- 10th anniversary! - 2 August 2026
Today Nary is celebrating his 10th birthday! Oh what a wild, weird ride these years have been. Since the 2nd of August 2016, I released 11 personal projects and even more games together with eastasiasoft. And someone might recall that Nary itself got remade and significantly improved in that time. Yeah, many things changed. Way too many, in fact. But my love for gamedev didn't go anywhere, and I hope to keep creating stuff for you for as long as possible. And, of course, I wouldn't be able to be here today without you. I appreciate every person I ever came across on the Internet, including each silent observer, vocal hater, silly joker... and the handful of people who had a profound impact on my life, whom I could only get to know thanks to this craft. Thank you for being there for me. I wanted to make a video (two, actually) to celebrate this date, but there's just so much stuff to do…
- New 100% FREE game coming soon! - 18 November 2023
Dear Players, My 12th game is coming to Steam on December 4th! Make sure to wishlist it so that you can enjoy destroying mossy surfaces pixel-by-pixel as soon as it gets released! 😊 https://store.steampowered.com/app/2618370/Mossy_Pixels/ P.S. It's 100% free, with no microtransactions or other nonsense. The only way to toss a coin into this game is to purchase a "donation" DLC below 😉: https://store.steampowered.com/app/2696990/Mossy_Pixels_Lucky_Find/ I hope you'll enjoy it as much as I enjoyed making it. Have a great day! 💖 Kind regards, Ivan (Khud0)
- Kickstarting my next FREE Steam game! - 23 October 2023
Dear Players, My 12th Steam release is going to be another relaxing free game! If you'd like to take a part in this project and get your name inscribed in it, please consider supporting it over on Kickstarter.
- 2 new games coming soon! (One of which is 100% FREE!) - 4 October 2023
Dear players, In 2 weeks, I'm going to release my 11th game on Steam! 🥳 Meet Turret Rampage, a score-chasing tower defense, in which YOU play as the ONLY tower! Repel enemy waves by quickly moving between their tunnels and using the right weapons for every foe! 💥 https://store.steampowered.com/app/2520310/Turret_Rampage/ If you'd like to see how this game was made, there is an ongoing devlog series where I share the path this game took to become a finished product: Also, after this (relatively) big project, I'm going to wind down and finish another small, but 100% FREE game. Make sure to wishlist it so that you can enjoy destroying mossy surfaces pixel-by-pixel as soon as it gets released! 😊 https://store.steampowered.com/app/2618370/Mossy_Pixels I hope you'll enjoy these games, and I'm looking forward to hearing what you think about them. 😉 Sincerely yours, Ivan (Khud0)
- Meet Alive Paint: A Coloring Book That Animates Itself! - 16 March 2023
Dear Player, If you're a creative person who's into zen and relaxation or you have a kid who likes to draw, check out my upcoming Steam game: a coloring book that animates itself! Paint its desaturated pages with vibrant colors to breathe life into its inhabitants, and they will show you a little performance in return! https://store.steampowered.com/app/1706480/Alive_Paint/ I'm sure it will help you unleash your creativity, unwind after a hard working day or just have some fun and forget about the problems for an hour or two. Hope you'll consider giving it a try! :) Yours sincerely, Ivan (Khud0)
- New release: an endless runner for just $1.00! - 13 September 2022
Having a 5-minute break? Check out this "easy to learn & hard to master" endless runner! https://store.steampowered.com/app/2131960/RunBean_Galactic Can you survive long enough to see the sunset? ːsteammockingː
- New release! (+ a FREE bonus game!) - 18 July 2022
Today is a big day for me, and I'd love to share the joy with you, too! First of all, my new game, Maggie the Magnet, is out on Steam! Now you can get a few hours of fun with magnets and gravity for just under $3! https://store.steampowered.com/app/1301840/Maggie_the_Magnet/ What's even better is that this game comes with a bonus: a separate, 100% free "hidden object" game with randomly generated puzzles. There are no ads, no in-game purchases, just you and the so-called "incinerator"! https://store.steampowered.com/app/2067760/Trash_Bomber/ If you're curious to see how these games were made, I always share the process I go through in order to turn game ideas into finished projects over on my YouTube channel. And just in case you'd like to learn more about my projects, help me stay afloat as an independent game developer, and get your name featured in my future games & videos, I cordial…
- Time to Blow & Fly! - 3 May 2022
Blow & Fly is now finally available on Steam! I can't wait to hear what you think about it. :) In case you're wondering whether Blow & Fly will meet your expectations or not, I made a short overview describing various aspects of the game. If you're still in doubt after watching it - don't be shy to contact me, I'll try my best to answer any of your questions! Game link: https://store.steampowered.com/app/1679910/Blow__Fly/
- "Immortus Temporus" is now available on Steam! - 16 June 2021
Dear Players, At the end of 2020, I told you that I was ready to move on to a more ambitious project, and... Today the game I was hoping to make officially became available on Steam! Immortus Temporus is an action puzzle for people who love to find optimal ways to complete the game and beat it faster than anybody else. Most of the levels in "IT" have multiple solutions, which require players to think outside of the box and break the rules of this game. For instance, if you crash into a hazard, you will deactivate it for the duration of the level and teleport back to the spawn point, which might help you get where you want faster. I'm super proud of "Immortus Temporus" and I'm 100% certain that it's the best project I've ever worked on. I'm excited to release this game to the public eye, and I'd love to hear your thoughts about it! ːsteamhappyː If you'd like see how this game feels to pl…
- Shatris is now available on Steam! - 18 December 2020
Dear Players, If you told me a bit more than a year ago that some day I'll release a puzzle game, I'd doubt your words. What happened instead is that I now have 2 puzzle games on Steam, released in the same year! Ladies and gentlemen, meet Shatris! The reason I made Plastris is that I wanted to get used to a new game engine. I decided to transition from GameMaker to Unity and didn't want to make some engine-specific mistakes on a big and ambitious project, so I thought that the easiest game genre to release would be a puzzle. Nonetheless, I enjoyed developing it because I could work together with my girlfriend and design this game using just paper, pen and sometimes dried peas while I was at home, on a bed or even on a bus. The reason I made Shatris, however, was because I wanted to improve on the previous game. I felt like I didn't push it to its full potential and I wanted to make som…
- My new game is now available on Steam! - 27 March 2020
I never thought that I'd make a game of that genre in my life. Luckily, inspiration always comes out of nowhere and I've just pushed the "release" button on Steam for my new puzzle game! Its creation was a wonderful journey which me and my girlfriend went through together. Now I am ready to share it with you! ːgrizzland_heartː Check out Plastris on Steam: https://store.steampowered.com/app/1227860/Plastris/
- v1.12 - Everything is in its Place - 30 December 2019
Dear Players, Next year, I will be focused on making new games. This is an update, released to celebrate entering the New Year of 2020. I planned to make and release it a couple of months ago, but I couldn't find "the right time" to do it. Almost every fixed bug was initially discovered by UNICOY, a bright person and a speedruner the world has never seen before. ;) Change Log 1. All of the 3 endings should be accessible as intended. 2.1. Rockets you'll meet on the last level of the game now properly damage players again. 2.2. "Big Rockets" stay big if you fail to destroy them. 3. Vertical screenshake was removed, because it used to look very ugly. Horizontal screenshake is now stronger. 4. Progress on the bar should (?) be more accurate, though it may look weird. 5. An issue that could sometimes kill you upon finishing the level was resolved. 6. Weird tile on the last block in the room…
- Grizzland v1.00 is now out on Steam! - 17 July 2019
Dear Players, It has been a long and exciting journey. Grizzland passed Greenlight 2.5 years ago and I started making it over 3 years ago! I am finally content with its quality. Meet Grizzland on Steam! I sincerely hope that you will have a good time on this grizzled planet! :grizzland_heart: Yours forever, Khud0
- Hotfix v1.11 - 15 June 2019
Dear Players, This hotfix is only possible thanks to Nary's community. (Thank you, UNICOY) In this patch: 1. Some gamepad issues were fixed, including being unable to use the keyboard while playing on a gamepad and gamepads sometimes not detecting themselves. 2. "Unicorn Horn" no longer prevents you from using the "Dash" ability. Also, its duration has been increased. 3. Random deaths on slopes while in "Speedrun Mode" seem to no longer happen. If you find anything that works in a weird way or is completely broken, please, report it on the Forum. Have fun! Yours forever, Khud0.
- Wishlist Grizzland today! - 11 June 2019
Dear community, I am proud to announce that Grizzland will soon be available on Steam! It has gone through many changes during 3+ years in development and I am excited to share it with the world! Grizzland is a platformer about slashing the Dinos, exploding, shrinking and breaking the game in order to learn more about the grizzled planted. Grizzland on Steam. Yours forever, Khud0
- v1.1 - Performance Hotfix. - 16 April 2019
After this update, you will supposedly notice an increase in FPS and general Performance on weaker PCs. Have fun! :)
- Nary v1.1 - 26 December 2018
This update summarizes the Undead Edition. All the finishing touches were added and the major bugs were fixed :) The summary of changes: 1. You can now choose between different Controls options, both for the Gamepad and the Keyboard. 2. The Controls are now shown before the start of a level. 3. If you unpause the game while being on the ground, you will now stop for a slight moment. 4. Level end looks slightly better :D For now, Nary is what I wanted it to be. I am pausing the active work on the project and moving back to the old projects as well as new ones. If you are interested my upcoming creations, check out my Twitter! See you all soon! :)
- v1.01 - Players' Contribution! - 20 November 2018
Nary has been out for 2-3 days now and I've gathered enough feedback to come up with a new update and a few slight fixes. This update is fully community-suggested, so I will leave nicknames/initals of the people who helped me to come up with these ideas. And I encourage you to share your ideas here :) Here's the list of stuff done in a format "What - (Who Suggested)" 1. A Progress bar on the levels. Now you can see how close you were to the End of the level when you got your face into the obstacle. - (Originally by my GF, enhanced by a talk from Edmund McMillen). 2. Tutorial is now properly shown immediately when you first launch the game. - (Rami Ismail). 3. I haven't removed the Heads (Lives) as Rami suggested, because they play 3 important roles in the Game. But I have added +1 Head ^^. 4. "Start" button is now the default one in focus after losing, so you don't have to click 7 times…
- The Undead Edition is now OUT! - 19 November 2018
Greetings Players! I'm proud to introduce the new era of Nary! The Undead Edition update is finally out! I have added the finishing touches to the Game and I'm looking forward to seeing your Reviews! ___________ Here's the Big List of Updates: 1. New, much more responsive Controls and Jump Mechanics. 2. A whole new Level and a specific Skill were added to the Game. 3. 3 Levels and Foes were re-drawn + the Boss was re-introduced. 4. Curses! Now Nary's Head can get one of 5 Curses that slightly modify the experience. 5. Tons of new Particles and other Visual and Sound Effects. 6. Slopes and new Obstacles were added. 7. Transformations! Players can now combine unlocked Items to turn into one of the two in-game Transformations. 8. Visual items! Some items are shown in-game now. 9. An Offer from a Stranger can now appear between the Levels and influence the Gameplay. 10. Menu and Game Start…
- Looking for things to update. - 4 July 2018
Hi, I have been working on various IRL stuff as well as my new game lately, but I decided to dedicate some of the time to make a new Nary update. Even though, honestly, Nary turned out to only be interesting to a small circle of people, I believe that it can be resurrected and re-introduced to the public. The stuff that I believe should be given a rewamp: - Overall difficulty of the game; - User Interface; - General bug fixing and review of the mechanics; But the main idea of this post is that all of the above makes no sense without actual people interested in that. Thus, I ask you to write any suggestions about how the game should look like for you to re-visit it and to give it a second chance. It can be done in this forum section. I will make sure to consider any of the ideas. Thanks a lot in advance! :nary_heart: Yours, Khud0.