Zero-G VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak18
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews138
- Release dateJun 16, 2016
- DeveloperLinkus Studio
- PublisherLinkus Studio
Genres: Adventure, Casual, Indie, Racing, Simulation
Company pages: Developer: Linkus StudioPublisher: Linkus Studio
Zero-G VR Steam news
Zero-G VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 2016-06-24 - 24 June 2016
We have released an update: 1.For Vive controllers, now during the level 1 you can see the A button on your controller. 2.Now to restart the level you just need to press Menu-Button (Vive controller) and Y button (Xbox controller). 3.General optimization and performance. 4.Fixed minor bugs. Thank you, Linkus
- Update 2016-06-24 - 24 June 2016
We have released an update: 1.For Vive controllers, now during the level 1 you can see the A button on your controller. 2.Now to restart the level you just need to press Menu-Button (Vive controller) and Y button (Xbox controller). 3.General optimization and performance. 4.Fixed minor bugs. Thank you, Linkus
- UploadVR recommend us! - 20 June 2016
Hello everyone, We want to thank UploadVR to recommend us on their post UploadVR New VR releases of the week we really appreciate it. Yesterday we published an open letter explaining few steps of guidance for Zero-G players. We want to announce that we are working to do few changes to make Zero-G better. Soon you will receive an update. Thank you, Linkus
- UploadVR recommend us! - 20 June 2016
Hello everyone, We want to thank UploadVR to recommend us on their post UploadVR New VR releases of the week we really appreciate it. Yesterday we published an open letter explaining few steps of guidance for Zero-G players. We want to announce that we are working to do few changes to make Zero-G better. Soon you will receive an update. Thank you, Linkus
- Dear Zero-G community: - 19 June 2016
Linkus Studio Dear Zero-G community: First of all, we would like to appreciate your support. Our dream as a team is to create the best games for you. Let us introduce ourselves, we are a really small team of game developers. When we started this journey, we were looking for developing games for VR. As everyone knows, VR is a new technology that is spreading fast. We are still learning about this technology. When we first started Zero-G, we had a solid concept based on space games, flight simulation games and sci-fi movies. We worked really hard in three aspects of the game that we would like to share here with you: First, we wanted to have a high-speed game with no dizziness, which is hard to see in this kind of games, we tested several ways and we ended up using the current option as main gameplay. Besides, we wanted to express that cool feeling moment when an astronaut is flying out o…
- Dear Zero-G community: - 19 June 2016
Linkus Studio Dear Zero-G community: First of all, we would like to appreciate your support. Our dream as a team is to create the best games for you. Let us introduce ourselves, we are a really small team of game developers. When we started this journey, we were looking for developing games for VR. As everyone knows, VR is a new technology that is spreading fast. We are still learning about this technology. When we first started Zero-G, we had a solid concept based on space games, flight simulation games and sci-fi movies. We worked really hard in three aspects of the game that we would like to share here with you: First, we wanted to have a high-speed game with no dizziness, which is hard to see in this kind of games, we tested several ways and we ended up using the current option as main gameplay. Besides, we wanted to express that cool feeling moment when an astronaut is flying out o…
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