SPSTEAMPULSELIVE ANALYTICS
Mind OVR Matter

Mind OVR Matter Steam metadata

Joe Chatfield | May 22, 2017 | game

Released

0players observed · 23 September 2026 - 11:36:30 UTC

ActionIndieVRSci-fiRobotsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)900
  • Revenue (VGI)$2,585
  • Review score89% positive

Mind OVR Matter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)900
  • Revenue (VGI)$2,585
  • Review score89% positive
  • Total reviews18
  • Release dateMay 22, 2017
  • DeveloperJoe Chatfield
  • PublisherJoe Chatfield

Genres: Action, Indie

Company pages: Developer: Joe ChatfieldPublisher: Joe Chatfield

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mind OVR Matter Steam metadata

Mind OVR Matter metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/490170/metadata
Steam Storehttps://store.steampowered.com/app/490170/
Steam Communityhttps://steamcommunity.com/app/490170
PCGamingWiki search
IGDB searchSearch IGDB for Mind OVR Matter

Reviews, pricing, and metadata

Review summary

Positive

89% positive, 16 positive, 2 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 22 May 2017

Latest Steam announcements

  • Small update to fix grip button not working for some users. - 20 May 2018

    Just a small update to fix a bug causing some users' grip buttons not to work at all. Please let me know if you experience any more problems. And be careful not to make yourselves dizzy! Thanks again for playing :)

  • First Video Review for MOVRM - 23 May 2017

    https://www.youtube.com/watch?v=84xV3M7-g6M Big thanks to Bumble for taking the time to do an entertaining and thorough run through of pretty much everything in the game - there are still a few secrets left though ;)

  • First Video Review for MOVRM - 23 May 2017

    https://www.youtube.com/watch?v=84xV3M7-g6M Big thanks to Bumble for taking the time to do an entertaining and thorough run through of pretty much everything in the game - there are still a few secrets left though ;)

  • Mind OVR Matter Version 1.0 Out Now! - 22 May 2017

    No longer shackled by the chains of Early Access, MOVRM is now a fully realised game! I'll be continuing to support MOVRM and may even add new features down the line but there are currently no major changes planned. I hope you all enjoy the new content and telekinetic badassery as much as I do, Joe Now go throw some cars at some robots!

  • Mind OVR Matter Version 1.0 Out Now! - 22 May 2017

    No longer shackled by the chains of Early Access, MOVRM is now a fully realised game! I'll be continuing to support MOVRM and may even add new features down the line but there are currently no major changes planned. I hope you all enjoy the new content and telekinetic badassery as much as I do, Joe Now go throw some cars at some robots!

  • Biggest update yet by far!! - 20 May 2017

    Hi everyone, This is a big one. I've pushed all the new content over to the main branch and deleted the beta branch. Apologies if I've forgotten anything (and I probably have), but here are the patch notes for this update. As you may have noticed, there are a few more than usual this time - I've tried to separate them into useful categories below: Big shiny new stuff first - New Gameplay Features: A whole new Area, 'The City', based on community feedback and requests including a city to traverse, cars to throw with your mind, robots to fight and homing rockets to pluck out of the air. The City includes 6 new enemy types sporting 3 new types of weapons. You can stand on cars in the city. And then throw them. A progression system. Unlock new abilities and areas by collecting data from the available game modes. This means there is now a 'master-score' of sorts - that is the total of your s…

  • Biggest update yet by far!! - 20 May 2017

    Hi everyone, This is a big one. I've pushed all the new content over to the main branch and deleted the beta branch. Apologies if I've forgotten anything (and I probably have), but here are the patch notes for this update. As you may have noticed, there are a few more than usual this time - I've tried to separate them into useful categories below: Big shiny new stuff first - New Gameplay Features: A whole new Area, 'The City', based on community feedback and requests including a city to traverse, cars to throw with your mind, robots to fight and homing rockets to pluck out of the air. The City includes 6 new enemy types sporting 3 new types of weapons. You can stand on cars in the city. And then throw them. A progression system. Unlock new abilities and areas by collecting data from the available game modes. This means there is now a 'master-score' of sorts - that is the total of your s…

  • New Content Added to the Beta Branch - 11 May 2017

    Hi everyone, A massive amount of new content (the biggest update yet) has been added to the beta branch. To access, right-click on the game in Steam, go to 'Properties', select the 'Betas' tab, and then opt in to the beta called..."beta - Unreleased Content". After a short update, you'll have access to the new content: I feel the game is now a fair reflection of what the final product will be (no major changes are planned) and so I'll be looking to launch the game May 22nd if all goes to plan. Almost every aspect of the game has now been revamped. As one of the new things I have added to the game is a progression system, it should be noted that anyone opting into the beta will have their progress reset to zero (as there was no progress before). This basically affects the powers you can use and the areas available to you and can be opted out of by opting out of the beta again. Regardless…

  • New Content Added to the Beta Branch - 11 May 2017

    Hi everyone, A massive amount of new content (the biggest update yet) has been added to the beta branch. To access, right-click on the game in Steam, go to 'Properties', select the 'Betas' tab, and then opt in to the beta called..."beta - Unreleased Content". After a short update, you'll have access to the new content: I feel the game is now a fair reflection of what the final product will be (no major changes are planned) and so I'll be looking to launch the game May 22nd if all goes to plan. Almost every aspect of the game has now been revamped. As one of the new things I have added to the game is a progression system, it should be noted that anyone opting into the beta will have their progress reset to zero (as there was no progress before). This basically affects the powers you can use and the areas available to you and can be opted out of by opting out of the beta again. Regardless…

  • Progress update - new stuff on the way. - 2 November 2016

    Apologies for the delay, I've been working hard but appreciate that I haven't uploaded anything here in a while now. As you can see, exciting new content is on the way but it isn't quite finished yet and I want to take big strides with the game from here as opposed to the smaller updates we've had in the past. On the way, apart from the (I hope obvious) graphical overhaul, are: some new robot friends to throw around; a new city area filled with the most requested thing to toss around with telekinesis - cars (still very much a work in-progress but I want you to see what I'm working on); and a few other surprises I'm still working on too that aren't so easy to show in pictures. Not only will there be graphical and performance improvements (not to mention bug fixes) but I want to cram as much new content in there as I can while being mindful not to ignore the content that is already there.…

  • Progress update - new stuff on the way. - 2 November 2016

    Apologies for the delay, I've been working hard but appreciate that I haven't uploaded anything here in a while now. As you can see, exciting new content is on the way but it isn't quite finished yet and I want to take big strides with the game from here as opposed to the smaller updates we've had in the past. On the way, apart from the (I hope obvious) graphical overhaul, are: some new robot friends to throw around; a new city area filled with the most requested thing to toss around with telekinesis - cars (still very much a work in-progress but I want you to see what I'm working on); and a few other surprises I'm still working on too that aren't so easy to show in pictures. Not only will there be graphical and performance improvements (not to mention bug fixes) but I want to cram as much new content in there as I can while being mindful not to ignore the content that is already there.…

  • Update 0.32 - 6 August 2016

    Balance has been the main focus of this update and I've revamped an important and much-requested part of the game: Enemy bullets have been slowed significantly - this opens up the (now) viable strategies of dodging bullets or even deflecting them with your blade! Changes: - Slowed bullets down greatly so that players have a chance to react after they've been fired - you're no longer dependant upon the charging noises and lights to see when/where bullets are coming from. Dodging and deflecting bullets (with the blade) are now viable strategies. - Bullets are now destroyed if they are not held by the player and they hit the floor. - Bullets are not affected by gravity until grabbed by the player. - Blue drones now fire 2 bullets. - Purple drones now fire 3 bullets. - Reduced spread for all enemy fire patterns. - Moved tutorial text to The Playground so that players have a place to practis…

  • Update 0.32 - 6 August 2016

    Balance has been the main focus of this update and I've revamped an important and much-requested part of the game: Enemy bullets have been slowed significantly - this opens up the (now) viable strategies of dodging bullets or even deflecting them with your blade! Changes: - Slowed bullets down greatly so that players have a chance to react after they've been fired - you're no longer dependant upon the charging noises and lights to see when/where bullets are coming from. Dodging and deflecting bullets (with the blade) are now viable strategies. - Bullets are now destroyed if they are not held by the player and they hit the floor. - Bullets are not affected by gravity until grabbed by the player. - Blue drones now fire 2 bullets. - Purple drones now fire 3 bullets. - Reduced spread for all enemy fire patterns. - Moved tutorial text to The Playground so that players have a place to practis…

  • Update 0.31.1 - 29 July 2016

    Just a small update to address some important Bugs. I'll be working on some larger updates over the next few weeks. Bug Fixes: - Fixed a bug where destroying Drones with the blade would yield no points. - Fixed a bug where an object held by both hands would use the wrong hand to calculate the score when destroying a Drone. - Fixed a bug where the right hand's telekinetic abilities would not work properly in 'Waves (Stationary)' mode. - Fixed a particularly annoying bug where the particle for scattering objects would be triggered unintentionally and sometimes stick around for a while. - Changed some of the tooltips to more accurately describe the abilities they refer to. - Corrected 'The Blade (Stationary)' sign in the Welcome room. - Minor graphical improvements (particularly noticeable in text).

  • Update 0.31.1 - 29 July 2016

    Just a small update to address some important Bugs. I'll be working on some larger updates over the next few weeks. Bug Fixes: - Fixed a bug where destroying Drones with the blade would yield no points. - Fixed a bug where an object held by both hands would use the wrong hand to calculate the score when destroying a Drone. - Fixed a bug where the right hand's telekinetic abilities would not work properly in 'Waves (Stationary)' mode. - Fixed a particularly annoying bug where the particle for scattering objects would be triggered unintentionally and sometimes stick around for a while. - Changed some of the tooltips to more accurately describe the abilities they refer to. - Corrected 'The Blade (Stationary)' sign in the Welcome room. - Minor graphical improvements (particularly noticeable in text).

  • Update 0.31 - 24 July 2016

    Musical Update! I know it's not going to be everyone's favourite update but it was becoming sorely needed as the one song in the game was beginning to get a little old. I've spent the week making 3 new tracks for the game and am now happy enough with them that they should hopefully add some much needed variety to the soundtrack. New Features: - 2 new tracks (along with the original for a total of 3) added to a random playlist that will play in the background of any mode if music is turned on in the main menu. - 1 new boss track added for the boss fight. Changes: - Music now plays in The Playground. Bug fixes: - Music now defaults to 'ON' in the main menu when first booting the game.

  • Update 0.31 - 24 July 2016

    Musical Update! I know it's not going to be everyone's favourite update but it was becoming sorely needed as the one song in the game was beginning to get a little old. I've spent the week making 3 new tracks for the game and am now happy enough with them that they should hopefully add some much needed variety to the soundtrack. New Features: - 2 new tracks (along with the original for a total of 3) added to a random playlist that will play in the background of any mode if music is turned on in the main menu. - 1 new boss track added for the boss fight. Changes: - Music now plays in The Playground. Bug fixes: - Music now defaults to 'ON' in the main menu when first booting the game.

  • Update 0.3 - 16 July 2016

    New Features: - Blade Mode added. Wield an energy-sword in one hand and your telekinetic powers in the other. Uses the same enemy patterns and boss battle as Wave mode for now. - Added the ability for a second player to control a drone in the playground. Just press 'space' when prompted and use WASD (move), ctrl (descend), space (ascend) and mouse1 (fire) to control the drone. Changes: - Changed particle effect on hands to only react when an object comes within range. This hopefully stops the effect from getting in the way while also providing feedback to the player if the trigger is not held. - Added several other particle effects to hands & powers. - Changed orange/blue particles that surrounded 'held' objects to a more visually appealing alternative. Bug Fixes: - Performance improvements/optimization. - Fixed certain audio clips being spatialized incorrectly. Thanks to everyone for p…

  • Update 0.3 - 16 July 2016

    New Features: - Blade Mode added. Wield an energy-sword in one hand and your telekinetic powers in the other. Uses the same enemy patterns and boss battle as Wave mode for now. - Added the ability for a second player to control a drone in the playground. Just press 'space' when prompted and use WASD (move), ctrl (descend), space (ascend) and mouse1 (fire) to control the drone. Changes: - Changed particle effect on hands to only react when an object comes within range. This hopefully stops the effect from getting in the way while also providing feedback to the player if the trigger is not held. - Added several other particle effects to hands & powers. - Changed orange/blue particles that surrounded 'held' objects to a more visually appealing alternative. Bug Fixes: - Performance improvements/optimization. - Fixed certain audio clips being spatialized incorrectly. Thanks to everyone for p…

  • Update 0.21 - 11 July 2016

    Hi guys, Sorry for the lack of content in this update. I've been ill over the past week and, while I've caught up on sleep, Preacher and SGDQ recently, I haven't got anywhere near as much done on the game as I would've liked. I have, however, managed to add some much requested changes such as the new ability to grab objects from a distance (press left or right on the touchpad). I'll be trying to get a larger update out soon to make up for the lost ground this week. Full changelog: New Feature: - Press left or right on the touchpad to grab distant objects in the centre of your view. Yes, this works on enemies too ;) You do, however, need a clear line of sight for this to work (no objects in the way). Changes: - Changed lighting in The Playground. - Changed tips on controllers and in the Welcome room. - Changed lighting/reflections in most areas. Bug Fixes: - (Hopefully) fixed the bug tha…

Patch notes and updates

S.noRelease datePatch nameGID number
120 May 2017Biggest update yet by far!!4249665521684582329
211 May 2017New Content Added to the Beta Branch4249665521684582439
36 August 2016Update 0.324249665521684582657
429 July 2016Update 0.31.14249665521684582758
524 July 2016Update 0.314249665521684582868
616 July 2016Update 0.34249665521684582971
711 July 2016Update 0.214249665521684583081
83 July 2016Update 0.24249665521684583193
925 June 2016Update 0.134249665521684583406
1023 June 2016Bug Fix 0.12.14249665521684583623
1123 June 2016Update 0.124249665521684583732
1221 June 2016Minor update to fix day one bugs and implement a few suggestions.4249665521684583838
1318 June 2016Force VR renamed Mind OVR Matter4249665521684583941

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID490170
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMay 22, 2017
DeveloperJoe Chatfield
PublisherJoe Chatfield
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent89%
Positive reviews16
Negative reviews2
Total reviews18
Steam recommendationsNot available
AchievementsNot available
Average playtime forever78 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/490170/

Short description

Ever wanted to stop bullets with your mind? Levitate? Inspired by popular sci-fi movies, Mind OVR Matter gives you the power to control objects with your mind.

About this game

Inspired by popular sci-fi movies, Mind OVR Matter gives you the power to control objects with your mind. This power must, however, be honed through dedicated training. This place is all you know. The power is all you crave. Are you a test subject? A weapon? Seemingly trapped, all that matters now is growing your power. Learn to catch rockets. Learn to throw cars. Learn to throw yourself through the air. Learn to use your mind anew. A wave based game, but definitely not a shooter, MOVRM offers a unique and replayable experience. Game Modes: Battle hordes of oncoming drones in Waves (Stationary) . Control dozens of objects at once or go for style points and use one or two at a time. Bonus points are awarded for destroying drones faster and with fewer objects controlled by a hand. Test your agility by battling drones while throwing yourself around in Waves (Mobile) . This mode is not for those susceptible to motion sickness. Will you defeat The Golem ? Timed modes (Mobile and Stationary) are also available - see how many drones you can destroy before the time is up. Or wield The Blade in your off-hand if you prefer to get up-close and personal when fighting (available in both mobile and stationary modes). Now also available is The City , a vast area created from suggestions from the community. Battle robots and throw cars - this area includes all new enemies and challenges to face. Unleash your inner superhero. Finally, relax in The Playground and experiment with your abilities in a comfortable setting where nothing is trying to kill you. Have a friend take control of Drones here using a mouse and keyboard.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Mind OVR Matter's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Mind OVR Matter's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mind OVR Matter at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,123,26523 September 2026 - 12:25:11 UTC1,818,368
2Once Human18,38823 September 2026 - 12:17:54 UTC231,343
3Dota 2635,59523 September 2026 - 12:26:01 UTC1,291,328
4Party Animals6,40323 September 2026 - 09:52:24 UTC57,806
5Mechabellum1,92223 September 2026 - 06:47:20 UTC5,341
6xingchenbian online722 September 2026 - 08:27:48 UTC32
7下一站江湖Ⅱ25723 September 2026 - 11:52:57 UTC4,637
8Realm of Ink44823 September 2026 - 04:10:28 UTC6,799
9Wallpaper Engine82,72223 September 2026 - 11:31:42 UTC150,271

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,179,71423 September 2026 - 12:29:01 UTC1,818,3689,826,471Valve
Dota 2635,59523 September 2026 - 12:29:04 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS537,76123 September 2026 - 12:29:04 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™193,21223 September 2026 - 12:22:19 UTC624,4731,047,228Respawn
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Aniimo86,70023 September 2026 - 08:59:39 UTC111,475Not availablePawprint Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
Rust66,08123 September 2026 - 11:18:07 UTC259,6461,359,516Facepunch Studios
Palworld54,73423 September 2026 - 12:07:24 UTC2,101,535451,088Pocketpair
Team Fortress 250,37923 September 2026 - 08:59:40 UTC253,2251,230,475Valve
HELLDIVERS™ 250,24023 September 2026 - 12:11:26 UTC458,2081,150,310Arrowhead Game Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine82,72223 September 2026 - 11:31:42 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Rust66,08123 September 2026 - 11:18:07 UTC259,6461,359,516Facepunch Studios
Palworld54,73423 September 2026 - 12:07:24 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Project Zomboid34,84323 September 2026 - 11:38:15 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Terraria27,00023 September 2026 - 11:15:23 UTC486,9181,521,492Re-Logic

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.