SPSTEAMPULSELIVE ANALYTICS
Octoshield VR

Octoshield VR Steam metadata

Liana Pigeot | Jun 14, 2016 | game

Released

0players observed · 23 September 2026 - 01:38:32 UTC

ActionIndieSimulationSportsEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)1,746
  • Revenue (VGI)$6,334
  • Review score70% positive

Octoshield VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)1,746
  • Revenue (VGI)$6,334
  • Review score70% positive
  • Total reviews30
  • Release dateJun 14, 2016
  • DeveloperLiana Pigeot
  • PublisherLiana Pigeot

Genres: Action, Indie, Simulation, Sports, Early Access

Company pages: Developer: Liana PigeotPublisher: Liana Pigeot

Top Steam chartsTop 100 gamesGame directorySteam Store page

Octoshield VR Steam metadata

Octoshield VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/488150/metadata
Steam Storehttps://store.steampowered.com/app/488150/
Steam Communityhttps://steamcommunity.com/app/488150
PCGamingWiki search
IGDB searchSearch IGDB for Octoshield VR

Reviews, pricing, and metadata

Review summary

Mostly Positive

70% positive, 21 positive, 9 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 15 June 2016

Latest Steam announcements

  • Little update on coming changes - 3 July 2016

    Hi everyone, I just wanted to update you on the changes that will be coming. I am currently working on a big update of the game, with alternate game modes, a menu for gameplay/graphic options, and other things that were asked a lot, on top of new features/enemies updates. As this is more or less a single big chunk of work, this update will come in a single big update, so if you're worried the game hasn't been updated recently that's the reason, a big update will be coming later.

  • Octoshield Weekly Update 1! - 21 June 2016

    Hi! This is the first weekly update announcement from Octoshield. I actually spread the patches for this update during the week, because a few tweakings were important so I didn't want people to wait for them. Here's a recap of the changes of this week (so that's all updates since the first version, in fact): Bugfixes: The shield can no longer clip through walls Controls: Shield physics greatly improved You can hold the shield in two ways, switch by pressing the Trackpad button You can pause/unpause the game with the menu button (only once every 30 seconds, to avoid using the pause as a cheat) You can either use the grip or the trigger to control the shield (only the first one of these you use can be used, to avoid accidently pressing the other during play) Gameplay: Enemies now move at various pace depending on the wave The waves have been rebalanced Enemies can't spawn too close to yo…

  • [Questions] Asking for your input on a few things and some updates - 21 June 2016

    Hi everyone, I have a few things in mind and I would like to know what you all think of that: What do you think of an Octoshield subreddit for feedback and discussions? I find Reddit to be a nice way for this sort of things, we could have that additionally to the Steam hub What are you most interested in right now: Gameplay tweaks, new modes/features, or graphics/sound updates? I'll be putting some little sentences when you start the game where the "Good luck" text currently is. If anyone has suggestion of cool texts, like gameplay tips or jokes or whatever, please do. Right now enemies are moving towards a 180 degrees area to avoid constant spinning that makes many people sick. Would some of you be interested in a 360 degrees mode? I am probably going to separate the game in two modes: arcade mode, which will be waves starting from the first one and only three lives, with a high score…

  • Update Schedule - 18 June 2016

    Hello, fellow shield fighters :D I just wanted to write a quick update to tell you about the update schedule. Here's how things will go from now: I will update the game weekly. It doesn't make much sense to spam you with constant small updates, so I'll try to pack lots of features in weekly updates Weekly updates should come wednesdays, starting next week I might update between weekly updates in case an urgent fix, or an important tweak is required With each weekly update I'll write an anouncement with a detailed breakdown of the changes. In the meantime, feel free to suggest what you'd like to see for the next weekly update (of course I can't do everything, but I'll do my best) Also, here's a Feedback form that you can complete if you want. It's basically to tell me what you like or don't like about the game, and give feedback if you want. It's anonymous of course. Also remember that m…

  • Octoshield Small update - 18 June 2016

    Hi, I made a little update today with a few things: The graphics should be less blurry, more crisp I optimized performance Added a cool new animation inside the shield instead of the grid there was. Don't forget you can see my taskboard here on Trello Next things I'll be working on soon are: - Pause menu (which is harder than it sounds) - Difficulty system reworking, with procedural difficulty and different types of waves - Styling points (big bonus when you kill enemies after bouncing on walls, of with a reflected shot) - Better 3D spatialized sound (hopefully soon, the plugin I need is not up to date, I asked the developpers if they have a new version) - New feedback on the enemies and other tweaks/animations to make them feel more alive And if you like the game please review it if you'd like, it helps me :) Have a nice week end everyone

  • Octoshield update 2: Better controls, arena update and defense mode - 16 June 2016

    Hi! I pushed a new update to Octoshield, here are the changes: - You now have actual Vive controllers instead of boring spheres. - You can now use the trigger buttons (the two things at the sides of the Vive controller) to grab the shield. Some people wanted to try playing that way - The arena's design has been updated. Exit the big grid that was probably hurting your eyes and the visibility. - You can switch the shield holding mode. There is defense mode and throwing mode. Defense mode puts the shield on your arm to properly reflect attacks, while throwing mode holds the shield from the edge, allowing you to launch it more naturally. You can switch mode by pressing the trackpad with your thumb. Hope you're happy with those new things!

  • First Update: New shield, wave selector and scoring system - 16 June 2016

    Hi everyone :) The first update should be coming now. Here's what I added: - New model for the shield (not entirely finished, but it looks cool, and you can see through it) - Texture update for the arena (again, not finished, but it looks better) - Wave selector, you can finally select which wave you want to play at among those you have completed. Just throw your shield at one of the wave selectors - Shield grabbing update: The shield is now grabbed at the end by the hand, which makes it somewhat easier to throw. Please tell me if you like it this way. I will probably add an option to switch between the two modes in a later update. - The bug where enemies sometimes glitched on the outer walls shouldn't happen anymore - Decreased a tiny bit the time that the enemies portal takes to make them spawn - Shield physics should be a bit better than before - Scoring update: Enemies now give more…

  • Octoshield is released! - 15 June 2016

    Hi! I just released the first public version of Octoshield in early access :) Hope you'll like it, please don't hesitate to send feedback here, or by email at [email protected]. So, the game is in early access, it is not entirely finish but I believe it is in a pretty good and playable state right now. My plan is to continue working on it and adding new things, and see what you players want to see in the game. Have fun

  • Game Release soon and concept art - 9 June 2016

    Hello there! This is my first announce here, and the first post of the community, so welcome everyone :) I just wanted to post about the release. As stated in Steam, it is scheduled for June 15th. It might be sooner or later though, as some things are still being worked on. The game will release for cheaper than its full price during early access (read the Early Access info on the Store Page for details). It will also have a 15% discount during launch week, so it will be time to grab it, or gift it to your friends! I really hope you'll like it and have fun playing it, and I look forward to adding new stuff and listening to people suggestions as Early Access goes. I'll make another announce in a few days once closer to the release with some details, including additional information on how the Early Access will happen (for example, where you will be able to see my task list and make sugge…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID488150
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateJun 14, 2016
DeveloperLiana Pigeot
PublisherLiana Pigeot
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent70%
Positive reviews21
Negative reviews9
Total reviews30
Steam recommendationsNot available
AchievementsNot available
Average playtime forever70 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/488150/

Short description

Ever wanted to throw a shield at your enemies with all your might? Now you can. Octoshield is an action packed arena game in which your only weapon is a shield. Throw it at your enemies to anihilate them, but don't forget to protect yourself with it, or you will get hit by lasers!

About this game

Ever wanted to throw a shield at your enemies with all your might? Now you can. Octoshield VR is an action packed arena game for the HTC Vive in which your only weapon is a deadly shield. Throw it at your enemies to annihilate them, but don't forget to protect yourself with it, or you will get hit by lasers! Note before buying: Development on this game has stopped until further notice. If you buy the game, please don't expect new updates to come. There is a thread about it in the community page if you want to know more.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Octoshield VR's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Octoshield VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Octoshield VR at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$5.99$5.99No discountSteam Store

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