- Update 1.2.1 - 26 February 2018
A tiny patch has been uploaded. It fixes bells not working.
- Update 1.2.1 - 26 February 2018
A tiny patch has been uploaded. It fixes bells not working.
- Update 1.2 - 12 January 2018
Hello everyone! I hope you've had a good start of the new year. It's time for another update of Momento Temporis! It's mostly a bunch of small changes and fixes, but there's also a couple of new additions. Changelog is at the bottom of the post. I added some visual feedback when Hania touches mana blocks. It adds a little bit of clarity and looks kinda nice. Hania's eyes now adapt to darkness. This adds something of a small HDR effect to the game. A special change in this update is that the resolution is much higher. Why would higher resolution matter in a "low resolution pixel-art game" you ask? It may not be not super noticeable until you look more closely, but all movements are a lot smoother now. Do you notice how jittery the background layers are in the GIF animation here below in the "old" clip compared to the "new"? In other words, the game now internally makes use of subpixels.…
- Update 1.2 - 12 January 2018
Hello everyone! I hope you've had a good start of the new year. It's time for another update of Momento Temporis! It's mostly a bunch of small changes and fixes, but there's also a couple of new additions. Changelog is at the bottom of the post. I added some visual feedback when Hania touches mana blocks. It adds a little bit of clarity and looks kinda nice. Hania's eyes now adapt to darkness. This adds something of a small HDR effect to the game. A special change in this update is that the resolution is much higher. Why would higher resolution matter in a "low resolution pixel-art game" you ask? It may not be not super noticeable until you look more closely, but all movements are a lot smoother now. Do you notice how jittery the background layers are in the GIF animation here below in the "old" clip compared to the "new"? In other words, the game now internally makes use of subpixels.…
- Patch Notes 1.1.2 - 14 November 2017
Version 1.1.2 has been released. It's a very small update. Changelog: - Removed punishment for spamming gamepad/keyboard buttons. This mechanic just wasn't fun. - Fixed stats not costing anything to upgrade. NOTE: Upgraded stats have been reset in this version, so you will have to redo the upgrading. Sorry about that!
- Patch Notes 1.1.2 - 14 November 2017
Version 1.1.2 has been released. It's a very small update. Changelog: - Removed punishment for spamming gamepad/keyboard buttons. This mechanic just wasn't fun. - Fixed stats not costing anything to upgrade. NOTE: Upgraded stats have been reset in this version, so you will have to redo the upgrading. Sorry about that!
- Status Report, September 2017 - 17 September 2017
Hi again everyone! I wanted to share the status of, and the upcoming plans for, Momento Temporis. After having worked mostly on Momento Temporis: Arena for some time now I'm ready to get back into Momento Temporis: Light from the Deep again. So, here we go... Part 1 - Released The first part contains the first three areas of the game, naturally. You slowly explore, run into obstacles, possibly die a lot, get lost, eventually find some upgrades and spells, and so forth. However, as you explore you'll probably find several caves that lead to dead ends - and that's where we have... Part 2 - The Next Big Content Update Three completely new areas will be added to the game for this update, and several new bosses! You may have felt that the game doesn't have enough interesting bosses, and I totally agree! So, bosses is one of the focuses of this part. We'll also see more situations where diffe…
- Status Report, September 2017 - 17 September 2017
Hi again everyone! I wanted to share the status of, and the upcoming plans for, Momento Temporis. After having worked mostly on Momento Temporis: Arena for some time now I'm ready to get back into Momento Temporis: Light from the Deep again. So, here we go... Part 1 - Released The first part contains the first three areas of the game, naturally. You slowly explore, run into obstacles, possibly die a lot, get lost, eventually find some upgrades and spells, and so forth. However, as you explore you'll probably find several caves that lead to dead ends - and that's where we have... Part 2 - The Next Big Content Update Three completely new areas will be added to the game for this update, and several new bosses! You may have felt that the game doesn't have enough interesting bosses, and I totally agree! So, bosses is one of the focuses of this part. We'll also see more situations where diffe…
- Momento Temporis: Arena in early access! - 2 September 2017
Greetings everyone! It's about time I wrote an update, eh? I’m finally feeling good enough about revealing the multiplayer add-on to the Momento Temporis universe after having worked on it for about a half year. Now, I present to you… Momento Temporis: Arena! It’s a stand-alone couch multiplayer game with melee combat, magic casting, platforming and stamina management, similar to Light from the Deep. It draws inspiration from traditional PvP arena games such as Unreal Tournament. The game also comes with a level editor! You can download the early access beta for free over at itch.io: burningicegames.itch.io/momento-temporis-arena Tell me what you think! I will post more updates soon, so stay tuned.
- Momento Temporis: Arena in early access! - 2 September 2017
Greetings everyone! It's about time I wrote an update, eh? I’m finally feeling good enough about revealing the multiplayer add-on to the Momento Temporis universe after having worked on it for about a half year. Now, I present to you… Momento Temporis: Arena! It’s a stand-alone couch multiplayer game with melee combat, magic casting, platforming and stamina management, similar to Light from the Deep. It draws inspiration from traditional PvP arena games such as Unreal Tournament. The game also comes with a level editor! You can download the early access beta for free over at itch.io: burningicegames.itch.io/momento-temporis-arena Tell me what you think! I will post more updates soon, so stay tuned.
- Dev update - 14 February 2017
Hi guys, Hope you’re all well and that you’re continuing to enjoy the adventure that is Momento Temporis. Lately I’ve been working on creating something new that will add on to the large Momento Temporis universe, so while I continue working on the story, I will shortly be able to present a small enjoyable multiplayer add-on. So know that the project is still very much alive even if it’s a bit quiet here and my commitment to seeing it through to the end and to continue to build new and challenging areas in the world has not changed one bit. Hope to be able to update you with more details soon. Thanks for sticking with me. All the best, Marcus, aka Burning Ice Games
- Dev update - 14 February 2017
Hi guys, Hope you’re all well and that you’re continuing to enjoy the adventure that is Momento Temporis. Lately I’ve been working on creating something new that will add on to the large Momento Temporis universe, so while I continue working on the story, I will shortly be able to present a small enjoyable multiplayer add-on. So know that the project is still very much alive even if it’s a bit quiet here and my commitment to seeing it through to the end and to continue to build new and challenging areas in the world has not changed one bit. Hope to be able to update you with more details soon. Thanks for sticking with me. All the best, Marcus, aka Burning Ice Games
- New years greetings and patch notes for 1.1.1 - 12 January 2017
Hi Guys! Hope 2017 has treated you well so far. Here’s the somewhat delayed update that we promised. Additions: A new section in the innermost part of Cold Mountain. Changes: Changed some texts into icons instead. Nerfed the yetis a bit. Fixes: Crash caused by too large textures. Blocking no longer works against acid when being submerged into it. We would also like to take this opportunity to thank you all for the support and feedback on the game during 2016. It means the world to us. Looking forward to bringing you more of Momento Temporis during 2017. /Dev team
- New years greetings and patch notes for 1.1.1 - 12 January 2017
Hi Guys! Hope 2017 has treated you well so far. Here’s the somewhat delayed update that we promised. Additions: A new section in the innermost part of Cold Mountain. Changes: Changed some texts into icons instead. Nerfed the yetis a bit. Fixes: Crash caused by too large textures. Blocking no longer works against acid when being submerged into it. We would also like to take this opportunity to thank you all for the support and feedback on the game during 2016. It means the world to us. Looking forward to bringing you more of Momento Temporis during 2017. /Dev team
- New update in time for holiday season - 9 December 2016
Hi guys! Happy to see that so many has found their way here and are playing the game and the demo. The work on the game is continuing and I just wanted to give you guys a little heads up that there will be a update coming in time for the holidays. Keep your eyes open. Please join the 501 Industries Steam group for all the latest news on all our games. /Dev team
- New update in time for holiday season - 9 December 2016
Hi guys! Happy to see that so many has found their way here and are playing the game and the demo. The work on the game is continuing and I just wanted to give you guys a little heads up that there will be a update coming in time for the holidays. Keep your eyes open. Please join the 501 Industries Steam group for all the latest news on all our games. /Dev team
- Patch notes 1.0.2 - 17 November 2016
Hi, Here's an update based on community feedback. Please keep it coming. Added More map icons! Changed Teleporting is now enabled everywhere when the current end of the game has been reached. Rage energy now never runs out during a jump. Fixed Control hint for backdashing is now less confusing. Happy gaming! /Dev team
- Patch notes 1.0.2 - 17 November 2016
Hi, Here's an update based on community feedback. Please keep it coming. Added More map icons! Changed Teleporting is now enabled everywhere when the current end of the game has been reached. Rage energy now never runs out during a jump. Fixed Control hint for backdashing is now less confusing. Happy gaming! /Dev team
- Momento Temporis is now in full release! - 27 October 2016
Today is the day we’ve all been looking forward to, today the first part of the saga that is Momento Temporis will go into full release. During these past four months in Early Access, a ton of feedback and ideas for the game has been collected from the community. A big thank you to all of you who have contributed. This is the first complete part of the game to be fully released into the community. This will give you many many hours of fun (and frustration) as you find your way through the three existing regions and all their secrets, challenges, enemies and bosses. For the release, the community has helped out with translations for the following languages; Swedish, German, French, Polish, Chinese, Russian, Ukrainian, Italian, Czech, Portuguese, Spanish and Hungarian. A few pointers for when you play the game: Don’t just dodge your enemies, finishing them off can earn you many different…
- Momento Temporis is now in full release! - 27 October 2016
Today is the day we’ve all been looking forward to, today the first part of the saga that is Momento Temporis will go into full release. During these past four months in Early Access, a ton of feedback and ideas for the game has been collected from the community. A big thank you to all of you who have contributed. This is the first complete part of the game to be fully released into the community. This will give you many many hours of fun (and frustration) as you find your way through the three existing regions and all their secrets, challenges, enemies and bosses. For the release, the community has helped out with translations for the following languages; Swedish, German, French, Polish, Chinese, Russian, Ukrainian, Italian, Czech, Portuguese, Spanish and Hungarian. A few pointers for when you play the game: Don’t just dodge your enemies, finishing them off can earn you many different…