Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4921440 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Sep 4, 2026 |
| Developer | David Rediger |
| Publisher | David Rediger |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 30 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4921440/ |
Short description
Deepforge Brawl is a dwarven arena roguelite where your weapons fire themselves — you just have to survive. Charge your beard, chug your ale, and dash through goblin hordes across six depths of the mountain. Merge 17 weapons, forge 7 Masterworks, and descend until the Maw takes you.
About this game
The mountain is angry. Your beard is ready. Deepforge Brawl is a top-down arena auto-shooter roguelite: your weapons aim and fire on their own, so every decision is about POSITION and BUILD. Kite the horde, grab the ore, and shape a run out of whatever the Forge offers between waves. Eight dwarves, eight beards Every class carries a signature Beard Power that charges in combat and unleashes on demand — the fuller the beard, the bigger the blast. Wall off the swarm with the Ironbreaker's orbiting bucklers, flood the floor with the Brewmaster's ale, or trigger the Prospector's Motherlode and watch the ore fountain. Plus: Ale Rage when you need to hit harder, Forge Dash when you need to not die. 17 auto-firing weapons — merge duplicates to tier them up; every weapon EVOLVES at Tier 3 The Anvil: 7 Masterworks — walk into the Forge holding the right evolved weapon and the right catalyst item and it reforges them into a bespoke Masterwork; the Smith's Ledger keeps what you've discovered Burn, Chill and Shock the horde — combine afflictions to SHATTER frozen enemies or arc lightning through the pack 14 enemy archetypes with real jobs: menders that sustain the swarm, drummers that harden it, sappers that mortar your camping spot, coin goblins that flee with your gold 4 bosses , each with a pattern-flipping second phase Six depths of escalating difficulty — then ENDLESS mode to see how deep your build really goes The Runeworks : permanent meta-progression, opt-in curse Pacts for the brave, Forge Blessings you stake Runestones on before a run, and a Forge Hall full of trophies and cosmetics to earn Runs that respect your time Waves are 40 seconds. A run is 20 minutes. A "one more run" spiral is the whole evening. You always walk away with Runestones toward the next unlock, whether the Maw ate you or you ate the Maw.
Supported languages
English
