SPSTEAMPULSELIVE ANALYTICS
Shards of Azuria

Shards of Azuria Steam metadata

Blue Potion Games | Aug 10, 2019 | game

Released

0players observed · 6 October 2026 - 06:24:56 UTC

ActionAdventureIndieRPGCraftingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,754
  • Revenue (VGI)$14,406
  • Review score60% positive

Shards of Azuria metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,754
  • Revenue (VGI)$14,406
  • Review score60% positive
  • Total reviews101
  • Release dateAug 10, 2019
  • DeveloperBlue Potion Games
  • PublisherBlue Potion Games

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Blue Potion GamesPublisher: Blue Potion Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shards of Azuria Steam metadata

Shards of Azuria metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/498340/metadata
Steam Storehttps://store.steampowered.com/app/498340/
Steam Communityhttps://steamcommunity.com/app/498340
PCGamingWiki search
IGDB searchSearch IGDB for Shards of Azuria

Reviews, pricing, and metadata

Review summary

Mixed

60% positive, 61 positive, 40 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

13

Platform releases
  • Steam 10 August 2019

Latest Steam announcements

  • Build 12 - 24 January 2023

    Hi all! To follow on from Build 11, this build has continued reworking the UI by overhauling the look of the in-game HUD. This has involved completely redesigning the positioning and look of the in-game HUD from the elements in the top/left and top right to all be together in a single decorated bar at the bottom. The aim was to bring things together in a more cohesive single arrangement. Below shows the HUD section across the bottom: Looking at the Bottom Left: - The health and mana bars are now in the bottom left. - The experience bar has now shifted centrally and under the action bar. - Certain things have been cleaned or omitted in the redesigning - such as the Character Profile/Name and Extra Strikes. Bottom Middle: - The action bar still remains in the same position. - Other key option buttons are now worked to sit around the action bar frame. - Experience bar now sits below. Botto…

  • Build 11 - 4 December 2022

    Hi all! The focus of this build has been in reworking the overall look and feel of the UI. To start with, we have re-done the Character, Crafting and Inventory screens. We hope these changes are a step in the right direction and are looking forward to doing similar improvements. Character Screen: - Functionally this should feel similar, but we hope the overall feel of the screen is improved. - The Dodge text was removed from the character details. Crafting Screen: - Functionally the crafting has had the most change: - The added crafting requirements of the the tool stations (Work Bench, Forge, Trainers for Abilities etc) has been removed. (The crafting process had too many steps of inhibiting a natural flow of crafting items. This was one of them.) - The crafting input "filter" slots have been removed, in favour of more auto-craft rows. - There are now 6 auto-crafting rows, up from 5. -…

  • Build 10.2.1 - 4 September 2022

    - Re-fix to ensure the Worlds are generating correctly.

  • Build 10.2 - 4 September 2022

    Hi all! This build includes fixes, sound work and UI changes. Build 10.2 Change Log: Change to allow for different sized enemies to have different sized hit boxes. This in particular relates to being able to more easily melee them. Fix to ensure the XML\Maps directory exists when attempting to create a World. Fix to correct the name of Alris on the conversation UI window. Changed the in-game font used to a different font. Change to the inital loading screen image (same as world loading). Many sounds have been sound rebalanced or reworked. These include:- (Mouse interaction, Melee, Walking, Enemies, Abilities) UI has been tidied up in places to improve cohesiveness (Character, Inventory, Crafting, Vendor, Storage) The default application mode is now Full Screen. If people prefer, this can still be changed in settings to windowed. However the game visually runs at its best in Full Screen,…

  • Build 10.1 (Fixes) - 14 August 2019

    Hi all, Following feedback from Build 10, I have put together a small update specifically for fixes. I will putting this live later this evening. Build 10.1 Included an option for selecting a 4K screen resolution. (The default resolultion is still ordinarily 1920x1080, as the game was primarily developed with this in mind.) Holding down CTRL will now allow you attack interactable objects (Doors or Beds). (If you have your cursor over a Door/Bed, it will normally be a hand symbol. Holding CTRL will change it to show an attack 'Sword') (Then whilst holding CTRL, if you left click, it will attack the object.) (Previously, there wasn't a straight forward way of destroying/removing these kinds of objects after placing them). Fixed a bug with Beds not clearing the "occupied space" that it takes up after placing it. (This bug only occured after saving/loading the World.) (The occupied space is…

  • Build 10: Release - 10 August 2019

    Today on August 10th, Build 10 will be going live on Steam. This will also mark the date of which Shards of Azuria will be leaving Early Access. Shards of Azuria will is now graduating from Early Access to Full Release status. Build 10 itself is the flag pole that will mark the end of the Early Access journey. Almost 3 years ago, 12th October 2016, Shards of Azuria released in Early Access. I am extremely thankful for the support of everyone during this time. It was incredibly rewarding to have players experience something I had poured my time into. Seeing some of the building creations from players and the characters they played was really amazing. But being the first time I have done something like this, there certainly was a lot to learn for the future. The journey of Early Access has been a long and winding road. It has seen various updates during it's time. From Halloween specials,…

  • Build 10: The Road to Release on August 10th - 7 July 2019

    On August 10th, Build 10 will be going live on Steam. This will also mark the date of which Shards of Azuria will be leaving Early Access. Build 10 Build 10 itself has already been in the works for a while. The details I will be able to share on August 10th when the Build goes live. In general though, Build 10 has had a focus on NPCs & dialogue. The mindset of the changes are around improving the overall feel of Azuria. For instance, up until now, NPCs have been mostly static. With Build 10, I have worked to have the NPCs moving around more, to feel part of the town. This does mean that the effort has been mostly on improving existing content. However you can still expect some new additions in the build. Shards of Azuria Final Release Now a few words on the next piece of news:- Shards of Azuria will be graduating from Early Access to Full Release status. Build 10 itself is the flag pole…

  • Build 9 - A New Look - 20 December 2018

    Hi all! Build 9 is here! (finally). The main focus of this update was with overhauling the menu GUI and redesigning Azuria itself using new furniture. Menu UI Build 9 itself has involved quite a bit of behind the scenes programming to improve the GUI. Before, there wasn't decent way of designing and positioning the GUI elements on-screen. So I had to do some extra work to allow for in-game GUI design. After implementing this, I took the opportunity to refresh the appearance of the Menu screens. I'll also be able to take advantage of this in future, when doing other GUI related changes. Azuria Re-design There were 30+ new block/furniture additions in this update. Adding this new range seemed to fit with a chance to rework the town. Azuria is now a bit bigger and roomier, with a river flowing through. Fish included. One change to note, which relates to larger items such as beds. The way l…

  • Build 8 - Fixes - 9 April 2018

    Hi all! An update has been pushed today with some fixes/tweaks for Build 8. Fixes When teleporting down through the dungeon stairs, the teleport-to position was still on top of the target stair. This meant that if you didn't move after teleporting, you would eventually teleport back (after a 1 sec timer). For most people, this wasn't a problem, as the loading time was quick enough so you moved away. However machines with slower loading times would end up stuck in the teleport position. It has now been fixed to place the player next to the target staircase. Fixed a bug that was resulting in the Azuria Town map from always loading the 'template' version of the map. This meant that any items stored in the chests were being overridden. The spawning of the Blue Skeleton for the quest 'Find Gregor's Note' has been changed to spawn more specifically within the area of the graveyard (in the mid…

  • Build 8 - Fixes - 9 April 2018

    Hi all! An update has been pushed today with some fixes/tweaks for Build 8. Fixes When teleporting down through the dungeon stairs, the teleport-to position was still on top of the target stair. This meant that if you didn't move after teleporting, you would eventually teleport back (after a 1 sec timer). For most people, this wasn't a problem, as the loading time was quick enough so you moved away. However machines with slower loading times would end up stuck in the teleport position. It has now been fixed to place the player next to the target staircase. Fixed a bug that was resulting in the Azuria Town map from always loading the 'template' version of the map. This meant that any items stored in the chests were being overridden. The spawning of the Blue Skeleton for the quest 'Find Gregor's Note' has been changed to spawn more specifically within the area of the graveyard (in the mid…

  • Build 8 (PvP Multiplayer Modes) - 2 April 2018

    Hi all! This build introduces PvP multiplayer modes into the game. Online co-op was already previously added, but there was no way of fighting other players. To clarify, Build 7 only had the "Co-op" multiplayer game type. Whereas Build 8 will have the following multiplayer types: Story (Co-Op) This is the existing Co-op game, which by default is friendly to other players. It follows the same story experience as the singleplayer game. However in Build 8, you can also optionally flag yourself for PvP by typing ".pvp" into the chat console. Story (PvP) This is the same as the Story (Co-Op) game type, except that every player is automatically set to be hostile for PvP. Death Match (PvP) This is different to the usual story game type. It follows a conventional death match format except for a couple differences. Things to note: The character you choose will retain it's name and hairstyle. How…

  • Build 8 (PvP Multiplayer Modes) - 2 April 2018

    Hi all! This build introduces PvP multiplayer modes into the game. Online co-op was already previously added, but there was no way of fighting other players. To clarify, Build 7 only had the "Co-op" multiplayer game type. Whereas Build 8 will have the following multiplayer types: Story (Co-Op) This is the existing Co-op game, which by default is friendly to other players. It follows the same story experience as the singleplayer game. However in Build 8, you can also optionally flag yourself for PvP by typing ".pvp" into the chat console. Story (PvP) This is the same as the Story (Co-Op) game type, except that every player is automatically set to be hostile for PvP. Death Match (PvP) This is different to the usual story game type. It follows a conventional death match format except for a couple differences. Things to note: The character you choose will retain it's name and hairstyle. How…

  • Patch: Build 7.1 - 5 November 2017

    Hi all! I hope you all enjoyed the Halloween festivities, whether you chose to play with a friend or not. However the time has come for Azuria to return to normal. This is a quick update to say farewell to Halloween till another time. In regards to Multiplayer, I have kept track of issues that players have been having and I am looking towards more substantial solutions to tackle latency de-syncing for players in further geographic locations. In the mean time, I recommend that if you play, you aim to find a host physically closer to yourself. I'll be doing simulated tests that focus on higher latency. With the aim to make it more playable for those with less favourable network connections. Halloween has come to end. The town of Azuria has returned to normal. Fixed an issue with servers not unlisting properly from the browser. Fixed a bug with the lighting after midnight. FPS counter had…

  • Patch: Build 7.1 - 5 November 2017

    Hi all! I hope you all enjoyed the Halloween festivities, whether you chose to play with a friend or not. However the time has come for Azuria to return to normal. This is a quick update to say farewell to Halloween till another time. In regards to Multiplayer, I have kept track of issues that players have been having and I am looking towards more substantial solutions to tackle latency de-syncing for players in further geographic locations. In the mean time, I recommend that if you play, you aim to find a host physically closer to yourself. I'll be doing simulated tests that focus on higher latency. With the aim to make it more playable for those with less favourable network connections. Halloween has come to end. The town of Azuria has returned to normal. Fixed an issue with servers not unlisting properly from the browser. Fixed a bug with the lighting after midnight. FPS counter had…

  • Build 7 - Multiplayer, Halloween & More - 26 October 2017

    Multiplayer (Online Co-op) Finally! The Halloween festivities return this year, but this time with the new Multiplayer game mode available! This version of Multiplayer is Online Co-op for 1-5 players. It works by using a Steam lobby system. One player chooses to act as the server by hosting and playing. Then joining players can view a list of available servers on the Multiplayer browser. For this build, the only game type available for Multiplayer is Co-op. This means that you will be playing cooperatively together and not attacking each other. In terms of save data, the host takes ownership of the World and the players keep their own Character data. You can play through the game in the same way you would Singleplayer, including accepting quests and talking to NPCs. Servers can also be password protected and when viewing available servers, you can filter them to show only servers hosted…

  • Build 7 - Multiplayer, Halloween & More - 26 October 2017

    Multiplayer (Online Co-op) Finally! The Halloween festivities return this year, but this time with the new Multiplayer game mode available! This version of Multiplayer is Online Co-op for 1-5 players. It works by using a Steam lobby system. One player chooses to act as the server by hosting and playing. Then joining players can view a list of available servers on the Multiplayer browser. For this build, the only game type available for Multiplayer is Co-op. This means that you will be playing cooperatively together and not attacking each other. In terms of save data, the host takes ownership of the World and the players keep their own Character data. You can play through the game in the same way you would Singleplayer, including accepting quests and talking to NPCs. Servers can also be password protected and when viewing available servers, you can filter them to show only servers hosted…

  • Future - Multiplayer (Online Co-op) - 20 June 2017

    It is still in the early stages of development, but I wanted to share that this is now in progress. I want to share this, so that the community is informed as to what is happening behind the scenes for the time being. Multiplayer development can be problematic and time consuming, so I'm not able to give an ETA just yet. The first form of Multiplayer is likely to be a Co-Op game type with possibly 1-4 players. It will use a Lobby system to help with browsing a list of available games to join. Servers are player hosted through the game itself. Choose an option in game to host and then play while hosting. Please be aware that the above may change during development. But I look forward to being able to share more ヽ(・∀・)ノ Thanks, Phill

  • Future - Multiplayer (Online Co-op) - 20 June 2017

    It is still in the early stages of development, but I wanted to share that this is now in progress. I want to share this, so that the community is informed as to what is happening behind the scenes for the time being. Multiplayer development can be problematic and time consuming, so I'm not able to give an ETA just yet. The first form of Multiplayer is likely to be a Co-Op game type with possibly 1-4 players. It will use a Lobby system to help with browsing a list of available games to join. Servers are player hosted through the game itself. Choose an option in game to host and then play while hosting. Please be aware that the above may change during development. But I look forward to being able to share more ヽ(・∀・)ノ Thanks, Phill

  • The Official Shards of Azuria Wiki - 18 May 2017

    I'm pleased to share that the official wiki solution for Shards of Azuria is now live! Many thanks to Gamepedia for providing such an excellent wiki service. The site can be found at the link below: https://shardsofazuria.gamepedia.com/Official_Shards_of_Azuria_Wiki In terms of content on the wiki, there is already a great start. I hope in time it becomes an invaluable resource for any players of the game. If you feel inclined to contribute, then feel free to create an account and perhaps start with the Gamepedia Help Wiki: http://help.gamepedia.com/Gamepedia_Help_Wiki Thanks! Phill

  • The Official Shards of Azuria Wiki - 18 May 2017

    I'm pleased to share that the official wiki solution for Shards of Azuria is now live! Many thanks to Gamepedia for providing such an excellent wiki service. The site can be found at the link below: https://shardsofazuria.gamepedia.com/Official_Shards_of_Azuria_Wiki In terms of content on the wiki, there is already a great start. I hope in time it becomes an invaluable resource for any players of the game. If you feel inclined to contribute, then feel free to create an account and perhaps start with the Gamepedia Help Wiki: http://help.gamepedia.com/Gamepedia_Help_Wiki Thanks! Phill

Patch notes and updates

S.noRelease datePatch nameGID number
14 September 2022Build 10.2.14621277624703114077
29 April 2018Build 8 - Fixes4249665521684630463

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID498340
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateAug 10, 2019
DeveloperBlue Potion Games
PublisherBlue Potion Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent60%
Positive reviews61
Negative reviews40
Total reviews101
Steam recommendationsNot available
Achievements13
Average playtime forever472 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/498340/

Short description

Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around.

About this game

Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around. The inhabitants of Azuria will assist you on your journey, helping you obtain many Abilities or to satisfy your creative endeavour. Wander into the unknown, build a home and become strong enough to face the lurking evil. Gameplay Features Inventory System with over 150+ items Crafting System with over 90+ recipes Build a home by placing down blocks, furniture or other objects Add colour to your surroundings with the Paint Blaster Core RPG mechancis, level up, get stronger and obtain new equipment 15+ Abilities to obtain out of 3 different class types Diaglogue / Quest system with 6 core NPCs and 20+ quests Day Cycle system Explore large generated Woodland, Cave and Dungeon areas Custom designed Town and Boss areas Fight a variety of creatures Vanquish a Final Boss Loot, Craft & Get Stronger Aquire items from fallen enemies or stumble across rare crystals. Use what you find to craft a variety of items, including weapons, armour, decoration or abilities. Pick and mix between what you equip or use from 3 different class types. Abilities Most Abilities are aquired through crafting with the support of the 3 class trainers that live in Azuria. The trainers will guide you the process of becoming adept with Mysticism, Cunning or Might. Choose to play with any of the 15+ Abilities of those types. Create Dig, destroy walls or build your own home. Shape the area to your desire. Then add colour into the mix with the Paint Blaster! Future Plans We feel that Shards of Azuria is a game with the option of extended content in most areas. It is very much a template to allow for further development and on going improvement. But the scope of further development will also depend on the overall reception and interest in the game. Below is a list of potential features that may be developed over time. Multiplayer More general content such as items, abilities, new areas, creatures, unique bosses… Improved ways to create and build

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Shards of Azuria's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Shards of Azuria's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Shards of Azuria at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$7.99$7.99No discountSteam Store

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Palworld37,6496 October 2026 - 06:01:02 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced32,0616 October 2026 - 02:25:38 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Don't Starve Together30,1566 October 2026 - 06:23:13 UTC122,662531,182Klei Entertainment

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim59,7866 October 2026 - 06:08:04 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero58,2416 October 2026 - 04:31:21 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Rust54,9286 October 2026 - 05:55:49 UTC259,6461,403,838Facepunch Studios
Stardew Valley47,7506 October 2026 - 05:24:49 UTC236,6141,016,067ConcernedApe
The Witcher 3: Wild Hunt47,1616 October 2026 - 06:19:21 UTC137,187877,306CD PROJEKT RED
Warframe45,9866 October 2026 - 06:22:35 UTC181,509676,031Digital Extremes
Deskrawl: Idle ARPG44,5016 October 2026 - 04:23:54 UTC45,587Not availableFirst Day Games
Palworld37,6496 October 2026 - 06:01:02 UTC2,101,535451,088Pocketpair
Project Zomboid37,4346 October 2026 - 06:20:05 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Cyberpunk 207731,4826 October 2026 - 06:00:43 UTC830,387932,948CD PROJEKT RED

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat155,7336 October 2026 - 05:51:25 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS86,7906 October 2026 - 05:57:10 UTC399,748Not availableBULKHEAD
Wallpaper Engine76,1076 October 2026 - 06:10:20 UTC150,2711,008,495Wallpaper Engine Team
Valheim59,7866 October 2026 - 06:08:04 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero58,2416 October 2026 - 04:31:21 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust54,9286 October 2026 - 05:55:49 UTC259,6461,403,838Facepunch Studios
Slay the Spire 252,1286 October 2026 - 06:02:24 UTC574,638199,438Mega Crit
Stardew Valley47,7506 October 2026 - 05:24:49 UTC236,6141,016,067ConcernedApe
Deskrawl: Idle ARPG44,5016 October 2026 - 04:23:54 UTC45,587Not availableFirst Day Games
Palworld37,6496 October 2026 - 06:01:02 UTC2,101,535451,088Pocketpair
Project Zomboid37,4346 October 2026 - 06:20:05 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2521,2676 October 2026 - 06:25:43 UTC1,818,3689,896,033Valve
Dota 2452,6586 October 2026 - 06:25:22 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS268,8496 October 2026 - 06:24:04 UTC3,236,0272,744,193PUBG Corporation
WARDOGS86,7906 October 2026 - 05:57:10 UTC399,748Not availableBULKHEAD
Delta Force77,7566 October 2026 - 06:24:55 UTC246,418192,933Team Jade
Apex Legends™69,9946 October 2026 - 04:53:32 UTC624,4731,047,228Respawn
Team Fortress 262,3536 October 2026 - 05:34:28 UTC253,2251,230,475Valve
Valheim59,7866 October 2026 - 06:08:04 UTC498,478533,888Iron Gate AB
Overwatch®58,2606 October 2026 - 04:35:05 UTC164,636420,984Blizzard Entertainment, Inc.
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Rust54,9286 October 2026 - 05:55:49 UTC259,6461,403,838Facepunch Studios
Warframe45,9866 October 2026 - 06:22:35 UTC181,509676,031Digital Extremes

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