- Last Game Update - 16 March 2022
Hey everyone. We transitioned from Early Access to Full Release in January officially launching the game and making it free to play, yet know that it is not a content update. We are no longer developing the game and there are no future plans for any new content, nor can I promise any bug fixes. If enough people really do want a fix for the more niche crashes I might take a look but otherwise we've all moved on long ago from the game. The game's launch is just a formality, an unceremonious end to a passion project that we'll look back at fondly over the years. If you want to play it *today* I'll recommend you do so on Windows and offline as the other platforms are not up to date and the online mode is buggy. If you want online play use Steam's Remote Play Together. Thanks to everyone who supported us and played our unfinished little game. It's free forever now.
- Development Update - 2019 - 4 September 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26232721%2F5ec7412c6ab24ca731a22b92eed37d61cc81f1fc.jpg Hey everyone. We've taken a bit of a prolonged silence on the game's state, so I want to get all of you up to speed on where we are and how we're moving forward. What have we been up to? Ever since the start of the year we've run into a shortage of funds to further develop the game, so in response we've been working on third party projects full-time. Be it art or programming, we've each taken up different games to work on in the meantime. I can say I had the pleasure of releasing an educational game, worked on a AAA game for Electronic Arts for a couple of months and most recently started a new project as lead developer. A lot of growth in a very short time, and I'm grateful to have worked alongside very talented folks. I'm also in the middle of relocating out of the…
- Update 21 - Dev log - 2 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26232721%2F5ec7412c6ab24ca731a22b92eed37d61cc81f1fc.jpg Welcome back It's time to start off 2019 with a big patch. Update 21 is now live and it includes a few key changes we've been building towards for some time now. The multiplayer code has been internally reworked. It should be transparent to you when you play, but it is now way better than before. There's a huge improvement in latency as well for those who were affected. Please keep in mind everyone needs to be on the same version for the matchmaking to work. Steam invites are now back, but still a work in progress. Please try them out and let me know if it breaks anything. The game's install size has been reduced considerably, and game stutters while loading have been eliminated. This was common on the first boss and some rooms. A note about development. Our time's be…
- Happy Holidays! - 23 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26232721%2F859c7d2573ec65c9461cc15298d10312db5424b2.png Hello! As the year wraps up we'd like to make one more dev post. After the last mayor update and mini patches we took some time off Guns N' Boxes to work on some freelance proyects. We've been steadily working on update 21 at a slower pace. The plan was to initially release it this month but with the holiday season upon us and the release of a certain fighting game we opted to push it to next January. This will also give us some time to include more content so it works out best in the end. From all of us at LightArrow Games, we'd like to wish you a Merry Christmas, Happy Holidays and a Happy New Year! See you all in 2019 -Mauri
- Update 20 Hotfix 2 - 29 September 2018
Hello We got another round of bug fixes: Fix an issue where twitch commands wouldn't trigger Adjusted twitch enemy wave vote requirements Added Caller bot sprites Added quick start reminder as additional text to the first shopkeeper you meet Reduced shotgun bot fire speed Added weapon randomizer Twitch command lasting 60 seconds Fixed issue where vsync would revert to a default value when launching the game Added twitch feed position options Thanks for the feedback! Mauri
- Update 20 Hotfix 1 - 28 September 2018
We noticed some issues with the launch of the singleplayer update today. Here are some squashed bugs: Fixed issue where remote players wouldn't receive damage during online matches Fixed issue where npc encounters would result in a softlock Fixed issue where Mac build would crash on startup Fixed issue where some prompts would scale outside the screen when changing controllers inside the shop room Reduced twitch health and money command cooltimes Added randomize gun command to twitch command pool Added developer tool for better bug reporting. Press 0 on the top bar to toggle this option before sending a screenshot Thanks to those who played today and helped find these bugs. Mauri
- The Singleplayer Update is Live! - 27 September 2018
Hello, We have some honest exciting news to share today. The singleplayer campaign mode is now live! Update 20 is live for Windows and Mac. This is probably the biggest one we've done so far. We couldn't be more proud, and we'll love to tell you all about it. To commemorate, we will be running a sale for 2 weeks starting now! It's now the perfect time to pick up the game. The campaign mode is a whole new game, inspired by our love for fast action games and roguelikes. In it, you break free from the arenas you were forced to fight in, and must make your way through everchanging levels to defeat the mastermind behind the deadly game show 'Guns N' Boxes'. https://www.youtube.com/watch?v=j8vp2Fk_O0Q It's a challenging but rewarding experience. After clearing the singleplayer, compete for best time in online leaderboards with global and friend rankings. (This is also an invitation to beat ou…
- Singleplayer Campaign Launches Sept. 27th - 22 September 2018
Hello! After much work, we're announcing the release date for the first half of the singleplayer campaign. Make your escape on September 27th! https://www.youtube.com/watch?v=j8vp2Fk_O0Q Today marks the 2nd anniversary of Guns N' Boxes' launch on Early Access. After more than 3 years of development, we can honestly say this has taken more time than we'd like. There's more to be done, so please look forward to more Guns N' Boxes and more surprises. Next week's update brings a couple of major changes: A new look for most stages. We've reworked most graphics so they're much cleaner and pleasing. Weather has also received an upgrade. New singleplayer campaign. Fight your way to freedom and defeat the mastermind behind the deadly Guns N' Boxes arena game. Different every time you play, this is a test of skill and a brand new way to play. Twitch Integration. Join twitch chat and alter the way…
- August Development Update - 6 August 2018
Hello It's been some time since the last dev post so let's talk about Guns N' Boxes and what we've been working on. We're planning on launching the first half of the singleplayer mode on the second week of September. We're dividing it mostly because of time constraints but also because we want your feedback on what's done so far. Current development is spread between 2 part time artists and a single programmer(hi) so everything is taking a bit more time than we'd like. That being said, all the content for this release is currently playable and quite challenging. We'll be doing another more detailed update closer to the release date sharing more details about what the mode is about and some much better gifs. -Mauri https://media.giphy.com/media/bSuLl6E2EitSzZHTSE/giphy.gif https://media.giphy.com/media/ftdALY71TZVW0pDqIV/giphy.gif https://media.giphy.com/media/BzMQH5Me3zNrihOZh7/giphy.gif
- June Development Update - 4 June 2018
Hello, Welcome to the (late) monthly update. Sorry about that. The studio's been on sick leave this last weeks with winter kicking in. Our focus this month has been in getting a solid gameplay session with clear feedback and a good difficulty curve. Getting some good replay value out of the mode since you'll now be able to unlock several characters for both singleplayer and multiplayer. Steam Cloud is now supported with unlocked characters and singleplayer progress being synced. Once the update launches you'll be able to pick up and play from any machine across PC, Mac and Linux. While the Cloud icon is already on the store page, the build currently live does not save any progress. We still haven't got a solid date for when the singleplayer portion will be out. We're aiming for a solid experience on launch so we're taking our time to make it look and play great. Work these next weeks wi…
- April Development Update - 26 April 2018
Hello, We have a small update on the singleplayer progress. There's no update for the month as we're in mid development and no everything's set up and running. In general, 4 out of 6 areas are playable and beatable with the 4th area being the least polished. It's what we're currently working on. We'll have more news to share soon. In the meantime we'd like to share some stills. Note that they're very much work in progress. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26232721%2Fe209e1b58ad457a926dad993c69a6f82e9899a44.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26232721%2Fca44aec6ced8b2271969a247060131d4f3ed1a39.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26232721%2F90c2c70bdaf2b928403cc7a4184fe4aefa217b3e.jpg
- March Development Update - 23 March 2018
Welcome back We've just release Update 19. I you haven't checked it out simply follow this link. With the patch now live it's time to talk about what we've been up to this month. We have some news to share. Firstly, the singleplayer campaign is on it's way, at around 60% complete. We've got 3 out of 6 maps fully playable and development's progressing on the rest. This mode is our main focus at the moment, and the reason these last few months have been uneventful. We believe we'll have a public version up to play in the next couple of game updates. We're running internal playtests to balance the game and fix some of the bigger issues so that players get a quality experience when it first launches. Leaderboards will be a feature, with best times for global and friend rankings. These will mostly likely get reset as we add the remaining areas, and a final reset once the game goes into it's…
- March Development Update - 23 March 2018
Welcome back We've just release Update 19. I you haven't checked it out simply follow this link. With the patch now live it's time to talk about what we've been up to this month. We have some news to share. Firstly, the singleplayer campaign is on it's way, at around 60% complete. We've got 3 out of 6 maps fully playable and development's progressing on the rest. This mode is our main focus at the moment, and the reason these last few months have been uneventful. We believe we'll have a public version up to play in the next couple of game updates. We're running internal playtests to balance the game and fix some of the bigger issues so that players get a quality experience when it first launches. Leaderboards will be a feature, with best times for global and friend rankings. These will mostly likely get reset as we add the remaining areas, and a final reset once the game goes into it's…
- Update 19 Patch Notes - 23 March 2018
Hello Welcome to update 19. It is now live for Windows and OSX with the full patch notes below. There are a couple of new features on this update: A new dash ability is now available. It's a new way to evade bullets and get around the map. We hope this addition makes the game even more fast paced and allows for higher level gameplay strategies. https://media.giphy.com/media/2YgxZ6uM0P921u4mBr/giphy.gif Discord Rich Presence integration. Detailed info about what game mode and match types are now displayed when playing with discord open. There's no join match option just yet, but we'll be working on adding it at a later point. We have been busy with the singleplayer portion of the game. We'll be talking in detail on how's progressing and what we can expect to show/release in the March Devdevelopment Update. It should be up shortly after this entry. Cheers! Mauri Update 19 Patch Notes Adde…
- Update 19 Patch Notes - 23 March 2018
Hello Welcome to update 19. It is now live for Windows and OSX with the full patch notes below. There are a couple of new features on this update: A new dash ability is now available. It's a new way to evade bullets and get around the map. We hope this addition makes the game even more fast paced and allows for higher level gameplay strategies. https://media.giphy.com/media/2YgxZ6uM0P921u4mBr/giphy.gif Discord Rich Presence integration. Detailed info about what game mode and match types are now displayed when playing with discord open. There's no join match option just yet, but we'll be working on adding it at a later point. We have been busy with the singleplayer portion of the game. We'll be talking in detail on how's progressing and what we can expect to show/release in the March Devdevelopment Update. It should be up shortly after this entry. Cheers! Mauri Update 19 Patch Notes Adde…
- February Development Update - Singleplayer progress - 26 February 2018
Hello! I know I said on the last update that singleplayer would launch this month. Unfortunately that wont be the case, but I'd like to keep you all up to date on the progress. The game truly needed a singleplayer mode. Playing against bots is fine but it's not captivating enough to get people to come back to play. With this is mind we're set to make a singleplayer experience that's fun and well worth your time. For a small team this means lots of work with limited resources. Guns N' Boxes' singleplayer will feature a campaign mode with rogue-like elements, with brand new enemies to go against and random elements within each run. It'll also support global and friend time leaderboards, and a built in timer for those who like to speedrun. At the time of writing we have aprox. 40% of the levels done and half of the planned features. It's fully playable but we feel it's not yet ready for an…
- February Development Update - Singleplayer progress - 26 February 2018
Hello! I know I said on the last update that singleplayer would launch this month. Unfortunately that wont be the case, but I'd like to keep you all up to date on the progress. The game truly needed a singleplayer mode. Playing against bots is fine but it's not captivating enough to get people to come back to play. With this is mind we're set to make a singleplayer experience that's fun and well worth your time. For a small team this means lots of work with limited resources. Guns N' Boxes' singleplayer will feature a campaign mode with rogue-like elements, with brand new enemies to go against and random elements within each run. It'll also support global and friend time leaderboards, and a built in timer for those who like to speedrun. At the time of writing we have aprox. 40% of the levels done and half of the planned features. It's fully playable but we feel it's not yet ready for an…
- January Development Update - 24 January 2018
Hello! This month's update is a short one. There hasn't been any announcements because we've been on a short break and making content for the singleplayer mode. We'll be sharing more news next month. Mauri
- January Development Update - 24 January 2018
Hello! This month's update is a short one. There hasn't been any announcements because we've been on a short break and making content for the singleplayer mode. We'll be sharing more news next month. Mauri
- Happy New Year! - 31 December 2017
Hey all! We wanted to take some time to say thank you for all the support over this year. Guns N' Boxes' development continues in 2018 in full force. Happy New Year to you and yours from all of us at LightArrow Games! ːsteamhappyː