SPSTEAMPULSELIVE ANALYTICS
Assault on the Necrospire

Assault on the Necrospire Steam metadata

Mike Watson | Aug 21, 2017 | game

Released

0players observed · 23 September 2026 - 14:19:43 UTC

ActionIndieRPGRogue-likeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)708
  • Revenue (VGI)$2,441
  • Review score71% positive

Assault on the Necrospire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)708
  • Revenue (VGI)$2,441
  • Review score71% positive
  • Total reviews35
  • Release dateAug 21, 2017
  • DeveloperMike Watson
  • PublisherMike Watson

Genres: Action, Indie, RPG

Company pages: Developer: Mike WatsonPublisher: Mike Watson

Top Steam chartsTop 100 gamesGame directorySteam Store page

Assault on the Necrospire Steam metadata

Assault on the Necrospire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/491660/metadata
Steam Storehttps://store.steampowered.com/app/491660/
Steam Communityhttps://steamcommunity.com/app/491660
PCGamingWiki search
IGDB searchSearch IGDB for Assault on the Necrospire

Reviews, pricing, and metadata

Review summary

Mostly Positive

71% positive, 25 positive, 10 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 21 August 2017

Latest Steam announcements

  • Patch 2.0 - 21/8/17 - 21 August 2017

    Hi all, This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully support the game post release and if I decide to add any new features they will be completely free. If you encounter any problems or issues please let me know. Highlights Hard mode is now available and can be enabled as a run modifier. Hard mode grants a large magic find bonus, but provides enemies with more challenging abilities. Player Slightly increased base life Enemies Ghosts - Time delay before teleporting increased Bouncing Skull - Reduced move speed slightly Skeleton Archer - Increased angle of split shot attack Spider Nests - Spider spawn rate now increases as nests are damaged Ooze - Reduced number of proje…

  • Patch 2.0 - 21/8/17 - 21 August 2017

    Hi all, This patch is quite significant as it marks the end of early access for Assault on the Necrospire. I'd like to thank you all for your support during this period and I hope that I was able to incorporate as many of your suggestions as possible. I'll continue to fully support the game post release and if I decide to add any new features they will be completely free. If you encounter any problems or issues please let me know. Highlights Hard mode is now available and can be enabled as a run modifier. Hard mode grants a large magic find bonus, but provides enemies with more challenging abilities. Player Slightly increased base life Enemies Ghosts - Time delay before teleporting increased Bouncing Skull - Reduced move speed slightly Skeleton Archer - Increased angle of split shot attack Spider Nests - Spider spawn rate now increases as nests are damaged Ooze - Reduced number of proje…

  • 11/06/17 - Controller support beta - 11 June 2017

    Hi all, Controller support is now available for testing on the beta branch. To access this branch, you'll need to take the following steps: Right click Assault on the Necrospire in your steam library Click on the betas tab Select beta - 1.2.1 from the drop down menu Your game should update and display a controller status on the bottom left of the main menu Please ensure that your controller is plugged in before you start the game. As I've only been able to test this functionality on an Xbox controller, I am particularly interested to hear from people using other gamepads. If anything doesn't feel right or isn't working properly, please let me know. Thanks. Edit 17/06/17 Controller support has been deployed to the main game branch as patch 1.2.1. Many thanks to those who tested on the beta branch.

  • 11/06/17 - Controller support beta - 11 June 2017

    Hi all, Controller support is now available for testing on the beta branch. To access this branch, you'll need to take the following steps: Right click Assault on the Necrospire in your steam library Click on the betas tab Select beta - 1.2.1 from the drop down menu Your game should update and display a controller status on the bottom left of the main menu Please ensure that your controller is plugged in before you start the game. As I've only been able to test this functionality on an Xbox controller, I am particularly interested to hear from people using other gamepads. If anything doesn't feel right or isn't working properly, please let me know. Thanks. Edit 17/06/17 Controller support has been deployed to the main game branch as patch 1.2.1. Many thanks to those who tested on the beta branch.

  • Patch 1.2 - 05/06/17 - 5 June 2017

    Hi all, I'm pleased to say that 1.2 is now live! Apologies once again for the particularly long development time on this patch. While controller support did not end up making it into this release, it will be the next feature implemented. A few notes on multiplayer: When hosting, please ensure that your chosen port is forwarded in your router settings (TCP) Only the default loadout is currently available in coop Due to the nature of networked play, bugs may have slipped through the net. If you encounter any problems please post on a bug report on the steam forums Highlights Floor 9 and the Necromancer boss fight are now available Coop multiplayer is now available General Fixed frame drops that occurred when a new enemy was spawned into an already loaded room Loading times between floors have been significantly reduced Traversing doorways is now a little easier Corrected incorrect keybind…

  • Patch 1.2 - 05/06/17 - 5 June 2017

    Hi all, I'm pleased to say that 1.2 is now live! Apologies once again for the particularly long development time on this patch. While controller support did not end up making it into this release, it will be the next feature implemented. A few notes on multiplayer: When hosting, please ensure that your chosen port is forwarded in your router settings (TCP) Only the default loadout is currently available in coop Due to the nature of networked play, bugs may have slipped through the net. If you encounter any problems please post on a bug report on the steam forums Highlights Floor 9 and the Necromancer boss fight are now available Coop multiplayer is now available General Fixed frame drops that occurred when a new enemy was spawned into an already loaded room Loading times between floors have been significantly reduced Traversing doorways is now a little easier Corrected incorrect keybind…

  • Patch 1.2 Update - 3/5/17 - 3 May 2017

    Hi all, It's been a while since the last announcement, so I just wanted to provide a quick update on patch 1.2's progress. What I originally set out to implement in this patch is completed; that is floor 9 and the Necromancer boss fight. The longer development time on this patch has been caused by the addition of multiplayer. Implementing networked play into a code base designed for single player has been somewhat tricky, but it's pretty much there. Barring any unforeseen issues, I should have the patch released fairly soon. Thanks very much for your patience and if you have any questions please let me know.

  • Patch 1.2 Update - 3/5/17 - 3 May 2017

    Hi all, It's been a while since the last announcement, so I just wanted to provide a quick update on patch 1.2's progress. What I originally set out to implement in this patch is completed; that is floor 9 and the Necromancer boss fight. The longer development time on this patch has been caused by the addition of multiplayer. Implementing networked play into a code base designed for single player has been somewhat tricky, but it's pretty much there. Barring any unforeseen issues, I should have the patch released fairly soon. Thanks very much for your patience and if you have any questions please let me know.

  • Co-op Multiplayer - 28/2/17 - 28 February 2017

    Hi all, I'm very excited to announce that in addition to the previously announced features, patch 1.2 will also include coop multiplayer. I've been holding off this announcement until I had a working prototype and I'm pleased to say that's now the case. In 1.2 you'll be able to team up with an online partner and venture through the Necrospire together. Here's a brief FAQ of what to expect: How many players can be in the same game? Multiplayer will be limited to 2 players. How will shops and items work? Each player will have their own inventory/equipment, but the items that spawn in the Necrospire will be shared. To accommodate this, item spawns will be higher. Will the difficulty change? The Necrospire will be toughened up to account for two players. Can different players be in different rooms? When a player exits a room, the other player will also exit. Likewise going up a floor will c…

  • Co-op Multiplayer - 28/2/17 - 28 February 2017

    Hi all, I'm very excited to announce that in addition to the previously announced features, patch 1.2 will also include coop multiplayer. I've been holding off this announcement until I had a working prototype and I'm pleased to say that's now the case. In 1.2 you'll be able to team up with an online partner and venture through the Necrospire together. Here's a brief FAQ of what to expect: How many players can be in the same game? Multiplayer will be limited to 2 players. How will shops and items work? Each player will have their own inventory/equipment, but the items that spawn in the Necrospire will be shared. To accommodate this, item spawns will be higher. Will the difficulty change? The Necrospire will be toughened up to account for two players. Can different players be in different rooms? When a player exits a room, the other player will also exit. Likewise going up a floor will c…

  • Patch 1.2 preview - 7/2/17 - 7 February 2017

    Hi all, It's been a couple of weeks since the release of patch 1.1 and I'd like to let you know about what's to come. The next update (patch 1.2) will feature floor 9 and the Necromancer boss fight, along with new items, balance changes and various bug fixes. I've also been working on controller support, however this has proven to be more work than expected due to the mouse code being heavily ingrained. Due to this I can't guarantee if 1.2 will feature controller support, but I'm hopeful that it will make it in. If you have any thoughts or suggestions, please leave a comment!

  • Patch 1.2 preview - 7/2/17 - 7 February 2017

    Hi all, It's been a couple of weeks since the release of patch 1.1 and I'd like to let you know about what's to come. The next update (patch 1.2) will feature floor 9 and the Necromancer boss fight, along with new items, balance changes and various bug fixes. I've also been working on controller support, however this has proven to be more work than expected due to the mouse code being heavily ingrained. Due to this I can't guarantee if 1.2 will feature controller support, but I'm hopeful that it will make it in. If you have any thoughts or suggestions, please leave a comment!

  • Patch 1.1 - 26/01/17 - 26 January 2017

    Patch 1.1's main features are the addition of loadouts and staff swiping. Further information on these mechanics can be found in last week's announcement. In order to permanently unlock all of the loadouts, you'll need to find the items that compose them in a single run. You can check that you have this patch via the build number on the bottom left of the main menu. General Loadouts have been introduced to the game Staff swiping has been introduced to the game Default attack speed increased Default movement speed increased Default friendly projectile speed increased Boss pools have increased in size Ghost invisibility time reduced Keybinds can now be altered in Documents/Necrospire/settings.ini. Please see the FAQs and common problems thread for more details Fixed an issue where attack speed could potentially become out of sync Relics can no longer be used while dead Enemy projectile hi…

  • Patch 1.1 - 26/01/17 - 26 January 2017

    Patch 1.1's main features are the addition of loadouts and staff swiping. Further information on these mechanics can be found in last week's announcement. In order to permanently unlock all of the loadouts, you'll need to find the items that compose them in a single run. You can check that you have this patch via the build number on the bottom left of the main menu. General Loadouts have been introduced to the game Staff swiping has been introduced to the game Default attack speed increased Default movement speed increased Default friendly projectile speed increased Boss pools have increased in size Ghost invisibility time reduced Keybinds can now be altered in Documents/Necrospire/settings.ini. Please see the FAQs and common problems thread for more details Fixed an issue where attack speed could potentially become out of sync Relics can no longer be used while dead Enemy projectile hi…

  • Upcoming gameplay changes - 16/01/17 - 16 January 2017

    Hi all, I'm hard at work on the 1.1 patch and I'd like to let you know what to expect from it. This patch will feature two new mechanics; loadouts and staff swiping. Here's a summary of what they do: Loadouts Loadouts are a small number of pre-set items that can be equipped prior to starting a run. These items are themed towards certain playstyles and you'll have to weigh up the pros and cons of each to decide which one to go with. Trusty staff will be removed as a starting relic and added to a loadout of its own. Loadouts are aimed at adding variety to the early game and wont alter the core gameplay of creating builds based on loot you find. Staff Swiping Staff swiping will augment attacking as a core mechanic. It will allow you to swipe your staff in a 360 degree arc, damaging and knocking back nearby enemies as well as reflecting all attacks your staff comes in contact with. It will…

  • Upcoming gameplay changes - 16/01/17 - 16 January 2017

    Hi all, I'm hard at work on the 1.1 patch and I'd like to let you know what to expect from it. This patch will feature two new mechanics; loadouts and staff swiping. Here's a summary of what they do: Loadouts Loadouts are a small number of pre-set items that can be equipped prior to starting a run. These items are themed towards certain playstyles and you'll have to weigh up the pros and cons of each to decide which one to go with. Trusty staff will be removed as a starting relic and added to a loadout of its own. Loadouts are aimed at adding variety to the early game and wont alter the core gameplay of creating builds based on loot you find. Staff Swiping Staff swiping will augment attacking as a core mechanic. It will allow you to swipe your staff in a 360 degree arc, damaging and knocking back nearby enemies as well as reflecting all attacks your staff comes in contact with. It will…

  • Patch 1.0.7 - 12/01/17 - 12 January 2017

    Thanks to everyone who has given feedback on the game so far. I've been listening to common concerns, especially regarding the speed and variety of gameplay. This patch increases the pace of the starting floors, which should allow builds to get going quicker. It also includes some bug fixes and adds a greater variety of projectile effects. You can double check that you have this patch via the build number on the bottom left of the main menu. General Starting attack speed increased Starting damage slightly reduced Starting movement speed slightly increased Spindle and Emperor's Guard have had their health slightly reduced Enemy health reduced on floors 1 and 2 Attacks reflected by enemies are now coloured red Bombs dropped by Emperor's Guard no longer cause frame drops Epics now have a small chance to spawn on floor 2 Reduced the explosion radius on explosive barrels Added 9 new rooms to…

  • Patch 1.0.7 - 12/01/17 - 12 January 2017

    Thanks to everyone who has given feedback on the game so far. I've been listening to common concerns, especially regarding the speed and variety of gameplay. This patch increases the pace of the starting floors, which should allow builds to get going quicker. It also includes some bug fixes and adds a greater variety of projectile effects. You can double check that you have this patch via the build number on the bottom left of the main menu. General Starting attack speed increased Starting damage slightly reduced Starting movement speed slightly increased Spindle and Emperor's Guard have had their health slightly reduced Enemy health reduced on floors 1 and 2 Attacks reflected by enemies are now coloured red Bombs dropped by Emperor's Guard no longer cause frame drops Epics now have a small chance to spawn on floor 2 Reduced the explosion radius on explosive barrels Added 9 new rooms to…

Patch notes and updates

S.noRelease datePatch nameGID number
121 August 2017Patch 2.0 - 21/8/174249665521684591690
25 June 2017Patch 1.2 - 05/06/174249665521684591898
326 January 2017Patch 1.1 - 26/01/174249665521684592363
412 January 2017Patch 1.0.7 - 12/01/174249665521684592588

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID491660
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateAug 21, 2017
DeveloperMike Watson
PublisherMike Watson
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent71%
Positive reviews25
Negative reviews10
Total reviews35
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/491660/

Short description

Assault on the Necrospire is a roguelike with an emphasis on interesting loot and character building. Your mission is to destroy the Necromancer. Wipe the dust off your spellbook; you're going to need it.

About this game

Assault on the Necrospire is a roguelike with an emphasis on interesting loot and character building. The Necromancer has destroyed the wizard order, leaving only you alive. You must venture through the ever changing Necrospire to bring him to justice. Discover a wealth of loot The Necrospire is brimming with loot, granting powerful (and sometimes unusual) effects. Mythical items await those able to reach the highest floors of the Necrospire, bestowing extraordinary abilities. Define your build Choose how you want to fight with an inventory system that allows you to change your build on the go. Harness the power of magic Equip spell tomes to modify your attacks. Slow your enemies, burn them to a crisp or even freeze them in time. Up to 5 spell tomes can be equipped at once, combining their effects together. Up the challenge for greater rewards Enable difficulty modifiers such as double bosses and exploding enemies, making the Necrospire far more dangerous but increasing your chances of finding rarer loot. Equip ancient relics Use powerful relics to summon companions to your side, teleport yourself across a room, fire deadly volleys of arrows and much, much more. Face challenging enemies Powerful foes await you as you climb the Necrospire. Use your equipment, spells and relics to even the odds. A new experience each time Each journey into the Necrospire is randomly generated; no two runs will be the same.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Assault on the Necrospire's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Assault on the Necrospire's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Assault on the Necrospire at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,2711,008,495Wallpaper Engine Team
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero79,79423 September 2026 - 16:25:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld66,14023 September 2026 - 15:24:02 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Crosshair X33,76023 September 2026 - 15:26:04 UTC87,92844,617CenterPoint Gaming

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