- Update to the default branch - 28 August 2026
Hello everyone! We are proud to present a new stable version of Wolfpack with additional roles added to the game. You can now play as Chief engineer, or machinist with fully functional diesel engines and electric motors. The game now simulates the boat’s electric systems and air intake and exhaust systems. We have also updated the Enigma machine and done major overhauls for a number of game systems. This patch has been on the beta branch for a really long time, but now it is more than stable enough to be moved to the default branch. This does not mean that it will stop receiving updates - if any bug is found we will fix it. However, our main priority now will be developing the new open world version of Wolfpack, which will be the next major update. Good hunting!
- Development Update June 2026 - 3 July 2026
Hello everyone! This month we have released two bug fix patches for the beta, and worked on the playable corvette.Updating the beta versionEarly this month, we released a patch for the beta that fixes the level editor and Steam workshop. Today we have released a patch for the beta that fixes issues with the player management tools. This version is available in the test branch, and will be moved to the beta branch in 1 week, barring any major issues.These are the changes:In the crew menu, instead of a kick and a ban button next to the player, there is a demote and a manage button. The demote button instantly demotes the player to passenger. This will kick the player off any station that they are on, and make them unable to interact with things in the u-boat. The manage button will display a dialogue box, with the options to ignore, kick or ban the player. This way it is possible to quick…
- Development Update May 2026 - 29 May 2026
Hello everyone! This month we have worked on fixing bugs in the current beta, as well as developing core features for the new version of the game. As we explained a while back, the current beta-version will be moved to the main branch as soon as we deem it stable enough. Updating the beta versionThe beta version of the game has received a number of bug fix patches. It still has problems that need addressing before we commit it to the main branch. Most notably, the mission editor is not working at the moment, and there are some issues with the menus for kicking and banning players. This will be addressed in the next patch, which will be out shortly. We will also add some diagnostic tools for the network, such as ping disconnection warnings.As soon as it is stable, the beta version will be moved to the main branch, and we will put all of our effort into completing the new open world versi…
- Development Update April 2026 - 29 April 2026
Hello everyone! This month we have updated the beta version of the game, and we have added the Kriegsmarine grid to the map.Updating the beta versionAs many of you know, the main version of Wolfpack has not been updated in a very long time. We created many upgrades, such as the playable engine room, and Enigma machine, and released them on the beta branch. This version of the game had many critical issues, among them a network bug that made the game very unstable. To fix this, we decided to start from scratch and create a new network protocol. Since Wolfpack is a multiplayer game, the netcode touches pretty much the entire game, so this led to us pretty much reworking the game from scratch. During this time, the beta version remained broken, and the main branch never received any updates. This has led to people believing that the game is not being worked on, and has created a lot of fru…
- Development Update March 2026 - 27 March 2026
Hello everyone! This month we have focused on integrating the navigation system, and finished the first version of the u-boat bunker.Manual navigationIn the new version of Wolfpack, the position of the u-boat will not be visible on the map. To find their position, the players will have to navigate, using either terrestrial or celestial navigation.Celestial navigationWe have implemented a sextant, that is part of the new hand held equipment system. A sextant is an instrument that measures the angle between the horizon and a celestial body, such as the sun, moon or stars. To measure the height of the sun with the sextant in game, the player first equips the sextant, then sets the ND filters using the Q and E buttons, and then rotates the right hand image of the sextant using the scroll key, until the sun touches the horizon. Now that we know the sun’s angle, we can go to the map, and enab…
- Development update February 2026 - 3 March 2026
Hello everyone! During February we have made a lot of progress, and we are rapidly approaching a testable version of the game. We are still working with system integration. This means that we have finished building all of the systems that are required for the open world mode to work, but some of the systems are not talking to each other correctly just yet. This is the last necessary step before we can release a test version for our internal testers. After the game reaches a relatively bug free state, it will replace the current beta version, and once that is completely bug free, it will replace the main version of the game. The new release will contain the following: An open world campaign mode, where players are free to travel anywhere on earth.Saved progression - The game is saved when the host quits.Manual navigation using celestial and terrestrial navigation techniques.A u-boat bunk…
- Steam update January 2026 - 30 January 2026
Hello everyone! 2026 has begun, and development has resumed! This month we have been doing integration work and bug fixes. We have also been working on improving the u-boat bunker.System integration and bug fixesThis month we have worked with various systems to integrate them with the new version of Wolfpack. We have upgraded all of the materials inside the u-boat to work with the high definition pipeline. We have updated the world map, so that it more closely maps to the 3D world. We have made it possible for the u-boat to dock in all harbours, and we have fixed a multitude of bugs.The u-boat bunkerIn the new open world version of Wolfpack, the u-boat needs to refuel and restock between missions. This is done by docking in harbours. It is possible to dock in any friendly harbour to refuel, while the harbours that have u-boat bunkers in them work like home bases. In the bunker, the play…
- End of year review 2025 - 19 December 2025
2025 is coming to an end, and we’d like to give an overview of development during this year, and our plans for 2026.Our development goal is to make Wolfpack into an open world game, where players can travel anywhere on earth. The game should have a career mode, where the players play through a campaign spanning the whole war. We want to implement fast travel and manual navigation. We also want to add a versus mode to Wolfpack. To achieve these goals we have to add the following to the game:Server side systems that support a global open world game with a spherical earth model.A world editor, which allows us to place units, buildings and ports in the world.New enemy units: Aircraft, Aircraft Carriers, Coastal artillery, Mine fields, u-boat nets and detector loops.A mission editor to create missions and chapters for a campaign.Dedicated server support, both for the open world mode and vers…
- Development update November 2025 - 28 November 2025
Hello everyone! This month we have completed the terrain and water systems. We have also been working on modeling the radio room equipment for the corvette.Terrain and waterThe global terrain and water system is now working correctly! We can stream the terrain and water anywhere on earth with no loading screens, except for when fast traveling.The corvetteThis month we have modelled the radio direction finder and the Typex (British Enigma equivalent).What’s next?Over the next months we will work on tying all of the new systems together into a whole. This work will consist of integrating all of the systems, fixing bugs, and updating the UI to match all of the changes that have been made to the game.
- Development Update October 2025 - 31 October 2025
Hello everyone! This month we have continued working on terrain mesh generation and water simulation for the client side. Work on the corvette continues.Terrain and waterWe have spent the better part of this month working on terrain mesh generation. The terrain is generated from real world data using a spherical earth model. The spherical earth means that we sadly can’t use Unity’s built in terrain system, which is based on flat heightmaps, so we have created our own terrain system. The water system has similar requirements, where the water function has to be deterministic and continuous across a spherical surface.The corvetteThe functional parts of the wheelhouse are now completed, and we are now making equipment for the radio room.What’s next?The terrain generation system is more or less complete, so now we are working on the ocean function. When this is completed, we should be able t…
- Development update September 2025 - 26 September 2025
Hello everyone! This month we have upgraded to the latest version of Unity, and switched rendering pipelines from the old deferred rendered to Unity’s new HDRP renderer. We have started working on the client side systems while continuing to work on the corvette.New render pipelineThe new render pipeline will allow us to use more realistic lighting and volumetric fog effects, as well as dedicated shaders for hair, eyes and cloth. This will improve visual fidelity significantly, and handle light in a much more realistic way.Client side systemsWe have added the ability to launch into any playable vessel in the game directly from the editor. This will make it very quick to test out the missions that we create. We have added the ability to walk around in first person inside the u-boat bunker, and other similar locations. The corvette is now playable, but has very limited functionality.The co…
- Development Update August 2025 - 29 August 2025
Hello everyone! This month we have added the ability to build custom built ports in the level editor. We have also started texturing the corvette.The harbour editorWe have built a custom editor for the world map that allows us to build custom harbours on the world map. This tool allows us to dig out canals and basins. We have also added a tool to add reference images that can be overlayed over the map. These tools will be made available to the players, as part of the level editor.Texturing the corvetteEinar has begun texturing the interior of the corvette.What’s next?Despite our intention to start working on the client side, we have decided that the server and world still need a bit more work before we move on. We made this decision because we want to be able to start creating custom missions and hand built things in the world as soon as possible, and in order to do that all of the worl…
- Development Update June 2025 - 30 June 2025
Hello everyone! This month we have focused on wrapping up the server side systems and the level editor. Next month we will be taking our summer vacations, and when we get back we will start working on the client side systems.We are very excited to get started on the client side, as this will tie all of the work we have done together, so we can finally release the patch you’ve all been waiting for! We hope you all have a great summer! :)
- Development Update May 2025 - 28 May 2025
Hello everyone! Development is continuing according to plan. This month we have worked on the back end implementation of the new world system. Celestial Navigation Navigation will be a key component of the new open world gameplay. The game will no longer update your position on the map automatically, so we need to add different methods for the players to find their locations in the world. We have added a new star field based on real life data that is accurate enough to do celestial navigation. The sun and moon also move correctly, and by measuring these, the players can find their location. We will also add light houses and landmarks to aid in terrestrial navigation. New units We have added mine fields, u-boat nets, detector loops, observation posts and destructible buildings. Improved AI We have improved the Sonar/asdic model used by the AI, as well as the ability of ships and planes t…
- Development Update April 2025 - 28 April 2025
Hello everyone! This month we have focused on implementing missions and new game modes. New game modes In the current version of Wolfpack, two game modes are supported: Skirmish mode, and User generated missions. The new version of Wolfpack will support two (other) game modes: Scenario mode and Career mode. Career mode is a long form game mode, where players are free to roam the open world using fast travel, completing missions and returning to port to stock up for the next mission. A career is subdivided into chapters. Scenario mode is a more focused, short form game mode, where the players are tasked with a single, smaller mission that can be completed in one play session. Both modes are made with the same editor tools, and these will be made available to the players, so that they can create their own scenarios and careers. In both game modes, the game can be saved and continued later…
- March Development Update 2025 - 28 March 2025
Hello everyone! This month we have continued to work on the game world. We have implemented Aircraft, Coastal artillery, Aircraft Carriers, Harbours and Airports. New AI system and unit types In the current version of Wolfpack, the AI only exists as a single British convoy. The convoy consists of merchants and escorts, and they travel in a straight line until attacked. The new AI system that we are developing consists of multiple AI unit types that can work in a global context and work with each other to achieve goals. The new AI system supports multiple nations, and AI from different factions can fight against each other. The new AI system also supports neutral units that do not participate in fights. Strategic, global AI We have added harbours and airports to the new system. Harbours and airports hold ships and aircraft respectively. The AI system has an AI director that decides which…
- February Development Update 2025 - 28 February 2025
Hello everyone! This month we have been working on the mission editor and fast travel system. The editor is coming along nicely - We can spawn units, and save and load the world state. The fast travel system has been completed. Fast Travel In the new version of Wolfpack, the game will not automatically update the player’s position on the map. The navigator will have to use real navigation tools to figure out where the u-boat is. The fast travel system is built around this concept. When the u-boat is on the surface, and not in combat, the captain can open the fast travel menu in the map view, and enter a course and a distance to fast travel. The fast travel executes instantly, and the u-boat is now at the new location. If we try to fast travel through land or enemy units, the fast travel will be interrupted at the obstacle. The fast travel action will be automatically recorded in a log.…
- January Development Update - 30 January 2025
Hello everyone! This month we have started to integrate the new AI system into the game, and we have started work on saving and loading the world state and units. We have also continued work on the client side handling of the water, and continued work on the corvette model. AI System We have started to integrate the tactical AI system into the game. The tactical AI is responsible for steering individual units, as well as groups of units. When a convoy is attacked, it is the job of the tactical AI to decide how many of the escorts it can spare to hunt down the u-boat. The new AI system can handle ships, aircraft, coastal artillery, anti aircraft guns and hazards like mine fields. It is built to navigate in the global world map. Saving, Loading and the Mission Editor We have introduced save and load functionality for missions. Missions will in the future be able to be saved and resumed wh…
- End of year update 2024 - 20 December 2024
Hello everyone! Christmas and New Year’s are getting close, and we’d like to give you an in depth update before the holidays! Our vision Our goal is for Wolfpack to become a server based, truly open world game, with permanent progression and optional pvp. Players will be able to travel anywhere in the world, docking at friendly ports, and resupplying between missions. To read more about this, check our previous post on the subject. This requires a lot of changes, since the game is currently built around a session based peer to peer mode, with no save states or progression. Work this past year To achieve our vision, we have spent the last year rewriting most of the game’s core systems. The biggest change is that the game is no longer played in a single area, but rather in a continuous open world space with longitude/latitude coordinates. This means that all systems that use positions had…
- Roadmap Update - 30 August 2024
Hello everyone! We are still working on the net code update, but we have some big news. Going forward we are going to focus on building a new way of playing the game, called Career Mode. This means changing the development roadmap. Career Mode is a free roaming, campaign-style game mode, with permanent progression. In this game mode, you start in 1939 and can play through the entire war. When you quit, progress is saved, so you can continue your game where you left off at a later date. U-boats are free to travel throughout the entire world map, and can use fast travel to quickly traverse great distances. Career Mode is designed to be the seminal Wolfpack experience—we will keep and continue to maintain the old way of playing wolfpack, now called Scenario Mode, where you play a game on a limited map with predefined objectives, without fast travel. Our next release (0.27) will include eve…