- Go Go Gadget Pancake Mode - 24 May 2024
The game now has official non-VR support for both keyboard+mouse and controller. It also runs on Steam Deck. For best Steam Deck performance, I recommend forcing it to use Proton instead of the native Linux build. This update started life as a content update adding some monorails But then I made the mistake of testing the game on my Steam Deck. It ran well, but the controls were terrible because I had only added non-VR controls to quickly test changes without putting on my headset. I decided to take a crack at improving them and as everyone knows, if you give a mouse a cookie, they're going to want some milk. Adding non-VR support meant that I needed to add a more complete settings panel with input rebinding I also felt like it was finally time to tear out the terrible "first time user experience" because it didn't really work and people mostly ignored it which meant adding a proper tut…
- Locomancer Resurrection - 10 October 2022
The Locomancer has returned from the dead and brought some treats with him including... Two new build spaces! Attic Backyard Five new glove styles Rubber, HEV, Crystal, Deco, and Skeletal In addition to the new content, ambient occlusion has been added to help improve the visual grounding of objects. Also, the game is haunted now?
- RIP - 7 September 2022
- Locomancer Going Free - 9 February 2021
It's been 4 years since Locomancer was released and 2 years since it was last updated. In my mind the game has run out of steam which is why I am making the game free for it's 4th birthday. Starting February 28th the game will be free for everyone forever.
- Layout Contest Ends Tomorrow - 30 March 2019
Don't forget to post your entries to the discussion thread: https://steamcommunity.com/app/490250/discussions/0/1841314700702089400/
- Layout Contest Reminder - 25 March 2019
Don't forget that you have one week left to submit an entry for the layout contest.
- Remember that the layout contest ends on the 15th - 13 March 2019
I guess unless people would like an extension. I don't want to rush people if they're still working on submissions.
- Layout Contest Reminder and Content Update - 8 March 2019
There's still a week left for you to submit your layout to the contest. I'm also releasing an update that adds some new content and improves the models for a few things. I added a wooden train set inspired by that one popular brand for kids that I don't know if I can legally mention: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2Fa071d16046c869f1031711173588fc38d8acd85c.png A set of marble run pieces including a flexible trough: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2F066c7e52c5fe43eb8f3f9cdc1a5725fd2cc59a8e.png And the haunted house that I made for Halloween, but didn't actually release in time: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2F74380502b92739621387a975a584c61bf7bc8e14.png Also, I finally replaced the models for the spotlight and the vacuum cleaner (which is now mounted to the sid…
- Second Anniversary Sale and Layout Creation Contest - 28 February 2019
It's been two years since Locomancer was officially released. To celebrate it's on sale for the next week and I'm running a layout creation contest that you can read about HERE. Thank you to everyone who has played the game and especially to those who have given feedback that has helped me improve upon it. Also, if you haven't yet, there's no time like the present to leave a review for the game :lunar2019grinningpig: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2F3862eadf3d0886bbf2ab14182e28759c70225ad5.gif
- New Flexible Track Types - 16 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2Feae85acfd69c168f0e0f2f7831eb4488e0d548c4.jpg This update adds a flexible bridge and a flexible elevated rail. It also tweaks how the old flexible track works (they all behave similar to the flexible tunnels). These new pieces can be found in the Track Extensions drawer. There are also some under the hood changes that I've been making in an attempt to get the game running well on Android, but ideally you shouldn't notice them though they may improve performance in some cases.
- Update to add holiday start scene - 21 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2Fe65f65d6b793bf5d996285d525505a8ca8a20e0f.png
- Small update to fix tunnel bug - 11 November 2018
This update fixes a bug where tunnels placed at the border between two tables would not load from a save correctly.
- Small Update - 9 November 2018
Fixed bug that caused custom models to not be loaded from saves.
- Oh hi, Mark! - 26 October 2018
https://www.youtube.com/watch?v=Gq0pkkOh958 Locomancer now has TWO whole rooms to build in! I know, it's a little excessive, but I figured a little extra space couldn't hurt. The new room is under the sea themed...definitely not aping the style of a certain other submarine game. I actually built the room last December, but only just got around to adding the bits necessary for switching rooms. You select a room with a big lever and then teleport to it by entering its door. You can return to the start screen by opening and entering the door in each room. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2Ffc477651bbac19d68a7628c0495903143450f881.jpghttps%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2Fa7fd4d295bc33f11baf840e6085f28b110ff959d.jpg The underwater room has some nice atmospheric fog. https://steamcdn-a.akamaihd.net/steamcommunity/p…
- The Light at the End of the Tunnel may be an Oncoming Train - 13 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2Fd3ee0c3505f76512749937a26e9683d8b8aa6d69.jpg There have been a few static tunnels in the game for a while, but none of them were all that useful. This update builds on the flexible track from the last one to bring you flexible tunnels. These tunnels bend, twist, and cut holes through terrain. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2Ffb3eb26656d1762f4ca62adefca44af3393009c2.jpg They snap to tables but can also be placed on their own in a room. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2Ffb07dbcf7d0f7208b5444ff51cb08563012df6ae.jpg They can even go through the room walls! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2F61d22fdda9f73311cdf4affd60a75f7826957f1a.jpg There are 4 variations that can be found in the Track Exte…
- It's About Time - 3 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2F0cdb4f6f9fb9e305ea457c920b3cfbcb1467769d.jpg After two years of saying I wanted to, I've finally gotten around to adding deformable terrain. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2Ffe0d404385d3b172b8a3902bbd995ce5635c1448.jpg Along with the terrain I've implemented flexible track that allows you to more easily built on the new terrain or just make interesting curves you couldn't before. This track can be manipulated by grabbing it by the endpoints and moving them around. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26147877%2F03acf8e0a25ecda7f5663049ee58e67f19899e58.jpg The deformable terrain comes in the form of a new table that once placed can be edited with the new terraforming tool. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F2614%25E2%2580%25A6
- The Automation Update - 10 March 2018
I've been wanting to add the ability to automate driving locomotives for a while. Originally, I had planned on adding a wiring system that let you connect sensors to various things, but the interface for that always seemed like it would be too complex both to implement and to use. Signal boxes and blocks are the solution that I came up with. Signal blocks can be attached to a signal box to create a sequence of actions that will be performed by locomotives when they pass through that signal box. Each block performs a single action which can be adjusted by turning their dials to the desired setting. If you have a sequence that you want to use in multiple places you can copy the stack or the signal box it's connected to. The available blocks are: Brake for setting the brake. Throttle for setting speed. Bell for ringing the bell (if there is one). Whistle for blowing the whistle or horn. Sw…
- The Automation Update - 10 March 2018
I've been wanting to add the ability to automate driving locomotives for a while. Originally, I had planned on adding a wiring system that let you connect sensors to various things, but the interface for that always seemed like it would be too complex both to implement and to use. Signal boxes and blocks are the solution that I came up with. Signal blocks can be attached to a signal box to create a sequence of actions that will be performed by locomotives when they pass through that signal box. Each block performs a single action which can be adjusted by turning their dials to the desired setting. If you have a sequence that you want to use in multiple places you can copy the stack or the signal box it's connected to. The available blocks are: Brake for setting the brake. Throttle for setting speed. Bell for ringing the bell (if there is one). Whistle for blowing the whistle or horn. Sw…
- Bug Fixes - 8 March 2018
Fixed paint tool, save camera, and fire extinguisher disappearing Fixed switch direction dial on control panel locking hand when no train is selected. Hid character model and grid when saving tool bench thumbnails There's some new content in there as well, but I need to create some example layouts/a video before I can talk about it.
- Bug Fixes - 8 March 2018
Fixed paint tool, save camera, and fire extinguisher disappearing Fixed switch direction dial on control panel locking hand when no train is selected. Hid character model and grid when saving tool bench thumbnails There's some new content in there as well, but I need to create some example layouts/a video before I can talk about it.