- Update for v2.0r1 - 14 June 2025
In game music added. Thanks to https://casperwhitehead.wixsite.com/pixeljuice-music
- V2 Released - 20 June 2020
We're pleased to announce that version 2.0 of Koth is now available. For this release, we've added a new Classic mode, which may be vaguely familiar to those of you who remember, shall we say, a game similar to this one from a good few years back. Not the same of course, but similar. Thanks to Robyn for supplying us with the model for the new Avatar, Yes, we have an asset now! Just the one, but still. Woop, woop. Maybe for version 3.0, we'll add a texture. Who knows. Thanks for playing.
- Nearly there - 31 May 2020
A final beta is now available on the beta branch. It's been a while but V2 is almost here. In this latest version: - Leaderboard option to show top scores - Better support for Valve Index Controllers - Energy bar broken up a bit - Lots of tutorial updates/fixes - Other minor fixes.
- v2.0 beta - 19 January 2019
A beta of Koth is now available, containing a new Classic Mode. In this mode, movement is more difficult and requires consideration. You first must spend 3 energy points building an Avatar on the square you wish to move to. Then you can teleport into it and finally (if you're sensible and you have the time) you can absorb your old Avatar to get 3 energy points back. There is also no time measurement in this mode. All that is recorded is how far you can get. The original mode is now known as Arcade Mode. To have a play with the beta, change to the beta branch under Koth properties in your Steam games list. Comments, suggestions, bugs: [email protected] Many thanks for playing.
- New Release: v1.2 - 29 July 2017
We're proud to announce that KOTH v1.2 is now available with full support for the Oculus RIft with Touch Controllers. We've also made the active controller swiching more dynamic so you can freely switch between controllers in game just by operating them. Many thanks to Jay for making this release possible. He has recently joined the development team and brought some good Rift expertise.
- New Release: v1.2 - 29 July 2017
We're proud to announce that KOTH v1.2 is now available with full support for the Oculus RIft with Touch Controllers. We've also made the active controller swiching more dynamic so you can freely switch between controllers in game just by operating them. Many thanks to Jay for making this release possible. He has recently joined the development team and brought some good Rift expertise.
- New Release : v1.1r2 - 6 April 2017
A quick release to add an "invert mouse" option for our Non-VR players.
- New Release : v1.1r2 - 6 April 2017
A quick release to add an "invert mouse" option for our Non-VR players.
- New Release : v1.1r1 - 21 October 2016
This minor release we're calling the "big floating eye" update. The main change is to the Koth itself who's had a small makeover. I won't spoil the surprise by telling you what it looks like now but... oh wait... We've also tidied up the lobby a little and made sure that that guy with the long steam name doesn't overlap the edge of the highscore table. As always, thanks for playing.
- New Release : v1.1r1 - 21 October 2016
This minor release we're calling the "big floating eye" update. The main change is to the Koth itself who's had a small makeover. I won't spoil the surprise by telling you what it looks like now but... oh wait... We've also tidied up the lobby a little and made sure that that guy with the long steam name doesn't overlap the edge of the highscore table. As always, thanks for playing.
- New Release v1.1 - 29 September 2016
We're pleased to announce a major release to KOTH, including full support for Non-VR PCs so you can now play KOTH if you don't have a HTC VIVE. Mouse - Look Around Left Mouse Button - Move A - Absorb S - Spawn a box
- New Release v1.1 - 29 September 2016
We're pleased to announce a major release to KOTH, including full support for Non-VR PCs so you can now play KOTH if you don't have a HTC VIVE. Mouse - Look Around Left Mouse Button - Move A - Absorb S - Spawn a box
- New Release v1.0r4 - 23 September 2016
We've been watching several new players to the game this week and holding the trackpad whilst operating the trigger / grip is sometimes proving a bit fiddly. In this release, we've changed the beam such that it is now always on which makes things much easier as you can just point to the thing you want to operate on and use the relevant control on its own. The tutorial has been updated to illustrate this. Oh, and if no VR is detected, it will run in a new desktop mode and you can use the keyboard and mouse. (If you have VR, you can force this by setting -novr as a command line argument) This is currently in beta and not yet fully complete but if you do give it a go, let us know what you think. Feedback is always welcome. Thanks for playing.
- New Release v1.0r4 - 23 September 2016
We've been watching several new players to the game this week and holding the trackpad whilst operating the trigger / grip is sometimes proving a bit fiddly. In this release, we've changed the beam such that it is now always on which makes things much easier as you can just point to the thing you want to operate on and use the relevant control on its own. The tutorial has been updated to illustrate this. Oh, and if no VR is detected, it will run in a new desktop mode and you can use the keyboard and mouse. (If you have VR, you can force this by setting -novr as a command line argument) This is currently in beta and not yet fully complete but if you do give it a go, let us know what you think. Feedback is always welcome. Thanks for playing.
- Coming soon to non-VR PCs - 17 September 2016
Quick gameplay video enclosed. https://youtu.be/KeI9mlcQuvk
- Coming soon to non-VR PCs - 17 September 2016
Quick gameplay video enclosed. https://youtu.be/KeI9mlcQuvk
- New Release v1.0r3 - 15 September 2016
So we know the game isn't graphically stunning at the moment and we're starting to address this with this new release. We've started with the controller beam which, fair enough, was a bit TOO retro. (In fact, we hadn't changed it from the original example code. Disgraceful, really.) We think you'll like the new, more dynamic beam. We've continued to fight with the Steam Leaderboard API and there's also a small fix in for ensuring that if you reach a level with an empty leaderboard, it will display correctly. That's all for this week. Thanks for playing.
- New Release v1.0r3 - 15 September 2016
So we know the game isn't graphically stunning at the moment and we're starting to address this with this new release. We've started with the controller beam which, fair enough, was a bit TOO retro. (In fact, we hadn't changed it from the original example code. Disgraceful, really.) We think you'll like the new, more dynamic beam. We've continued to fight with the Steam Leaderboard API and there's also a small fix in for ensuring that if you reach a level with an empty leaderboard, it will display correctly. That's all for this week. Thanks for playing.
- New Release v1.0r2 - 9 September 2016
- Menus rewritten. Main menu made more intuitive. - Koth radar rewritten to adapt to terrain. More efficient and accurate. - Koth radar speed computation revised slightly. - Player name characters not in chosen font shown as #. - Rocks look good from underneath. - Tree trunks made (a bit) rounder.
- New Release v1.0r2 - 9 September 2016
- Menus rewritten. Main menu made more intuitive. - Koth radar rewritten to adapt to terrain. More efficient and accurate. - Koth radar speed computation revised slightly. - Player name characters not in chosen font shown as #. - Rocks look good from underneath. - Tree trunks made (a bit) rounder.