SPSTEAMPULSELIVE ANALYTICS
Ruction: The Golden Tablet

Ruction: The Golden Tablet Steam news

Scott Richey | Jan 31, 2017 | game

Released

0players observed · 25 September 2026 - 09:33:39 UTC

AdventureIndieEarly AccessOpen WorldSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score44% positive

Ruction: The Golden Tablet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score44% positive
  • Total reviews9
  • Release dateJan 31, 2017
  • DeveloperScott Richey
  • PublisherRuction Games

Genres: Adventure, Indie, Early Access

Company pages: Developer: Scott RicheyPublisher: Ruction Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ruction: The Golden Tablet Steam news

Ruction: The Golden Tablet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 3.0 - mini map item markers - 29 April 2017

    Mini Map Item Markers This is actually only one update, but it will have a significant impact on progression in the game. All quest items (except for a few) will now show on the mini map as they become active in the game. This should make the game highly playable and more interesting as the story unfolds. I realized the game was pretty hard to locate some items, but with this new update you will be able to complete the harder quests more easily and be able to complete the game in probably 5-10 hours. This update is only available for PC at the moment, but I will release the Mac and Linux version soon!

  • Update 3.0 - mini map item markers - 29 April 2017

    Mini Map Item Markers This is actually only one update, but it will have a significant impact on progression in the game. All quest items (except for a few) will now show on the mini map as they become active in the game. This should make the game highly playable and more interesting as the story unfolds. I realized the game was pretty hard to locate some items, but with this new update you will be able to complete the harder quests more easily and be able to complete the game in probably 5-10 hours. This update is only available for PC at the moment, but I will release the Mac and Linux version soon!

  • Update 2.0 - 24 April 2017

    Patch notes: • Graphics additions: - Sharpening added - Dither added - Vibrance added - Advanced bloom adjustments - Advanced sun and sun flares added - Eye Adaptation added - Daltonize added - Linear tonemapping - Brightness adjusted • Volumetric Ambient Occlusion added • Fixed colliders in starter area • Corrected dialogue text in task tracking • Added climbing features to random vines • Testing climbing areas again • Strategizing a more in depth dialogue experience • Corrected dialogue and NPC voices • Working on improved animations for main character • Increased mini map marker icon notification range • Heightened treasure colliders for easier pickup

  • Update 2.0 - 24 April 2017

    Patch notes: • Graphics additions: - Sharpening added - Dither added - Vibrance added - Advanced bloom adjustments - Advanced sun and sun flares added - Eye Adaptation added - Daltonize added - Linear tonemapping - Brightness adjusted • Volumetric Ambient Occlusion added • Fixed colliders in starter area • Corrected dialogue text in task tracking • Added climbing features to random vines • Testing climbing areas again • Strategizing a more in depth dialogue experience • Corrected dialogue and NPC voices • Working on improved animations for main character • Increased mini map marker icon notification range • Heightened treasure colliders for easier pickup

  • Update 1.0 - 10 February 2017

    Since the first day of release I've been accepting feedback and making changes. Thanks for all the input! Here's some of the patches since release: • improved character kinematics • replaced untextured bridges with better visuals • changed intro storyline dialogue • adjusted audio volume during splash screen • colliders added to scene 2 • smoothed terrain in areas • added hd textures to center rock area • changed tree textures for improved visuals • moved some objects to objectives • added tips during intro dialogue for controls • changed default graphics settings • tested game play areas for functionality • and more I'll plan on releasing updates every week. Thanks!

  • Update 1.0 - 10 February 2017

    Since the first day of release I've been accepting feedback and making changes. Thanks for all the input! Here's some of the patches since release: • improved character kinematics • replaced untextured bridges with better visuals • changed intro storyline dialogue • adjusted audio volume during splash screen • colliders added to scene 2 • smoothed terrain in areas • added hd textures to center rock area • changed tree textures for improved visuals • moved some objects to objectives • added tips during intro dialogue for controls • changed default graphics settings • tested game play areas for functionality • and more I'll plan on releasing updates every week. Thanks!

Patch notes and updates

S.noRelease datePatch nameGID number
129 April 2017Update 3.0 - mini map item markers4249665521684622789
224 April 2017Update 2.04249665521684622898
310 February 2017Update 1.04249665521684623032

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