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Black Hat Cooperative

Black Hat Cooperative Steam news

Team Future LLC | Jul 29, 2016 | game

Released

0players observed · 25 September 2026 - 07:55:53 UTC

ActionCasualIndieStrategyAsymmetric VRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Black Hat Cooperative news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews79
  • Release dateJul 29, 2016
  • DeveloperTeam Future LLC
  • PublisherTeam Future LLC

Genres: Action, Casual, Indie, Strategy

Company pages: Developer: Team Future LLCPublisher: Team Future LLC

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Black Hat Cooperative Steam news

Black Hat Cooperative news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Black Hat Cooperative has reached 10,000 sales! A celebration sale is on the way! - 4 May 2019

    Hi all! First, thank you all for your support! It honestly blew away all of our expectations! We developed this game because we were excited about it and, when we showed it at expos, others seemed to enjoy it too. Spying and hacking together, one player in VR and the other on a computer?... It was a unique and crazy idea. Prior to release we literally thought to ourselves, “Wouldn’t it be awesome if 100 people bought and liked our game?” Fast forward to today and, across all platforms, we’ve sold over 10,000 copies! That’s nuts! So thank you again for your support! It has provided us with a lot of unique opportunities that we would’ve never had otherwise. Best, Team Future Games —- P.S. To celebrate we’re running a sale, cutting BHC’s price to 50% for a week. It starts on 5/6. P.P.S. We’re well into development on a second game. We look forward to sharing more!

  • Joining Play Labs Accelerator - 27 June 2017

    Hi VR hackers, We're excited to announce we're a part of the Play Labs accelerator program. https://venturebeat.com/2017/06/21/mit-accelerator-play-labs-announces-class-of-13-arvr-startups/ By the end of the summer you'll be getting some new levels and updated art! Happy hacking, -Team Future Games

  • Joining Play Labs Accelerator - 27 June 2017

    Hi VR hackers, We're excited to announce we're a part of the Play Labs accelerator program. https://venturebeat.com/2017/06/21/mit-accelerator-play-labs-announces-class-of-13-arvr-startups/ By the end of the summer you'll be getting some new levels and updated art! Happy hacking, -Team Future Games

  • Update 1.04 out: New levels and motion-sickness-proof controls - 21 September 2016

    Hey folks! We just released a content and feature update for you all! Here's what you get: -Three new levels! Diamondback, Trace, and Bounce. -Motion-sickness-proof controls! While many people have enjoyed the game in first person, the fact is first person locomotion makes many people feel sick. "Normal" teleportation wouldn't work for this game, since you could skip past traps. So we built a 3rd person mode - you exist in the levels with an avatar that you move around. You can then press a button (which button depends on your control scheme) and your camera will teleport behind your avatar. So you can't skip past traps, but you still don't have any artificial camera movement beyond the instant teleportation, so we hope that's a great fit for this game. You can steer your avatar with typical gamepad controls, or you can direct the character by aiming your Vive controllers. We hope that…

  • Update 1.04 out: New levels and motion-sickness-proof controls - 21 September 2016

    Hey folks! We just released a content and feature update for you all! Here's what you get: -Three new levels! Diamondback, Trace, and Bounce. -Motion-sickness-proof controls! While many people have enjoyed the game in first person, the fact is first person locomotion makes many people feel sick. "Normal" teleportation wouldn't work for this game, since you could skip past traps. So we built a 3rd person mode - you exist in the levels with an avatar that you move around. You can then press a button (which button depends on your control scheme) and your camera will teleport behind your avatar. So you can't skip past traps, but you still don't have any artificial camera movement beyond the instant teleportation, so we hope that's a great fit for this game. You can steer your avatar with typical gamepad controls, or you can direct the character by aiming your Vive controllers. We hope that…

  • New upcoming content! - 13 September 2016

    Hi Hackers, New content is on its way! 3 new levels and 3rd person motion-sickness-proof locomotion are coming to Black Hat Cooperative September 20th. Stay tuned. -Team Future

  • New upcoming content! - 13 September 2016

    Hi Hackers, New content is on its way! 3 new levels and 3rd person motion-sickness-proof locomotion are coming to Black Hat Cooperative September 20th. Stay tuned. -Team Future

  • Workaround for Crash with AMD Card - 31 July 2016

    Hey all, We've recently discovered an crash bug you may have with an AMD card. We'll try to get to the bottom if it, but in the mean time we have a workaround: Inside the AMD Gaming Evolved app, disable Raptr/plays.tv. Those pieces of software appear to cause our game to crash if active. Sorry about the inconvenience! -Team Future

  • Workaround for Crash with AMD Card - 31 July 2016

    Hey all, We've recently discovered an crash bug you may have with an AMD card. We'll try to get to the bottom if it, but in the mean time we have a workaround: Inside the AMD Gaming Evolved app, disable Raptr/plays.tv. Those pieces of software appear to cause our game to crash if active. Sorry about the inconvenience! -Team Future

  • Bugfix Update Released - 30 July 2016

    Apologies for the rocky start some folks had, but we just pushed out an update for those of you who were crashing when trying to start the game from the main menu. Seemed to be caused by using Vive while having an XBox controller connected, how odd! We hope you can all get into the game and enjoy now! Contact us with any other issues you find. Also, we fixed some of our app's flags - it now properly appears in your "VR" games list and can be launched from SteamVR. Have fun!

  • Bugfix Update Released - 30 July 2016

    Apologies for the rocky start some folks had, but we just pushed out an update for those of you who were crashing when trying to start the game from the main menu. Seemed to be caused by using Vive while having an XBox controller connected, how odd! We hope you can all get into the game and enjoy now! Contact us with any other issues you find. Also, we fixed some of our app's flags - it now properly appears in your "VR" games list and can be launched from SteamVR. Have fun!

  • Crashes on start bug - 30 July 2016

    Thanks to people who told us that sometimes the game crashes and sent us their crash logs. We are fixing this ASAP. *Update* It seems like this problem exists just for players using xbox controllers. Should work fine if you are using vive controllers. We are fixing this for xbox controller users ASAP.

  • Crashes on start bug - 30 July 2016

    Thanks to people who told us that sometimes the game crashes and sent us their crash logs. We are fixing this ASAP. *Update* It seems like this problem exists just for players using xbox controllers. Should work fine if you are using vive controllers. We are fixing this for xbox controller users ASAP.

Patch notes and updates

S.noRelease datePatch nameGID number
121 September 2016Update 1.04 out: New levels and motion-sickness-proof controls4249665521686603793
230 July 2016Bugfix Update Released4249665521686604108
330 July 2016Bugfix Update Released252584317728619761

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