Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5028710 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $2.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $2.99 |
| Current price USD | $2.99 |
| Release date | Sep 15, 2026 |
| Developer | Candan26 |
| Publisher | Candan26 |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5028710/ |
Short description
Survive shifting universes where the rules themselves change. Build your arsenal across 15-wave runs, claim the Keys, and face a finale built from the worlds YOU conquered. Adapt or die — the strongest build means nothing in the wrong universe.
About this game
Every universe obeys different laws NovaShift: Universe is a 2D top-down survivor where mastering one world teaches you nothing about the next. You are the Engineer, a drifter between worlds. Each universe is a full 15-wave run: your build snowballs from a single weapon into a screen-filling arsenal, then resets when you cross into the next world. Claim a Key from each universe you conquer. Three Keys open the Center — and the finale is assembled from the bosses of the worlds YOU chose. Four worlds, four rules Voxel — Tank law: the bigger you grow, the less damage you take Number — Parity: bullets shred BLUE enemies, ORANGE ones demand blasts and auras Retro — Combo: kill without taking damage and your power multiplies Alien — Momentum: movement builds inertia; stopping is death Features Adaptive finale — the Center bosses mirror the Keys you collected, so every campaign ends differently Danger levels 0-5 per universe: tougher enemies, richer rewards, deeper unlocks Weapon synergies, evolutions and wild cards — build for the universe, not the meta Hand-tuned bilingual experience (English / Türkçe) A hidden finale for those who refuse to leave any door closed… Early Access The core campaign is complete and beatable. Early Access shapes balance and new universes with community feedback.
Supported languages
English, Turkish
