- Lobby and Server Update - 17 June 2020
https://i.imgur.com/IZDhfNP.png Hi All, Big update from us with regards to the update line up! Lets dive into what's changed recently! Update Notes: Server Core Upgrade! We have updated the server core to a much later version of the original core, allowing us to improve the current functionality moving into a more stable and featured version. New versions come with more features from previous versions and can also allow us to improve code reducing overhead and improving in game / lobby experience! Lobby Updates! We have performed a minor update to the lobby, reviewing the current setup and understanding that the lobby could be a bit too much, we decided to remove some elements to make it more clear and clean to remove confusion for new players. Removed Regiment List Removed Tournament List Modified how the server list shows Modified so it now shows if it's a bot or player based server M…
- Reboot Games - 17 May 2020
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25865545%2F86db844e0a2a2eb84cbefc85935263b8f8760fa5.png Divided We Fall is back online with new developers! We'll kick off this re-launch by playing games with the community members. Your opinion matters, if you haven't joined our discord then come and join us at: https://discord.gg/0hADRmF7Pw1nWCRO.
- Coming soon: Play Divided We Fall for Free! - 11 May 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25865545%2Ff15deb50db2ef40083a4f22a455157f429ad8bc7.png This decision has been in our minds since the inception of this sequel to Call of Combat. Now it's happening and it's coming very soon. Bring your friends and get your nade fights going! The free version of the game will give access to pretty much everything the game has to offer including: - All weapons - Regiment competition system - Leaderboards - All official maps - Map editor and custom made maps - Access to the good old Call of Combat - Modding system - Steam achievements We are also adding a paid DLC which will be automatically given to all those who already own the game. On behalf of the KAVA team, thank you for your support. The paid edition will unlock the following: - Officer ranks - Special uniforms for your soldiers - A promotion points boost Divided We F…
- Divided We Fall: time for change - 10 November 2017
Situation assesement These three years were a blast, it was good fun, we worked with a lot of amazing people, it was really cool. The game is officially out of Early Access. There was a lot of very positive feedback about the progress since the game’s Steam debut. But it did not exactly go as expected. Florian and I will still be going after bugs and crashes, and we will gradually bring more modding tools to the game in order to empower all of you, in the community. We are looking for smart ways to bring the game to more people. More explanations about that in the second section below. But first, some context: The game was officially launched over a month ago. We expected it to be the moment of truth for Divided We Fall, the moment where we can grow the community with a very high peak of activity. The activity ended up being a lot smaller than expected. During the whole Early Access, we…
- Divided We Fall: time for change - 10 November 2017
Situation assesement These three years were a blast, it was good fun, we worked with a lot of amazing people, it was really cool. The game is officially out of Early Access. There was a lot of very positive feedback about the progress since the game’s Steam debut. But it did not exactly go as expected. Florian and I will still be going after bugs and crashes, and we will gradually bring more modding tools to the game in order to empower all of you, in the community. We are looking for smart ways to bring the game to more people. More explanations about that in the second section below. But first, some context: The game was officially launched over a month ago. We expected it to be the moment of truth for Divided We Fall, the moment where we can grow the community with a very high peak of activity. The activity ended up being a lot smaller than expected. During the whole Early Access, we…
- Updates and fixes! - 4 October 2017
This has been a pretty fun launch. We have been working day and night fixing a lot of issues that players could have been having. The game has reached a pretty stable state now, but don't hesitate to let us know if you run in any bug or crash here or on the Discord Tech support channel. v1.04 - October 4 2017 Fixes - Spectator and synchronisation issues vastly improved - Made AI spawn more balanced - Fixed some map changing crashes - Fixed host synchronisation issues that could cause crashes - Weapon pickup and body looting should be fixed v1.03 - October 3 2017 Fixes - Server crash reduced - Picking up weapons should be improved and fixed - Auto-nade bug behind trees is fixed - Synchronization issues should be reduced - Tutorial is improved and issues should be fixed There was also a v1.02 just after release where we fixed a bunch of immediate issues, but in the panic we didn't keep tr…
- Updates and fixes! - 4 October 2017
This has been a pretty fun launch. We have been working day and night fixing a lot of issues that players could have been having. The game has reached a pretty stable state now, but don't hesitate to let us know if you run in any bug or crash here or on the Discord Tech support channel. v1.04 - October 4 2017 Fixes - Spectator and synchronisation issues vastly improved - Made AI spawn more balanced - Fixed some map changing crashes - Fixed host synchronisation issues that could cause crashes - Weapon pickup and body looting should be fixed v1.03 - October 3 2017 Fixes - Server crash reduced - Picking up weapons should be improved and fixed - Auto-nade bug behind trees is fixed - Synchronization issues should be reduced - Tutorial is improved and issues should be fixed There was also a v1.02 just after release where we fixed a bunch of immediate issues, but in the panic we didn't keep tr…
- World War Two RTS Divided We Fall launches on Steam, free to play until Thursday - 2 October 2017
Divided We Fall is a Second World War RTS—"a strategic close-combat multiplayer game that emphasizes the importance of building an effective cohesive squad and executing well thought-out tactics on the battlefield," is how the developers describe it on Steam —that launched on Steam Early Access in September 2016. Today it went into full release, and to celebrate the big moment developer Kava Game Studio is making it free to play until Thursday.  It's a small-scale game, as you can see from the launch trailer, but it supports "massive conflicts" of up to 120 soldiers commanded up by to 15 players per side. "Working together is paramount! If you are the highest ranking officer, you will draw out your battle plan and distribute weapons to your subordinates through an in-game map board interface," the Steam listing states. "But as a lower ranking leader you still hav…
- Release Day! - 2 October 2017
Man are we excited! Thanks to our continued efforts, both from us and everyone who helped by playing and testing the game, we are leaving Early Access behind us and are releasing Divided We Fall today!!! For this special occasion we are kicking things off with both a Free Week and 25% discount. And.... in-game you can now spot the all new cooperative game mode, which allows you to play alone or with friends against AI bots! https://youtu.be/OJttqDYGL3Y Of course we’re not putting our feet up but will continue to work on improving and expanding Divided We Fall. We have a ton of cool stuff planned, such as destructible and elevated terrain, melee combat, a morale system, and additions to the AI and map editor. But more on that later. For now, thanks to all who helped us in realizing our dream! We hope you enjoy the game (and our brand new release trailer)!
- Release Day! - 2 October 2017
Man are we excited! Thanks to our continued efforts, both from us and everyone who helped by playing and testing the game, we are leaving Early Access behind us and are releasing Divided We Fall today!!! For this special occasion we are kicking things off with both a Free Week and 25% discount. And.... in-game you can now spot the all new cooperative game mode, which allows you to play alone or with friends against AI bots! https://youtu.be/OJttqDYGL3Y Of course we’re not putting our feet up but will continue to work on improving and expanding Divided We Fall. We have a ton of cool stuff planned, such as destructible and elevated terrain, melee combat, a morale system, and additions to the AI and map editor. But more on that later. For now, thanks to all who helped us in realizing our dream! We hope you enjoy the game (and our brand new release trailer)!
- Time For Action! - 29 September 2017
The Throwback Weekend is upon us! It’s time for the festivities to start, in anticipation of the Divided We Fall release coming up on Monday (October 2nd). You can now join us for some good ol’ Call of Combat action (accessed through Divided We Fall). Apart from a good time, you will also end up with a Steam Key to gift to friends, by simply playing for more than 2 hours. How’s that for a good deal? We hope to see you all online this weekend!
- Time For Action! - 29 September 2017
The Throwback Weekend is upon us! It’s time for the festivities to start, in anticipation of the Divided We Fall release coming up on Monday (October 2nd). You can now join us for some good ol’ Call of Combat action (accessed through Divided We Fall). Apart from a good time, you will also end up with a Steam Key to gift to friends, by simply playing for more than 2 hours. How’s that for a good deal? We hope to see you all online this weekend!
- Mark your calendars for the official launch on October 2nd! - 13 September 2017
These past weeks have seen some major updates in Divided We Fall to perfect the game, based on the constructive feedback given by all of you. Here is a short summary of what has been updated: https://youtu.be/_e8GhvbbSKw We would like to thank you all very much for your help, support and advice this past year. We’ve definitely learned a lot and the game has seen amazing progress. Now we have a few surprises up our sleeves – first, we would like to announce the official release of Divided We Fall on October 2, 2017! And then, to go with the release, we are hosting a ‘Throwback-weekend’ event just before the launch where you can win an extra key for the game and play the old beloved Call of Combat. At launch expect many more players online, and perhaps something else too... We hope you will join us in these festivities and help us support newcomers to the game. Also, it would be great if…
- Mark your calendars for the official launch on October 2nd! - 13 September 2017
These past weeks have seen some major updates in Divided We Fall to perfect the game, based on the constructive feedback given by all of you. Here is a short summary of what has been updated: https://youtu.be/_e8GhvbbSKw We would like to thank you all very much for your help, support and advice this past year. We’ve definitely learned a lot and the game has seen amazing progress. Now we have a few surprises up our sleeves – first, we would like to announce the official release of Divided We Fall on October 2, 2017! And then, to go with the release, we are hosting a ‘Throwback-weekend’ event just before the launch where you can win an extra key for the game and play the old beloved Call of Combat. At launch expect many more players online, and perhaps something else too... We hope you will join us in these festivities and help us support newcomers to the game. Also, it would be great if…
- Brace yourselves! - 7 September 2017
Announcement coming! Big things are around the corner! Low activity will soon be a thing of the past. We are preparing a major marketing campaign, and we aim at having the highest activity in Divided We Fall / Call of Combat history. Stay tuned for a big announcement next week. Early Access has provided us with a lot of feedback, here is how we are improving the game to prepare for the future of Divided We Fall. Gameplay improvements: We are improving the interface for more gameplay clarity, and for those who missed it we have massively revamped a lot of gameplay stuff: grenades, weapons, strategic interface, gunfight controls. Game modes improvements: We are readjusting game modes, especially respawn, to improve new players experience (open game modes were the best introduction for new players in Call of Combat) Preparing the release: With a marketing campaign we aim at bringing a lot…
- Brace yourselves! - 7 September 2017
Announcement coming! Big things are around the corner! Low activity will soon be a thing of the past. We are preparing a major marketing campaign, and we aim at having the highest activity in Divided We Fall / Call of Combat history. Stay tuned for a big announcement next week. Early Access has provided us with a lot of feedback, here is how we are improving the game to prepare for the future of Divided We Fall. Gameplay improvements: We are improving the interface for more gameplay clarity, and for those who missed it we have massively revamped a lot of gameplay stuff: grenades, weapons, strategic interface, gunfight controls. Game modes improvements: We are readjusting game modes, especially respawn, to improve new players experience (open game modes were the best introduction for new players in Call of Combat) Preparing the release: With a marketing campaign we aim at bringing a lot…
- Major Update Inbound - 22 June 2017
Biggest update since Early Access This will be our biggest update in the Early Access period. Listening to all player feedback (both Call of Combat veterans and new players), we have brought a series of improvements both to tactical fights and to strategic planning. Controlled gunfights In this new update, gunfights have been made a lot more dynamic. During this Early Access, you gave us a lot of feedback about the balance between guns and grenades. So we decided to make guns better and easier to use efficiently. Quick fire: We have added the possibility to quickly override how soldiers aim and make them fire instantly as soon as you double click on an enemy. This makes close quarter combat a lot more dynamic and adds options during intense grenade fights. Hold aim: Now, you can also hold your soldiers' aim by holding the left mouse button in order to time your shots perfectly. This is…
- Major Update Inbound - 22 June 2017
Biggest update since Early Access This will be our biggest update in the Early Access period. Listening to all player feedback (both Call of Combat veterans and new players), we have brought a series of improvements both to tactical fights and to strategic planning. Controlled gunfights In this new update, gunfights have been made a lot more dynamic. During this Early Access, you gave us a lot of feedback about the balance between guns and grenades. So we decided to make guns better and easier to use efficiently. Quick fire: We have added the possibility to quickly override how soldiers aim and make them fire instantly as soon as you double click on an enemy. This makes close quarter combat a lot more dynamic and adds options during intense grenade fights. Hold aim: Now, you can also hold your soldiers' aim by holding the left mouse button in order to time your shots perfectly. This is…
- New strategic features - 15 June 2017
Soldiers and commanders, rejoice as we've just pushed a beta update (0.86) with a lot of improvements on the strategic and briefing screens. Commanders can now draw multiple orders for each players, weapon distribution has been revamped for better accessibility, and everyone can now move their soldiers in the strategic view! More explanations below: Multiple orders Commander can now deliver multiple orders to each player. They can also select multiple players (by holding the ctrl key) and give orders to a group of players. We have also added a small label to indicate which player is associated with which order. Enemy orders Commander can also draw red arrows to indicate what might be the enemy's battle plan. Suggesting orders Subordinates can suggest one order themselves, that the commander can either accept with one click, or override with new orders. Requesting weapons Subordinates ca…
- New strategic features - 15 June 2017
Soldiers and commanders, rejoice as we've just pushed a beta update (0.86) with a lot of improvements on the strategic and briefing screens. Commanders can now draw multiple orders for each players, weapon distribution has been revamped for better accessibility, and everyone can now move their soldiers in the strategic view! More explanations below: Multiple orders Commander can now deliver multiple orders to each player. They can also select multiple players (by holding the ctrl key) and give orders to a group of players. We have also added a small label to indicate which player is associated with which order. Enemy orders Commander can also draw red arrows to indicate what might be the enemy's battle plan. Suggesting orders Subordinates can suggest one order themselves, that the commander can either accept with one click, or override with new orders. Requesting weapons Subordinates ca…