SPSTEAMPULSELIVE ANALYTICS
Derelict Redux

Derelict Redux Steam metadata

Floor59Games | Jul 22, 2016 | game

Released

0players observed · 22 September 2026 - 22:22:14 UTC

ActionIndieSpaceRogue-liteTop-Down ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)557
  • Revenue (VGI)$3,527
  • Review score45% positive

Derelict Redux metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)557
  • Revenue (VGI)$3,527
  • Review score45% positive
  • Total reviews22
  • Release dateJul 22, 2016
  • DeveloperFloor59Games
  • PublisherFloor59Games

Genres: Action, Indie

Company pages: Developer: Floor59GamesPublisher: Floor59Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Derelict Redux Steam metadata

Derelict Redux metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/486470/metadata
Steam Storehttps://store.steampowered.com/app/486470/
Steam Communityhttps://steamcommunity.com/app/486470
PCGamingWiki search
IGDB searchSearch IGDB for Derelict Redux

Reviews, pricing, and metadata

Review summary

Mixed

45% positive, 10 positive, 12 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

21

Platform releases
  • Steam 23 July 2016

Latest Steam announcements

  • Derelict Redux Update - 4 January 2018

    So this is for the ragtag bunch that are still with me. The Redux update is live. Only a few months overdue (or a year and a half considering the abortive mess the initial "game" was). Just as a little side by side thing, this was the rebuild in January this year next to it now: Hopefully it'll run smoothly for everyone, but if it doesn't, let me know in the community hub and i'll get back to work. Trading cards will be going up tomorrow as I really need some sleep. And again, if you're still here. Don't die too much.

  • Derelict Redux Update - 4 January 2018

    So this is for the ragtag bunch that are still with me. The Redux update is live. Only a few months overdue (or a year and a half considering the abortive mess the initial "game" was). Just as a little side by side thing, this was the rebuild in January this year next to it now: Hopefully it'll run smoothly for everyone, but if it doesn't, let me know in the community hub and i'll get back to work. Trading cards will be going up tomorrow as I really need some sleep. And again, if you're still here. Don't die too much.

  • January Update - 3 January 2018

    I've started updating the game store and pretty much everything else involved. Due to my general ineptitude, there is going to be some weird stuff going on. Everything should be updated by tomorrow, as of now the builds are fubared and I've had to dive out the door to go to work. Should be home in about 8 hours and i'll get it all back up and running. If i can whilst i'm at work ill re-enable the old build just to avoid confusion of any "missing exe" issues. Thanks in advance for your patience.

  • January Update - 3 January 2018

    I've started updating the game store and pretty much everything else involved. Due to my general ineptitude, there is going to be some weird stuff going on. Everything should be updated by tomorrow, as of now the builds are fubared and I've had to dive out the door to go to work. Should be home in about 8 hours and i'll get it all back up and running. If i can whilst i'm at work ill re-enable the old build just to avoid confusion of any "missing exe" issues. Thanks in advance for your patience.

  • Status Report November - 28 November 2017

    First off, apologies for the time in between updates, I'm genuinely just terrible at predicting how long things might take, and have prioritised straight up coding and bug fixing over pretty much anything else in my life right now. It's almost ready. The last few bugs are being ironed out and the finishing touches added to the new (and greatly improved) soundtrack. All the store assets are ready now, so the new version will be launching with trading cards and 21 new achievements. When will it be out though? As soon as it's ready really. As long as the bugs continue to be squashed and we get the soundtrack ready, hopefully in a couple of weeks. Here's a short video I mashed together in the mean time: https://youtu.be/X0pZwEJe5SA and some screenshots:

  • Status Report November - 28 November 2017

    First off, apologies for the time in between updates, I'm genuinely just terrible at predicting how long things might take, and have prioritised straight up coding and bug fixing over pretty much anything else in my life right now. It's almost ready. The last few bugs are being ironed out and the finishing touches added to the new (and greatly improved) soundtrack. All the store assets are ready now, so the new version will be launching with trading cards and 21 new achievements. When will it be out though? As soon as it's ready really. As long as the bugs continue to be squashed and we get the soundtrack ready, hopefully in a couple of weeks. Here's a short video I mashed together in the mean time: https://youtu.be/X0pZwEJe5SA and some screenshots:

  • Status Report August - 8 August 2017

    Good afternoon. I've been bug testing the hell out of the game and finishing off the odd few things since I last posted, and it's close for re-launch. Steam got back to me, and now there's a plan for getting this new version to you guys whilst leaving the original available. I haven't got an exact ETA due to my unpredictable work pattern, I'm hoping within the next few weeks, if not sooner (and no one wants this out more than me, well maybe my significant other). There's still a few bugs that I need to pound into the dirt and then I need to find the time to knock up a video or two. Here's some screens, and there are a few video clips on the twitter @floor59games

  • Status Report August - 8 August 2017

    Good afternoon. I've been bug testing the hell out of the game and finishing off the odd few things since I last posted, and it's close for re-launch. Steam got back to me, and now there's a plan for getting this new version to you guys whilst leaving the original available. I haven't got an exact ETA due to my unpredictable work pattern, I'm hoping within the next few weeks, if not sooner (and no one wants this out more than me, well maybe my significant other). There's still a few bugs that I need to pound into the dirt and then I need to find the time to knock up a video or two. Here's some screens, and there are a few video clips on the twitter @floor59games

  • The state of Derelict - 7 July 2017

    *this post will have a certain f word replaced with the word oranges. So I crashed and burned after releasing last August, both the game and myself. After picking up the pieces and finding that due to Derelict being a learning project, the code base was ORANGED. like completely ORANGED. AI, controls, weapons, level design, all ORANGED. I'm proud of what I made, but it was sloppy, and looking back has made that totally apparent. Got to admit when it bombed as hard as it did I went full recluse for about 4 months. So, what started as a project with the aim of redoing those ORANGED up bits completely in code and not GM's drag and drop, adding pad support and other features that were requested, turned into a complete rebuild. So we have: -Complete GUI make over. -Engine has been upgraded to Studio 2. -Complete rebuild of standard mode which can be played through and finished. -Dedicated ope…

  • The state of Derelict - 7 July 2017

    *this post will have a certain f word replaced with the word oranges. So I crashed and burned after releasing last August, both the game and myself. After picking up the pieces and finding that due to Derelict being a learning project, the code base was ORANGED. like completely ORANGED. AI, controls, weapons, level design, all ORANGED. I'm proud of what I made, but it was sloppy, and looking back has made that totally apparent. Got to admit when it bombed as hard as it did I went full recluse for about 4 months. So, what started as a project with the aim of redoing those ORANGED up bits completely in code and not GM's drag and drop, adding pad support and other features that were requested, turned into a complete rebuild. So we have: -Complete GUI make over. -Engine has been upgraded to Studio 2. -Complete rebuild of standard mode which can be played through and finished. -Dedicated ope…

  • No Future, the prequel to the future. Where there's no future. - 16 August 2016

    First things first, apologies for my lack of presence over the past couple of weeks. I've been juggling a few rather time intensive things (first and foremost, my actual job). One of those things though, was definitely Derelict related. So pad controls. I've tried several time over Derelicts development to get them in, and just well, failed massively each time. So I took a new angle on it this time. I started a fresh project, without the bloat of Derelicts code causing unnecessary distractions, and spent about 3 days making a little vertical shooter. And I seeing as I used assets from Derelict, I thought it'd be nice little addition to the main game for you guys... So in this update is a new game mode: Derelict: No Future. It's accessible from the main menu, has full pad support once you've selected it, and is set up as to be a prequel to the main game. You're a cog in the downfall of h…

  • No Future, the prequel to the future. Where there's no future. - 16 August 2016

    First things first, apologies for my lack of presence over the past couple of weeks. I've been juggling a few rather time intensive things (first and foremost, my actual job). One of those things though, was definitely Derelict related. So pad controls. I've tried several time over Derelicts development to get them in, and just well, failed massively each time. So I took a new angle on it this time. I started a fresh project, without the bloat of Derelicts code causing unnecessary distractions, and spent about 3 days making a little vertical shooter. And I seeing as I used assets from Derelict, I thought it'd be nice little addition to the main game for you guys... So in this update is a new game mode: Derelict: No Future. It's accessible from the main menu, has full pad support once you've selected it, and is set up as to be a prequel to the main game. You're a cog in the downfall of h…

  • What kind of triangle is Derelict? An Obtuse one. - 29 July 2016

    Okay, back to lab, try again. I've taken on-board the complaints that the game is bit obtuse. This was intentional, but maybe, just maybe, taken a little too far. In order to fix this, I've added an in-game repository of information which details the world of Derelict. It contains some of the more obscure mechanics, gives descriptions of some of the things you'll encounter in the game, and is all wrapped up in lore. You can find it inside your current ship, and access it at any time. Or not, if you like things more obtuse than equilateral. Triangles. - Added a console to player ships which has a library of information on different aspects and mechanics of the game. - Added descriptions to all the options. - Added in a visual notifications when you're being targeted by a homing missile. - Rejigged the inventory/equip system to make it more obvious as to what you're equipping and to what…

  • What kind of triangle is Derelict? An Obtuse one. - 29 July 2016

    Okay, back to lab, try again. I've taken on-board the complaints that the game is bit obtuse. This was intentional, but maybe, just maybe, taken a little too far. In order to fix this, I've added an in-game repository of information which details the world of Derelict. It contains some of the more obscure mechanics, gives descriptions of some of the things you'll encounter in the game, and is all wrapped up in lore. You can find it inside your current ship, and access it at any time. Or not, if you like things more obtuse than equilateral. Triangles. - Added a console to player ships which has a library of information on different aspects and mechanics of the game. - Added descriptions to all the options. - Added in a visual notifications when you're being targeted by a homing missile. - Rejigged the inventory/equip system to make it more obvious as to what you're equipping and to what…

  • Tea loving idiot releases game - 25 July 2016

    So that was one giant leap of faith. First off. Thanks to everyone who's showing interest in the game, I've enjoyed reading both the positive and negative reviews, and props to all of you for taking the time to review it, it means a lot to me that people can use them to make up their minds. So kudos! I'm going to be hitting the code again soon, pad support is high on my list of things to get running perfectly, along with supporting the game with the usual stuff, bug fixes, more Derelicts/levels, and maybe a bit more of a tutorial for the people who feel like the game just dumps you in (it does, hit "E" on aaaaalll the things). Essentially what I'm saying is, I'm here for the long haul, Derelict is my horrible malformed, erratic spawn, and I'll be supporting it until the end. Thanks again (especially to the people who took a chance and hated it, thank fuck for steam refunds 'ey). Craig (…

  • Tea loving idiot releases game - 25 July 2016

    So that was one giant leap of faith. First off. Thanks to everyone who's showing interest in the game, I've enjoyed reading both the positive and negative reviews, and props to all of you for taking the time to review it, it means a lot to me that people can use them to make up their minds. So kudos! I'm going to be hitting the code again soon, pad support is high on my list of things to get running perfectly, along with supporting the game with the usual stuff, bug fixes, more Derelicts/levels, and maybe a bit more of a tutorial for the people who feel like the game just dumps you in (it does, hit "E" on aaaaalll the things). Essentially what I'm saying is, I'm here for the long haul, Derelict is my horrible malformed, erratic spawn, and I'll be supporting it until the end. Thanks again (especially to the people who took a chance and hated it, thank fuck for steam refunds 'ey). Craig (…

Patch notes and updates

S.noRelease datePatch nameGID number
129 July 2016What kind of triangle is Derelict? An Obtuse one.4249665521684564093

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID486470
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJul 22, 2016
DeveloperFloor59Games
PublisherFloor59Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent45%
Positive reviews10
Negative reviews12
Total reviews22
Steam recommendationsNot available
Achievements21
Average playtime forever198 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/486470/

Short description

Derelict is a post-apocalyptic, top down, sandbox, rogue like(like). You have woken up from stasis long after the fall of humanity. Thousands of years of human colonization and war have left countless derelict space craft, abandoned space stations and settlements ripe for looting.

About this game

Derelict is a top down, sandbox shooter set in the far distant future. You have woken up from stasis long after the fall of humanity and must try to survive in this hostile galaxy. Luckily, thousands of years of human colonization have left countless derelict space craft, abandoned space stations and the crumbling remains of human settlements ripe for looting. Unfortunately the galaxy is not quite dead yet. Genetically modified organisms, hardened for hostile environments, ancient mechanoids with corrupt A.I, rival scavengers, and countless hordes of humans who succumbed to a genocidal nanite plague, infest the dark corners of mankind's broken legacy. Features: Derelict will not hold your hand. Nor will it take you to A&E and call your mum when you've raided a derelict full of millennia old, raging androids, armed only with a knife. (Okay it will a bit, but only because my testers made me put a tutorial in). - A wide range of hand crafted and randomly generated environments to explore. - Dozens of weapons, ships and equipment pieces to loot. - Multiple difficulties. From rogue light to rogueaaaAAAGH. - Hordes of enemies to gib. - NPC's to aid or end. - Grim Epitaphs. Seek out shrines lamenting your death for phat lewts. - State of the art 2D graphics with a customisable player character. Redux overhaul: The past year has been spent over-hauling the whole game. The Redux update brings the game closer to the original vision for the game. - Rebuilt from the ground up in game maker studio 2. - Full pad support and rebinding. - New derelicts, planets and a completely remade space environment. - New enemy types. - New weapon and inventory systems. - More grim Epitaphs. Totally non-biased quotes from people who've played during development: "It's allright." - Developers nephew. "Pretty sure I had fun." - Part time QA Tester Arpz. "Looks like mario." - Developers mum. 420/10 wpuld epitaph again. - Dr Tester, PhD Message from the Dev... The game has been a labor of love over the past 4 years since I drunkenly decided to try and make a game, it's been coded and designed in my spare time, and tested by my hardcore group of friends. The aim was to make a top down s…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Derelict Redux's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Derelict Redux's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Derelict Redux at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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