SPSTEAMPULSELIVE ANALYTICS
Crosstalk

Crosstalk Steam metadata

Ongakken | Sep 9, 2026 | game

Released

0players observed · observation time unavailable

IndieSimulationStrategyEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Crosstalk metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateSep 9, 2026
  • DeveloperOngakken
  • PublisherOngakken

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: OngakkenPublisher: Ongakken

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Crosstalk Steam metadata

Crosstalk metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4898790/metadata
Steam Communityhttps://steamcommunity.com/app/4898790
PCGamingWiki search
IGDB searchSearch IGDB for Crosstalk

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Workshop, Camera Comfort, Color Alternatives, #category_contrast_controls, Custom Volume Controls

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Hardware Sniffers: MISC: r0.5.0 revamp - 21 September 2026

    MISC r0.5.0 is defined!Today I finished working on MISC r0.5.0, which brings in machine widening to 64-bit and 8 new registers, besides other, smaller upgrades.The most visible change, however, is that this revision brings in a rename of the architecture. When I started working on it, I first thought that "MISC" was unique, knowing (at the time) only CISC and RISC. In one of my videos at the time, I said that I wasn't aware of an already existing "MISC."However, as it turns out, there already is a rich history of an architecture called "MISC," which is why, in this revision, I renamed it to "DANGCSA," or "DANGXA" when spoken, since the "C" and the "S" kind of blend together. In free written text (like docs or posts such as this one), it will always be referred to as "DANGCSA/DANGXA." It stands for "The DANGLING Computer Superarchitecture," where the "super" carries meaning similar to th…

  • Brain maps - 20 September 2026

    Dev logThe other day I was working on House of Hex in the middle of the night, most photons coming from nowhere but my monitors and keyboard underlight. I had my window open for some time prior but not at that moment. Suddenly I saw a dark blob repeatedly crashing into my second monitor. I knew it was a fly due to its size, but it made me say in my head: "huh, a feedforward network." It's fairly odd to say something like that about a fly, but it was due to my amateur-level work on reinforcement learning agents and learning strategies, like PPO.Connectome, n.: "A connectome is a complete graph of a neural network. In principle, it is not an approximation or even a statistical average. It is a comprehensive list of every connection in a defined neural region." https://www.sciencedirect.com/topics/medicine-and-dentistry/connectomeAs I was observing the fly, I remembered that there was now…

  • Hardware Sniffers: MISC and virtual memory - 13 September 2026

    disclaimer: some may find some of this content opinionated, but it stems from arbitrary external authorities making choices on users' behalf and not allowing that to be changed. Various manifestations of that occur on the x86 and in existing kernels> Someone: "Virtual memory is free"> Me: "yeah, no"See something odd? I practically cannot use the last ~50Gi of my physical memory. Virtual memory, which doesn't exist physically, runs out prior to the actual physical resource. "Why?" ExactlyWe can all guess who holds the most virtual allocations:Name : msedgewebview2Id : 28620VM(GB) : 3614.21WS(GB) : 0.31Commit(MB) : 324Name : msedgeId : 15308VM(GB) : 3612.44WS(GB) : 0.29Commit(MB) : 218Name : msedgewebview2Id : 68292VM(GB) : 3612.35WS(GB) : 0.11Commit(MB) : 105Name : msedgeId : 64504VM(GB) : 3612.34WS(GB) : 0.52Commit(MB) : 539Name : msedgewebview2Id : 81696VM(GB) : 3612.18WS(GB) : 0.01Com…

  • Hardware Sniffers: MISC's programming language, DANGC - 13 September 2026

    Dev log #13Welcome to the next devlog!This one is both a dev log and a Hardware Sniffers entry to tell you a bit more about the MISC platform.A few years ago I started designing a programming language that I thought I wanted for systems programming. I still did and even now do most work in C99 (specifically C99), but the more I do, I increasingly realize that I have many things that I would change to make myself feel like I'm telling the CPU exactly what I want to do without any ambiguity. Last year and early this year I finalized the design of the first revision of this language, which is called DANGC. It is inspired (clearly, based on the name) by C, but it takes a lot from Ada, which blew my mind the first time I saw it (especially SPARKS).The main concept is that there are no types. I am tired of pretending that that are these various forms of data that we're exchanging between the…

  • Hardware Sniffers: The EMIRU binary format - 11 September 2026

    MISC has its own executable format called "EMIRU."The Executable Minimal Image Relocatable UnaryE: has a start and can be jmp'd toM: doesn't include overhead, such as relocation tablesI: is a set of bytes loaded directly into memory, at a program base, by the kernelR: supports address relocation at runtime without recompilationU: it is its own freestanding thing ("unary" used as a noun, similar to "binary")The format is kept as simple as possible, which is why it doesn't have a reloc table in itself. It is already supported by Crosstalk's Clang distribution, which is bundled with the game.

  • All achievements will be removed due to a Valve leak - 10 September 2026

    There were unique and progression-important achievements in Crosstalk that were meant to be secret, however due to a scoping bug Valve leaked their names, descriptions, and images to the likes of SteamDB. All achievements are thereby removed from the game. New ones may be added later on.SteamDB happily showing confidential achievements

  • Crosstalk is postponed - 9 September 2026

    Crosstalk hasn't reached its wishlist critical mass by today's release date, so it is postponed to a later date this year. Valve and other sources maintain that wishlists are a critical component of release time traction, and there is only one Crosstalk release, so it's better to have it once there's enough people to see it.On the development side, things are going well, and the Second Reality DLC went out two days ago. The only constraint is the public interest at this moment.Thanks for your understanding!

  • The first Crosstalk trailer demo board has arrived - 7 September 2026

    The board mentioned in this post as having been done by the fab has arrived! The conclusion that there are some improvements to be made remains, so this post is just to show a bit more photos.

  • Hardware Sniffers: The DLU - 4 September 2026

    Welcome to the next Hardware Sniffers post entry.Today, the topic is the DLU, which stands for the DANGLING Logic Unit, and it is the first CPU of the MISC architecture.The DLU consists of the following parts:dangalu.sv: the DANGLING Arithmetic Logic Unitdangdsu.sv: the DANGLING Sound Unitdangddu.sv: the DANGLING Display Unit (80x25 text mode + a framebuffer mode, which some parts refer to as "gfx mode," such as Crosstalk itself)dangdiv.sv: division logicdangcmp.sv: a comparatordangdec.sv: the DANGLING instruction decoderdangmem.sv: the DANGLING memorydangmemctrl.sv: the DANGLING memory controllerdangreg.sv: an individual DANGLING register, also referred to as a "dangreg"regfile.sv: the DANGLING register file, which contains instances of dangregsdangt.sv: the DANGLING timerfont.sv: a character generatordangex.sv: the DANGLING expansion interfacedangserial.sv: UARTdangnet.sv: networking…

  • Dropping old achievements that are no longer achievable at release - 3 September 2026

    Previous achievements are being removed so that the initial Early Access release state of the game contains only those that can be awarded at that time. They will return once EDA features return.

  • Hardware Sniffers: The MISC architecture - 2 September 2026

    The Minimal Instruction Set Computer is a 32-bit Sail-validated instruction set architecture created very early in the development of the various parts that comprise Crosstalk, specifically to perform daily computing operations without unnecessary overhead and complexity. MISC defines an array of processor opcodes, flags, and memory rules that dictate how a conforming processor is interfaced with and how it will load, access, and execute.MISC is separate from any specific processor. The difference is equivalent to the difference when saying "x86" versus "80386." When you see a reference to MISC, such as in a game's target platform list, it means that it runs on the architecture itself, no matter what CPU implements it. Conversely, you may see a game say that it's compatible with a specific MISC CPU, which would mean that a CPU implements something on top of MISC that is unique to itself…

  • Hardware Sniffers: About - 1 September 2026

    Hardware Sniffers is a MISC-native game that attempts to teach people enough about computer architecture and numbers that they'd have no problem reading memory dumps and recognizing hex patterns at a glance, esp. alignment, pointers, structs, and hex-ASCII conversion. It convers the following learning tracks:NumbersRadixEndianWidthMagnitudeShapePatternsStringsSpotRegionLayoutHeapAfter the completion of each of these tracks, the story and some other planned MISC-native games will become available.This post initializes an array of educational and informational posts about Hardware Sniffers and the MISC architecture in general.

  • The "Second Reality" - 31 August 2026

    Dev log #12Hey there!The original 1993 "Second Reality" demo by the Future Crew is coming as a free DLC, usable from within the DANGLING kernel.Credit to the Future Crew and its members involved in the original demo: Psi, Trug, Wildfire, Purple Motion, Skaven, Marvel, Pixel, Gore, AbyssVideo:It took me quite a bit to get the music playing since FC modified the STMIK. The solution turned out to be:plaintext = stored ^ (uint8_t)((si * 4) ^ si)Other things that escaped me at first:sh = (ls_x * nx + ls_y * ny + ls_z * nz) / 250000 + 32shade level for the plasma cube, which is in the source but ... I guess I'm blind.and the order of the individual parts.I ported it to MISC as accurately as I could, though there are some artifacts.For example, in the PAM ("Alkutekstit III"), the starship that flies above the camera just doesn't render correctly. I haven't been able to get it working. I though…

  • The first MISC-native game, Hardware Sniffers, is coming shortly - 31 August 2026

    The first game native to the MISC architecture will be released one day after the game releases and will serve as a mandatory gate to two other pieces of DLC.

  • The roadmap and the DLC strategy - 29 August 2026

    DLC announced for Crosstalk will serve as a public roadmap during the Early Access phase of development. Incidentally, another benefit falling out of that is that players will be able to pick what they want to use and preserve storage on what they don't.Most DLC will be free.

  • Unannouncing Linux support - 27 August 2026

    Hello,I decided to remove the announced Linux support for Crosstalk. The latest build doesn't link statically, and I will not ship it with dynamic linking except where necessary, such as with the Steamworks SDK, which is only provided as a shared object.Distros mostly ship shared objects and I am not recompiling every dependency right now. Linux support is thereby postponed.Thank you

  • Discord testing is open and accepting new players - 26 August 2026

    Hey there!Crosstalk's early testing is currently open and ready to accept new players. If you'd like to participate, then please join the Discord server: https://discord.gg/QsJ2fbJmqQ.As always, if you like the game, then don't forget to wishlist to stay tuned:Thanks!

  • Linux support is in - 25 August 2026

    Having cleared some minor obstacles that were preventing Crosstalk from running on Linux, it's now scheduled for a Linux release on the same day as the Windows version.

  • The demo PCB is done - 25 August 2026

    Hello.As posted about a month ago, Crosstalk was postponed because I couldn't validate that the PCB export functionality was working correctly. Many things related to Crosstalk's timeline and initial content have changed since, but I still wanted to post about the result.The fabricator's finally done the board and has sent QC images over (and will ship two instances of the board + components shortly):I did find some issues in the output and will fix it when it's closer to the EDA suite's release, but overall, this shows that the functionality worked reasonably well.Original post:https://store.steampowered.com/news/app/4898790/view/687512719325135542?l=english

  • MISC has an LLVM backend - 23 August 2026

    Dev log #11Hello.This dev log brings news about a much larger addition to the Crosstalk ecosystem and outside of it than nearly everything before. My ISA, MISC, and the processor for it, DLU, which now supports my kernel, DANGLING, is now supported by my custom LLVM backend, which basically means that a large portion of UNIX-native C code can be compiled (assembled and linked, too) for MISC directly. I briefly mentioned this earlier, but now it's verified and can compile entire games, which can then run natively under DANGLING. POSIX libraries are shimmed to what used to be my utility library but it now also the standard library of DANGLING, LDG, or libdangling. I want to also support win32 eventually, but that's not currently a priority. However, the LLVM suite itself runs on Windows just fine and will ship with the game. Once Linux support comes to Crosstalk a few months after the Win…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4898790
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateSep 9, 2026
DeveloperOngakken
PublisherOngakken
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Crosstalk is a hardware architecture design sandbox with a built-in, fully inspectable simulator and emulator. Players build designs ranging from LED controllers to complex computers using SystemVerilog, then program them. It has a gate-level simulator, introspection tools, a compiler, and more.

About this game

The mission statement of Crosstalk is that we would like it to bring back the joy of tinkering, designing things from near-scratch, and taking one's time to create something new or recreate retro technology/port cool software. We don't see that much anymore in computing. Crosstalk is a set of tools to create custom computer architectures, RTL designs, and software. It contains a sandbox with a simulator and an emulator for building electronics. Players can construct and program devices like calculators, LED controllers, and complex computers. It comes with a gate-level SystemVerilog simulator, an elaborator, a synthesizer, and a C emitter, plus the Clang compiler, which compiles the emitted C code and runs it for faster design execution. The C code is derived from players' own SystemVerilog. The default workflow is opening the RTL workspace, entering a shell, describing a design in SystemVerilog, programming it, and then writing software for it. The game supports a networked mode, in which one collaborates with other players. Designs, software for them, and emulators can all be shared via the Workshop. Serial interface Crosstalk can interface with devices using virtual in-game serial ports or the running machine's physical serial interface, which is /dev/ttyUSB<n> and /dev/ttyACM<n> on Unix and COM<n> on Windows, or its own shell interface. External devices can thus be plugged directly into designs and be represented by stand-in parts. Players could use microcontrollers, sensors, physical buttons, or other computers. The supplied truecolor terminal emulator can be used as a serial terminal I/O device. It is ANSI/VT100/xterm/kitty-compatible and can interact with the host over a PTY/ConPTY Serial I/O works with physical devices. The above is TX. RX Scopes Memory view of the running design and an oscilloscope are necessary tools while building, so they're both included and easily accessible to players. Memory view and runtime activity indication An oscilloscope attached to a signal, like sound output Display output If a design has a video display output, then players can use one of the three built-in display modes: CRT, gas-plasma, and modern LCD. T…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
30Steam Workshop
67Camera Comfort
66Color Alternatives
82#category_contrast_controls
68Custom Volume Controls
71Narrated Game Menus
74Playable without Timed Input
79Save Anytime
69Stereo Sound
65Subtitle Options
70Surround Sound
23Steam Cloud
25Steam Leaderboards
17Includes level editor
14Commentary available
62Family Sharing
63Steam Timeline

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Crosstalk's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Crosstalk's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Crosstalk at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Don't Starve Together19,25922 September 2026 - 06:41:00 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,73922 September 2026 - 06:26:53 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,65722 September 2026 - 06:26:53 UTC39,10324,686Jagex Ltd

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