SPSTEAMPULSELIVE ANALYTICS
The Thrill of the Fight - VR Boxing

The Thrill of the Fight - VR Boxing Steam metadata

Halfbrick Studios Pty Ltd | Oct 24, 2019 | game

Released

4players observed · 22 September 2026 - 23:17:13 UTC

ActionSportsVR3D FighterBoxingSteam Store

  • Latest observed players4 · 22 September 2026 - 23:17:13 UTC
  • SteamPulse tracked peak482
  • Units sold (VGI)118,000
  • Revenue (VGI)$884,000
  • Review score95% positive

The Thrill of the Fight - VR Boxing metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players4 · 22 September 2026 - 23:17:13 UTC
  • SteamPulse tracked peak482
  • Units sold (VGI)118,000
  • Revenue (VGI)$884,000
  • Review score95% positive
  • Total reviews4,071
  • Release dateOct 24, 2019
  • DeveloperHalfbrick Studios Pty Ltd
  • PublisherHalfbrick Studios Pty Ltd

Genres: Action, Sports

Company pages: Developer: Halfbrick Studios Pty LtdPublisher: Halfbrick Studios Pty Ltd

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Thrill of the Fight - VR Boxing Steam metadata

The Thrill of the Fight - VR Boxing metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/494150/metadata
Steam Storehttps://store.steampowered.com/app/494150/
Steam Communityhttps://steamcommunity.com/app/494150
PCGamingWiki search
IGDB searchSearch IGDB for The Thrill of the Fight - VR Boxing

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

95% positive, 3,878 positive, 193 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 1 July 2016

Latest Steam announcements

  • Professional boxer Tamuka Mucha uses TotF to train! - 13 April 2020

    Hey, everyone. I just wanted to share that professional boxer Tamuka Mucha reached out to me a few weeks ago to let me know that he had integrated The Thrill of the Fight into his training and to provide some feedback. I had heard of a pro boxers playing and enjoying the game prior to that, but I think Tamuka is the first I've heard that has directly integrated it into their regular professional training. Tamuka has an amazing and inspirational story. Yesterday, he put up an awesome interview on YouTube where he talks about his experiences using VR for training and his hopes for VR boxing in the future (and with a few suggestions snuck in for me, too! 😁). Check it out! I'll be watching his career after we get out of lockdown and rooting for him.

  • Main Branch Update - February 5, 2020 - 7 February 2020

    Hello, everyone! I've pushed out a small update today. The two headline items are that I've added support for the line of haptics gear made by bHaptics and that LIV support has been reactivated and is hopefully working properly. If you run any problems with this release, please let me know in the comments. If you experience a game-breaking issue, you can roll back to the previous version by right click TotF in your Steam library, clicking Properties, clicking the Betas tab, and then choosing the branch named "rollback" from the drop-down list. Thanks! Update Notes: Added support for bHaptics devices. Fixed support for LIV mixed reality recording Added multiplier reset button to the Configuration quick-view panel to the right of the main menu. This button will only appear when you have the "Automatic Force Adjustment" enabled, and will let you quickly reset your multiplier if you feel it…

  • Beta Update - January 21 - 21 January 2020

    Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown. Hello, everyone! I've got a small update headed to the beta branch for testing. The two headline items are that I've added support for the line of haptics gear made by bHaptics, and I believe I've fixed LIV support (no launch options needed!). Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at [email protected]. If you run into a game breaking issue, please report it to me in the beta thread and then switch back to the default branch. Thanks! Update Notes: Added support for bHaptics devices. Fixed support for LIV mixed reality recording Added multiplier reset button to the Configuration quick-view panel to the right…

  • Main Branch Update - October 24, 2019 - 24 October 2019

    Hello everyone! I've got another update headed out to the main branch now. The Thrill of the Fight became content and feature complete earlier this year, and this update brings more polish to visuals and combat mechanics. As always, I'd love to hear your feedback, either here on the Steam forums, on Reddit (where I'm u/fyian), or directly at my email address at [email protected]. The Thrill of the Fight is also now available to purchase on the Oculus Quest headset! The Quest version of TotF has the exact same content, features, and physics as the PC version with little compromise in visual quality and the major benefit of having no wires. Visual Polish Shading and lighting quality has been improved. The environment lighting has been improved and objects and characters now have dynamic lighting highlights. Walls and static objects look more detailed and 3D than before. Blood now looks b…

  • Beta Update - October 6 - 6 October 2019

    Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown. Hello, everyone! I've been quietly working away on the Quest port recently, but I've made some changes to the game that will benefit both that version and the PC version. The most notable difference is new lighting and polished visuals, but there are a handful of other small changes as well. Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at [email protected]. If you run into a game breaking issue, please report it to me and then switch to the rollback branch. Thanks! Update Notes: Oct 17: Lowered the minimum value of the range of base force the AI will swing with. Oct 17: Made the aggression slider control more aspe…

  • Oculus 1.39 Update May Break Fast Movement Tracking on Rift CV1 - 24 July 2019

    Update: it seems that Oculus has released a beta version of 1.40 to the Oculus Software PTC channel, and the patch notes say that it fixes this tracking issue. To get to this, open the Settings in your Oculus software and click the "Beta" heading, then click the slider beside "Public Test Channel". I haven't had a chance yet to test it out to confirm, so please reply here if you try it and it fixes the issue. The Oculus 1.39 update appears to be breaking tracking of fast controller movements for Rift CV1 (original Rift) users. This is very noticeable when throwing fast hooks in TotF, but is not a problem specific to TotF and can be replicated in other games or even in the Oculus Home environment. If you are experiencing this issue, please contact Oculus Support so they can help you gather logs that will help them narrow down the issue. Please let them know that this is not just a proble…

  • Small Update - July 23, 2019 - 23 July 2019

    Hello everyone! I've pushing out a very small update to address a problem that was pointed out on the forum. A couple of other small fixes are included as well. I've also snuck in a new panel on the main screen that gives some quick tips for new players. Full notes below. If you run into a major issue, please switch to the rollback branch through Steam to go back to the previous version, and let me know in the comments below, on the forum, or by email at [email protected] Thanks! Update Notes: Added "Quick Tips" info panel to main screen. Fixed issue causing the new hook multiplier slider to appear over the top of the base multiplier slider. Fixed issue where playing one "Extras" battle during a session would cause the Extras menu to appear after a normal fight instead of the Fight menu. Fixed issue causing Zombie to not play hit reaction animations. Fixed zombie animation flickering.

  • The Thrill of the Fight has been approved for Oculus Quest - 20 July 2019

    Hello, everyone! I'm thrilled to announce that Oculus has accepted my concept pitch for putting The Thrill of the Fight on Quest. I'll be working out details like the launch date as I get closer to finishing the Quest port, but I wanted to go ahead and share the good news. I'm very excited about the Quest port. The game feels great with no wires, and it's very convenient to be able to take the headset wherever you have the most room to play without being tethered to a computer. TotF was already a graphically simple game, so I've been able to keep the Quest version very close to the PC version visually, and it plays identically. The inside-out camera tracking can lose track of the controllers pretty easily while you're keeping your guard up, but I'm hoping the upcoming tracking improvements for the Quest are as good as the update for the Rift S and make that much less of an issue. I'll h…

  • Official Steam Guide for TotF - 25 June 2019

    Hello, everyone! I've finally created the official Steam Guide for TotF. I tried to cover all of the essential information and answers to the most commonly asked questions I receive, but let me know if you feel there's something missing. I may create a second, less in-depth guide with hints, tips, and FAQs, and anyone in the community is also welcome to do so if you wantto share what's working well for you and what you wish you knew when you started playing. Christooo! already has a great guide written up (so check his out, too!), but I wanted to create an official run-down of many of the games mechanics that I could point users towards. Check it out and let me know what you think!

  • Main Branch Update - June 25, 2019 - 25 June 2019

    June 28: Made some tweaks to the difficulty presets and lunge punch rates of Melky and Joe. June 27: Fixed an issue where having LIV installed would break TotF. LIV support is disabled for now, but I'm working on a fix. June 26: Due to a version control issue, yesterday's update didn't include the opponent fatigue system. I've hotfixed it in today. Hello everyone! It's time again to move the latest beta branch features over to the main branch. Note: If you run into a problem with the update, please opt into the branch named "190506" through Steam, and let me know about the issue in the comments below. As always, I'd love to hear your feedback, either over on the Steam forums, on Reddit (where I'm u/fyian), or directly at my email address at [email protected]. The game is still in Early Access (although nearing the end) so anything and everything on the main branch is still subject to c…

  • Beta Update - June 19 - 19 June 2019

    Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown. June 23: Pushed out a small update with a new method of force adjustment that uses a separate multiplier for hooks than for all other types of punches. Another beta update? Heck yes! The 6/15 update brought some changes to the calibration system to help favor crosses. Those changes made the game far too easy for most and led to big inconsistencies for others. The 6/17 update addressed a few issues with the opponent's offense and defense to try to increase the difficulty (in a fair way), but it didn't really help, and the inconsistency problem still remained. I liked the changes that increased the difficulty, but I wanted to revert to the 5/20 calibration method, and I felt these things would be…

  • Beta Update - June 17 - 18 June 2019

    Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown. A new beta update already? Well, as is often the case, while I was waiting for feedback on the last update to roll in, I couldn't help but keep tinkering. I've got some new changes that I want to get out to the beta branch for feedback ASAP, so I'm going ahead and pushing out a new update already. The primary changes are centered around making the opponent a little more bullish about getting within punching range. The distances at which the opponent can try to lunge in have been eased up a bit to give the opponent that option more often instead of always stepping in. When the opponent does step in, they will be better about keeping their guard up instead of always dropping it. Once the opponent…

  • Beta Update - June 15 - 15 June 2019

    Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown. Hello, everyone. I've got a new beta branch updated headed out now. I have updated the version of Unity that the game runs on, which could bring with it a ton of bugs, so be on the lookout for anything fishy. I have also been playing around with a Quest version of the game, and have brought a few changes over to the PC version from my testing on Quest. I've also worked in a few changes based on feedback since the last main branch update. If there aren't any major game breaking bugs discovered in this beta, I plan on moving it to the main branch fairly quickly. Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at fyiande…

  • Beta Update - May 20 - 20 May 2019

    Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown. Hey, everyone. I'm pushing a small update out to the beta branch that's mostly an experiment. In general, TotF rewards the velocity of punches a bit too highly regardless of how much body mass is behind them, and it's fairly easy to throw hooks that are disproportionately fast compared to your straights. This leads to straights feeling weak for most players. There's also a scenario where the way hooks are handled can lead to the player trying to throw hooks harder and harder, accidentally nerfing their multiplier, and getting stuck in a negative feedback loop. The "Tracking Speed Limit" setting was meant to help with these problems, but in some cases it seems to be making them even worse, while…

  • Beta Update - May 7 - 8 May 2019

    Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown. Hello, everyone! I'm pushing out a quick beta update to address some feedback from the main branch. I'm hoping to get these moved over to the main branch quickly. Please read through the full list of changes below and let me know your thoughts in the feedback thread here or by emailing me at [email protected]. If you run into a game breaking issue, please report it to me and then switch back to the main branch (the rollback branch is going to remain on the previous beta update that came before the main branch update). The version number for this update should read "190507.0BS" Thanks! May 12 Hotfix Set "Boost Color" mode to be the new default for Impact Effects Added a new stat to the Score Det…

  • Main Branch Update - May 6, 2019 - 6 May 2019

    Hello everyone! There has been a good cycle of beta updates and player feedback for the last few months, and I'm now pushing the recent beta tested changes over to the main branch. Note: If you run into a problem with the update, please opt into the branch named "190123" through Steam, and let me know about the issue in the comments below. As always, I'd love to hear your feedback, either over on the Steam forums, on Reddit (where I'm u/fyian), or directly at my email address at [email protected]. The game is still in Early Access so anything and everything on the main branch is still subject to change based on your feedback. If you want to receive frequent (but less tested) updates with cutting-edge changes that I'm testing out, please opt into the game's beta branch through Steam. A New Champion and Venue! The tenth opponent has finally been added - Edward Price, A.K.A "Moneymaker."…

  • Beta Update - April 24 - 24 April 2019

    Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown. Hello, everyone! There's a new beta update headed out now. The main change that I'd love to get your opinions on is that unblocked punches against the opponent will now have colored particle effects suggesting how much damage you inflicted with the punch you landed. Punches with a cyan colored effect inflict little to no damage on the opponent. Punches with a red colored effect have inflicted enough damage to substantially dizzy your opponent. The effect will blend between cyan to yellow to red to show the damage level of your punches between those two end points. The effect is intended to be subtle so as not to make it the primary focus for the player while they're fighting. This effect can be…

  • Beta Update - March 21 - 21 March 2019

    Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown. Hello, everyone! I've got another beta update headed out. This one isn't quite as exciting as the last one, but has some important bug fixes and tweaks in it. I've made a fairly important change to how the glove follows the controller. Please punching the weak points on the boxing dummy and let me know if you feel like getting credit for weak points is reliable and consistent. I've also added a toggle to the bottom of the settings menu that controls whether or not extremely fast hooks will have their speed adjusted. If your hooks feel too weak compared to your straights, turn that setting off and see if it makes any difference. If you do change this setting, please leave feedback and let me know…

  • Beta Update - March 11 - 11 March 2019

    Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown. Ladies and gents on the beta branch, it's the moment you've all been waiting for. It's time for the title fight against the world champion at a worthy venue. Prepare to challenge Edward "Moneymaker" Price in the new Arena venue. Edward represents the pinnacle of fighting prowess, with the strength of Duke Bell, the aggression of Luis Felix, the reactions of Hojo Mizushima, the evasiveness of Mateo Vega, and nearly the reach of Charong Kitsuwan. Along with Price, this update includes more combat mechanic tweaks, as usual. The "good form" mass bonus have returned and weak points have been toned down a bit to compensate. Please read through the full list of changes below and let me know your though…

  • Beta Update - February 27 - 27 February 2019

    Note: For those looking to try out the beta, you can do so by right clicking the game in Steam, going to "Properties", clicking the "Betas" tab, and choosing the "beta" option from the dropdown. Hello, everyone! I've got another beta update going out today mainly focused on tweaks to feel from the last beta update. The previous update focused a bit on bringing the player's abilities more in line with where they should be by making weak points more reliable to activate but harder to hit, making the fist travel path more reliable, especially during collisions, and wrangling in some of the velocity spikes from fast arcing punches. The result of this, along with a few other inadvertent changes, left some players feeling much weaker than they had previously. This update focuses a bit on making the AI's capabilities more "fair" in response. These changes will probably swing too far in the oth…

Patch notes and updates

S.noRelease datePatch nameGID number
121 January 2020Beta Update - January 213690071589860272010
223 July 2019Small Update - July 23, 20192413284533111595860
325 June 2019Main Branch Update - June 25, 20192436926440560085326
419 June 2019Beta Update - June 192415533798128956566
518 June 2019Beta Update - June 172408777766653805934
615 June 2019Beta Update - June 152408777766645725004
720 May 2019Beta Update - May 202905297189263272498
88 May 2019Beta Update - May 72405396896203143867
96 May 2019Main Branch Update - May 6, 20192404270358337698293
1024 April 2019Beta Update - April 242432417221732743327
1121 March 2019Beta Update - March 212543878145172257862
1211 March 2019Beta Update - March 112530366080610873210
1327 February 2019Beta Update - February 272534869043301576146
1419 February 2019Beta Update - February 183702426087254303061
1524 January 2019Main Branch Update - January 23, 20192425653583380746496
1614 January 2019Beta Update - January 142711631078229352951
173 January 2019Beta Update - January 32417769111334891822
1811 December 2018Beta Update - December 112416641943191749344
1928 November 2018Beta Update - November 282415515408466592852
2010 April 2018Beta Update - April 94249665521684608604

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID494150
Live current players4
SteamPulse tracked peak482
Live count (today's peak floor)4
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateOct 24, 2019
DeveloperHalfbrick Studios Pty Ltd
PublisherHalfbrick Studios Pty Ltd
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeOverwhelmingly Positive
Positive review percent95%
Positive reviews3,878
Negative reviews193
Total reviews4,071
Steam recommendations3,977
AchievementsNot available
Average playtime forever1,097 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/494150/

Short description

The Thrill of the Fight is a room-scale only VR boxing game focused on authenticity. Face off in the virtual ring where you'll jab, dodge, and sweat your way to the top of the boxing world. Grab your gloves, step through the ropes, and become a champion.

About this game

The Thrill of the Fight is a down-to-earth VR boxing game focused on authenticity. Enter a virtual gym and battle a series of unique challengers with their own styles and techniques. Use timing and skill to land the knockout blow. Evade swings, land jabs, and block punches to become the king of the ring! Room scale is required with a minimum supported play area size of 2m by 2m (6.5ft by 6.5ft). Please ensure your SteamVR Chaperone boundaries or Oculus Guardian boundaries are set up properly for room scale and that you are willing to move and punch anywhere within and around the play area you have defined. Joystick movement is not supported, and you are expected to physically move around in the real-world. Oculus Quest is not supported. Do not purchase the PC version of The Thrill of the Fight to play using the Quest headset. Oculus Link does not fully implement all of the room scale features that The Thrill of the Fight relies on to work properly. The only functional and supported way to play The Thrill of the Fight on Quest is to play the native Quest version.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

The Thrill of the Fight - VR Boxing's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Thrill of the Fight - VR Boxing's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Thrill of the Fight - VR Boxing at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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2Mechabellum2,17123 September 2026 - 01:47:12 UTC5,341
3Dota 2356,86423 September 2026 - 02:40:55 UTC1,291,328
4下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
5Total Football Online10123 September 2026 - 00:50:55 UTC932
6Escape From Duckov1,55123 September 2026 - 02:36:47 UTC301,322
7火炬之光:无限10423 September 2026 - 00:11:35 UTC7,911
8Party Animals2,16423 September 2026 - 00:13:41 UTC57,806
9Battle Teams 21222 September 2026 - 23:11:31 UTC7,966

Related Steam games by tag and genre

Sports

GameLatest observed playersTracked peakReviewsDeveloper
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Rocket League®22,05523 September 2026 - 02:14:46 UTC146,902579,707Psyonix LLC
eFootball™15,88122 September 2026 - 23:09:55 UTC33,925108,764KONAMI
Football Manager 2615,07123 September 2026 - 02:19:18 UTC82,75035,608Sports Interactive
Russian Fishing 414,99522 September 2026 - 19:02:39 UTC27,90689,773FishSoft LLC
NBA 2K279,31922 September 2026 - 21:42:17 UTC31,139Not availableVisual Concepts
Forza Horizon 69,18723 September 2026 - 02:28:26 UTC302,64594,239Playground Games
Football Manager 20248,48123 September 2026 - 01:55:57 UTC88,89428,373Sports Interactive
Assetto Corsa7,63922 September 2026 - 01:13:40 UTC20,019169,192Kunos Simulazioni
Umamusume: Pretty Derby6,00922 September 2026 - 20:19:18 UTC50,16755,753Cygames, Inc.
EA SPORTS™ College Football 275,56823 September 2026 - 01:48:56 UTC7,5221,846Tiburon

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2449,40323 September 2026 - 02:40:03 UTC1,818,3689,826,471Valve
Dota 2356,86423 September 2026 - 02:40:55 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Marvel Rivals89,20223 September 2026 - 02:27:57 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
HELLDIVERS™ 269,11523 September 2026 - 02:18:53 UTC458,2081,150,310Arrowhead Game Studios
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

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