SPSTEAMPULSELIVE ANALYTICS
Dynasty Feud

Dynasty Feud Steam metadata

Kaia Studios | May 23, 2017 | game

Released

0players observed · 23 September 2026 - 15:14:26 UTC

ActionIndieMultiplayer4 Player LocalFightingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)6,152
  • Revenue (VGI)$46,773
  • Review score83% positive

Dynasty Feud metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)6,152
  • Revenue (VGI)$46,773
  • Review score83% positive
  • Total reviews105
  • Release dateMay 23, 2017
  • DeveloperKaia Studios
  • PublisherKaia Studios

Genres: Action, Indie

Company pages: Developer: Kaia StudiosPublisher: Kaia Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dynasty Feud Steam metadata

Dynasty Feud metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/493180/metadata
Steam Storehttps://store.steampowered.com/app/493180/
Steam Communityhttps://steamcommunity.com/app/493180
PCGamingWiki search
IGDB searchSearch IGDB for Dynasty Feud

Reviews, pricing, and metadata

Review summary

Very Positive

83% positive, 87 positive, 18 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen, Steam Achievements

Achievements

54

Platform releases
  • Steam 23 May 2017
  • PlayStation 12 December 2017

Latest Steam announcements

  • New DLC Released! Meet... The Night Party!! - 26 October 2017

    https://i.imgur.com/REjgHOv.jpg http://store.steampowered.com/app/723460 The Night Party They met at a midnight rave party, and they soon found out they were all outcasts misunderstood by society. Yeah, like teenagers. Only they are much older. Soon they decided to band together and support each other during the long nights. And dance till dawn. https://i.imgur.com/eIho8TH.png David can’t control his transformation, so when playing him timing is paramount. When in human form he’s slow and below average for a melee fighter. But in wolf form he’s fast, deadly and mobile. His leap forward is especially effective.https://i.imgur.com/oYmhHTw.png Donald is one of the best melee fighters in the game, fast and with good reach. When struck, he turns into a bat and has the ability to escape and fight another time.https://i.imgur.com/WW22DVi.png Mr. T’s first form is cumbersome, but can be effecti…

  • New DLC Released! Meet... The Night Party!! - 26 October 2017

    https://i.imgur.com/REjgHOv.jpg http://store.steampowered.com/app/723460 The Night Party They met at a midnight rave party, and they soon found out they were all outcasts misunderstood by society. Yeah, like teenagers. Only they are much older. Soon they decided to band together and support each other during the long nights. And dance till dawn. https://i.imgur.com/eIho8TH.png David can’t control his transformation, so when playing him timing is paramount. When in human form he’s slow and below average for a melee fighter. But in wolf form he’s fast, deadly and mobile. His leap forward is especially effective.https://i.imgur.com/oYmhHTw.png Donald is one of the best melee fighters in the game, fast and with good reach. When struck, he turns into a bat and has the ability to escape and fight another time.https://i.imgur.com/WW22DVi.png Mr. T’s first form is cumbersome, but can be effecti…

  • ChangeLog Version 1.02 - 6 June 2017

    This week we have been working on several aspects. Finishing some improvements that we did not have time to include in the last week patch. Some bugs that still remained in the todo list. But mainly most of our work has been getting ready the mac version. It is almost done, the game is working fine in our mac testing machines and once we have completed all the testing we will release it, hopefully along this week. Gameplay Changes The BlackKnight last form has been improved. Now it has two more attacks. An air drop attack that can be performed with both action buttons while in the air. A forward attack, propelling the character forward. Bugs Fixed There was an issue with the music playing when the game is started even when the music volume was set to 0. Fixed an issue the simplified chinese not displaying correctly on the codex.

  • ChangeLog Version 1.02 - 6 June 2017

    This week we have been working on several aspects. Finishing some improvements that we did not have time to include in the last week patch. Some bugs that still remained in the todo list. But mainly most of our work has been getting ready the mac version. It is almost done, the game is working fine in our mac testing machines and once we have completed all the testing we will release it, hopefully along this week. Gameplay Changes The BlackKnight last form has been improved. Now it has two more attacks. An air drop attack that can be performed with both action buttons while in the air. A forward attack, propelling the character forward. Bugs Fixed There was an issue with the music playing when the game is started even when the music volume was set to 0. Fixed an issue the simplified chinese not displaying correctly on the codex.

  • ChangeLog Version 1.01 - 30 May 2017

    It has already been a week after the launch and it is time to make some changes from the feedback we have gathered. This are the changes we have made: Gameplay Changes Increment sacrifice time for People of the Sun. From 1.5 sec to 2.5 sec. Huemac superball lasts 5 seconds now. If he does not catch the ball before this time, he will have to wait 5 seconds until he recovers it. Allyson got her ammo reduced. From 12 to 6 bullets. Gun reloading time has been increased from 0.3 seconds to 0.6 seconds per bullet. This change affects Allyson and Gilly. Attracting Teddy bear from Ev4 cost now 1 point of energy instead of being free. Lia can pick up the boomerang while doing a roll when it is stucked in the floor. Reduced to 1 the number of Air dashes that Cuauhtli while in super. Added cooldown between Mike's shieldbash attack. Mike in super does not recover the spear after teleporting to it.…

  • ChangeLog Version 1.01 - 30 May 2017

    It has already been a week after the launch and it is time to make some changes from the feedback we have gathered. This are the changes we have made: Gameplay Changes Increment sacrifice time for People of the Sun. From 1.5 sec to 2.5 sec. Huemac superball lasts 5 seconds now. If he does not catch the ball before this time, he will have to wait 5 seconds until he recovers it. Allyson got her ammo reduced. From 12 to 6 bullets. Gun reloading time has been increased from 0.3 seconds to 0.6 seconds per bullet. This change affects Allyson and Gilly. Attracting Teddy bear from Ev4 cost now 1 point of energy instead of being free. Lia can pick up the boomerang while doing a roll when it is stucked in the floor. Reduced to 1 the number of Air dashes that Cuauhtli while in super. Added cooldown between Mike's shieldbash attack. Mike in super does not recover the spear after teleporting to it.…

  • Plans after release - 23 May 2017

    Dynasty Feud might be out for you to play, but that doesn’t mean development will stop. There are still some things left that we want to include that were left behind. Like adding the game modes of All Star and Team Feud to play online on private matches. We want also to include some game mode ideas that we have and that you the community have proposed. We will keep on improving the game and giving support whenever is needed. This is not the end, it is only the beginning. If you have any suggestion come to the forums and join our Discord and let us know.

  • Plans after release - 23 May 2017

    Dynasty Feud might be out for you to play, but that doesn’t mean development will stop. There are still some things left that we want to include that were left behind. Like adding the game modes of All Star and Team Feud to play online on private matches. We want also to include some game mode ideas that we have and that you the community have proposed. We will keep on improving the game and giving support whenever is needed. This is not the end, it is only the beginning. If you have any suggestion come to the forums and join our Discord and let us know.

  • Dynasty Feud is finally live - 23 May 2017

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27164139%2F29595045971ef0333644458dc0d782bae1d82500.png The day has come!!! Dynasty Feud is finally live, go play it now!!! Enjoy beating your friends and find your true nemesis online. It is our first commercial game. The first time we complete the whole process of coming up with the idea, design, prototype and fight against every stone of this awesome journey. Dynasty Feud is a game we love (although we hated it from time to time) and this is the moment to share it with everyone. This is not the end of the road for Dynasty Feud, we will keep on improving it and listening to the feedback we get. Thank you for making us happy having a good time with Dynasty Feud! Have fun!

  • Dynasty Feud is finally live - 23 May 2017

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27164139%2F29595045971ef0333644458dc0d782bae1d82500.png The day has come!!! Dynasty Feud is finally live, go play it now!!! Enjoy beating your friends and find your true nemesis online. It is our first commercial game. The first time we complete the whole process of coming up with the idea, design, prototype and fight against every stone of this awesome journey. Dynasty Feud is a game we love (although we hated it from time to time) and this is the moment to share it with everyone. This is not the end of the road for Dynasty Feud, we will keep on improving it and listening to the feedback we get. Thank you for making us happy having a good time with Dynasty Feud! Have fun!

  • Beta Key revoking confusion - 2 May 2017

    We realized that the key revoking generated confusion, because it prompted an abrupt message that can lead to misunderstanding. Do not worry about being flagged as "not paying users", we asked Valve about the best way to do it and followed the procedures they suggested, so there is nothing wrong with your account. We understand that the method may not have been the best and we will try to take a different approach next time or at least clarify it earlier. Sorry again for the inconvenience and thanks for your understanding. P.D.: The users who won the key during the beta will be contacted before release and they will receive a new key.

  • Beta Key revoking confusion - 2 May 2017

    We realized that the key revoking generated confusion, because it prompted an abrupt message that can lead to misunderstanding. Do not worry about being flagged as "not paying users", we asked Valve about the best way to do it and followed the procedures they suggested, so there is nothing wrong with your account. We understand that the method may not have been the best and we will try to take a different approach next time or at least clarify it earlier. Sorry again for the inconvenience and thanks for your understanding. P.D.: The users who won the key during the beta will be contacted before release and they will receive a new key.

  • Last weekend of Beta - Round 5 Now Live!! - 7 April 2017

    The month of beta has almost gone, and it was quick, really quick. We are really grateful to all of you who played Dynasty Feud, your feedback and support is something really precious to us. It helped us improve the game a lot and there are still a bunch of tasks that we need to do to satisfy your demands, but do not hesitate, we won't forget them. As the final weekend we will release all the Dynasties that have been tested. There are still two Dynasties that haven't been tested, but there are a few things that we need to do first in order let them loose. See you in the release!!!

  • Last weekend of Beta - Round 5 Now Live!! - 7 April 2017

    The month of beta has almost gone, and it was quick, really quick. We are really grateful to all of you who played Dynasty Feud, your feedback and support is something really precious to us. It helped us improve the game a lot and there are still a bunch of tasks that we need to do to satisfy your demands, but do not hesitate, we won't forget them. As the final weekend we will release all the Dynasties that have been tested. There are still two Dynasties that haven't been tested, but there are a few things that we need to do first in order let them loose. See you in the release!!!

  • Round 3 changelog - 24 March 2017

    - We have increased the threshold for an inconsistent match, to avoid the sync error. This can lead to matches with more lag but less kicked players. - We are improving and tweaking the interpolation system to enhance the online experience. - We have reduced the load of packets sent through the network. - We have added the previous two dynasties to the game, so that there are 4 dynasties playable with their corresponding level. Clan Yngling, the Cartwrongs, the Fancier's Crew and the Nekoyama-shi. - We have reduced the number of falling spikes and increased the warning of the crying lava on the Cursed hideout level. - Jane has been reworked. Now she can shoot in 360 degrees still and can shoot in the air too. We have added a throwable that can stun. - Allyson now shoots two bullets instead of one. - Raiga's dash attack now ignores armor.

  • Round 3 changelog - 24 March 2017

    - We have increased the threshold for an inconsistent match, to avoid the sync error. This can lead to matches with more lag but less kicked players. - We are improving and tweaking the interpolation system to enhance the online experience. - We have reduced the load of packets sent through the network. - We have added the previous two dynasties to the game, so that there are 4 dynasties playable with their corresponding level. Clan Yngling, the Cartwrongs, the Fancier's Crew and the Nekoyama-shi. - We have reduced the number of falling spikes and increased the warning of the crying lava on the Cursed hideout level. - Jane has been reworked. Now she can shoot in 360 degrees still and can shoot in the air too. We have added a throwable that can stun. - Allyson now shoots two bullets instead of one. - Raiga's dash attack now ignores armor.

  • Round 3 is now live! - 24 March 2017

    Hey brawlers! Round 2 is finished with a more balanced results: Nekoyama-shi won 43% and the Fancier´s Crew 57%. Due to popular demand we have great news for you! Starting today March 24th at 4PM (GMT) the four dynasties you already played with will be available in Dynasty Feud Open Beta. Enjoy it! ;) http://i.imgur.com/YaVCKQH.jpg Join our official Dynasty Feud Discord gaming community. A good chance to meet other players to play together and discuss about the game, organize matches and challenge developers :) Enter the URL below to join: discord.gg/r3ZBhsb

  • Round 3 is now live! - 24 March 2017

    Hey brawlers! Round 2 is finished with a more balanced results: Nekoyama-shi won 43% and the Fancier´s Crew 57%. Due to popular demand we have great news for you! Starting today March 24th at 4PM (GMT) the four dynasties you already played with will be available in Dynasty Feud Open Beta. Enjoy it! ;) http://i.imgur.com/YaVCKQH.jpg Join our official Dynasty Feud Discord gaming community. A good chance to meet other players to play together and discuss about the game, organize matches and challenge developers :) Enter the URL below to join: discord.gg/r3ZBhsb

  • Come join our Discord server! - 22 March 2017

    http://i.imgur.com/rfIl9VL.jpg We have created an official Discord server! A place where you can meet other players, see who is playing and challenge them. We will also be there if you want to tell us your feedback and suggestions right away. Join here: https://discord.gg/r3ZBhsb

  • Come join our Discord server! - 22 March 2017

    http://i.imgur.com/rfIl9VL.jpg We have created an official Discord server! A place where you can meet other players, see who is playing and challenge them. We will also be there if you want to tell us your feedback and suggestions right away. Join here: https://discord.gg/r3ZBhsb

Patch notes and updates

S.noRelease datePatch nameGID number
126 October 2017New DLC Released! Meet... The Night Party!!4249665521684599269
26 June 2017ChangeLog Version 1.024249665521684599373
36 June 2017ChangeLog Version 1.021904307386973283651
430 May 2017ChangeLog Version 1.014249665521684599468
530 May 2017ChangeLog Version 1.011904306757830595043
624 March 2017Round 3 changelog75839596813131862
724 March 2017Round 3 changelog4249665521684599999
817 March 2017Beta Round 2 changelog75839063721818788
917 March 2017Beta Round 2 changelog4249665521684600316

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID493180
Live current players0
SteamPulse tracked peak7
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMay 23, 2017
DeveloperKaia Studios
PublisherKaia Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent83%
Positive reviews87
Negative reviews18
Total reviews105
Steam recommendationsNot available
Achievements54
Average playtime forever1,095 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/493180/

Short description

Dynasty Feud is a competitive, team-based, fast-paced platform brawler for 2-4 players. Play either local or online and show off your skills with 40 characters, one-hit kills, multiple fighting skills and a lot of style.

About this game

Dynasty Feud is a competitive, team-based, fast-paced platform brawler for 2-4 players. Play either local or online and show off your skills with 40 characters, one-hit kills, multiple fighting skills and a lot of style. OK, but... what does that mean? Well, Dynasty Feud is different from other brawlers out there, taking inspiration from several genres to offer an experience that is faster, leaner, and a lot of fun! Beat other dynasties in the ultimate battle between time periods in free-for-all and team matches. Customize your own dynasty in the ALL-STAR MODE. Challenge other players in quick ONLINE matches or rise to the top in RANKED MODE. Master all 40 CHARACTERS of the 8 DYNASTIES currently available! In Dynasty Feud you won’t pick a character to fight, you will pick a whole dynasty formed by 5 of them. The characters are your life bar, if you lose all of them, that’s it, you are done. What, really? No way! And they die fast, really fast, REALLY REALLY FAST; one hit and that character is gone. Yeah, gone. The next character will appear, but it will be a totally different one, with its own weaknesses and strengths. Value your characters and measure your movements carefully. Knowing their capacities and how to use them is as important as knowing your enemies. Plus there are 40 like this, so... have fun. A miscalculated jump, a surprise burst or missed attack can be the difference between death and glory. Uuuhh, that sounded serious. Each character is unique. Each character plays different. Each dynasty is special. From melee juggernauts to sneaky snipers, along with invisible ninjas and a TNT-loving cactus, a true Dynasty Master can adapt to any opponent by making the most of each of its family members. Let's see who they are shall we... The Cartwrongs are specialized in LONG and MEDIUM RANGE bullet attacks. Their key to victory is to keep enemies away by using their zoning abilities. The Yngling Clan is a well balanced dynasty that specializes in very strong MELEE and effective MEDIUM RANGE THROWS, as well as good defense and mobility. With a good mix of PROJECTILE, EXPLOSIVES and MELEE, the Fancier's Crew are a pretty balanced bunch. The Nekoyama-Shi i…

Supported languages

English * , French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
24Shared/Split Screen
22Steam Achievements
28Full controller support
29Steam Trading Cards
23Steam Cloud
15Stats
25Steam Leaderboards
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Dynasty Feud's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dynasty Feud's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dynasty Feud at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero79,79423 September 2026 - 16:25:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine57,42823 September 2026 - 17:55:21 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Palworld53,33023 September 2026 - 17:51:43 UTC2,101,535451,088Pocketpair
Project Zomboid51,15923 September 2026 - 17:16:41 UTC122,811467,999The Indie Stone
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Crosshair X33,76023 September 2026 - 15:26:04 UTC87,92844,617CenterPoint Gaming

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS277,19423 September 2026 - 18:11:12 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
War Thunder64,67423 September 2026 - 16:49:54 UTC125,317781,076Gaijin Entertainment
Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade
DayZ44,83223 September 2026 - 18:10:23 UTC78,739460,377Bohemia Interactive
VRChat43,65023 September 2026 - 17:35:57 UTC74,217261,953VRChat Inc.
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Arena Breakout: Infinite34,88223 September 2026 - 15:13:30 UTC65,94478,112Morefun Studios
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
NARAKA: BLADEPOINT23,17023 September 2026 - 08:59:42 UTC385,770302,33024 Entertainment

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