- v1.0 launches! - 26 March 2018
Here it is at last; the 1.0 version of Orbit: Satellite Defense. This marks the end of the weekly updates for the game, but I'll be sure to support the game and upload fixes or changes as necessary. Thanks to everyone who helped improve and refine Orbit: Satellite Defense by participating in the game's Early Access phase! ~Attila "Gabriel" Branyiczky v1.0 Release Notes: Removed Version NumberFixed:Resolution is not adjusted if game is in full-screen modeOn Help Menu, the edge of the background is visible
- v1.0 launches! - 26 March 2018
Here it is at last; the 1.0 version of Orbit: Satellite Defense. This marks the end of the weekly updates for the game, but I'll be sure to support the game and upload fixes or changes as necessary. Thanks to everyone who helped improve and refine Orbit: Satellite Defense by participating in the game's Early Access phase! ~Attila "Gabriel" Branyiczky v1.0 Release Notes: Removed Version NumberFixed:Resolution is not adjusted if game is in full-screen modeOn Help Menu, the edge of the background is visible
- Fast Forward to v0.5.1 - 13 March 2018
Just small changes this week. Give the new Fast Forward behavior a try; it helps to be able to quickly press and release the key to double the game speed. This is actually how I had a development-tool shortcut set-up, and since it just felt better, I made the Fast-Forward button function the same way while preserving it's "click-to-toggle" functionality. Orbit: Satellite Defense is on track for it's release date of March 26th, 2018 grab the game now while it's still at an Early Access discount! v0.5.1 Release Notes: Fast Forward:Speed increased to 60 FPSHolding "F" key makes the game fast-forward, pressing and releasing still toggles speedFixedSwarm Rockets loading at wrong scale / particle typeCampaign level 5-5Warning about Asteroids not shownIssue generating Save files Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Goog…
- Fast Forward to v0.5.1 - 13 March 2018
Just small changes this week. Give the new Fast Forward behavior a try; it helps to be able to quickly press and release the key to double the game speed. This is actually how I had a development-tool shortcut set-up, and since it just felt better, I made the Fast-Forward button function the same way while preserving it's "click-to-toggle" functionality. Orbit: Satellite Defense is on track for it's release date of March 26th, 2018 grab the game now while it's still at an Early Access discount! v0.5.1 Release Notes: Fast Forward:Speed increased to 60 FPSHolding "F" key makes the game fast-forward, pressing and releasing still toggles speedFixedSwarm Rockets loading at wrong scale / particle typeCampaign level 5-5Warning about Asteroids not shownIssue generating Save files Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Goog…
- v0.5 MEGA UPDATE - 6 March 2018
If the last couple updates have seemed a little sparse, it's because I've been working to implement a LOT of new features into Orbit: Satellite Defense, and this week they're all ready to go live AT ONCE! Now that I've delivered on all the Early Access goals for Orbit: Satellite Defense, I can announce that the 1.0 version of the game will launch March 26th, 2018! It'll mostly be bug-fixes and polish from this point on unless I get any suggestions for what you'd like to see in the game, so get in touch! Now is your best chance to grab Orbit: Satellite Defense at it's discounted Early Access price before the 1.0 launch of the game. v0.5 Release Notes: Campaign World 55 New Levels to Play!Added Challenge Modes:Nightmare: Defend HADES from an influx of ShadesBombs Away: Deploy Magnetic Mines to blast foes awayUnstable: The planet JADE is experiencing damaging tremorsAdded Steam Leaderboard…
- v0.5 MEGA UPDATE - 6 March 2018
If the last couple updates have seemed a little sparse, it's because I've been working to implement a LOT of new features into Orbit: Satellite Defense, and this week they're all ready to go live AT ONCE! Now that I've delivered on all the Early Access goals for Orbit: Satellite Defense, I can announce that the 1.0 version of the game will launch March 26th, 2018! It'll mostly be bug-fixes and polish from this point on unless I get any suggestions for what you'd like to see in the game, so get in touch! Now is your best chance to grab Orbit: Satellite Defense at it's discounted Early Access price before the 1.0 launch of the game. v0.5 Release Notes: Campaign World 55 New Levels to Play!Added Challenge Modes:Nightmare: Defend HADES from an influx of ShadesBombs Away: Deploy Magnetic Mines to blast foes awayUnstable: The planet JADE is experiencing damaging tremorsAdded Steam Leaderboard…
- Score Obsessed v0.4.6 - 27 February 2018
If you're as obsessed with scores and statistics as I am, you'll love the new tweaks in Orbit: Satellite Defense this week. You can now see your cumulative score for each world of the Campaign tallied on its sub-menu, and your score for the full Campaign shown on its respective menu. Plus, you get a nice Completion star for every Campaign world in which you've earned all 15 Stars. Also, at long last, you can now see your local high-score for each of the Endless Modes! v0.4.6 Release Notes: Campaign Scores are now tallied per world and displayed on the Campaign sub-menuCompletion Stars have been added to the Campaign sub-menu to indicate when you have earned a 3 Star rating on every Level for that WorldThe Campaign Sub-Menu now displays your cumulative Campaign Score and total StarsEndless Modes now display the highest Score you reached and the furthest Wave you made it toFixed Game load…
- Score Obsessed v0.4.6 - 27 February 2018
If you're as obsessed with scores and statistics as I am, you'll love the new tweaks in Orbit: Satellite Defense this week. You can now see your cumulative score for each world of the Campaign tallied on its sub-menu, and your score for the full Campaign shown on its respective menu. Plus, you get a nice Completion star for every Campaign world in which you've earned all 15 Stars. Also, at long last, you can now see your local high-score for each of the Endless Modes! v0.4.6 Release Notes: Campaign Scores are now tallied per world and displayed on the Campaign sub-menuCompletion Stars have been added to the Campaign sub-menu to indicate when you have earned a 3 Star rating on every Level for that WorldThe Campaign Sub-Menu now displays your cumulative Campaign Score and total StarsEndless Modes now display the highest Score you reached and the furthest Wave you made it toFixed Game load…
- Unlimited Endless Mode! v0.4.5 - 20 February 2018
Mostly internal updates to Orbit: Satellite Defense this week. For a taste of how OSD used to play, check out the new "Unlimited" Endless Mode which lets you construct as many of each type of Satellite as you want. I no longer regard this to be the ideal way to play Orbit, but it is a unique way of playing the game, and I didn't want to crop it out entirely for those who prefer it. v0.4.5 Release Notes: Updated Manual to include more details about Campaign ScoringScore pop-up; when an enemy is defeated, the number of points it was worth is shownReclassified "Challenge Modes" as additional "Endless" Modes; "Challenges" will be added later, and will not be Endless (or random)Added New Endless Mode: UnlimitedNo limit on the number of Satellites which can be producedShield Satellite can be built Look forward to another update next week! Vote on which Feature is added next and submit Suggest…
- Unlimited Endless Mode! v0.4.5 - 20 February 2018
Mostly internal updates to Orbit: Satellite Defense this week. For a taste of how OSD used to play, check out the new "Unlimited" Endless Mode which lets you construct as many of each type of Satellite as you want. I no longer regard this to be the ideal way to play Orbit, but it is a unique way of playing the game, and I didn't want to crop it out entirely for those who prefer it. v0.4.5 Release Notes: Updated Manual to include more details about Campaign ScoringScore pop-up; when an enemy is defeated, the number of points it was worth is shownReclassified "Challenge Modes" as additional "Endless" Modes; "Challenges" will be added later, and will not be Endless (or random)Added New Endless Mode: UnlimitedNo limit on the number of Satellites which can be producedShield Satellite can be built Look forward to another update next week! Vote on which Feature is added next and submit Suggest…
- Level Objectives! v0.4.4 - 13 February 2018
This latest build of Orbit: Satellite Defense is a major milestone towards online leaderboards. This required an exhaustive amount of play-testing and restructuring, but each level has been evaluated and given 3 score thresholds which you can try to reach to earn a 3-Star rating. v0.4.4 Release Notes: Significant restructure of the following levels to ensure they can be played to perfectionLevel 2-2Level 2-3Level 3-2Level 3-3Level 3-4Level 3-5Level 4-1Level 4-2Level 4-3Level 4-2Level 4-5Added Level Objectives: The following items are added to your Score upon completing a levelSurviving Satellites: The Energy cost of Satellites that made it from start to finish is added to your scorePlanet HP: The Planet's HP is added to your scoreSurplus Energy: In later levels, Energy you collect is added to your score3 Star Scoring System: Each Campaign level has Score thresholds for you to reachLocal…
- Level Objectives! v0.4.4 - 13 February 2018
This latest build of Orbit: Satellite Defense is a major milestone towards online leaderboards. This required an exhaustive amount of play-testing and restructuring, but each level has been evaluated and given 3 score thresholds which you can try to reach to earn a 3-Star rating. v0.4.4 Release Notes: Significant restructure of the following levels to ensure they can be played to perfectionLevel 2-2Level 2-3Level 3-2Level 3-3Level 3-4Level 3-5Level 4-1Level 4-2Level 4-3Level 4-2Level 4-5Added Level Objectives: The following items are added to your Score upon completing a levelSurviving Satellites: The Energy cost of Satellites that made it from start to finish is added to your scorePlanet HP: The Planet's HP is added to your scoreSurplus Energy: In later levels, Energy you collect is added to your score3 Star Scoring System: Each Campaign level has Score thresholds for you to reachLocal…
- v0.4.3 Campaign Hot-fix - 6 February 2018
Seems some last-minute changes to the new Campaign score-screen caused a recurring error. The issue seems to be fixed as of this latest build, but please let me know if you find any errors in the new score-screen. (Or anywhere really) Read about yesterday's early v0.4.2 Update And as always: Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
- v0.4.3 Campaign Hot-fix - 6 February 2018
Seems some last-minute changes to the new Campaign score-screen caused a recurring error. The issue seems to be fixed as of this latest build, but please let me know if you find any errors in the new score-screen. (Or anywhere really) Read about yesterday's early v0.4.2 Update And as always: Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
- Early v0.4.2 Update! - 6 February 2018
Done slightly ahead of schedule; the latest Build of OSD is live NOW along with a brand-new game mode! It's accessible right from the main menu, and I hope you give Warp Mode (called "Range Limit" in-game) a try! This new mode was inspired by feedback from players on Steam. Don't forget, you can submit feedback about the game using the Google Form linked at the end of the post. v0.4.2 Release Notes: Added "Warp Mode" (Challenge Mode 2):Satellites can warp instantly between Slots, but have reduced rangeEnemies move at 50% speedNew Score Screen: Fancier conclusion to beating a levelAdded button to replay current levelAdded button to move on to next levelLaid groundwork for Level ObjectivesMenu buttons no longer glow when they cannot be selected (if another menu must be closed first)Added tool-tips to non-Menu ButtonsAdded Hotkeys to Manual:"T" - Toggle Tooltip"H" - Toggle Satellite Health…
- Early v0.4.2 Update! - 6 February 2018
Done slightly ahead of schedule; the latest Build of OSD is live NOW along with a brand-new game mode! It's accessible right from the main menu, and I hope you give Warp Mode (called "Range Limit" in-game) a try! This new mode was inspired by feedback from players on Steam. Don't forget, you can submit feedback about the game using the Google Form linked at the end of the post. v0.4.2 Release Notes: Added "Warp Mode" (Challenge Mode 2):Satellites can warp instantly between Slots, but have reduced rangeEnemies move at 50% speedNew Score Screen: Fancier conclusion to beating a levelAdded button to replay current levelAdded button to move on to next levelLaid groundwork for Level ObjectivesMenu buttons no longer glow when they cannot be selected (if another menu must be closed first)Added tool-tips to non-Menu ButtonsAdded Hotkeys to Manual:"T" - Toggle Tooltip"H" - Toggle Satellite Health…
- Early v0.4.1 Update! - 30 January 2018
Due to a delay in publishing the game live to Steamworks this morning, I had a little extra time to add in a few more features: v0.4.1 Release Notes: The Solar Satellite can now Super-Charge the Magnetic Mine dealing 6 points of damage on detonation (up from 2) Pressing "Back" when viewing a Main Menu Sub-menu will take you to the previous Menu instead of closing it Campaign Planet previews & description now fade in and text is printed out In Campaign: Changed Pause menu button to read "Restart Level" instead of "New Game" Added Button in Campaign Pause Menu which lets you repeat the "Explanation" Updated Pause Menu text Look forward to another update within a week of the game's launch! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
- Early v0.4.1 Update! - 30 January 2018
Due to a delay in publishing the game live to Steamworks this morning, I had a little extra time to add in a few more features: v0.4.1 Release Notes: The Solar Satellite can now Super-Charge the Magnetic Mine dealing 6 points of damage on detonation (up from 2) Pressing "Back" when viewing a Main Menu Sub-menu will take you to the previous Menu instead of closing it Campaign Planet previews & description now fade in and text is printed out In Campaign: Changed Pause menu button to read "Restart Level" instead of "New Game" Added Button in Campaign Pause Menu which lets you repeat the "Explanation" Updated Pause Menu text Look forward to another update within a week of the game's launch! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form