SPSTEAMPULSELIVE ANALYTICS
Push For Emor

Push For Emor Steam metadata

Lupus Solus Studio | Oct 24, 2016 | game

Released

0players observed · 24 September 2026 - 17:04:07 UTC

ActionIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)840
  • Revenue (VGI)$8,582
  • Review score60% positive

Push For Emor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)840
  • Revenue (VGI)$8,582
  • Review score60% positive
  • Total reviews45
  • Release dateOct 24, 2016
  • DeveloperLupus Solus Studio
  • PublisherLupus Solus Studio

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Lupus Solus StudioPublisher: Lupus Solus Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Push For Emor Steam metadata

Push For Emor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/485240/metadata
Steam Storehttps://store.steampowered.com/app/485240/
Steam Communityhttps://steamcommunity.com/app/485240
PCGamingWiki search
IGDB searchSearch IGDB for Push For Emor

Reviews, pricing, and metadata

Review summary

Mixed

60% positive, 27 positive, 18 negative

Price and discount

$12.99

Platforms

Windows

Categories

Single-player, Full controller support, Tracked Controller Support, VR Supported, Family Sharing

Achievements

Not available

Platform releases
  • Steam 24 October 2016

Latest Steam announcements

  • Re-Build Now Live: Bug Fixes, Oculus Touch, Enhancements and other froody things. - 17 November 2017

    PFE has been updated! It’s new**, it’s shiny, it’s better, stronger, faster and will have you planet hopping in no time! (**er) What’s new in this patch? Well almost everything. It may be considered a sledgehammer to crack a nut (or bugs in this case), but I decided to re write large parts of the game to try to make it a really good experience for everyone. I’ve reworked the cameras so they are better for current headsets and made it easy to incorporate new ones, re written the locomotion system and also added snap turning for those that want it and moved teleport to the right controller, overhauled missions, re made picking up weapons and turrets, fixed the vehicle interaction, nailed in Oculus touch, re written re-loading of weapons, added super sampling and also done a lot of work on optimisation and beautification, along with a whole host of improvements to the game as a whole that…

  • Re-Build Now Live: Bug Fixes, Oculus Touch, Enhancements and other froody things. - 17 November 2017

    PFE has been updated! It’s new**, it’s shiny, it’s better, stronger, faster and will have you planet hopping in no time! (**er) What’s new in this patch? Well almost everything. It may be considered a sledgehammer to crack a nut (or bugs in this case), but I decided to re write large parts of the game to try to make it a really good experience for everyone. I’ve reworked the cameras so they are better for current headsets and made it easy to incorporate new ones, re written the locomotion system and also added snap turning for those that want it and moved teleport to the right controller, overhauled missions, re made picking up weapons and turrets, fixed the vehicle interaction, nailed in Oculus touch, re written re-loading of weapons, added super sampling and also done a lot of work on optimisation and beautification, along with a whole host of improvements to the game as a whole that…

  • Colonel Glutes, a deep cover agent is reporting in.... - 18 October 2017

    “And so I’m back, from outer space; you just walked in to find me here, with this VR HMD on my face…..” First off - APOLOGIES!! For being silent for so long; so long in fact that some of you (with very good reason) thought that I had abandoned the project all together. This is understandable considering my long public absence, but I am happy to assure you that this is not the case. I did have some time away from the game’s development as I had to go get, what our mothers would call, ‘a proper job’. I was as shocked as anyone when PFE didn’t instantly sell millions of copies and I wasn’t sat in the back of a limo flipping through ‘What Trophy Wife’. Then the Girlfriend stepped in and gave me a reality check. She said that I had to get a job because she likes the finer things in life, like ‘not being homeless’ and ‘not having to beg for food on the streets’. I tried to convince her that I…

  • Colonel Glutes, a deep cover agent is reporting in.... - 18 October 2017

    “And so I’m back, from outer space; you just walked in to find me here, with this VR HMD on my face…..” First off - APOLOGIES!! For being silent for so long; so long in fact that some of you (with very good reason) thought that I had abandoned the project all together. This is understandable considering my long public absence, but I am happy to assure you that this is not the case. I did have some time away from the game’s development as I had to go get, what our mothers would call, ‘a proper job’. I was as shocked as anyone when PFE didn’t instantly sell millions of copies and I wasn’t sat in the back of a limo flipping through ‘What Trophy Wife’. Then the Girlfriend stepped in and gave me a reality check. She said that I had to get a job because she likes the finer things in life, like ‘not being homeless’ and ‘not having to beg for food on the streets’. I tried to convince her that I…

  • Dev Report - Touch Coming Soon! - 22 December 2016

    Hi All, I just wanted to give everyone a quick Dev update. Some people have been asking when will Oculus Touch support be implemented. ‘Very Soon’ is the short answer. I have Touch working in my current dev build (and yes the the thumb sticks do rock!) and I am currently changing ingame menus to accommodate people who will be using them. The Touch controllers mirror the functionality of the Vive controllers, so Onward point to move is in, fps movement is in along with the teleport system. Alongside the Touch work, I have been implementing some of the suggestions that you guys have been feeding back to me and squishing some annoying little bugs that have been popping up for some people. Your feedback and suggestions are very much appreciated and go a long way to making the game what we all ultimately want it to be. Cheers for now! Lupus

  • Dev Report - Touch Coming Soon! - 22 December 2016

    Hi All, I just wanted to give everyone a quick Dev update. Some people have been asking when will Oculus Touch support be implemented. ‘Very Soon’ is the short answer. I have Touch working in my current dev build (and yes the the thumb sticks do rock!) and I am currently changing ingame menus to accommodate people who will be using them. The Touch controllers mirror the functionality of the Vive controllers, so Onward point to move is in, fps movement is in along with the teleport system. Alongside the Touch work, I have been implementing some of the suggestions that you guys have been feeding back to me and squishing some annoying little bugs that have been popping up for some people. Your feedback and suggestions are very much appreciated and go a long way to making the game what we all ultimately want it to be. Cheers for now! Lupus

  • Point To Move update live! - 3 November 2016

    I am happy to report that the new Point To Move system has now been implemented to the steam build and is now live for Vive owners. Once you start the game, you will be asked which method you prefer. This will only happen once, but you can hot swap between Point To Move and Standard FPS through the in game menu. I have also taken time to fix some other bugs that you guys have been feeding back to me. These include, but are not limited to: 1. Trouble equipping / swapping weapons with grip buttons. 2. Sometimes juddering when moving up and down slopes. 3. Ammo box is now connected to your head height, so will now move down when you crouch in the real world. 4. Locomotion direction fixed in the warp gate star map. 5. Flying vehicles are now more comfortable to drive (less wobbly). 6. Lots of little tweaks and updates as I went along. Just a quick note on item 2. After lots of testing, the…

  • Point To Move update live! - 3 November 2016

    I am happy to report that the new Point To Move system has now been implemented to the steam build and is now live for Vive owners. Once you start the game, you will be asked which method you prefer. This will only happen once, but you can hot swap between Point To Move and Standard FPS through the in game menu. I have also taken time to fix some other bugs that you guys have been feeding back to me. These include, but are not limited to: 1. Trouble equipping / swapping weapons with grip buttons. 2. Sometimes juddering when moving up and down slopes. 3. Ammo box is now connected to your head height, so will now move down when you crouch in the real world. 4. Locomotion direction fixed in the warp gate star map. 5. Flying vehicles are now more comfortable to drive (less wobbly). 6. Lots of little tweaks and updates as I went along. Just a quick note on item 2. After lots of testing, the…

  • Ok Vive owners - I hear you - Onward it is! - 24 October 2016

    Hi Everyone, First off, I’d just want to say that I am totally bowled over by the feedback and suggestions from all of you guys on this first day and I can only say thanks! Today has been awesome. One of the things that I am hearing quite often from Vive owners is that they are having a little trouble getting to grips with the movement system and that they wish it was more like the mechanic that Onward uses. OK guys, no problem. I’m not about to close my ears to a majority vote and I do feel it would be a good addition to the game. I believe that I should be able to create a very similar system that will keep everyone happy. BUT, please realise this may take a little time. I’m pretty sure that this isn’t something I will be able to knock up in an half an hour whilst I’m having my morning coffee. Having said that, I am going to be working hard to get it completed, implemented, tested and…

  • Ok Vive owners - I hear you - Onward it is! - 24 October 2016

    Hi Everyone, First off, I’d just want to say that I am totally bowled over by the feedback and suggestions from all of you guys on this first day and I can only say thanks! Today has been awesome. One of the things that I am hearing quite often from Vive owners is that they are having a little trouble getting to grips with the movement system and that they wish it was more like the mechanic that Onward uses. OK guys, no problem. I’m not about to close my ears to a majority vote and I do feel it would be a good addition to the game. I believe that I should be able to create a very similar system that will keep everyone happy. BUT, please realise this may take a little time. I’m pretty sure that this isn’t something I will be able to knock up in an half an hour whilst I’m having my morning coffee. Having said that, I am going to be working hard to get it completed, implemented, tested and…

  • Push For Emor is now live! - 24 October 2016

    I am happy to report that Push For Emor has just gone live on the steam store. I would just like to say a massive thank you to all people who have contributed with feedback, beta testing, ideas, suggestions and support thus far, your help has be invaluable and PFE is greater for your input. Early Access As I’m sure you are aware, this is an early access release of Push For Emor. In this version of the game you will get to explore 4 planets with accompanying space scenes, a space station and you will also be taking out and boarding pirate ships. In addition to this there are missions to complete and weird and wonderful scifi vehicles to drive and spacecraft to fly. (Needless to say, there are numerous baddies and monsters that need to be dispatched and there is some fun asskickery available to help with that dispatching.) As with all Early Access titles, this is a work in progress. Whils…

  • Push For Emor is now live! - 24 October 2016

    I am happy to report that Push For Emor has just gone live on the steam store. I would just like to say a massive thank you to all people who have contributed with feedback, beta testing, ideas, suggestions and support thus far, your help has be invaluable and PFE is greater for your input. Early Access As I’m sure you are aware, this is an early access release of Push For Emor. In this version of the game you will get to explore 4 planets with accompanying space scenes, a space station and you will also be taking out and boarding pirate ships. In addition to this there are missions to complete and weird and wonderful scifi vehicles to drive and spacecraft to fly. (Needless to say, there are numerous baddies and monsters that need to be dispatched and there is some fun asskickery available to help with that dispatching.) As with all Early Access titles, this is a work in progress. Whils…

  • Push For Emor go live time for October 24th - 23 October 2016

    Hi Everyone, As some of you will know, Push For Emor is going to be available on Steam tomorrow (October 24th 2016). I just wanted to give you guys a heads up of exactly when the steam page will be flipping over to a ‘live’ status. I will be pressing the big GO button tomorrow at 9am PDT (thats 5pm UK time, 6pm CET). I know some of you will have questions and queries that you would like answering at that time, so I will be standing by in the community section and be ready to talk to anyone who might feel the need to reach out. This is an early access release, so there are bound to be a few rough edges, but please rest assured that I will be online for anyone who has any questions for the Dev. Until tomorrow then! Lupus

  • Push For Emor go live time for October 24th - 23 October 2016

    Hi Everyone, As some of you will know, Push For Emor is going to be available on Steam tomorrow (October 24th 2016). I just wanted to give you guys a heads up of exactly when the steam page will be flipping over to a ‘live’ status. I will be pressing the big GO button tomorrow at 9am PDT (thats 5pm UK time, 6pm CET). I know some of you will have questions and queries that you would like answering at that time, so I will be standing by in the community section and be ready to talk to anyone who might feel the need to reach out. This is an early access release, so there are bound to be a few rough edges, but please rest assured that I will be online for anyone who has any questions for the Dev. Until tomorrow then! Lupus

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID485240
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$12.99
Free to playNo
Discount0%
Original price USD$12.99
Current price USD$12.99
Release dateOct 24, 2016
DeveloperLupus Solus Studio
PublisherLupus Solus Studio
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent60%
Positive reviews27
Negative reviews18
Total reviews45
Steam recommendationsNot available
AchievementsNot available
Average playtime forever137 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/485240/

Short description

Push For Emor is an open world(s) SciFi FPS RPG with light RTS building elements thrown in for good measure. Fight your way across 11 planets, engage in space combat, disable enemy craft and board enemy wrecks, explore abandoned space stations and defeat evil planet governors.

About this game

***** Push For Emor as been made for both Monitor and Virtual Reality ***** Push For Emor is an open world(s) SciFi FPS RPG with light RTS building elements thrown in for good measure. Fight your way across 11 planets, engage in space combat, disable enemy craft and board enemy wrecks and explore abandoned space stations. Defeat evil planet governors as you push towards planet Emor. 5 Solar Systems. 11 planets of varying tech levels (low, steampunk & cyberpunk). Mission driven game-play (on planet and in space). Planet & Space combat. Disable enemy ships in space and board them. Explore & fight through abandoned space stations. Move between solar systems and planets via space warp gates. Create mining facilities on resource gathering planets and defend them. Fly/Drive a great selection of vehicles (if you can see it in game, you can get in it). Works on both a Monitor and Virtual Reality Headsets. Works with Oculus DK2. Will support Oculus CV1 and Steam Vive (awaiting hardware). I'm happy to report that all hard parts and heavy lifting in regards to the game development of Push For Emor have been completed. Dialogue system, mission system, inventory system, resource gathering system, Ai, solar system environments and planet environments are all in! Virtual Reality support is in, along with a full compliment of VR friendly menus. What is left to do is the really fun stuff (to be honest, its all been fun), such as creating new npc characters, weapon models and fun missions for the player to interact with. The finish line is in sight and I am working hard to reach it, sooner rather than later. When the Emorian Empire starts to expand it's territories into Justicar federal space, Colonel Ferris Glutes sends you in under cover to join a resistance group allied with Justicar. Your mission, that you have no choice but to accept (because it's your job and it would be a very short game if you didn't) is to clear the way for Justicar forces. One solar system at a time There are eleven planets of varying tech levels in the Emorian Empire, spread across five solar systems. You must find your resistance contact, win over the local populace and rout any Emorian…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
52Tracked Controller Support
53VR Supported
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $12.99
  • Highest observed: $12.99

Push For Emor's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $12.99, the highest is $12.99, and the first visible tracked price is $12.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Push For Emor's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $12.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $12.99. The latest run records $12.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $12.99
  • Current list price: $12.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Push For Emor at $12.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$12.99$12.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $12.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$12.99$12.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $12.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$12.99$12.99No discountSteam Store

Most visited Steam Store games

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9Shio024 September 2026 - 08:03:11 UTC4

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Slay the Spire 277,49524 September 2026 - 16:16:02 UTC574,638199,438Mega Crit
Palworld55,21824 September 2026 - 17:29:51 UTC2,101,535451,088Pocketpair
Project Zomboid52,89524 September 2026 - 17:31:17 UTC122,811467,999The Indie Stone
VRChat52,04724 September 2026 - 14:42:04 UTC74,217261,953VRChat Inc.
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
BeamNG.drive24,13824 September 2026 - 17:29:55 UTC44,232392,944BeamNG
ARK: Survival Ascended21,31324 September 2026 - 16:06:57 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle20,78824 September 2026 - 17:26:12 UTC27,916111,695Afterthought LLC
R.E.P.O.20,61724 September 2026 - 16:38:20 UTC266,908420,693semiwork
RuneScape: Dragonwilds17,16624 September 2026 - 16:14:23 UTC39,10324,686Jagex Ltd

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