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The Seeker

The Seeker Steam news

VisualTech48 | Sep 2, 2016 | game

Released

0players observed · 25 September 2026 - 14:30:06 UTC

ActionIndieEarly AccessPuzzleStealthSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak990
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

The Seeker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak990
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews77
  • Release dateSep 2, 2016
  • DeveloperVisualTech48
  • PublisherVolens Nolens Games

Genres: Action, Indie, Early Access

Company pages: Developer: VisualTech48Publisher: Volens Nolens Games

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The Seeker Steam news

The Seeker news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.8 - The Stealth Vault [13.07.2017] - 12 July 2017

    The Vault is open! And I'm here to address most of the changes. This update has been the most fun and the most challenging to make due to the AI issue I've came across and having to rebuild everything from practically zero. Full change log: https://www.intercido.com/pages/the_stealth_vault_0.8.html So let's get started: Camera: The main course of this update has been started with the camera. It was fixed, rigid and you couldn't really see much beyond the spectrum, which made playing the game rather difficult. With a simple click of the Left Control, you can easily switch between locked and unlock camera. http://i.imgur.com/5WCJbzu.gif Enemy Range: Like discussed previously the enemy range have been upgraded to a raycast one, that shows exactly where the enemy can see, rather than a static circle. http://i.imgur.com/dJzYjRZ.gif This allows players to plan their moves more accurately in t…

  • 0.8 - The Stealth Vault [13.07.2017] - 12 July 2017

    The Vault is open! And I'm here to address most of the changes. This update has been the most fun and the most challenging to make due to the AI issue I've came across and having to rebuild everything from practically zero. Full change log: https://www.intercido.com/pages/the_stealth_vault_0.8.html So let's get started: Camera: The main course of this update has been started with the camera. It was fixed, rigid and you couldn't really see much beyond the spectrum, which made playing the game rather difficult. With a simple click of the Left Control, you can easily switch between locked and unlock camera. http://i.imgur.com/5WCJbzu.gif Enemy Range: Like discussed previously the enemy range have been upgraded to a raycast one, that shows exactly where the enemy can see, rather than a static circle. http://i.imgur.com/dJzYjRZ.gif This allows players to plan their moves more accurately in t…

  • 0.8 - The Stealth Vault [13.07.2017] - 28 May 2017

    Edit_1: Due to the nature of the new enemy and a sloppy upgrade from Rival Theory all my AI was baddly imported meaning I lost a month of AI work. I've been strugling to fix it and have to delay the game update a bit. Sorry for the inconvenience, hopefully no more delays will come. Cheers, VT48 As the new INTERCIDO page is finally done I have started already on the new update, bringing cool new features to the table, and in this post I want to highlight the roadmap, and what is currently done within the update. Player Camera The first issue that a lot was mentioned was the "clunky" camera which you couldn't see much as it was locked to the player, hence, I made a new system to counter that, and help with the navigation as well. Not only was the "free" camera added, it also packed a button to revert it anytime in game to help with movement and general visibility. http://i.imgur.com/5WCJb…

  • 0.8 - The Stealth Vault [13.07.2017] - 28 May 2017

    Edit_1: Due to the nature of the new enemy and a sloppy upgrade from Rival Theory all my AI was baddly imported meaning I lost a month of AI work. I've been strugling to fix it and have to delay the game update a bit. Sorry for the inconvenience, hopefully no more delays will come. Cheers, VT48 As the new INTERCIDO page is finally done I have started already on the new update, bringing cool new features to the table, and in this post I want to highlight the roadmap, and what is currently done within the update. Player Camera The first issue that a lot was mentioned was the "clunky" camera which you couldn't see much as it was locked to the player, hence, I made a new system to counter that, and help with the navigation as well. Not only was the "free" camera added, it also packed a button to revert it anytime in game to help with movement and general visibility. http://i.imgur.com/5WCJb…

  • New Intercido page is live! & Small bugfix - 14 May 2017

    New INTERCIDO page is live! www.intercido.com Edit: We are having some technical difficulties with the web page, please be patient! After almost 4 weeks the page is complete, and features a new design. This finally allows me to continue to work for The Seeker which should get at least 1 map by the end of the month, including some gameplay changes, with added more randomness and an new enemy which should be fun to play with. Along with the page update, I have been fixing some bugs so today as well, the 0.68 version of the game will be avaliable, fixing the notorious jump decoy bug, and the ability to climb walls with the door glitch. Thanks again for support the game! Cheers Change Log: Fixed various bugs and issues on Cretomilde including: - - Clipping issues at the rocks and at the crash site - - Fixed "blue reflection" on the water Fixed being able to walk on walls with the door glitc…

  • New Intercido page is live! & Small bugfix - 14 May 2017

    New INTERCIDO page is live! www.intercido.com Edit: We are having some technical difficulties with the web page, please be patient! After almost 4 weeks the page is complete, and features a new design. This finally allows me to continue to work for The Seeker which should get at least 1 map by the end of the month, including some gameplay changes, with added more randomness and an new enemy which should be fun to play with. Along with the page update, I have been fixing some bugs so today as well, the 0.68 version of the game will be avaliable, fixing the notorious jump decoy bug, and the ability to climb walls with the door glitch. Thanks again for support the game! Cheers Change Log: Fixed various bugs and issues on Cretomilde including: - - Clipping issues at the rocks and at the crash site - - Fixed "blue reflection" on the water Fixed being able to walk on walls with the door glitc…

  • Skin Tribute #1 | Tribute to the_brood - 28 April 2017

    Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=916202552 During the games updates, @the_brood has given great insight into the game, and it's bugs, giving a lot of feedback on improvement of the gameplay and the game itself. So it would be only honorable that for that action, to give a ultimate skin in his name, which will be posted in a day or two. Thanks again for your contribution! http://i.imgur.com/GUkixVA.gif

  • Skin Tribute #1 | Tribute to the_brood - 28 April 2017

    Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=916202552 During the games updates, @the_brood has given great insight into the game, and it's bugs, giving a lot of feedback on improvement of the gameplay and the game itself. So it would be only honorable that for that action, to give a ultimate skin in his name, which will be posted in a day or two. Thanks again for your contribution! http://i.imgur.com/GUkixVA.gif

  • 0.6 The Headline Update - 27 March 2017

    Finally. The day has arrived. After so many months of rethinking, numerous ideas, testing, bugfixing and whatnot the update is here. Is it perfect? No it isn't. I actually expect bunch of bugs as I never got a proper chance to test fully the new features, the maps especially. Regarding the UI everything should be working fine but as well I am aware that there can be bugs as well. To highlight many of the changes I've written yet again, a nice change log. Enjoy and thank you all for the support you've given me over the time. It is really a blast making the game for you all, and if any of you have suggestions or just a simple question feel free to ask me on steam or mail! Expect the next update to include new achievements, bug fixes and some cool new stuff like gadgets, and in a bit longer run new maps and finally a proper story. For now the first 3 maps are available at the start to prev…

  • 0.6 The Headline Update - 27 March 2017

    Finally. The day has arrived. After so many months of rethinking, numerous ideas, testing, bugfixing and whatnot the update is here. Is it perfect? No it isn't. I actually expect bunch of bugs as I never got a proper chance to test fully the new features, the maps especially. Regarding the UI everything should be working fine but as well I am aware that there can be bugs as well. To highlight many of the changes I've written yet again, a nice change log. Enjoy and thank you all for the support you've given me over the time. It is really a blast making the game for you all, and if any of you have suggestions or just a simple question feel free to ask me on steam or mail! Expect the next update to include new achievements, bug fixes and some cool new stuff like gadgets, and in a bit longer run new maps and finally a proper story. For now the first 3 maps are available at the start to prev…

  • [27.03.2017] 0.6 - The Headline Update [Postponed for 4 more days] - 22 February 2017

    Edit_3: With a broken heart I have to announce that the update will be postopned 5 more days at least. The size of the new map and the optimization issues it has with and the new UI system is a nightmare. I've been working for almost 8 hours and I still haven't reached not a near optimization limit that I would like to be. It's a big issue and I know, its 9 more days than I said it would take, however releasing the game in this state, with a update big is this would be a mess, which is the last thing I want for this game on a event big as this. Once again sorry, I'm really doing my best, but I'm a one man army and this game is a large scale work that needs nurturing, which takes more time than I imagined. Thank you for understanding. Gabriel (VIsualTech48) Edit_2: More issues arise with the new saving system, even with my 6hours per day working on the game isn't enough, so I'll have to…

  • [27.03.2017] 0.6 - The Headline Update [Postponed for 4 more days] - 22 February 2017

    Edit_3: With a broken heart I have to announce that the update will be postopned 5 more days at least. The size of the new map and the optimization issues it has with and the new UI system is a nightmare. I've been working for almost 8 hours and I still haven't reached not a near optimization limit that I would like to be. It's a big issue and I know, its 9 more days than I said it would take, however releasing the game in this state, with a update big is this would be a mess, which is the last thing I want for this game on a event big as this. Once again sorry, I'm really doing my best, but I'm a one man army and this game is a large scale work that needs nurturing, which takes more time than I imagined. Thank you for understanding. Gabriel (VIsualTech48) Edit_2: More issues arise with the new saving system, even with my 6hours per day working on the game isn't enough, so I'll have to…

  • Bridger Update - 0.28 [WIP] - 24 October 2016

    The Bugs... Hello everyone! Its been a long 3 weeks for me developing and I must say, I'm sorry it took me extra 4 days, and I'm sorry as well that this update, is 0.28, meaning some of the things is delayed until I manage the bugs. The new enemy is extremely bugged in the new map, and the new map does not respond well to the enemy as well so it'll take another week+ sadly for the second map. However, 1 new map is completely done, with a small puzzle, and an a bit interesting level design. What this update offers is most of the things from the list of the Bridger Update but since only one map will be released this week, and the second, that will feature the new enemy is delayed, this update will stand 0.28. Once again thank you for participating in The Seeker development, it means a lot, and hope you enjoy this update. Change log: New Map Claren Disabled enemies now have timer shown on…

  • Bridger Update - 0.28 [WIP] - 24 October 2016

    The Bugs... Hello everyone! Its been a long 3 weeks for me developing and I must say, I'm sorry it took me extra 4 days, and I'm sorry as well that this update, is 0.28, meaning some of the things is delayed until I manage the bugs. The new enemy is extremely bugged in the new map, and the new map does not respond well to the enemy as well so it'll take another week+ sadly for the second map. However, 1 new map is completely done, with a small puzzle, and an a bit interesting level design. What this update offers is most of the things from the list of the Bridger Update but since only one map will be released this week, and the second, that will feature the new enemy is delayed, this update will stand 0.28. Once again thank you for participating in The Seeker development, it means a lot, and hope you enjoy this update. Change log: New Map Claren Disabled enemies now have timer shown on…

  • Bridger Update 0.3 - 6 October 2016

    So after gathering a lot of information from a great user, called T. Jung, in which for his contribution will get his own level! So thanks T. Jung for helping and making the game even better. Now regarding the Bridger Update: What is new in the upcoming Bridger Update? ETA of Update: 20.10.2016 2 New maps: Clerance and "Unnamed" until T. picks up a name Added a main story (The reason why Seeker exists in the first place, and his purpose in the game) New enemy Drone "Raven" High agility and speed Can detect you even if stealth Low damage, but slows you for 30% In order to avoid him you have to plan your strategy, find a way to disable him before he detects you Can be reprogrammed to capture an enemy drone and fight for your side (requires a hard mini game, or finding a special terminal) Or it can be fully disabled, but requires a lot of work to do such. New task that reveals more parts o…

  • Bridger Update 0.3 - 6 October 2016

    So after gathering a lot of information from a great user, called T. Jung, in which for his contribution will get his own level! So thanks T. Jung for helping and making the game even better. Now regarding the Bridger Update: What is new in the upcoming Bridger Update? ETA of Update: 20.10.2016 2 New maps: Clerance and "Unnamed" until T. picks up a name Added a main story (The reason why Seeker exists in the first place, and his purpose in the game) New enemy Drone "Raven" High agility and speed Can detect you even if stealth Low damage, but slows you for 30% In order to avoid him you have to plan your strategy, find a way to disable him before he detects you Can be reprogrammed to capture an enemy drone and fight for your side (requires a hard mini game, or finding a special terminal) Or it can be fully disabled, but requires a lot of work to do such. New task that reveals more parts o…

  • Berserker Update - 0.2 - 20 September 2016

    What Update 0.2 offers: Be aware the new mode is not fully tested, due to its randomness, and being very fresh out of the box. It might be also not very balanced, on either sides, so I'm expecting feedback to fix/buff/nerf if needed Cheers, and thank you! New map: The Forum New mode Berserker! - Mode where you transport supplies - You can set deadly turrets, and protective walls - Plan your attack! You can expore the map before you start - Fight the Energy! Find all the Energy Towers and bring power to the turrets! Enhanced the tutorial More precise Teleportation location Points are reworked (From now on they will be for buying special skins, unlocked through the campaign) Removed Drone Shop Removed Energy Rengen - Not removed completely, however devided by 8.5whing brings 0.1 energy per sec) Added Selector Gadget (On start of higher levels, you can choose one of the gadgets which will…

  • Berserker Update - 0.2 - 20 September 2016

    What Update 0.2 offers: Be aware the new mode is not fully tested, due to its randomness, and being very fresh out of the box. It might be also not very balanced, on either sides, so I'm expecting feedback to fix/buff/nerf if needed Cheers, and thank you! New map: The Forum New mode Berserker! - Mode where you transport supplies - You can set deadly turrets, and protective walls - Plan your attack! You can expore the map before you start - Fight the Energy! Find all the Energy Towers and bring power to the turrets! Enhanced the tutorial More precise Teleportation location Points are reworked (From now on they will be for buying special skins, unlocked through the campaign) Removed Drone Shop Removed Energy Rengen - Not removed completely, however devided by 8.5whing brings 0.1 energy per sec) Added Selector Gadget (On start of higher levels, you can choose one of the gadgets which will…

  • Upcoming Major Update 0.2 - 14 September 2016

    The Big Update Today I'll be discussing mayor changes to the games structure, in the upcoming 0.2 update. The first and the biggest change will be an additional mode to the game, where the mission will be a bit more complex in a way that it doesn't just involve hacking the data, but protecting the supplies. Berserker mode: In this Berserker mode, the main focus will by you starting and exploring the map, where no cameras no lasers will be. This will allow players to scan the area and prepare for the defense when the transferring begins. Now in order for defenses to work, you need to fuel up the Defense generator that keeps the turrets and doors online. Losing power means, your turrets will be disabled, thus making for the enemies a lot easier to pass. The second line of defense are the classified wall which have health and are not effected by the power. And the third line of defense is…

  • Upcoming Major Update 0.2 - 14 September 2016

    The Big Update Today I'll be discussing mayor changes to the games structure, in the upcoming 0.2 update. The first and the biggest change will be an additional mode to the game, where the mission will be a bit more complex in a way that it doesn't just involve hacking the data, but protecting the supplies. Berserker mode: In this Berserker mode, the main focus will by you starting and exploring the map, where no cameras no lasers will be. This will allow players to scan the area and prepare for the defense when the transferring begins. Now in order for defenses to work, you need to fuel up the Defense generator that keeps the turrets and doors online. Losing power means, your turrets will be disabled, thus making for the enemies a lot easier to pass. The second line of defense are the classified wall which have health and are not effected by the power. And the third line of defense is…

Patch notes and updates

S.noRelease datePatch nameGID number
112 July 20170.8 - The Stealth Vault [13.07.2017]4249665521686606665
214 May 2017New Intercido page is live! & Small bugfix 4249665521686606893
327 March 20170.6 The Headline Update4249665521686607124
422 February 2017[27.03.2017] 0.6 - The Headline Update [Postponed for 4 more days]4249665521686607224
524 October 2016Bridger Update - 0.28 [WIP]4249665521686607346
620 September 2016Berserker Update - 0.24249665521686607564
714 September 2016Upcoming Major Update 0.24249665521686607663
86 September 2016Bug Smashin' Update 0.144249665521686607775
92 September 2016The Gravity Update 4249665521686607987

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