Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4893400 |
| Live current players | 1 |
| SteamPulse tracked peak | 3 |
| Live count (today's peak floor) | 1 |
| Price | $7.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $9.99 |
| Current price USD | $7.99 |
| Release date | Sep 8, 2026 |
| Developer | Crit42 Studio |
| Publisher | Crit42 Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 1 user reviews |
| Positive review percent | 100% |
| Positive reviews | 1 |
| Negative reviews | 0 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | 57 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4893400/ |
Short description
Seven Blasphemies is a traditional turn-based roguelike where every dawn may curse your run forever. Explore a dying world, choose from doomed classes, survive lethal OSR-inspired encounters, and race against extinction before the seventh blasphemy ends all.
About this game
Seven Blasphemies is a traditional turn-based roguelike about surviving the final days of a cursed world. Move one tile at a time. Think one turn at a time. Die, learn, and begin again under the shadow of a doom calendar that does not care whether you are ready. Each dawn, the world may be struck by a new Blasphemy: a permanent, run-altering curse that stacks with everything that came before it. Visibility may shrink. Healing may weaken. Monsters may grow bolder. The world may become harder, meaner, and less forgiving with every passing day. When the seventh Blasphemy arrives, the world ends. You are not racing toward glory. You are racing against extinction. A TRADITIONAL ROGUELIKE OF DOOM AND SCARCITY Seven Blasphemies is built around classic roguelike fundamentals: grid-based movement, turn-based decision-making, procedural danger, permadeath, and lethal consequences. Every action matters because every turn gives the world a chance to answer. Explore ruined paths, manage scarce resources, choose your fights carefully, and accept that survival is never guaranteed. This is not a power fantasy. It is a desperate crawl through a dying world where the correct decision may still lead to a terrible outcome. THE BLASPHEMY SYSTEM At the heart of Seven Blasphemies is the doom calendar. Each dawn may trigger a new Blasphemy, permanently changing the rules of the run. These curses are not temporary modifiers. They stack, accumulate, and slowly turn the world against you. A run can begin with cautious exploration and end in panic as darkness spreads, enemies become more dangerous, and the systems you relied on begin to fail. The longer you survive, the more the world decays. CHOOSE YOUR RUIN Select from among many doomed classes, each built around a distinct style of play. No class is safe. Some are simply doomed differently. MONSTERS THAT FORCE DIFFERENT DECISIONS Enemies in Seven Blasphemies are designed to be readable, dangerous, and mechanically distinct. They are not just different health bars. Each monster type creates a different problem: when to engage, when to flee, when to spend a resource, and when to accept that greed has already killed you.…
Supported languages
English, Spanish - Spain, Portuguese - Brazil, German
