- Red Trigger Remake Update 1.1 patch notes - March 30th 2024 - 31 March 2024
Hi everyone! Long time, no see! Things have been pretty crazy in the last few months (which will be covered in another news update), but I'm very excited to announce that the long-awaited version 1.1 is now LIVE! Thank you so much for your patience and understanding. I hope this will make the game better and more enjoyable for you all! Here's a list of every changes : - Save games are now officially implemented! - Both the cinematics at the beginning of the game are now skippable, instead of one or the other - Added a death zone below the whole map in case you fall through, avoiding a soft lock and simply respawning you instead - Crouch is now a toggle by default - In scan mode, you now only need to hold the scan button while scanning. When the scan is complete, you can release the scan button and the description will stay on screen. You can then press any button to exit the description…
- Red Trigger Original 2016 version available once again & 1.0.1 patch notes - 13 September 2023
As Dr. Farnsworth would say : Good news everyone! The original Red Trigger from 2016 is now available once more! After downloading the patch, you will now get a choice on which version you wish to play : The Remake or the Original. You also probably noticed that we have pushed lots of little updates since the launch, and with the one we pushed today, they form version 1.0.1. Here's some highlights of things we fixed/added : - More audio sliders have been added and they should now all work as intended. - You can now see which items you've scanned and which audio logs you've found and activated by clicking on the ''Collectibles'' button in the main menu. You can also reset the progress on those if you want to hunt for them again. You can also access this menu by pressing ''L'' in-game. - It is no longer possible to ''float'' by spamming ''R''. - The holograms of the audio logs have been m…
- Red Trigger Remake is now LIVE! - 19 August 2023
Hi everyone! As you may remember, Red Trigger initially released in 2016 as a free-to-play. It was my (Max) final student project for university. Since then I worked in the Triple-A industry to gain experience, and I worked on titles like Assassin's Creed Origins and Assassin's Creed Valhalla. In 2020, I decided to make the jump like I always wanted to, and founded Bold Spirit Game Studio. Since then, we, as a team of 15 talented developers, are developing a sequel to Red Trigger. We've also decided last January to remake the first game to revitalize the fanbase, gain new players and make the series relevant again. We're proud to say that this remake is now LIVE! It is an update to the original game. If you've already downloaded the game before, you're in luck, you will get the remake for free! Red Trigger Remake has been made from the ground up, and there's a lot of new features! For e…
- Red Trigger 2 Steam Page & Trailer are now LIVE! - 9 November 2021
Hi everyone! I am incredibly proud to finally show you the first trailer for Red Trigger 2! The Steam page is also live! Wishlist now! Want to help us make the game? Support us on Patreon! Enjoy!
- Red Trigger Remastered Announcement - 3 November 2021
Hi everyone! Today, we're proud to announce Red Trigger Remastered! With the Steam page and trailer of Red Trigger 2 coming in the next days, a lot of players will probably hear of the series for the first time, and may be interested to play the original game. If you're one of those people, hi! Really happy and flattered by your curiosity in the Red Trigger universe. The original Red Trigger game was my final student project, so naturally, it's a bit rough around the edges at times, and you can encounter some bugs and unreliable physics. Since then, I worked on Triple-A titles and gained a lot of experience. At the moment, we are working hard on the sequel, but we'll also take the time to remake from scratch the first Red Trigger using the tech we will have developed for Red Trigger 2. We'll also add in some minor details to better link the original with the sequel. Therefore, we will r…
- Join our Discord server! - 22 April 2021
Hi everyone! The Bold Spirit Game Studio Discord server is now open to the public! Join us at https://discord.gg/TcYw9jQuqf to discuss with us! It is the best way to stay up-to-date with all our news, small or big, and it's also a great way to talk directly to the devs! You're a fan of the Red Trigger series and want to chat about it? That's where you want to go! Patrons have also access to private text and voice channels! If that interests you, consider becoming a patron at https://www.patreon.com/join/boldspiritgamestudio Looking forward to talk with you all, don't be shy! 😀
- Red Trigger 2 Dev Diary/Behind The Scenes #1 - February 12th 2021 - 16 February 2021
Hi everyone! The first Dev Diary/Behind The Scenes for Red Trigger 2 is out now! Want more info about the game and its development? You're at the right place! I hope this sneak peek can already excite you for what's to come! I'm eager to see your reactions. If you want to help make the game a reality, consider becoming a Patron for Bold Spirit Game Studio. Any amount helps and is greatly appreciated. Want to always be up-to-date for the latest info? Follow us on social media! Official Site Bold Spirit Game Studio Facebook Red Trigger Facebook Bold Spirit Game Studio Twitter Red Trigger Twitter Enjoy! Have an awesome day, Max
- BIG NEWS : Studio Founded, Patreon and Red Trigger 2 Official Announcement! - 2 November 2020
Hi everyone! Today is a very exciting day! After gaining experience in the industry for more than 4 years by working on titles like Assassin's Creed Origins and Assassin's Creed Valhalla, I decided to take the leap and make my lifelong dream come true. I am extremely proud to announce the launch of my indie game studio : Bold Spirit Game Studio! The first project is the sequel of Red Trigger! Red Trigger 2! It will be around 10 times bigger than the first one, will have an in-depth story and be priced this time. If you desire to help me make this project a reality, I invite you to support me on Patreon (Please note that the prices are in US). Any amount helps and is greatly appreciated. You can't spare money pour still want to help? No worries, you can share with your friend and family! Here's the link : https://www.patreon.com/join/boldspiritgamestudio Here's also all the social media…
- Red Trigger Update 5 - July 26th 2019 - 27 July 2019
Hi everyone! A new update is now available! I hope this will make the game better for you all! Here's a list of every changes : - Fixed the buttons, you can only activate them when you're close. A bug was introduced last update that allowed to activate them from far away in some situations. - SteamVR shouldn't launch anymore when launching the game. It was happening to some users that had a VR headset. - Screen Tearing shouldn't happen anymore. Let me know if it still sadly does. - Fixed a checkpoint orientation, after the Scanning Room. - Some updates on the timer. That's all the changes! Thank you for your patience, and I hope you can now enjoy the game even more! Let me know if you have any more feedback, if I sadly introduced some new bugs (It's always possible) and I'll do my best to fix it! Additional info : As some of you may know, I've been working in the Triple-A industry for m…
- Red Trigger Update 4 - April 3rd 2018 - 3 April 2018
Hi everyone! A new update is now available! I hope this will make the game better for you all! Here's a list of every changes : - Rebindables keys! There's now a new tab in the Options menu where you can rebind your keys to your preference, and they save. Sadly, it's not possible to rebind movement inputs, but I've made some changes so that both WASD and Arrow Keys can allow the player to move. Let me know if you want me to add some more default keys like those, like on the numpad. Please note that the tutorials do not adapt to your rebind keys. - Checkpoints will now respawn the player looking in a predetermined way, instead of where the player was looking when going through that said checkpoint. This time, the player will always be facing the right direction. - Added a failsafe with the KillZ Volume. Some players experienced a very rare glitch that made them fall off the map, and woul…
- Red Trigger Update 4 - April 3rd 2018 - 3 April 2018
Hi everyone! A new update is now available! I hope this will make the game better for you all! Here's a list of every changes : - Rebindables keys! There's now a new tab in the Options menu where you can rebind your keys to your preference, and they save. Sadly, it's not possible to rebind movement inputs, but I've made some changes so that both WASD and Arrow Keys can allow the player to move. Let me know if you want me to add some more default keys like those, like on the numpad. Please note that the tutorials do not adapt to your rebind keys. - Checkpoints will now respawn the player looking in a predetermined way, instead of where the player was looking when going through that said checkpoint. This time, the player will always be facing the right direction. - Added a failsafe with the KillZ Volume. Some players experienced a very rare glitch that made them fall off the map, and woul…
- New Milestone : Red Trigger has been downloaded more than 200,000 times! - 1 December 2016
Hi everyone! I got great, great news. Last Sunday, on November 27th, Red Trigger reached 200,000 downloads. Thank you all so, so much for making this dream a reality. It has been a wonderful adventure, and I also learned a lot through it. Thank you for playing, for leaving reviews, for making Let's Plays, for all your very good comments and your interest towards what I create next. It means a whole lot and, believe me, there will be many more games from me in the future ;) I hope you'll love them all too, if not even more! Speaking of which, I mentioned it in the past, but it's always good to reiterate on it. Yes, I have the intention to make Red Trigger 2, a longer and priced sequel. But it is not in production and won't be before a couple of years from now. Instead, I'm gaining experience in the meantime, and I think it is the most wise decision in the long run, and it will only make…
- New Milestone : Red Trigger has been downloaded more than 200,000 times! - 1 December 2016
Hi everyone! I got great, great news. Last Sunday, on November 27th, Red Trigger reached 200,000 downloads. Thank you all so, so much for making this dream a reality. It has been a wonderful adventure, and I also learned a lot through it. Thank you for playing, for leaving reviews, for making Let's Plays, for all your very good comments and your interest towards what I create next. It means a whole lot and, believe me, there will be many more games from me in the future ;) I hope you'll love them all too, if not even more! Speaking of which, I mentioned it in the past, but it's always good to reiterate on it. Yes, I have the intention to make Red Trigger 2, a longer and priced sequel. But it is not in production and won't be before a couple of years from now. Instead, I'm gaining experience in the meantime, and I think it is the most wise decision in the long run, and it will only make…
- Red Trigger Update 3 - September 5th 2016 - 5 September 2016
Hi everyone! A new update is now available! I hope this will make the game better for you all! Here's a list of every changes : - Your settings preferences finally saves! And it does it automatically. I am aware that when going back to the main menu or finishing the game, the game may still switch between fullscreen/windowed mode. I'm looking into it! - Added a collision in Level 3, in the turbine part, where some players could get on top of the Red Triggers near the ceiling. The collision is now a bit lower than the actual ceiling, which prevents this - Added a collision in Level 5, there was a bug where you get stuck if you fall into the corridor when the main room is upside-down. You're not supposed to reach this place, but it was possible to do so. It's now impossible - Added a collision in Level 6, so that if you hug the wall where you have to drop, you don't die from the electroni…
- Red Trigger Update 3 - September 5th 2016 - 5 September 2016
Hi everyone! A new update is now available! I hope this will make the game better for you all! Here's a list of every changes : - Your settings preferences finally saves! And it does it automatically. I am aware that when going back to the main menu or finishing the game, the game may still switch between fullscreen/windowed mode. I'm looking into it! - Added a collision in Level 3, in the turbine part, where some players could get on top of the Red Triggers near the ceiling. The collision is now a bit lower than the actual ceiling, which prevents this - Added a collision in Level 5, there was a bug where you get stuck if you fall into the corridor when the main room is upside-down. You're not supposed to reach this place, but it was possible to do so. It's now impossible - Added a collision in Level 6, so that if you hug the wall where you have to drop, you don't die from the electroni…
- Red Trigger Update 2 - July 30th 2016 - 31 July 2016
Hi everyone! A new update is now available! I hope this will make the game better for you all! Here's a list of every changes : - It is not possible anymore to simply hit the Escape key while in the main menu to start the game directly. This should also solve the glitch about the timer not starting - Added an option to allow you to deactivate the automatic camera flip when you're getting propulsed horizontally - The last update seemed to have a glitch where the menu music continued in some instances when playing. This should now be fixed - Added some collisions in Level 8, there were two walls behind that the player could simply go through - As some of you may know, the collisions aren't great in Unreal for fast-moving objects. That causes some problems, especially for the horizontal Red Triggers that are supposed to propel the player. The most problematic one was the first one you enco…
- Red Trigger Update 2 - July 30th 2016 - 31 July 2016
Hi everyone! A new update is now available! I hope this will make the game better for you all! Here's a list of every changes : - It is not possible anymore to simply hit the Escape key while in the main menu to start the game directly. This should also solve the glitch about the timer not starting - Added an option to allow you to deactivate the automatic camera flip when you're getting propulsed horizontally - The last update seemed to have a glitch where the menu music continued in some instances when playing. This should now be fixed - Added some collisions in Level 8, there were two walls behind that the player could simply go through - As some of you may know, the collisions aren't great in Unreal for fast-moving objects. That causes some problems, especially for the horizontal Red Triggers that are supposed to propel the player. The most problematic one was the first one you enco…
- Red Trigger just got over 100,000 downloads! - 24 July 2016
Hey everyone! Red Trigger just got over 100,000 downloads! I simply want to take the time to write this to thank every single one of you. For playing the game, giving feedback, doing Let's Plays, taking the time to write reviews, everything, even just clicking on the page by curiosity. This is a dream come true, and I want you all to know that it means a whole lot to me, and that I deeply appreciate it. I always try to answer to the majority of all of you on the discussions and reviews, and I hope you all had and will have a good time playing Red Trigger. I'm here to bring fun to people, and hopefully make them forget their problems for a moment. Maybe even inspire at least one person to create games, or anything, just as I have been inspired myself throughout my life by designers like Miyamoto. I'll continue to do my very best to improve the game over time! On another note, the product…
- Red Trigger just got over 100,000 downloads! - 24 July 2016
Hey everyone! Red Trigger just got over 100,000 downloads! I simply want to take the time to write this to thank every single one of you. For playing the game, giving feedback, doing Let's Plays, taking the time to write reviews, everything, even just clicking on the page by curiosity. This is a dream come true, and I want you all to know that it means a whole lot to me, and that I deeply appreciate it. I always try to answer to the majority of all of you on the discussions and reviews, and I hope you all had and will have a good time playing Red Trigger. I'm here to bring fun to people, and hopefully make them forget their problems for a moment. Maybe even inspire at least one person to create games, or anything, just as I have been inspired myself throughout my life by designers like Miyamoto. I'll continue to do my very best to improve the game over time! On another note, the product…
- Red Trigger Update 1 - July 16th 2016 - 17 July 2016
Hi everyone! Good news, a lot of things got fixed/patched in the latest update that I just uploaded, following all the feedback you gave me and that I collected. I hope this will make the game better for you all! Also, for the super jump, please note that it will never be fixed, as it has been voted to be an official ''hidden'' feature for speedrunners. Here's a list of every changes : - 32-bit systems should now be able to run the game. Let me know if it works, as I didn't have a machine to test it out! - Steam VR shouldn't launch anymore when you launch the game - The glitch in the elevator of level 7 is now fixed, you shouldn't be able to phaze through it now - The texts in the menus should now appear correctly - Support for AZERTY keyboards. You don't have anything to change, Q and Z are now binded to the right directions - A lot more options for resolutions (20 total) - The dev con…