MoonStreet: The Playable Movie Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Release dateJul 28, 2026
- DeveloperChristopher Lee
- PublisherLastMinuteWorks
Genres: Action, Adventure, Indie
Company pages: Developer: Christopher LeePublisher: LastMinuteWorks
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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MoonStreet: The Playable Movie Playtest Steam news
MoonStreet: The Playable Movie Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update Notes for 17 Aug - 17 August 2026
- Updated QTE to sweep mode instead of left-right fail mode - Fix issue where load clips menu do not boot the second time. - Improved interaction reliability
- Update Notes for 15 Aug - 15 August 2026
- Fixed issue with Max moving out of scene boundaries - Fixed camera issues when max enters camera boundary when carrying keith - Added a fix to stop furniture game when walking out to streets - Added more performance optimizations for quality presets.
- Update Notes for 13 Aug - 13 August 2026
- Plants and Crates are no longer vaultable. - Patched hole at Mall lower floor to prevent falling off the void.- Updated goon design- Added exclusion mask for flash- Added force front carry- Fixed issue where player can fall off when walk out of the shops in the mall- Setting Low Quality will now disable ambient theatre lighting to improve performance- Fixed issue where max gets stuck following player- Fixed issue where take hint still shows for furniture challenge- Fixed issue with hints not showing in theatre mode- Fixed issue where Max pointer gets offset from mouse in theatre mode
- Update Notes 13 Aug - 13 August 2026
- Fix starting bug where players cannot access elevator challenge- Added Punch cooldown to prevent button mashing- Grabbot hints now overlays across geometry.- Fix issue where player/max volume drops after combat encounter- Keith and Max chatbubble now overlays across geometry
- Update Notes 12 Aug - 12 August 2026
- Fixed issue with camera still tracking player after death - Fixed issue with SFX slider not affecting menu sound effects - Added multiwaypoint support for Max - Added hint override for playerinteractable - Fixed issue with Instructions not updating to rebinded keys
- Update Notes for 10 Aug - 10 August 2026
- Fixed issue with UI showing up in reflections - disabled vault hints when player is sitting,injured or dead - Missing poster hint now shows as "Examine" instead of "Use" - Fixed an issue where player can face different direction while talking when seated - Added colliders to top floor elevator gates to prevent player from falling down chute - Fixed issue with player somtimes getting stuck unable to wash face at the sink - Timeline can now only be cleared in mainmenu - Fixed issue where menu button will now show "Play" on clearing timeline - Added Camera focus lock, to prevent player from moving out of frame too far when in serious dialogue - Fixed issue where key hints did not match rebinded controls - Fixed issue where player run breathing sfx continued to play without stopping - Collected posters will now be removed on timeline clear - Fixed an issue where audio slider settings are…
- Update Notes for 9th Aug - 9 August 2026
- Merged X pickup key into R. R will now handle talk/pickup and scan. - Fractured props will now not collide with player - Added Consumable hint - Added directional arrow when max is guiding players - Added impact event where Keith and max escapes from the goon to better inform direction - Disabled player sneaking stance
- Update Notes 8th Aug - 8 August 2026
- Max has a chance of getting distracted if he points at objectives too much - Fixed issue with checkpoint not saving for passed points - Fixed issue with serious conversations getting interrupted when player starts convo - Added Max off screen tracker when guiding player to objective - Fixed issue player unable to talk to TrashMan again if walk out of trash challenge
- Final chance for Playtest - 8 August 2026
Playtest will be closing next week!If you haven't, feel free to give it a chance.
- Update Notes for 07 Aug - 7 August 2026
- Updated settings description for Tab -> MovieMode/Project, Inventory/Cycle Weapon, Special Menu -> Special Menu/Task - Added Max Guide feature - on closing task panel, max will point to the objective - Max can now find nearby objects to talk to! - Added Toxic Smog hint to inform players where suit is required - Added Context-sensitive interaction verbs
- Update Notes for Aug 6 - 6 August 2026
- Fixed issue where Max stops following Keith after getting stuck - Added feature where Max will start pointing at random things - Added Opacity sliders for contextual hints - Updated punch/kick behavior to hold LMB to avoid spamming and incentivize timed hits - Esc key to return from task menu without opening main menu - On stumbling, thug collider is now disabled to allow player to passthrough easily
- Major improvement for UXUI, Contextual Hints and Combat mechanics - 5 August 2026
- Added contextual helper hints (bottom left) indicator hint - Fixed Task progression after coming down from elevator - Removed timer from Trash mechanics to make it less stressful! - Improved hint tutorial for trash game - Added tutorial for dialogue progression - kick/punch is now a single tap instead of a held press - Improved combat tutorials and hints - Improved tutorial and reduced difficulty for GrabBot - fixed issue with food dispenser not playing audio when eating - Fixed issue with poster gallery sliding when mouse is far left or right. - Fixed issue where QTEs does not follow rebinded keys - Fixed issue with mouse click not working for selection choice - Fixed issue where players cant talk again after interacting with Refresh Station - Added feature to allow player and max talk bubbles to be more visible - Improved task updates and overall interaction - Removed tutorial optio…
- Update Notes 01/08 - 1 August 2026
- Fixed a bug in the mall where players could fall off from the second floor - Changed default Blood FX intensity setting to 50 - Added option to rebind left mouse button to a keybind - Updated files to handle rebinded mouse button - Fixed issue with conversations getting cut off by interfering npc dialogue - Added small hint for players to get up when sitting on chair - Fixed issue with camera not able to see task in theatre mode - Made directions clearer when player enters mall - Fixed camera glitch in far end of apartment entrance - Improved lighting in Mall Exit - Updated Max Beamlights Sprites - Fixed issue with player clipping into facing the wall while crouched
- Apartment Stuck Fix. Movie Mode hints and more. - 31 July 2026
- Fixed issue from getting stuck when placing furniture on player - Updated load scene to prevent going through tutorials if already completed. - Fixed player stuck issue where choice gets cancelled when scanning apartment door - Added Movie mode hints
- Bug Fixes and improvements V1.0.4 - 31 July 2026
- Made elevator repair challenge easier - Fixed issue with black screen issue from City Control Unit taser on menu resume - Added max out of screen tracking to inform Max whereabouts - Added hint to inform player about objects which can be vaulted. - Fixed issue with Keith skewing when in elevator - Fixed issue with Max carried object glitching when in elevator - Break Hints will not show during combat mode. - Improved Thugs combat feel to be more forgiving - Updated cam tutorial hints to be reactive to mouse inputs
- Hints improvements, Starting area camera/stuck bugs fixes - 30 July 2026
- Added 75, 100, 120, 144 fps cap - First time setup Back/Continue buttons are now horizontally laid out instead of vertical - Fixed issue with hints getting warped/skewed when placed around screen edges - Updated Helper Key Hints to work with different screen resolution - Fixed issue with Keith getting stuck scanning when buying stimulants - Fixed issue with theatre cam getting stuck when stepping into elevator - Added hint for first time users in Theatre Mode - Fixed issue with large text shadow offset for top overlay text during theatre mode - Max combat improvements - Bug Reporter UI Improvements - Playtest offboarding improvements
- Quality of Life improvements - 29 July 2026
- Added text shadow slider to make text pop in brighter backgrounds- Added blood fx slider to control how much blood appears on screen - Fixed issue with player not being able to access elevator controls - improved detection for fading objects in front of camera - Depreciated trigger based object fade- Added dot hints on hints to show available barks - Hints will now fade when barked- Fixed issue with reporter returning an error on submission- Fixed issue with camera still tracking target when distance broke- Fixed issue with SkipOn not enabling dialogue skip- Player now always face the right direction when opening tasks
- Pickup stuck fix - 28 July 2026
- Fixed issue with Max unable to pickup item after reloading
- Fixed issue where player can't head down via the elevator - 28 July 2026
- Improved Home tutorial flow - Fixed issue where movie mode was not turning off during camera tutorial - Added clarity for player to trigger TV conversation after point tutorial
Patch notes and updates
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