- The sandbox is already available! - 2 July 2026
Hello, car enthusiasts! 🚗The Sandbox mode has arrived in the game. It's available right now in the latest update.Now you can just jump behind the wheel and drive wherever you want. No story, no limits—all cars are unlocked from the start.What's in the Sandbox: Free riding without a plot, on current cars.Exploring markets and goods without risking the global economy Fines won't impact the economy — just enjoy the ride!We're releasing the Sandbox now because we know how much you've been looking forward to it.The mode isn't completely finished yet: we'll continue to develop, refine, and add new content to it.
- Post-release news - 17 June 2026
Hello, car enthusiasts!In this post, we want to say a huge thank you to everyone who supported us during our release. It is a truly rewarding feeling when you buy the game and immediately start sharing your feedback.We know the launch hasn't been the smoothest, and the game currently has a "Mixed" review status.But we are not discouraged, and we are not giving up! Our main priority right now is to carefully review all your feedback and make the necessary adjustments in the near future.These upcoming changes will be directly based on your feedback.The CCD 2.0 Team
- City Car Driving 2.0 is already in early access! - 16 June 2026
Dear car enthusiasts, we are officially in Early Access!Thank you for joining us on this long journey. Thank you for your unwavering support and patience ❤️We’ll be gathering all your feedback and continuing to improve the game together with you.The City Car Driving 2.0 Team
- Early access launch times - 16 June 2026
🚗💨 The city is yours to conquer! Porto-Valanta awaits.Dear driving enthusiasts, the long-awaited moment is finally here! Today, June 16, our next-generation driving simulator, City Car Driving 2.0, officially launches in Steam Early Access! 🎮Here is what awaits you right now:✅ Realistic Traffic: AI drivers follow traffic rules, but they can make mistakes—just like real people!✅ A Living World: Dynamic weather, a day-night cycle, and a highly detailed city.✅ Hands-on Learning: From your very first drive to complex maneuvers—level up your skills behind the wheel.🔧 Important: The game is in Early Access. We are continuing to develop the project alongside the community—your feedback will help us make the simulator perfect!👉 Buy and start playing: The City Car Driving 2.0 Team 🧡
- Results of the second stage of beta testing - 4 June 2026
Hello, car enthusiasts! 🚗The second stage of the City Car Driving 2.0 Closed Beta Test has come to an end, and we're eager to share how it went with you.Your activity exceeded all expectations. We received an incredible 8,198 applications to participate!In the end, we gathered 117 bug reports, 82 detailed surveys, and gigabytes of your gameplay footage. This is truly invaluable material for us.Here’s what you noticed during the test and what we’ll be fixing:🖱 Interface and Controls:Players found it hard to figure out which buttons to press on their devices — we definitely need clearer device icons here.Also, the "P" parking indicator on the speedometer would get stuck while driving.And for multi-monitor owners, the game would minimize because the cursor wasn't locked inside the window.🎮 Gameplay Quirks:Pedestrians are currently flat-out refusing to walk around cars, and the cargo mes…
- Invitations to the Second Phase of CCD 2.0 Closed Beta Testing - 28 May 2026
Hello, car enthusiasts! 🚗Today, we're sending out invitations for the second phase of the CCD 2.0 closed beta.Thank you to everyone who filled out the application form. We received a large number of submissions, so the selection process was challenging: we curated the group specifically to test a wide range of hardware configurations, peripherals, and player experience from the first game. If you've been selected for the testThe email with your key and instructions will be sent to the contact address you provided in your application.If you used email, please check your "Spam" folder—sometimes messages end up there.Inside the email, you'll find:Your Steam activation keySetup instructions A feedback checklist for your final impressions A link to the private Discord channelPlease activate your key within three days. If the key isn't activated, your spot will be offered to the next partici…
- Launching second stage of beta testing - 26 May 2026
Second Wave of Beta Testing: Applications Open + Format Explained We know what you expect when you hear "open beta test": a button on Steam, one click, and you're in the game. Ours won't work that way—access will still be by application only.Here's why. The first wave accomplished its goal: we identified and are now fixing critical bugs. At this point, we could throw the doors wide open and let everyone in—but the game isn't yet in a state we're ready to showcase without caveats. If the first impression isn't right, there won't be a second chance. That's why we're expanding the tester pool carefully: we'll onboard significantly more people than in Wave One, but applications will still be required—so we can calmly polish the game toward release. So, when we say "open," we mean that anyone can apply, not that there's a one-click button. We understand this differs from the conventional mea…
- Game Update Journal #8 - 19 May 2026
Hello, car enthusiasts!You know, there are things that are always a little bittersweet to say goodbye to—even when you know it's the right call. Today is one of those moments for us.Game Update Journal is coming to a close. But don't let that get you down! News, updates, behind-the-scenes dev insights—none of that is going anywhere. On the contrary: we'll be sharing them as soon as they're ready, instead of holding them for a monthly roundup.Aaaand—we've got a little gift for you 🎁Before the redesign, we prepared some gameplay GIFs for our Steam page that didn't make the cut. We've bundled them into a single archive and are sharing them with you. Use them, drop them in chats with friends—let them live beyond our internal folders and into your hands.Grab the full archive here:drive.google.com/drive/u/0/...Let's take a moment to talk about what City Car Driving 2.0 really is.We're buildi…
- Results phase one of beta testing - 13 May 2026
Hello car enthusiast!Alright, the first stage is behind us!Thank you to everyone who played, broke things, wrote reports, and patiently answered our questions.We read every single message — and sometimes laughed, sometimes facepalmed, and sometimes started fixing things on the fly. Without you, this stage truly wouldn’t have made sense.Below is what we heard, what we’re already fixing, and what we’re taking into development.What we gathered:240 hours of gameplay, two dozen detailed reports, and several hundred bug reports. That was enough to spot patterns — where the game has real issues, and where there’s room to grow.What we’re fixing first:🎮 Wheel & Force Feedback supportFor most players, the game wasn’t recognizing the wheel — which was especially painful for Moza models. Honestly, we feel a bit embarrassed: a sim without proper wheel support just isn’t what we set out to build. So…
- CCD 2.0 launched closed beta! - 21 April 2026
Greetings to you, car enthusiasts!🚀 City Car Driving 2.0 CLOSED BETA is now liveThe driving simulator we've been working on for so long is finally in the hands of our first testers.Right now, we're running the first wave — contest winners and a limited group of players. We're starting small and focused: we'll gather feedback, make improvements, and then gradually open the doors wider.Want to join the next waves?Add the game to your wishlistJoin the community on SteamCheck out our communities for announcements and contests:🔗 Telegram🔗 Discord🔗 YouTube🔗 Facebook🔗 XLet's be honest: we log in "just to test for five minutes" and pop out an hour later. It's definitely worth the wait 🤝
- Game update journal #7 - 6 April 2026
Two weeks ago, we shared the Early Access trailer for our game. What did you think? Share your impressions in the comments: What felt missing? What would you like to see? What are you hoping for from the game?In this issue, as always, you can check out what we've accomplished over the past month. Plus, we've included a link to an archive of visual materials for the game.Let's dive in! 👇🔧 What we've been working on:🎮 Gameplay ExperienceWe're constantly playtesting the game and fine-tuning the balance and overall experience we want to deliver to players.Completed the final round of bugfixes for our test track — and finally wrapped up all work on it! 🏁🎨 Art & VisualsPreparing a new location for upcoming updates: the city's coastal district (more on that soon!).Finalized graphics settings for High and Medium presets — still polishing and bugfixing the Low settings for optimal performan…
- Game Update Journal #6 - 6 March 2026
There were quite a lot of smaller fixes this time around, but as you know, it’s the little details that come together to create full-fledged mechanics and give the city that feeling of being truly alive.We also see how eager many of you are to finally see more gameplay footage. So in this issue we’re happy to share a short clip with you - and there will be more video material coming very soon.For now, here’s what we’ve been working on 👇🔧 What we've done recentlyPerformed a large round of level-art bug fixing - the city now looks cleaner and more consistent.Fixed a bug with the diesel fuel indicator.Fixed uneven road wetness near the market area - rain now behaves correctly in that section.Fixed post-processing issues on Low graphics settings - an important improvement for lower-end PCs.Fixed several bugs related to the player’s vehicle.Adjusted the road layout along the service statio…
- Game Update Journal #5 - 6 February 2026
This period may not have been the loudest one, but it was an extremely important month for the project. We focused on polishing interactive objects, improving the UI, and fixing technical details that make the game feel more complete upcoming release. Here’s what we’ve accomplished.What we’ve done during this time:Polished the visual UI style of the interactive object “Paint Workshop.”Improved the interface of the “Police Station” interactive object - it now looks cleaner and more consistent.Refined the UI visual style of several interactive objects:Gas StationCar Service StationCar WashAdded animated inspector seating into player vehicles:Hangug EclautoUlgares GroberolfFixed an issue with shadow draw distance on Low settings - an important step toward better stability on lower-end PCs.Resolved a number of level art bugs, making the city look cleaner and more logical.Fixed navigation sy…
- HAPPY 2026 NEW YEAR! - 30 December 2025
This year has been truly important and eventful for our team. We worked hard, made tough decisions, fixed and reworked many things, and step by step moved closer to the game we want to share with you.City Car Driving 2.0 is still in development, but over the past year the project has grown significantly — not only in scale, but also in detail, quality, and depth. We’re confident that all of this will meet your expectations in the year ahead.Thank you for your patience, support, comments, ideas, and constructive criticism. Thanks to you, City Car Driving is more than just a game — it’s a living project with a true community behind it.May the roads be smooth, the traffic lights green, and every drive a pleasure in the new year.We’re truly looking forward to meeting you in 2026!The City Car Driving 2.0 Team ❤️
- Game Update Journal #4 - 26 December 2025
This period has been especially busy with improvements to environments, vehicles, and the interface. We’ve been deeply focused on level art, fixing technical issues, and polishing the overall user experience. Here’s what we’ve been working on 👇What we’ve done during this period:Completed a major first-quarter level art pass, carrying out a large-scale environment revision.Created custom terrain in the bridge construction area and refined its interactive elements.Added new safety island models.Fixed major driver positioning bugs.Created a rig and animations across all player vehicles.Fully resolved issues related to:Hangug Eclauto electronicsHangug Eclauto suspensionUlgares Groberolf electronicsUlgares Folk electronicsFixed vehicle-specific bugs for:AmarokEclautoResolved all sound-related issues for Ulgares Folk.Fixed all defects in the location map widget.Addressed weather and shadow-r…
- Game Update Journal #3 - 28 November 2025
November turned out to be incredibly productive: we fixed dozens of bugs, expanded the environment, enhanced both visuals and audio, and focused on optimization. Here’s what we’ve accomplished 👇What We Did in NovemberFixed 16 major weather-related issues — precipitation and weather effects now behave more consistently and naturally.Resolved several bugs related to the Folk and the driver’s animation system.Performed a large-scale cleanup of level art and lighting: dozens of issues were fixed, making the city look cleaner and more coherent.Added a new car wash area and storage zone on one of the locations.Introduced a multimedia display inside the Ulgares Groberolf — another step toward interior realism.Integrated DLSS technology, improving anti-aliasing and performance across different configurations.Implemented manual save slots with custom names and improved the system for restoring…
- City Car Driving 2.0 is postponed to April 2026 - 10 November 2025
We want to be completely honest and open with you about something many of you have probably already guessed.City Car Driving 2.0 is being postponed to April 2026.Why did we make this decision?At this point, the following parts of the game are fully complete: - The location - Player vehicles - Traffic system - Core gameplay systems - Visual and sound design detailsWhat remains is to finalize several key elements that will tie the entire game together into a cohesive experience.Until recently, part of the game’s core mechanics was built using Unreal Engine’s Blueprint system. However, during the final integration stage, it became clear that this approach wouldn’t allow us to scale and expand the game in the way we originally envisioned.We’ve decided to rework these systems from the ground up, to build a solid foundation for the future and ensure a smooth and stable experience right from E…
- Game Update Journal #2 - 3 October 2025
Let's share what we've done over the past month.Add City Car Driving 2.0 to your wish list!🔧 What you did in September:The embankment model has been adjusted for an extended road, and it has become more spacious. We have handled all the bugs of the player's car - the controls have become more stable. We have modeled a new interchange - traffic around the city has become more logical and interesting. Fixed bugs for cars: Ulgares Groberolf and Ulgares Folk The engine for Hangug Eclauto has been dubbed - it sounds like it should now. Added tire sounds for Ulgares Groberolf and all traffic - the ride has become much more atmospheric. Fixed the reason for the sharp drop in FPS on the minimum configuration - a little smoother. The navigator can now count the length of the remaining path. We found and eliminated the reason why pedestrians were stuck in the fence posts - free way for pedestria…
- Official Discord and Telegram! - 12 September 2025
You’ve been asking for it - and we’ve finally done it! Our community now has two brand-new hangouts:- The official Telegram channel- Our very own Discord serverWhy check them out?📱 On Telegram, you’ll get quick news, fresh screenshots, and behind-the-scenes looks delivered straight to your phone.🎧 On Discord, you can chat with other players, share your stories, memes, and screenshots, ask the team questions, and jump into fun events.We’d love for you to join us, stay closer to the development, and always be in the loop with the latest updates.👉 Come hang out:DISCORD@city_car_drivingSee you there, and let’s keep building this community together! 🚦
- Game update journal #1 - 5 September 2025
Add City Car Driving 2.0 to your wishlist! Here’s what we wrapped up in August 2025Fixed all wind bugs on small vegetation - no more “dancing bushes”!Resolved 6 major level art issues - the locations’ architecture now looks even better.Fixed 4 major pedestrian animation bugs - NPCs are now more “human-like” than ever.Built a manual gearbox model for the Groberolf - stick-shift fans, this one’s for you 😉Animated interior parts of the Groberolf - everything moves, spins, and feels alive.Refactored autodrome testing - test drives are now more stable and reliable.Improved wheel effects:Water splashesMud splattersDust clouds Now everything sprays, splashes, and settles more realistically!Completed performance benchmarks on recommended and minimum PC specs - spoiler: it’s still a challenge.Fixed all player car dirt issues - no more bugs, only honest, natural mud.Optimized 30 location models…