Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 497320 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $8.99 (40% off from $14.99) |
| Free to play | No |
| Discount | 40% |
| Original price USD | $14.99 |
| Current price USD | $8.99 |
| Release date | Aug 10, 2026 |
| Developer | Jaco Stander |
| Publisher | Jaco Stander |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 33 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/497320/ |
Short description
One summer night a mysterious object crash lands in Nidelium, the kingdom where our tale begins. The King and his Wizard retrieves it and returns it to the castle. The wizard inspects it but does not know what it is. He however has an ominous feeling and decides to consult with his guild.
About this game
Fifteen years ago, a thief reached into the world's first wound and pried loose what a king had died to seal. The crack has been widening ever since. A wizard hid the only ward that could close it, a child, Lily, in a quiet village at the kingdom's edge, and told no one, least of all her, what she was. The hunters have just found her. The Spirit of Twelve is an illustrated narrative adventure-RPG: a journey of choices and dice from a borderland farm to the throne room beneath a fallen capital, and the grief-mad thing that waits there, reaching not for a crown, but for someone it could not keep. A world in cutaway Every place in the story is one illustrated diorama: a slice of the kingdom lifted out and set down in a painted sky, two walls taken away so you can see inside. Ink line, flat colour, one light. Fifty-one scenes across four regions, from the throne room of the prologue to the ring of twelve stones the story ends on, and every one of them alive: dust in the window light, smoke from the chimneys, moths at the night lamps, rain ringing the puddles. Card-and-dice combat, in the open Turn-based fights in the old-school tabletop register. Roll a d20 against your Might, Grace or Wits, and watch it tumble across the ground between you: every hit, crit and miss on the table, no hidden maths. Strikes, guards and invocations are cards, each with its own picture of the action. Win a fight, choose a new card, and shape each hero's hand your way. Four arenas drawn in day, dusk and night, and a finale fought inside the ring of stones itself. Wake the Twelve Twelve powers sleep in the vessel: Stone and Flame, Tide and Dawn, Wrath and Mercy, and others with older names. Fight by fight you rouse them into world-turning invocations, each with its own card and its own signature on the field, and the long war tilts a little your way. A branching road Choose your path across an illustrated travel chart: story beats, optional elites, campsites and lore stones, and let your choices shape the road and the people on it. Spare a man, or do not. The story remembers. Ten champions, ten ways to win Field the ward and the five who walk the road with her, each a playable…
Supported languages
English
