Return Zero VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
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- Review scoreNot available
- Total reviewsNot available
- Release dateSep 12, 2016
- DeveloperGround Control Studios
- PublisherGround Control Studios
Company pages: Developer: Ground Control StudiosPublisher: Ground Control Studios
Return Zero VR Steam news
Return Zero VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Features! - 10 October 2016
Hey there folks! We have new features for you! These were added on update 1, but in case you guys missed them, here goes: +Featuring Procedural Tracks! : Bored of the same old tracks? Not anymore! With these tracks, we added that extra something that makes you jump around all the time! +Introducing Turns, Climbs and Slopes! : Because racing on a straight line is not as cool as being twisted and turned all over the place! Still a confortable VR experience (please let us know if otherwise) and now more thrilling than ever! Upcoming features: +Vive Support Almost Done! So, tell us what you think of the new items and what would you like to see next on Return Zero VR?
- New Features! - 10 October 2016
Hey there folks! We have new features for you! These were added on update 1, but in case you guys missed them, here goes: +Featuring Procedural Tracks! : Bored of the same old tracks? Not anymore! With these tracks, we added that extra something that makes you jump around all the time! +Introducing Turns, Climbs and Slopes! : Because racing on a straight line is not as cool as being twisted and turned all over the place! Still a confortable VR experience (please let us know if otherwise) and now more thrilling than ever! Upcoming features: +Vive Support Almost Done! So, tell us what you think of the new items and what would you like to see next on Return Zero VR?
- Vive News! - 4 October 2016
Hello everyone! We have good news and bad news regarding HTC Vive Support! +First the good: we have 80% of the work done for a calm Vive+Oculus cohabitation on our game, we are currently tweaking it and testing some details, but it is mostly done. +Then the bad: we need Unity to fix something on their engine, so that we can start doing test builds and upload the whole thing to Steam. The culprit is this issue: "2D: Error "Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)" is spammed to console if 'Sprite Renderer' is enabled. This issue will be fixed in the next release." We will be tweaking everything else, so that we can release the update with Vive support as soon as fix from Unity is made available (or on the whereabouts)! Thats all for now!
- Vive News! - 4 October 2016
Hello everyone! We have good news and bad news regarding HTC Vive Support! +First the good: we have 80% of the work done for a calm Vive+Oculus cohabitation on our game, we are currently tweaking it and testing some details, but it is mostly done. +Then the bad: we need Unity to fix something on their engine, so that we can start doing test builds and upload the whole thing to Steam. The culprit is this issue: "2D: Error "Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)" is spammed to console if 'Sprite Renderer' is enabled. This issue will be fixed in the next release." We will be tweaking everything else, so that we can release the update with Vive support as soon as fix from Unity is made available (or on the whereabouts)! Thats all for now!
- Vive is coming! - 28 September 2016
Hey folks, we are getting a lot of questions and feedback on our email regarding Vive support. So, just to make things clear for everyone to see: -We are working on the Vive version! :D The reason it hasn't rolled out yet, is that we wanted to make a cool update, kills a whole bunch of bugs and take some input out of you guys on how to improve the game. Since that is happening already, the Vive is coming!
- Vive is coming! - 28 September 2016
Hey folks, we are getting a lot of questions and feedback on our email regarding Vive support. So, just to make things clear for everyone to see: -We are working on the Vive version! :D The reason it hasn't rolled out yet, is that we wanted to make a cool update, kills a whole bunch of bugs and take some input out of you guys on how to improve the game. Since that is happening already, the Vive is coming!
- Leaderboards!! - 19 August 2016
Hey there Folks! We've added some leaderboards for your competitve pleasure! So, you will be able to check out who is the fastest on each world and who is the fastest player overall! Keep in mind that if you manage to reverse time, you may get negative time ;)
- Leaderboards!! - 19 August 2016
Hey there Folks! We've added some leaderboards for your competitve pleasure! So, you will be able to check out who is the fastest on each world and who is the fastest player overall! Keep in mind that if you manage to reverse time, you may get negative time ;)
- Almost There!! - 23 July 2016
Hey folks, so, we have a build ready and working for release, buuuut.... ...VR is misbehaving under the Steam launcher for Oculus, so we will fix it and then release the game ;) We want you guys to only worry about enjoying the game! Apologies for the delay!
- Almost There!! - 23 July 2016
Hey folks, so, we have a build ready and working for release, buuuut.... ...VR is misbehaving under the Steam launcher for Oculus, so we will fix it and then release the game ;) We want you guys to only worry about enjoying the game! Apologies for the delay!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 September 2016 | Vive is coming! | 4249665521684617110 |
| 2 | 23 July 2016 | Almost There!! | 4249665521684617309 |
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