- QuiVr Vanguard Now Available! - 19 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2Fac234869fe2fd3b6285f7f53914236b2a8103a85.png QuiVr Vanguard is now available and all users who already own QuiVr also should now own a copy of Vanguard! QuiVr Vanguard is a smaller, less complicated entry into QuiVr's mechanics and is much more similar to the early alpha versions of QuiVr with new graphics and a more compelling wave progression system. I hope you enjoy this new way to enjoy QuiVr's archery mechanics!
- Update 1.1.25 - 19 October 2018
New Elite System https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2F4b3bbad042ee8c90b2fd669e4ee9dd9485ce5869.gif Elite enemies have, up to this point, simply acted like beefier versions of their normal counterparts, however this doesn't feel very fun in my opinion and at high difficulties the elite enemies simply replace the normal enemies. With this update, I have completely changed how Elite enemies work, making them less common and more threatening by the addition of Affixes (similar to Diablo 3) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2F7a2535809198aa209435c28db0496690630682b9.gif While I was originally going to save some of these mechanics for new enemy types, getting new enemy art+animations is a painfully slow process and I think this will add significantly more variety. Currently I have 7 different Affixes for elites, so…
- Update 1.1.06 - 20 September 2018
New Items https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2Fe028a73f96e4a979d778c71e44c863ed15afe68c.png Three new items have been added to the item pool that add new effect types! All of the recent items have required additional development to add additional functionality to the ability system to handle these more unique and interesting effects. Hopefully this additional work will allow for more variety of abilities in the future with less custom work. Aim Offset Customization https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2F18ce2d0bc32e885b8c6eec77fc585229193efacc.png After watching a number of new players try to get comfortable with the archery system, it has become clear that one size does not fit all with respect to the hand offset while drawing the bow. For this reason the "Draw Offset" checkbox has been replaced by vertical and…
- Update 1.0.80 - 13 August 2018
New Items https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2Fa4acde3953a52e47e4094ca30e22ce1d2524fc20.png Two new items have been added to the reward pool! These items both use a new ability system and should provide a new form of RNG control on the battlefield. This new ability system will likely need some modifications in the future due to its layered functionality, so please let me know if any of the interactions have unintended consequences. Map Randomization While QuiVr has had dynamically generated maps for many months, the system was not being fully utilized (having a random map seed for each week to make the leaderboards more fair). This decision severely detracted from the nature of the dynamic map system, and has been changed. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2Fd5c6b5a7a01fbe9a3a2f90c459183ba8149184da.gif Now, e…
- Update 1.0.71 - 29 July 2018
This update consists of a bunch of game optimizations made while fixing a disconnect and performance issue that was introduced during last update. Thank you to all the players who helped work through the issue this week, scheduling testing times, submitting logs, and brainstorming solutions! Changes and Fixes Improved gate gem performance with new tiles Reworked player fading system for improved performance Fixed issue with movement speed affecting animations Fixed animation freeze when enemies moved between tiles Fixed issue with laser performance Improved multiplayer 'distance player' effect performance Improved armory item swap performance Improved teleporter setup performance Added graceful disconnection handling during gameplay Added simple reconnecting system after disconnect Fixed issue with elite enemy particles not respecting quality setting Improved fire tornado performance at…
- Update 1.0.46 - 23 July 2018
New Items https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2Fa3c6855ce3fe7633a8b7a0cf849e6412f0770504.png 3 new items have been added to the game. A new arrow adds to the fire system, and a new quiver and mask expand the aimed-shot system for a more focused play style. Performance Improvements https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2F35ecc2813b0d57a172b9ace00aa7acea89571f14.png This update adds many performance improvements to the game, particularly in multiplayer by optimizing the 'player' object. Additionally, the progress orb that floats above the canyon has been completely redesigned, with a new animated material and reactive particle pulses replacing the previous amalgam of particle systems that lead to the blown out visual effect. Not only is the orb more visually interesting and thematic, but the new effects are much bet…
- Update 1.0.26 - 15 July 2018
Gate Pacing https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2Fc6107aed01aef2b62f56219c806ab3be48e2c55a.png Over time it has become clear that the pacing of QuiVr is difficult to handle, demanding almost constant physical engagement for long periods of time. Many updates have tried to address this issue in less obvious ways (ebb and flow of enemy spawns, event tiles, pop-in/out spectator mode) however the issue of continual intense combat persisted. This update adds a new system that should more directly address the issue of continual intensity while providing veteran players a way to continue progressing without being hampered by artificial delays. After a new gate closes, there will be a steadily increasing delay before the new area's enemies begin spawning. It starts around 15 seconds and ramps up to 30 seconds after each gate. This should give you some time…
- Update 1.0.10 - 29 June 2018
First Release Update Thanks to everyone who has joined the community and given feedback during the first week of full release! Lot's of great insights from new players for improving the first-time-play experience. With that in mind, here's the first release update for QuiVr! New Loading Area https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2Ff29b57d7c3550610bb034e082f727ace691bd240.png The previous loading area had not been updated since the beginning of 2017, and it actually contained no assets being used in the actual game. This increased both the loading time and the build size. The new Loading Area uses assets from the mountain summit, creating a cool, familiar atmosphere while reducing load time (those assets don't need to be loaded in again) and reducing build size since the game no longer contains the tower and mountain models/textures. Aimed Shot Visuals…
- QuiVr 1.0 - Leaving Early Access - 18 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2Fdec7a3dab55a8d205a5aa22f855b0886f7cfcbd2.png We did it! After two years of development we are leaving Early Access! Thank you to everyone who has participated in QuiVr’s initial phases of development. We’ve come a long way since the game was just a wall to shoot from and the indie VR landscape was just starting to be explored. It has been a long journey that would have been impossible without your help. I do not have the words to express how much I appreciate your support and feedback in evolving QuiVr into what it is today. It is truly a blessing to have such a helpful and insightful community of players. This is not the end of the journey! While QuiVr will no longer be getting such rapid updates (of which there were over 430 since releasing into Early Access), the game will continue to see content updates, new…
- Patch 0.95.0 - Release Prep - 12 June 2018
New Enemy https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2F5cd56cae76854895e17e8e2b2313c2509db66f75.png A new enemy has joined the hordes! Boosts are quick, low health enemies that have a continual energizing aura around them which speeds up nearby enemies. In large numbers they can swiftly collect spread-out enemies along the canyon into a collected force moving rapidly toward your gate! This enemy brings with it a complete rework to the enemy speed-modification system. Previously all enemies had a simple "speed multiplier" that would be changed based on the last ability that affected it (freeze, slowing pool, etc). Now however, each enemy has a list of speed multipliers that can be added to/removed from, resulting in all of the status effects stacking up and interacting in a consistent fashion instead of overwriting the speed multiplier based on the last abi…
- Patch 0.45.18 - 5 June 2018
Item Drop Changes https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2F35403594f3cd5046177b3dc13d2a97870d598383.png This week's update makes a number of quality-of-life changes to item drops and makes the loot system feel more fun in general. There are 3 significant changes to the drop system: No Duplicates - You will no longer get duplicate items as a reward, the effect was almost identical getting relic fragments from the auto-disenchant) but it added a lot of confusion for new players. The item generation server is now aware of what items you currently have and will now give you one you don't already have or, if you have all the items for a given rarity, some relic fragments. Helpful Item Types - The Item generator is now also smarter as to which item types you are lacking, and will be more likely to give you an item that you don't have many of. Legendary Drop…
- Patch 0.45.08 - 29 May 2018
Final Stretch With the final event of Early Access being released last week, we've now entered the final stretch before full release! This week has been about making changes and tweaks to things that were not critical priority during the event development. While I'll be working on some more interesting things like enemies, items, etc this coming month I wanted to make sure that things are still running smoothly with the day-to-day systems, and particularly focused on ensuring that the first time user experience was approachable after a round of playtesting with new VR users. Changes and Fixes Fixed pit event mp enemy spawning Fixed statue event phase 1 Disabled table TP in lobby area due to new user confusion Fixed 'main' tutorial teleporter activations Adjusted starting orb location near fist gate preventing line of sight Updated map seed
- Patch 0.45.0 - 22 May 2018
New Event https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2F5d73cdc89e183e167207e67d94675ab97f1d212c.png The final Early Access event is now ready to experience! The Pit will be a harder event (only available as 2nd+ event tile), will test the waters for movement-based events in the future, and should provide a fun (and hectic) challenge. Next Few Weeks Now that we are done with the 8 events needed to exit Early Access, we will be spending the remaining weeks updating some of the game systems to be more intuitive, interesting, and fun. If you haven't already, consider joining the QuiVr Discord to discuss the game, give feedback, and suggest changes during the final weeks of development before exiting Early Access! Other Changes Event Tiles now appear every 6 tiles Updated map seed Fixed issue with Statue Event dark blobs network sync
- Patch 0.44.68 - 15 May 2018
Event Progress and Near Future While this week has been primarily spent working on next week's event. I wanted to take the opportunity to outline what is planned for the remaining weeks before exiting Early Access in June. Item Rewards & Reforging - The item reward system in its current state is very simplistic. The items in QuiVr have not been made in such a way that Legendary items are required to progress far into the game. In reality the Legendary items generally require a better understanding of the game mechanics to preform at the same level as many of the lower rarity items. That being said it feels good to get a legendary item, and with a simple 1% chance to get one the reward system is not smart enough to be a compelling reason to keep playing. Similarly the Reforge system uses simple RNG to decide when to upgrade an item, which can lead to unlucky streaks that feel terrible an…
- Patch 0.44.64 - 8 May 2018
New Event https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2Fb1fbedbce529553d9d6692f029cb2b68130ea06f.png A new event has been spotted in the canyon! This is a slightly more complex event and will only show up after the first event in a game. Please let me know what you think and give feedback for any fixes/issues you might find :) This coming week will be work on the final event before release out of Early Access. The plan is to put in the 8th event on May 22 which will give a few weeks of bug fixes and polishing additions before release in late June! Other Changes and Fixes Updated map seed Events now come every 7 gates (down from 8)
- Patch 0.44.57 - 1 May 2018
Improved Steam Integration Potentially due to a Steam update, the integration path between QuiVr and Steam was weakened, causing issues correctly connecting if the game was not launched from the Steam interface (like Oculus Home). This update adds in a few safeguards to detect if Steam initialization fails and to react accordingly (in most cases, launch Steam and then retry initialization). If anyone using Oculus/WindowsMR headsets launches the game through a non-Steam interface and does not correctly get their Steam account connected, please let me know in the forums here or in the QuiVr Discord. Updated Analytics There are lots of moving parts in a game, and figuring out how people play and what parts they enjoy, get stuck at, or miss entirely is not a trivial task. We want to know more about how people play QuiVr so that I can make sure that the development work goes to features that…
- Patch 0.44.52 - 24 April 2018
New Event https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2F08a39a14b8cbfcd29594b1e5d626c647bce721a4.png A new event is now available (first event in this week's map seed)! This one will make you view the game from a new perspective and present an interesting challenge without the time pressure of other fast-moving events. I look forward to your feedback! Trailer Video Submissions We are still looking for video submissions for the new trailer using the 3rd person camera or Spectator Mode (preferably with music volume at 0). You can share them here on Steam, on the QuiVr Discord, or by email to [email protected]! Other Changes and Fixes New map seed Dramatically increased radius of Divine Wraps
- Patch 0.44.45 - 17 April 2018
New Event Tile Progress Next week's new Event Tile is progressing well. While it's not a boss it should be another interesting event that plays with some more aspects of the game that aren't often explored. Hopefully it will be in the Beta this weekend for testing. Music Update Progress Continued work is being done on the dynamic music system, now with more granular changes during gameplay and more variation within similar intensities. While the system is not currently used within the game, the structure has been implemented and with a few more tracks for non-core gameplay (Summit lobby, transitions to/from events, etc) I think it will be ready for final implementation! Other Changes and Fixes Fixed skip targets for events in Cave environments Fixed issue with moving walls during Flower event Updated map seed
- Patch 0.44.40 - 10 April 2018
New Boss https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2F753a372c57ef8630937fd3ba47ccda6bc8b8b3f0.png A new boss has been added to the game! While I don't want to spoil the encounter this is a more hectic fight and is available to spawn after gate 12. I'll be continuing to tweak values over the next few weeks so please leave feedback here on Steam or on the QuiVr Discord! New Trailer Prep We are currently gearing up to create a new trailer for the game in anticipation of releasing in the near future! We'd like your help to do it :D Using the External Camera checkbox in the Interface settings, or using Spectator Mode in a multiplayer game, we would love to see any gameplay video recordings (preferably 1080p60) to potentially feature in the new trailer! You can send video links to [email protected] or share them on discord. Other changes and Fixes Updated map…
- Patch 0.44.40 - 10 April 2018
New Boss https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25423482%2F753a372c57ef8630937fd3ba47ccda6bc8b8b3f0.png A new boss has been added to the game! While I don't want to spoil the encounter this is a more hectic fight and is available to spawn after gate 12. I'll be continuing to tweak values over the next few weeks so please leave feedback here on Steam or on the QuiVr Discord! New Trailer Prep We are currently gearing up to create a new trailer for the game in anticipation of releasing in the near future! We'd like your help to do it :D Using the External Camera checkbox in the Interface settings, or using Spectator Mode in a multiplayer game, we would love to see any gameplay video recordings (preferably 1080p60) to potentially feature in the new trailer! You can send video links to [email protected] or share them on discord. Other changes and Fixes Updated map…