SPSTEAMPULSELIVE ANALYTICS
Always Higher

Always Higher Steam news

AntiAnti | Jul 21, 2016 | game

Released

0players observed · 25 September 2026 - 06:05:09 UTC

ActionAdventureIndieVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Always Higher news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews10
  • Release dateJul 21, 2016
  • DeveloperAntiAnti
  • PublisherAntiAnti

Genres: Action, Adventure, Indie

Company pages: Developer: AntiAntiPublisher: AntiAnti

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Always Higher Steam news

Always Higher news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Some news - 4 October 2016

    * a new reasonable price * improved UI and game mechanics help * battle balance is improved * if you stuck somewhere check this video

  • Some news - 4 October 2016

    * a new reasonable price * improved UI and game mechanics help * battle balance is improved * if you stuck somewhere check this video

  • Always Higher Demo is available now! - 26 July 2016

    Free package includes one small entirely new level. It demonstrates basic game mechanics and battle system. In a full game this level is also available as a 'training room'.

  • Always Higher Demo is available now! - 26 July 2016

    Free package includes one small entirely new level. It demonstrates basic game mechanics and battle system. In a full game this level is also available as a 'training room'.

  • Always Higher will be available in a few hours - 21 July 2016

    https://pp.vk.me/c604426/v604426617/1be00/P9Tb69Cl3AE.jpg Release time is about 17 p.m. UTC, 13 p.m. EDT, 10 a.m. PDT. Always Higher is a game placed in a new sci-fi world. Virtual reality headsets and motion controllers do not create a reality. Short immersive experiences that can fill you with emotions during several minutes are not virtual reality, neither are casual games. VR is new universes where everybody can live, feel and socialize like in the real world. These worlds will be created by game developers, and the hardware is simply a way to get inside those new universes. An exciting future is waiting for us. We will have a chance to get to places beyond our imagination. We will be able to be whoever we want to. The technology is making the first steps, and so far there are only minority of games takes you to the new reality. But the future is close. May be it starts now.

  • Always Higher will be available in a few hours - 21 July 2016

    https://pp.vk.me/c604426/v604426617/1be00/P9Tb69Cl3AE.jpg Release time is about 17 p.m. UTC, 13 p.m. EDT, 10 a.m. PDT. Always Higher is a game placed in a new sci-fi world. Virtual reality headsets and motion controllers do not create a reality. Short immersive experiences that can fill you with emotions during several minutes are not virtual reality, neither are casual games. VR is new universes where everybody can live, feel and socialize like in the real world. These worlds will be created by game developers, and the hardware is simply a way to get inside those new universes. An exciting future is waiting for us. We will have a chance to get to places beyond our imagination. We will be able to be whoever we want to. The technology is making the first steps, and so far there are only minority of games takes you to the new reality. But the future is close. May be it starts now.

  • Release Date - 11 July 2016

    Hello everyone, The planned release date now is July 21, so I think it's a good time to say a few world about the game. Always Higher is an experimental project on three sides (yes, I like a lists). 1. My initial goal was to make as large game as possible without using of unnatural locomotion (i.e. teleports within a space that should be available on foot). It doesn't mean teleports are bad, they have much more pros then cons. Teleports mechanics can slightly decrease immersiveness, but it is the only options for a really large VR games. Always Higher is probably the first room-scale-only game that doesn't supports standing experience. 2. Since 2012 virtual reality was about experiences. VR games use a new visual capabilities to give us emotions like fun in co-op shooters or fear in horrors. Here I try to create not an experience but a virtual world. This world have its history, conflic…

  • Release Date - 11 July 2016

    Hello everyone, The planned release date now is July 21, so I think it's a good time to say a few world about the game. Always Higher is an experimental project on three sides (yes, I like a lists). 1. My initial goal was to make as large game as possible without using of unnatural locomotion (i.e. teleports within a space that should be available on foot). It doesn't mean teleports are bad, they have much more pros then cons. Teleports mechanics can slightly decrease immersiveness, but it is the only options for a really large VR games. Always Higher is probably the first room-scale-only game that doesn't supports standing experience. 2. Since 2012 virtual reality was about experiences. VR games use a new visual capabilities to give us emotions like fun in co-op shooters or fear in horrors. Here I try to create not an experience but a virtual world. This world have its history, conflic…

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