SPSTEAMPULSELIVE ANALYTICS
MMORPG Tycoon 2

MMORPG Tycoon 2 Steam metadata

VectorStorm Pty Ltd | Jan 6, 2020 | game

Released

32players observed · 23 September 2026 - 13:07:14 UTC

IndieSimulationStrategyEarly AccessManagementSteam Store

  • Latest observed players32 · 23 September 2026 - 13:07:14 UTC
  • SteamPulse tracked peak792
  • Units sold (VGI)93,840
  • Revenue (VGI)$1,800,000
  • Review score86% positive

MMORPG Tycoon 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players32 · 23 September 2026 - 13:07:14 UTC
  • SteamPulse tracked peak792
  • Units sold (VGI)93,840
  • Revenue (VGI)$1,800,000
  • Review score86% positive
  • Total reviews3,038
  • Release dateJan 6, 2020
  • DeveloperVectorStorm Pty Ltd
  • PublisherVectorStorm Pty Ltd

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: VectorStorm Pty LtdPublisher: VectorStorm Pty Ltd

Top Steam chartsTop 100 gamesGame directorySteam Store page

MMORPG Tycoon 2 Steam metadata

MMORPG Tycoon 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/486860/metadata
Steam Storehttps://store.steampowered.com/app/486860/
Steam Communityhttps://steamcommunity.com/app/486860
PCGamingWiki search
IGDB searchSearch IGDB for MMORPG Tycoon 2

Reviews, pricing, and metadata

Review summary

Very Positive

86% positive, 2,625 positive, 413 negative

Price and discount

$24.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

17

Platform releases
  • Steam 6 January 2020

Latest Steam announcements

  • Hotfix v0.30.7 - 28 August 2026

    This is another small patch with a couple of fixes based on player feedback and bug reports: Fixed a bug which sometimes allowed players to walk straight through solid buildings that they shouldn't have been able to walk through. This mostly affected buildings which could be interacted with from multiple sides, such as certain market stalls. Fixed a few bugs around repeatedly undoing and redoing the painting of monster zones. Fixed a few building and scenery models, to stop flicker and other minor graphical issues. Fixed a possible crash bug in big games with overcrowded regions, if a subscriber was considering traveling to less-crowded region while you were editing that region.Fixed a rare crash which could occur a few minutes to hours after destroying a dungeon.Fixed some 'undo' messaging around dungeon floor painting. As always, huge thanks to everyone who reported issues or has give…

  • Hotfix v0.30.4 - 25 August 2026

    Hi folks! Today's update is just a small bugfix patch to address a few issues reported over the past week. Notable fixes: Fixed a multi-threading timing bug between texture garbage collection and MMO logo generation. Fixed a potential issue when a player was doing a quest, got distracted by combat, and then tried to return to doing their quest, if that quest had been destroyed while the combat was going on. Fixed pathfinding data for the Volcanic Market Stall model (which was resulting in players sometimes walking straight through the middle of the model) ...and a couple other minor bugfixes! As always, huge thanks go to everyone who submitted bug reports or crash reports! -T

  • Hotfix v0.30.3 - 17 August 2026

    Hi folks! This is a quick hotfix build with fixes for issues reported from the Volcanic Update two days ago. Changes: Fixed a couple of broken "Volcanic" modular building tiles. Any affected buildings should automatically be fixed when loaded in 0.30.3 or later! Fixed a multithreading bug which could sometimes result in a crash after exiting from the game simulation to the ingame desktop interface. Fixed a multithreading bug which could result in a softlock when the game starts up if you configured the game to run using only a single worker thread; turns out that we need at least two worker threads during startup! (I'll be looking at this more in the future, but for this hotfix I've just changed the options system to not allow the number of worker threads to be configured below 2) Fixed an issue which could result in a crash if you took away a pull attack (for example, by raising its mi…

  • The Volcanic Update - 14 August 2026

    Hi everyone! After the last few updates which were big tech improvements to game performance and to character behaviours, today we're rolling out our latest content update; a long-requested "Volcanic" art pack!Here's what's new:A full Volcanic theme of functional buildings!A new modular building set!More than a dozen newly place-able scenery objects!A new bridge type!Two new character model presets!Also in this update:Major revisions to the game's tutorial (the text portion of these revisions are only in English, so far; they will reach our other supported languages during the localization pass which will be part of the upcoming Factions update!)Improvements to how buildings are displayed when they have no source of bandwidth....plus a bunch of miscellaneous bug fixes!As always, huge thanks to everyone who has sent feedback or bug reports, especially those related to the character behav…

  • Hotfix v0.29.10 - 8 August 2026

    Hi folks! I've been down with a nasty stomach bug for the last week, but I'm back now! (Today is my first day back in the office) Bug fixes: Fixed parties getting stuck in a 'Forming up' state when the parties were close to an obstruction or a wall (believed introduced in v0.29.7) Fixed 'taunt' abilities to work as "pulls" even if they're configured to do no damage. Fixed movement logic around extremely long-range 'taunt' abilities on tanks. In a party, anyone in a "healer" role now considers healing their party members during the "everybody rest and heal" period after combat. Fixed dungeon floor painting being clipped to the navmesh, instead of letting you paint the entire visible floor. (this was an old bug that we'd fixed long ago, but regressed and broke again sometime between then and now) Fixed the Daily Finance Window sometimes not redrawing correctly when shifting displayed date…

  • Hotfix v029.7 - 29 July 2026

    Hi everyone! This is another hotfix build for the "Tactics Update". Here's what's new: - Fixed a crash-to-desktop issue on Windows, which could cause the game to crash without even triggering the game's crash reporting systems. - In the "Debug" tab of the Options window, you can now set the number of worker threads the game should use to process background game tasks. - Fixed a bug with text edit boxes so that double-clicking to the left of the first word in the box now word-selects the first word, as it was intended to. (previously, it just placed the cursor to the left of the first word) Huge, huge thanks to the player who sent me a save demonstrating the crash-to-desktop on Windows bug; having it to test with is what made it possible for me to find and fix the issue! Weirdly, the crash only affected Windows; not any other operating system. And it was crashing deep inside Windows code…

  • Hotfix v0.29.4 - 25 July 2026

    Hi folks! This is another hotfix patch with bugfixes for the "Tactics Update" from earlier this week. Here's what's new: Parties are now smarter around densely packed enemies. (previously they sometimes got a little single-minded and could wind up doggedly pursuing a single enemy who ended up walking away from them before the combat began, leading the party through a cluster of other enemies who all would aggro onto the party. This shouldn't happen any more!) Subscribers will no longer consider using movement-restricting crowd control abilities to pull enemies. (It's not really a 'pull' if the enemy can't walk toward you after being hit by it!) Fixed some bugs where party aggro could be maintained as subscribers transitioned into or out of a dungeon instance, leading to those subscribers wanting to fight monsters which were on an entirely different map, which caused a bunch of bad behav…

  • Hotfix v0.29.1 - 22 July 2026

    Hi folks! This is just a quick hotfix addressing a showstopper bug found by a player, where under certain very specific circumstances, a player attacking another player and killing them in a single hit could result in the game locking up and becoming unresponsive. I *believe* this happening was extremely rare, so hopefully not too many people experienced it! But I believe this update fixes the issue. I have a few more less-urgent bugfixes that will be coming in a later hotfix. Thanks so much to everyone who has reported issues and helped test fixes! -T

  • Tactics Update - 19 July 2026

    Hi folks! This is a stepping-stone build toward our upcoming Factions major update. The big changes here are the new combat logic subscribers are following, making them smarter, faster, and deadlier at wielding their abilities. As a warning, do expect to see your subscribers having substantially more success against your monsters with this update; you'll probably find that you need to beef up your monster designs to compensate for the smarter players! Here's the full list of changes.Major Changes: Subscribers are now much smarter tactically in combat. You may find that you need to toughen up your monster designs to compensate! Parties will now try to pull enemies one at a time, instead of barreling straight into combat. During combat, subscribers now issue emoji "combat shouts", so what they're doing is more visible. (These can be hidden from the View Options menu near the top right of…

  • Hotfix v0.28.15 - 12 June 2026

    Hi folks! One more little hotfix with fixes for a few remaining edge cases from the Slimline Update earlier this week. Fixes: Fixed a bug in the redo of destroying network cables/fibers. Fixed box-select to be able to select network cables/fibers. Fixed network cables and fibers, and also bridges and walls and a few other elements to not be drawn when we know they're outside the view frustum. This is probably only a tiny performance improvement, but every little bit helps, right? Fixed the new slider widgets to work better in the dungeon paint fill options UI. Fixed a potential crash during game shutdown (post-autosave) if you quit immediately after using a flight point placement tool, or if the most recent tooltip displayed had been showing a flight point model. Fixed a potential crash during game shutdown (post-autosave) if you had changed the filter options on the Subscribers list in…

  • Hotfix v0.28.12 - 11 June 2026

    Hi everyone! This is a hotfix for a few more issues players have reported in the latest Slimline update, mostly to do with new edge cases around changes to our underlying tech. Changes: Implemented a more reliable way of ensuring that game data doesn't change partway through a save. (Showed up as a "vsPropertyObjectLink::Save linked object wasn't added to context??" error message. This issue was reported about six times in total) Fix for a game simulation teardown crash involving the network layer. (Showed up as a "Told to remove a pipe that isn't in this network manager??" message. This issue was reported about four times) Fixed a crash if the game window gets resized within the first fraction of a second after opening (reported exactly once) Valve has fixed the issues we encountered with Linux Steam Runtime 4 and those fixes are now public, so this build converts our Linux build to ru…

  • Hotfix 0.28.9 - 9 June 2026

    Hi everybody! This is a small update that's mostly addressing issues people found in the Slimline Update which we released a couple days ago. Most issues were around weird edge cases we had missed while the build was in our public test phase, especially around "double load" situations, where you had entered the game once, then exited to the ingame-desktop interface again, then loaded back in a second time. But in addition to those bugfixes, we've also vastly simplified the process of generating custom logo artwork. They should look identical to before, but now they require far, far less GPU work to generate, so the hope is that they should cause less trouble when running on old GPUs! Huge thanks to everybody who has submitted bug reports, crash reports, or feedback to help us really nail down this update, which definitely came in a little on the 'hot' side! -T

  • The Slimline Update - 7 June 2026

    Hi everyone!Every once in a while we do a major tech update which doesn't change the game, but changes the game's underlying systems to improve performance. That's what we have today.In this Slimline Update, we have a number of big tech improvements, plus a few bug fixes and quality of life improvements. But first, the most important change to highlight:No Autosave on External 'Quit'If you quit the game by pressing Alt+F4 (Command+Q on Mac) or by clicking on the 'Stop' button in Steam or by killing the game in Task Manager (Activity Monitor on the Mac), or by clicking on the window close box in a Windowed video mode, the game no longer performs an autosave before closing; it now just closes as quickly as possible.This seems to be the way that the vast majority of Steam games work, and so I've changed our behavior to match everybody else. (but I still thought I should highlight it, since…

  • Hotfix v0.27.2 - 21 April 2026

    Hi folks! This is just a very small hotfix build.This update contains two very small fixes:Overnight we received a crash report from a player whose save failed to load because it contained a broken, non-functional network fiber placement which I had thought couldn't have been saved. This hotfix fixes things so that that the broken fiber placement now gets repaired during the load and the player's save runs successfully again!Fixes the displayed date of the Eldritch Update, which had been showing the 17th instead of the 20th. (The 17th is when the built went up on our public test build)Big thanks to whoever it was who submitted that crash report so I could replicate and then fix the issue!-T

  • The Eldritch Update - 20 April 2026

    Hi everyone!At the end of last year we ran a poll amongst players in our Discord server to pick a future art theme. The "Eldritch" theme won with a commanding showing, and our artist has been working ever since to interpret it in our art style.This has now arrived in the form of the new Eldritch exotic art pack! This new art pack contains:A new complete set of functional buildings.A new wall style.A new air vehicle (requires also having the Vehicles tech developed).Five new character costume presets.More than a dozen new scenery items.Also in this update:About a dozen more new scenery items, mostly focused on bones and skeletons (these are accessible alongside most of the other bone-themed scenery items, in the "Earthworks" scenery tool)Fixed a bug which caused players to slip off vehicles they were standing on if they sent an IM to a friend while the vehicle was in motion.Fixed a bug w…

  • Dev Blog: Factions Progress! - 6 March 2026

    Hi everyone!I wanted to take a moment to talk a bit about what's coming in the Factions Update. It's still a little ways off, but hopefully this little taste will give you some insight into what's coming!This update is divided into several different parts. Let's talk about them one by one.Starting points for specific groups or classesTo support different factions, you'll want to be able to set different locations for different factions to spawn; or even different locations for each specific class in each faction! I've been upgrading our starting points to allow that. Here's some work-in-progress on an interface to specify what can spawn at each starting point:In the future, this same interface could allow you to add and remove services from other types of buildings! I expect that in the initial Factions Update it will just be starting points, but I definitely want to enable this sort of…

  • Patch v0.26.27 - 6 March 2026

    Hi everyone!This is another small update with bugfixes for various issues reported by players:Fixed a bug which could cause a small percentage of potential new subscribers to decide that they couldn't afford to pay your game's purchase price when they actually could.Fixed some misplaced graphics sometimes visible in the grid map view.Fixed the selection highlight remaining on an object after deselection, if you made a particular sequence of UI actions quickly enough.Fixed parties managing to squeeze their way through the walls of dungeon layouts and going for a wander in the negative space elsewhere on the dungeon map.Fixed an issue in map generation which caused New Map seeds to generate differently on Mac builds than on Windows or Linux builds.Fixed a crash which would happen if you deleted a dungeon while your view was inside that dungeon.As noted before, most of my time at the momen…

  • Patch v0.26.24 - 10 February 2026

    Hi folks!This is just a small patch with a couple very targeted fixes:In the last patch, I accidentally broke our map seeds system, so a seed from an earlier build was now building different maps than it did before; this commit fixes that, and we're back to our traditional map seeds!Also in the last patch, sometimes (although rarely) a map would be generated containing one or more empty spaces (they appeared as large grey areas on the map), and all sorts of bad things would happen if you tried to interact with those empty spaces, sometimes including just moving your cursor over them. We've now fixed that to stop it from happening any more, and for saves which have already been generated containing those empty spaces, we now fill them in with ocean during the load, so those saves should all be good now!There's also a fix for an issue that could happen if a subscriber who isn't in a party…

  • Patch v0.26.20 - 6 February 2026

    Hi folks, this is just a very small maintenance patch to address a few stability issues we've seen reported over the past week or so.Changes:After continuing to see (admittedly very rare) triangulation failures reported by a few players, we're switching to a new triangulation system which hasn't yet had a single failure reported after a week in our 'test' branch, so.. hopefully this time we've cracked it! (this system is responsible for taking painted shapes and turning them into geometry we can render in the world; monster zones, districts, things like that)Fixed a new crash bug if you tried to paint a dungeon floor without first selecting the color you wanted to paint it (oops! This one snuck in while I was consolidating all of our painting tools to use a single set of logic instead of having big chunks of duplicated code everywhere)Improved the performance of entering/leaving the cha…

  • Patch 0.26.15 - 30 January 2026

    Hi everyone!Ordinarily I'd put this information down below the changelog, but it's important enough to put it up top; we've had multiple reports from players that Discord's latest overlay seems to be causing severe performance problems for MT2, even when the Discord overlay is disabled for the game. It doesn't appear to be affecting everybody -- we're still trying too figure out the common factors between the people experiencing the problem -- but if you think it's affecting you, a temporary workaround is to turn Discord's overlay feature entirely off. In Discord's settings, in the "Game Overlay" tab down near the bottom of the list, turn off both "Enable Overlay" and "Enable Legacy Overlay". Alternately, I'm told that some players have had success by putting MT2 into either regular "Windowed" or a true "Fullscreen" video mode, in its video options.If this issue has affected you, we'd b…

Patch notes and updates

S.noRelease datePatch nameGID number
128 August 2026Hotfix v0.30.71842212951302084
225 August 2026Hotfix v0.30.41841579228677329
317 August 2026Hotfix v0.30.31840944183785233
48 August 2026Hotfix v0.29.101840310314346904
529 July 2026Hotfix v029.71839676055881721
625 July 2026Hotfix v0.29.41839041357031137
722 July 2026Hotfix v0.29.11839041357022949
812 June 2026Hotfix v0.28.151835236783562801
911 June 2026Hotfix v0.28.121835236783560114
109 June 2026Hotfix 0.28.91834602721200873
1121 April 2026Hotfix v0.27.21830163047267544
126 March 2026Patch v0.26.271826362059922809
1310 February 2026Patch v0.26.241823825466507563
146 February 2026Patch v0.26.201823825466498618
1530 January 2026Patch 0.26.151823191198604205
1620 January 2026Hotfix v0.26.61821922921822844
1719 January 2026Hotfix v0.26.31821922921820404
1820 December 2025Hotfix v0.25.31819386365097735
191 November 2025New Map Options - 0.23.111815034432933108
2024 October 2025Update v0.23.61814309641460952

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID486860
Live current players32
SteamPulse tracked peak792
Live count (today's peak floor)32
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateJan 6, 2020
DeveloperVectorStorm Pty Ltd
PublisherVectorStorm Pty Ltd
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeVery Positive
Positive review percent86%
Positive reviews2,625
Negative reviews413
Total reviews3,038
Steam recommendations2,981
Achievements17
Average playtime forever5,944 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/486860/

Short description

MMORPG Tycoon 2 is a single-player world-builder game about creating the greatest MMORPG of all time – yours.

About this game

Delight your subscribers as you build the simulated MMORPG of your dreams. Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained! Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power! Build : Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft! Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim! Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy! Manage your Community Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?) Issue warnings to misbehaving subscribers to keep them from bothering other players Assist subscribers who become stuck, or hire game masters to do it for you! Profit! Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!

Supported languages

English, French, German, Portuguese - Brazil, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

MMORPG Tycoon 2's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

MMORPG Tycoon 2's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records MMORPG Tycoon 2 at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$24.99$24.99No discountSteam Store

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Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
War Thunder39,35523 September 2026 - 09:32:19 UTC125,317781,076Gaijin Entertainment
Hearts of Iron IV38,91323 September 2026 - 12:32:36 UTC93,196366,107Paradox Development Studio
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Project Zomboid34,84323 September 2026 - 11:38:15 UTC122,811467,999The Indie Stone
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
EA SPORTS FC™ 2624,58923 September 2026 - 10:58:47 UTC159,35063,186EA Canada, EA Romania
RimWorld23,92223 September 2026 - 10:26:48 UTC95,851239,107Ludeon Studios
7 Days to Die23,80923 September 2026 - 12:29:54 UTC124,449398,822The Fun Pimps

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2705,03623 September 2026 - 13:11:04 UTC1,291,3282,758,031Valve
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Hearts of Iron IV38,91323 September 2026 - 12:32:36 UTC93,196366,107Paradox Development Studio
Baldur's Gate 334,33123 September 2026 - 12:26:03 UTC875,343836,282Larian Studios
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
RimWorld23,92223 September 2026 - 10:26:48 UTC95,851239,107Ludeon Studios
7 Days to Die23,80923 September 2026 - 12:29:54 UTC124,449398,822The Fun Pimps
Don't Starve Together23,75023 September 2026 - 11:05:03 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Once Human20,37923 September 2026 - 13:02:08 UTC231,343179,110Starry Studio
Total War: WARHAMMER III19,96123 September 2026 - 11:36:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Rust66,08123 September 2026 - 11:18:07 UTC259,6461,359,516Facepunch Studios
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Project Zomboid34,84323 September 2026 - 11:38:15 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria27,00023 September 2026 - 11:15:23 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid34,84323 September 2026 - 11:38:15 UTC122,811467,999The Indie Stone
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,38623 September 2026 - 12:48:29 UTC39,10324,686Jagex Ltd
BeamNG.drive11,33523 September 2026 - 10:12:17 UTC44,232392,944BeamNG
R.E.P.O.10,27723 September 2026 - 11:33:17 UTC266,908420,693semiwork

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