- Re-Build Now Live: Bug Fixes, Oculus Touch, Enhancements and other froody things. - 17 November 2017
PFE has been updated! It’s new**, it’s shiny, it’s better, stronger, faster and will have you planet hopping in no time! (**er) What’s new in this patch? Well almost everything. It may be considered a sledgehammer to crack a nut (or bugs in this case), but I decided to re write large parts of the game to try to make it a really good experience for everyone. I’ve reworked the cameras so they are better for current headsets and made it easy to incorporate new ones, re written the locomotion system and also added snap turning for those that want it and moved teleport to the right controller, overhauled missions, re made picking up weapons and turrets, fixed the vehicle interaction, nailed in Oculus touch, re written re-loading of weapons, added super sampling and also done a lot of work on optimisation and beautification, along with a whole host of improvements to the game as a whole that…
- Re-Build Now Live: Bug Fixes, Oculus Touch, Enhancements and other froody things. - 17 November 2017
PFE has been updated! It’s new**, it’s shiny, it’s better, stronger, faster and will have you planet hopping in no time! (**er) What’s new in this patch? Well almost everything. It may be considered a sledgehammer to crack a nut (or bugs in this case), but I decided to re write large parts of the game to try to make it a really good experience for everyone. I’ve reworked the cameras so they are better for current headsets and made it easy to incorporate new ones, re written the locomotion system and also added snap turning for those that want it and moved teleport to the right controller, overhauled missions, re made picking up weapons and turrets, fixed the vehicle interaction, nailed in Oculus touch, re written re-loading of weapons, added super sampling and also done a lot of work on optimisation and beautification, along with a whole host of improvements to the game as a whole that…
- Colonel Glutes, a deep cover agent is reporting in.... - 18 October 2017
“And so I’m back, from outer space; you just walked in to find me here, with this VR HMD on my face…..” First off - APOLOGIES!! For being silent for so long; so long in fact that some of you (with very good reason) thought that I had abandoned the project all together. This is understandable considering my long public absence, but I am happy to assure you that this is not the case. I did have some time away from the game’s development as I had to go get, what our mothers would call, ‘a proper job’. I was as shocked as anyone when PFE didn’t instantly sell millions of copies and I wasn’t sat in the back of a limo flipping through ‘What Trophy Wife’. Then the Girlfriend stepped in and gave me a reality check. She said that I had to get a job because she likes the finer things in life, like ‘not being homeless’ and ‘not having to beg for food on the streets’. I tried to convince her that I…
- Colonel Glutes, a deep cover agent is reporting in.... - 18 October 2017
“And so I’m back, from outer space; you just walked in to find me here, with this VR HMD on my face…..” First off - APOLOGIES!! For being silent for so long; so long in fact that some of you (with very good reason) thought that I had abandoned the project all together. This is understandable considering my long public absence, but I am happy to assure you that this is not the case. I did have some time away from the game’s development as I had to go get, what our mothers would call, ‘a proper job’. I was as shocked as anyone when PFE didn’t instantly sell millions of copies and I wasn’t sat in the back of a limo flipping through ‘What Trophy Wife’. Then the Girlfriend stepped in and gave me a reality check. She said that I had to get a job because she likes the finer things in life, like ‘not being homeless’ and ‘not having to beg for food on the streets’. I tried to convince her that I…
- Dev Report - Touch Coming Soon! - 22 December 2016
Hi All, I just wanted to give everyone a quick Dev update. Some people have been asking when will Oculus Touch support be implemented. ‘Very Soon’ is the short answer. I have Touch working in my current dev build (and yes the the thumb sticks do rock!) and I am currently changing ingame menus to accommodate people who will be using them. The Touch controllers mirror the functionality of the Vive controllers, so Onward point to move is in, fps movement is in along with the teleport system. Alongside the Touch work, I have been implementing some of the suggestions that you guys have been feeding back to me and squishing some annoying little bugs that have been popping up for some people. Your feedback and suggestions are very much appreciated and go a long way to making the game what we all ultimately want it to be. Cheers for now! Lupus
- Dev Report - Touch Coming Soon! - 22 December 2016
Hi All, I just wanted to give everyone a quick Dev update. Some people have been asking when will Oculus Touch support be implemented. ‘Very Soon’ is the short answer. I have Touch working in my current dev build (and yes the the thumb sticks do rock!) and I am currently changing ingame menus to accommodate people who will be using them. The Touch controllers mirror the functionality of the Vive controllers, so Onward point to move is in, fps movement is in along with the teleport system. Alongside the Touch work, I have been implementing some of the suggestions that you guys have been feeding back to me and squishing some annoying little bugs that have been popping up for some people. Your feedback and suggestions are very much appreciated and go a long way to making the game what we all ultimately want it to be. Cheers for now! Lupus
- Point To Move update live! - 3 November 2016
I am happy to report that the new Point To Move system has now been implemented to the steam build and is now live for Vive owners. Once you start the game, you will be asked which method you prefer. This will only happen once, but you can hot swap between Point To Move and Standard FPS through the in game menu. I have also taken time to fix some other bugs that you guys have been feeding back to me. These include, but are not limited to: 1. Trouble equipping / swapping weapons with grip buttons. 2. Sometimes juddering when moving up and down slopes. 3. Ammo box is now connected to your head height, so will now move down when you crouch in the real world. 4. Locomotion direction fixed in the warp gate star map. 5. Flying vehicles are now more comfortable to drive (less wobbly). 6. Lots of little tweaks and updates as I went along. Just a quick note on item 2. After lots of testing, the…
- Point To Move update live! - 3 November 2016
I am happy to report that the new Point To Move system has now been implemented to the steam build and is now live for Vive owners. Once you start the game, you will be asked which method you prefer. This will only happen once, but you can hot swap between Point To Move and Standard FPS through the in game menu. I have also taken time to fix some other bugs that you guys have been feeding back to me. These include, but are not limited to: 1. Trouble equipping / swapping weapons with grip buttons. 2. Sometimes juddering when moving up and down slopes. 3. Ammo box is now connected to your head height, so will now move down when you crouch in the real world. 4. Locomotion direction fixed in the warp gate star map. 5. Flying vehicles are now more comfortable to drive (less wobbly). 6. Lots of little tweaks and updates as I went along. Just a quick note on item 2. After lots of testing, the…
- Ok Vive owners - I hear you - Onward it is! - 24 October 2016
Hi Everyone, First off, I’d just want to say that I am totally bowled over by the feedback and suggestions from all of you guys on this first day and I can only say thanks! Today has been awesome. One of the things that I am hearing quite often from Vive owners is that they are having a little trouble getting to grips with the movement system and that they wish it was more like the mechanic that Onward uses. OK guys, no problem. I’m not about to close my ears to a majority vote and I do feel it would be a good addition to the game. I believe that I should be able to create a very similar system that will keep everyone happy. BUT, please realise this may take a little time. I’m pretty sure that this isn’t something I will be able to knock up in an half an hour whilst I’m having my morning coffee. Having said that, I am going to be working hard to get it completed, implemented, tested and…
- Ok Vive owners - I hear you - Onward it is! - 24 October 2016
Hi Everyone, First off, I’d just want to say that I am totally bowled over by the feedback and suggestions from all of you guys on this first day and I can only say thanks! Today has been awesome. One of the things that I am hearing quite often from Vive owners is that they are having a little trouble getting to grips with the movement system and that they wish it was more like the mechanic that Onward uses. OK guys, no problem. I’m not about to close my ears to a majority vote and I do feel it would be a good addition to the game. I believe that I should be able to create a very similar system that will keep everyone happy. BUT, please realise this may take a little time. I’m pretty sure that this isn’t something I will be able to knock up in an half an hour whilst I’m having my morning coffee. Having said that, I am going to be working hard to get it completed, implemented, tested and…
- Push For Emor is now live! - 24 October 2016
I am happy to report that Push For Emor has just gone live on the steam store. I would just like to say a massive thank you to all people who have contributed with feedback, beta testing, ideas, suggestions and support thus far, your help has be invaluable and PFE is greater for your input. Early Access As I’m sure you are aware, this is an early access release of Push For Emor. In this version of the game you will get to explore 4 planets with accompanying space scenes, a space station and you will also be taking out and boarding pirate ships. In addition to this there are missions to complete and weird and wonderful scifi vehicles to drive and spacecraft to fly. (Needless to say, there are numerous baddies and monsters that need to be dispatched and there is some fun asskickery available to help with that dispatching.) As with all Early Access titles, this is a work in progress. Whils…
- Push For Emor is now live! - 24 October 2016
I am happy to report that Push For Emor has just gone live on the steam store. I would just like to say a massive thank you to all people who have contributed with feedback, beta testing, ideas, suggestions and support thus far, your help has be invaluable and PFE is greater for your input. Early Access As I’m sure you are aware, this is an early access release of Push For Emor. In this version of the game you will get to explore 4 planets with accompanying space scenes, a space station and you will also be taking out and boarding pirate ships. In addition to this there are missions to complete and weird and wonderful scifi vehicles to drive and spacecraft to fly. (Needless to say, there are numerous baddies and monsters that need to be dispatched and there is some fun asskickery available to help with that dispatching.) As with all Early Access titles, this is a work in progress. Whils…
- Push For Emor go live time for October 24th - 23 October 2016
Hi Everyone, As some of you will know, Push For Emor is going to be available on Steam tomorrow (October 24th 2016). I just wanted to give you guys a heads up of exactly when the steam page will be flipping over to a ‘live’ status. I will be pressing the big GO button tomorrow at 9am PDT (thats 5pm UK time, 6pm CET). I know some of you will have questions and queries that you would like answering at that time, so I will be standing by in the community section and be ready to talk to anyone who might feel the need to reach out. This is an early access release, so there are bound to be a few rough edges, but please rest assured that I will be online for anyone who has any questions for the Dev. Until tomorrow then! Lupus
- Push For Emor go live time for October 24th - 23 October 2016
Hi Everyone, As some of you will know, Push For Emor is going to be available on Steam tomorrow (October 24th 2016). I just wanted to give you guys a heads up of exactly when the steam page will be flipping over to a ‘live’ status. I will be pressing the big GO button tomorrow at 9am PDT (thats 5pm UK time, 6pm CET). I know some of you will have questions and queries that you would like answering at that time, so I will be standing by in the community section and be ready to talk to anyone who might feel the need to reach out. This is an early access release, so there are bound to be a few rough edges, but please rest assured that I will be online for anyone who has any questions for the Dev. Until tomorrow then! Lupus