Golden Krone Hotel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews332
- Release dateOct 26, 2017
- DeveloperVulgat
- PublisherVulgat
Genres: Adventure, Indie, RPG, Strategy
Company pages: Developer: VulgatPublisher: Vulgat
Golden Krone Hotel Steam news
Golden Krone Hotel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Vulgat News - 7DRL results and TWO new projects - 5 May 2023
If you like Golden Krone Hotel, you can thank the Seven Day Roguelike Challenge which spawned it. I've been doing 7DRL for 10 years now. This year I decided to try something a bit strange: a rhythm game. The official judging process has concluded and somehow my game Conga Dungeon ranked #1. I urge you to check out the games. There are a ton of amazing entries. Along with Conga Dungeon and three GKH updates over the last year, I've also been working here and there on expanding Leyliner, a cross between a traditional roguelike and a deckbuilder. We just put out v1.4 and the game now has over 90 cards. So what's next? I've got two new projects here that I think are awesome, but I can't do everything. Leyliner feels like a long-burn process which might have a many years long Early Access period (what I should have done with GKH really). Conga Dungeon on the other hand is probably the cooles…
- v1.10.1 - Performance and bug fix update - 13 January 2023
This update fixes several bugs and balance issues introduced in v1.10 as well as fixing the lag when encountering lots of monsters/obstacles (pretty noticeable sometimes on Steam Deck). One big UI issue was the lack of potion tooltips when playing on controller or Steam Deck. All menus with potions now show the full potion tooltip. So with these two improvements to Steam Deck playability, I can say without reservation it's a damn great experience on that platform. One other neat feature: you can mark Hawker items to buy later. Gameplay changes: New monster: Skeleton Archers Added the ability to mark Hawker items to buy later. These are highlighted on the Hawker menu and the Hotel Map. Removed intelligence bonuses from TOUCH and EXECUTE and lowered the thresholds slightly on the latter to: 20/40/60/80 Lowered VORTEX damage, since it was arguably the most efficient spell in the game Added…
- v1.10 - The Princess Is in Another Castle! - 21 December 2022
This update includes full Steam Deck support including achievements, solid controls, and controller rumble. Golden Krone Hotel already played well on controller and it's now a great fit for Steam Deck. The only known issue: there's occasional lag in some areas with a lot of monsters or animated tiles; I hope to address this in the future. A new branch, 3 new spells, and 5 new monsters have also been added. Significant changes were made to the game's overall strategy, which now makes it easier to plan out your run but trickier to kill later bosses (which previously felt a bit too easy). Read on for even more... If you're keeping track, this is the 5th major update since I claimed I wouldn't update the game again. Woops. Major changes: Steam deck support Controller rumble New branch DUNGEON: Dodge spikes while facing a new human boss. This is a random swap out for Library. 5 new monsters…
- Steam Deck Support - testing now on experimental branch - 18 October 2022
Hello, my Kronies! Since the release of v1.9, I've actually been pretty busy with work on Leyliner. A few months ago a player informed me that the controls were completely borked on Steam Deck. I ordered a Steam Deck immediately and just got mine in the mail a few days ago. Good news: I've been able to push out a quick build on the experimental branch that appears to work surprisingly well on Steam Deck. Controls work flawlessly out of the box. It's a pretty great experience from my limited testing. Bad news: there are definitely a small handful of issues and I don't have time to fix them for at least a few days: I had to break achievement support on Steam Deck to get controls working (long, boring story) but hope to add it back in later The default zoom level might need a little work, I would recommend zooming out (top of GKH options) slightly to avoid scrollbars on certain menus Perfo…
- v1.9 - Goblins Attack! - now live - 22 August 2022
Thanks to all who joined the v1.9 beta. It's now fully live. v1.9 introduces an explosive new branch plus many new spells and abilities. A huge number of small tweaks and improvements have been included. v1.9 summary: New branch GREAT HALL: tons of goblins and explosions Three new spells: VORTEX, FETTER, and QUILLS Six new abilities: AURA, SHRED, WRING, GUZZLE, ASSASSINATE, and FRENZY Abilities now take 0 turns and can be chosen out of 3 options Changes to Officer, Apothecary, Assassin, Commander, and Challenger disguises UMBRA has been properly nerfed Improvements to BLINK, TEMPEST, WARD, LEVITATE, and BLAST Options menu reworked. Custom input delay option added to fix numerous control issues. Tons of bug fixes, gameplay tweaks, and UI improvements Noise system revisited and now shown on UI Secrets?!? Full changelog: New Content New branch GREAT HALL: tons of goblins and explosions New…
- v1.9.1 on experimental - fixed some major issues - 28 June 2022
This is a followup to the last announcement that v1.9 is live on the experimental branch. Here are a few fixes and tweaks to that: Major Fixed a locking issue when selecting demon blood abilities after a save/load Chests now explode their items onto the surrounding tiles instead of just being a menu Greatly improved QUILLS damage Removed the slow moving camera system completely due to performance concerns Made several early game monsters have slightly less dexterity (easier to hit and dodge) Minor Fixed odd staircases descriptions (e.g. "staircase to floor 17") Fixed a misleading UMBRA description Added chairs to kitchen entry Fixed a bug with map gen connectors that was messing up Sewers Fixed a small sprite bug with larva Removed move confirm on bomb traps Tweaked WRING a bit to make it less overpowered Fixed a longstanding issue where the resistances could get scrambled on the charac…
- v1.9 - Goblins Attack! - now on the experimental branch - 20 June 2022
You are invited to come beta test the v1.9 release which you can access in Steam through Golden Krone Hotel -> Properties -> Betas -> experimental. v1.9 summary: New branch GREAT HALL: tons of goblins and explosions Three new spells: VORTEX, FETTER, and QUILLS Six new abilities: AURA, SHRED, WRING, GUZZLE, ASSASSINATE, and FRENZY Abilities now take 0 turns and can be chosen out of 3 options Changes to Officer, Apothecary, Assassin, Commander, and Challenger disguises UMBRA has been properly nerfed Improvements to BLINK, TEMPEST, WARD, LEVITATE, and BLAST Options menu reworked. Custom input delay option added to fix numerous control issues. Tons of bug fixes, gameplay tweaks, and UI improvements Secrets?!? I'm usually pretty quiet about beta testing, but here's the problem. For a variety of life reasons, I've gotten in a habit of releasing only about once per year. And I only get a flood…
- v1.8 - Scrub-a-Dub-Sludge - 15 October 2021
Back again with a sizable update right before Halloween. ALSO. This weekend is the 2021 Roguelike Celebration! I'll be giving a talk on Saturday, October 16th. Golden Krone Hotel is also featured in a Steam sale tied to the celebration. Check it out! Highlights New sounds and music including 9 new songs by Christopher Loza Starvation rework with no more instant deaths New branches: Baths and Sewers New monsters: Harpy, Sludge, Samca New spell: UMBRA Hotel entrance rework Magical drinking fountains added YOU CAN PET THE DOG And lots more! Sound Nine new songs by Christopher Loza "Classic" soundtrack removed (this was an alternative free music soundtrack, not good) Music selection is matched to intensity of current situation Music won't change if repeatedly and quickly switching floors New sounds like splashing, footsteps, and entering a portal Sounds now play in stereo (e.g. sounds far t…
- v1.7 Update - Yetis and Tigers and Bears, Oh My! - 31 August 2020
Update highlights This update is one of the largest to ever hit GKH. It includes: Graphical improvements: individual potion icons, wall shadows, rounded corners on water/lava, several new sprites, hovering animations for flying monsters, and more A complete disguise rework that gives each disguise a Special property 3 new disguises: Bombardier, Ice Mage, and Commander New branches: MENAGERIE and ICE HOUSE A new Weekly challenge mode Speedrun and seed support AI pathfinding improvements - Charm is much more usable More sounds, bug fixes, and secrets... Competition To commemorate the introduction of the new Weekly challenge mode, I'm also a running a competition. Here are the rules: The competition runs one week: Monday, August 31st - Sunday, September 6th. Play the new Weekly mode and upload your morgue file The top score for Week 1 wins - track the leaderboard here. The prize? Get your…
- The Ally Update - 27 October 2019
I know I said last July that I would no longer update the game. That's generally true as far as big content updates go, but I've wanted to tackle a few quality of life issues. Quality of life stuff These things have been requested for quite a while. I thought the game had ample warning about starvation, but it turns out tunnel vision is forcing a lot of players to miss the standard warning. So I'm adding a modal warning whenever you're near starving. Also, all levels are mapped on the Hotel Map as soon as you see stairs leading to them. You also get a little log message which might help you spot staircases more easily. Ally system The game engine was totally not built around having allies, so I had to rewrite huge sections of it. But now there's a new spell CHARM, which lets you convert wild beasts to your side. Yes, I'm talking rats, bats, balaurs, even crocodiles. Only being able to t…
- Vulgat news: Patreon, Discord, and 7DRL results - 13 April 2019
Several things I want to share today: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26549830%2F32138eba4f6ed2d6347cd04884cd49d8b2d16dd3.jpg Patreon I started a Patreon! I made seven 7DRLs and released Golden Krone Hotel all in my spare time while working a regular full time job. With increasingly little free time these days, Patreon will make it easier for me to justify continued work on all my little roguelike projects. https://www.patreon.com/vulgat Discord Simultaneously, a new Discord server was launched to provide a place for the GKH community to hang out. We do have a channel within the roguelikes server, but I wanted something that can grow as I work on new projects. Stop by and say hi some time. https://discord.gg/3YdrDez Seven Day Roguelike Challenge - 2019 The judging for the 7DRL challenge of 2019 is complete. My entry Spell Wheel, a zany broughlike about c…
- Valentine's Competition Results - 18 February 2019
The Valentine's Weekend Competition is over. You can see the leaderboards here: http://www.goldenkronehotel.com/valentines.php You might notice a particular participant there a lot: me! I never realized how fun the game is with turn restrictions. And the winning runs were quite surprising. Sub-2000 turn wins!?! I don't think anyone of us realized what was possible before this competition. Congratulations to LuckyLuckLuc, Tone, and zxc. The turnout was a bit lower than I expected, so I still have 1 key for Rogue Empire. The first comment requesting the key will get it.
- Valentine's Weekend Competition: February 14-17 - 9 February 2019
We're running another Valentine's competition starting Valentine's Day (Thursday) and going all weekend. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26549830%2Ffa7f14841be8233e3d4895514f9c8be968e31d2b.png This time, it's all about trying to get the lowest turn count. To win, simply beat the game with at least 4 rings and try to do so in the fewest number of turns. You have four days to do so. Rules Winners will be those with the shortest turn counts on winning runs having a minimum of 4 rings You can play on either EASY or NORMAL mode Begin and end your run during the 4 days of the competition (2/14-2/17 EST). Make sure to upload your morgue file or turn on Automatic Morgue Upload This time, previous winners will have their placement acknowledged but will be ineligible for prizes Prizes The top 5 winners (3 on NORMAL mode, 2 on EASY) will win a copy of the recently…
- Halloween Contest - Final Night - 1 November 2018
Congrats to emikaela for last night's win. The final night of the Halloween contest is about to begin! Tonight's disguise is CULTIST :kronecultist: A few reminders about the rules: Most importantly, the only way I can verify your win is an uploaded morgue file. Make sure you are playing through steam so your username is captured and turn on automatic morgue upload if desired Your time must begin on or after 10pm EDT You must play on NORMAL You must play as the specified disguise If you believe you are the first to win, please announce such in the discord chat. Good luck!
- Halloween Contest - 2nd Night - 31 October 2018
Congrats to IceBox and LuckyLuckLuc for winning times on NORMAL and DESPAIR last night respectively. The 2nd night of the Halloween contest is about to begin! Tonight's disguise is MERCHANT A few reminders about the rules: Most importantly, the only way I can verify your win is an uploaded morgue file. Make sure you are playing through steam so your username is captured and turn on automatic morgue upload if desired Your time must begin on or after 10pm EDT You must play on NORMAL You must play as the specified disguise If you believe you are the first to win, please announce such in the discord chat. Good luck!
- Halloween contest starts soon! - 30 October 2018
The Halloween contest is about to begin! Tonight's disguise is BERSERKER A few reminders about the rules: Most importantly, the only way I can verify your win is an uploaded morgue file. Make sure you are playing through steam so your username is captured and turn on automatic morgue upload if desired Your time must begin on or after 10pm EDT You must play on NORMAL You must play as the specified disguise If you believe you are the first to win, please announce such in the discord chat. Good luck!
- Steam s spooky Halloween sale slashes prices and makes wallets bleed - 29 October 2018
As we plunge into the end of Skeleton Appreciation Month, we enter Sales Season, a far more perilous time for anyone with poor impulse control. Steam’s inevitable Halloween sale is now live, and while it’s not as sweeping in scale as the inevitable Christmas discount-a-thon due in December, there’s some good deals. You can see the official sale page here with horror, zombie and vampire collections, plus some more more obscure, personal picks below. The sale is live now, and lasts until November 1st. (more…)
- Halloween Contest: October 29-31 @ 10pm EDT - 25 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26549830%2Fc6eee392d5f776468e131e34dac025422eeb3545.png Three races, three chances to win Golden Krone Hotel has been fully released for one year! To celebrate, we're running a friendly little contest. Be the first player to race to the top of the hotel to win. The contest takes place over 3 nights (10/29 - 10/31) and starts precisely at 10pm EDT each night. Your run must start on or after that time. Rules To win, be the first to beat the game on NORMAL mode by getting at least 4 rings Each night you must play with a specific disguise, which will be announced on twitter and discord shortly before the race starts Make sure the setting "automatic morgue upload" is turned on to qualify or quickly upload it manually As an extra bonus: try your hand at DESPAIR mode. One extra prize will be awarded to the first player during the…
- Bugfix update v1.4 - 15 October 2018
A really quick announcement: I've pushed a very small but important bugfix update to address issues in the update from last week. Basically, the previous update attempted to fix an issue which would occur if you saved in a treasure room in the Underworld. After loading the save, subsequent levels would be corrupted because they were using the wrong level size. In an attempt to fix that issue (which was fairly rare), I introduced a bug where several of the regular levels would be corrupted. Uh oh! Sorry to anyone that got tripped up by this one. It didn't come up in 3 weeks of testing. If you do see any other weirdness, please let me know! The second change is that, after selecting a new zoom level in the Options menu, the selection stays on zoom instead of jumping all over the place. Contest Keep an eye out for an upcoming announcement regarding the Halloween contest.
- Bugfix update, new wiki, and what's next - 11 October 2018
As I said in the last (huge) announcement, I'm winding down the major content updates to Golden Krone Hotel but bug fixes are still fair game. In this update, I've fixed a really weird bug with winning the game, added some cool effects to the Big status, and added one new disguise (I couldn't resist). The new disguise is the Apothecary. Easily the hardest start to the game, this disguise is also potentially the best in the late game. Full change log below. Wiki I've designed GKH as the anti-wiki roguelike, easy to pick up and totally winnable without spoilers of any kind. But still I've had a couple players ask "where is the wiki!?" Here is my answer. The wiki covers stat calculations, tips, and details on the 50+ monsters and 16 branches to be found in the game. Feel free to add your own strategies. https://www.goldenkronehotel.com/wiki What's next If you want to see where I'm going af…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 October 2022 | Steam Deck Support - testing now on experimental branch | 6402455182524200804 |
| 2 | 28 June 2022 | v1.9.1 on experimental - fixed some major issues | 4474904295746945486 |
| 3 | 31 May 2017 | May Update (v0.10): Rounded Edges | 4249665521684629090 |
| 4 | 8 May 2017 | v0.9 - Achievements! | 4249665521684629193 |
| 5 | 23 April 2017 | April Update (v0.8): Bouncy Castle | 4249665521684629301 |
| 6 | 16 February 2017 | 0.7.2 - save fixes | 4249665521684629516 |
| 7 | 5 February 2017 | 0.7.1 - Bug fixes and map clarity | 4249665521684629616 |
| 8 | 3 December 2016 | December Update (v0.6): save system, new branch, new monsters, new class | 4249665521684629814 |
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