- TRL Update - "Good News Everyone" - 25 January 2018
Good News Everyone! We have got an exciting update this time. As we've teased before, we have been working on AI racers. These computer controlled drivers can be added to both offline and online matches. Features & Changes Listed below are the features included in this version of the AI. Option to add AI Cars for online matches (yes or no to fill the match with AI cars). Option to add AI Cars for offline matches. You can pick which slots to fill with AI. AI Cars will display racing behaviour. AI can pick up and place blocks. AI will start roasting blocks if they are obstructed by them. AI will ram the enemy team, using a boost when possible. End of match, AI cars will (help) destroy the other team. For online, if a player leaves, an AI Car will take their place for the next map. Other changes include Reordered lobby buttons. Quickhosting privacy set to public, instead of private... (who…
- TRL Update - "Good News Everyone" - 25 January 2018
Good News Everyone! We have got an exciting update this time. As we've teased before, we have been working on AI racers. These computer controlled drivers can be added to both offline and online matches. Features & Changes Listed below are the features included in this version of the AI. Option to add AI Cars for online matches (yes or no to fill the match with AI cars). Option to add AI Cars for offline matches. You can pick which slots to fill with AI. AI Cars will display racing behaviour. AI can pick up and place blocks. AI will start roasting blocks if they are obstructed by them. AI will ram the enemy team, using a boost when possible. End of match, AI cars will (help) destroy the other team. For online, if a player leaves, an AI Car will take their place for the next map. Other changes include Reordered lobby buttons. Quickhosting privacy set to public, instead of private... (who…
- TRL Hotfix #1 - Happy Holidays - 21 December 2017
Hi all! Thanks to everyone who has picked up the game recently! We've had lots of feedback and therefore decided to push this hotfix update. We've addressed several bugs and issues listed below. Since we were feeling the christmas spirit, we've chosen to give you a little teaser as our holiday gift to you. Fixes included in this update - Resolved errors related to the twitch interface. - Creating a duplicate manager object, when only one should ever exist no longer occurs. - Issue related to saving your time trial ghost is now resolved. - Bug related to restarting previously played track, slow motion wouldn't trigger should be fixed. - Resolved issue with showing trophies, after a rematch, being assigned to another player. - Fixed issue with Glacier where it was possible to escape the start area. - Updated networking DLL to fix error spam on disconnecting players. - Added fallback for r…
- TRL Hotfix #1 - Happy Holidays - 21 December 2017
Hi all! Thanks to everyone who has picked up the game recently! We've had lots of feedback and therefore decided to push this hotfix update. We've addressed several bugs and issues listed below. Since we were feeling the christmas spirit, we've chosen to give you a little teaser as our holiday gift to you. Fixes included in this update - Resolved errors related to the twitch interface. - Creating a duplicate manager object, when only one should ever exist no longer occurs. - Issue related to saving your time trial ghost is now resolved. - Bug related to restarting previously played track, slow motion wouldn't trigger should be fixed. - Resolved issue with showing trophies, after a rematch, being assigned to another player. - Fixed issue with Glacier where it was possible to escape the start area. - Updated networking DLL to fix error spam on disconnecting players. - Added fallback for r…
- TRL Update - Winter has arrived - 5 December 2017
We're very excited to bring you a new set of tracks. As we've teased before, these tracks are in a winter setting. We have also added forfeiting, a new track mechanic, private lobbies and more things we hope you'll enjoy. Let us know what you think! Major changes As our early holiday gift to you, we have released a new area: Snow. Three new levels in a yet unexplored setting are now playable in both local modes and online clashes. Be careful on the ice, things may get slippery! A new mechanic: Slip Barriers. Make your opponents Go Berserk and give your teammates a boost with these new barriers in Curve Creek (Forest 1). Tracks now have names! Instead of the boring ol' "Desert1", "Desert2", etc., we've named them to better capture the atmosphere and character of the tracks. Custom matches are now available! Decide on which area you want to play, how many players are able to join, and whe…
- TRL Update - Winter has arrived - 5 December 2017
We're very excited to bring you a new set of tracks. As we've teased before, these tracks are in a winter setting. We have also added forfeiting, a new track mechanic, private lobbies and more things we hope you'll enjoy. Let us know what you think! Major changes As our early holiday gift to you, we have released a new area: Snow. Three new levels in a yet unexplored setting are now playable in both local modes and online clashes. Be careful on the ice, things may get slippery! A new mechanic: Slip Barriers. Make your opponents Go Berserk and give your teammates a boost with these new barriers in Curve Creek (Forest 1). Tracks now have names! Instead of the boring ol' "Desert1", "Desert2", etc., we've named them to better capture the atmosphere and character of the tracks. Custom matches are now available! Decide on which area you want to play, how many players are able to join, and whe…
- Back on Track - 27 October 2017
Hi all! We're back on track with a new update. This update includes several major and minor changes as well as some bug fixes. What's new? Our main focus this update is to improve on the new player experience. When starting the game for the first time, you will be presented with an intro level. The purpose of this intro level is to get familiar with driving around. After completing a simple objective, you will be shown a video with some more advanced game mechanics. In case you want to revisit you can always do so by navigating to the local menu and selecting Intro. The entire intro can be skipped via the start/escape menu if desired. Major changes - Added an intro level and video. - Modified forest tracks. - Added Steam Achievements. - Added Steam Trading Cards. - Updated Team pages to include sorting. - Personal ranking! You now have a leaderboard to compare yourself with others. - Im…
- Back on Track - 27 October 2017
Hi all! We're back on track with a new update. This update includes several major and minor changes as well as some bug fixes. What's new? Our main focus this update is to improve on the new player experience. When starting the game for the first time, you will be presented with an intro level. The purpose of this intro level is to get familiar with driving around. After completing a simple objective, you will be shown a video with some more advanced game mechanics. In case you want to revisit you can always do so by navigating to the local menu and selecting Intro. The entire intro can be skipped via the start/escape menu if desired. Major changes - Added an intro level and video. - Modified forest tracks. - Added Steam Achievements. - Added Steam Trading Cards. - Updated Team pages to include sorting. - Personal ranking! You now have a leaderboard to compare yourself with others. - Im…
- Into the woods! - 2 October 2017
We're very excited to announce the first update since our successful Gamescom visit. And it's a big one! New tracks, local multiplayer, controls remapping, improvements to reduce waiting time for online matches and more. New content up the wazoo! What's new? Rematch functionality: after a match has concluded, a rematch will automatically start. Less waiting, more racing! Not a full lobby yet? Start up a Time Trial race and keep your waiting queue active while racing! We've added Time Trial weekly leaderboards on top of the existing all time leaderboards. The Forest area comes with three new booming race tracks that are now playable both in Time Trial, online AND local multiplayer! (Note that we will polish the tracks both visually and functionally, so there might be some small collider issues at the moment. Let us know what you think of the new tracks!) Local multiplayer? That's right!…
- Into the woods! - 2 October 2017
We're very excited to announce the first update since our successful Gamescom visit. And it's a big one! New tracks, local multiplayer, controls remapping, improvements to reduce waiting time for online matches and more. New content up the wazoo! What's new? Rematch functionality: after a match has concluded, a rematch will automatically start. Less waiting, more racing! Not a full lobby yet? Start up a Time Trial race and keep your waiting queue active while racing! We've added Time Trial weekly leaderboards on top of the existing all time leaderboards. The Forest area comes with three new booming race tracks that are now playable both in Time Trial, online AND local multiplayer! (Note that we will polish the tracks both visually and functionally, so there might be some small collider issues at the moment. Let us know what you think of the new tracks!) Local multiplayer? That's right!…
- Gamescom aftermath - 4 September 2017
Leute! We are back from a trip to Cologne to Gamescom last week. It was busy, it was awesome, and very insightful. In this post we'll explain what you can expect from TRL the upcoming weeks. While it was the fourth year in a row for Gamious, this years Gamescom was our entertainment/consumer area debut. Team Racing League had an awesome booth across the Indie Arena, where two teams of three could battle each other sitting on theater chairs, staring at a 78" screen. There was a line constantly and nearly all players who tried out the game where hyped to play some more. It strengthened us in seeing and believing in the potential of the game. We got back to the Netherlands with good feedback and a drive to improve the game as good and as fast as we can. FIXES, BALANCING, TWEAKS The current update we're working on is about fixing existing 'issues'. For example, we noticed some gameplay feat…
- Gamescom aftermath - 4 September 2017
Leute! We are back from a trip to Cologne to Gamescom last week. It was busy, it was awesome, and very insightful. In this post we'll explain what you can expect from TRL the upcoming weeks. While it was the fourth year in a row for Gamious, this years Gamescom was our entertainment/consumer area debut. Team Racing League had an awesome booth across the Indie Arena, where two teams of three could battle each other sitting on theater chairs, staring at a 78" screen. There was a line constantly and nearly all players who tried out the game where hyped to play some more. It strengthened us in seeing and believing in the potential of the game. We got back to the Netherlands with good feedback and a drive to improve the game as good and as fast as we can. FIXES, BALANCING, TWEAKS The current update we're working on is about fixing existing 'issues'. For example, we noticed some gameplay feat…
- Play 1v1 2v1 2v2 2v3! - 15 August 2017
Hi all. Here's the first update after the Early Access launch, including playing online with less than 6 players, the opportunity to receive Steam keys for two of your buddies, daily events and some bugfixes! While we're very happy with the fact that Team Racing League is now available on Steam Early Access, the launch didn't go as well as we hoped for. The player numbers aren't high so finding a match at this moment isn't easy. No worries! We're doing all we can to improve player numbers and make the game more appealing to play, both for people who already own the game as for new potential players. START MATCHES WITH LESS THAN 6 PLAYERS We designed the game to be played with two teams of 3 players. This formation gives the most dynamic and teamplay options (connecting with teammates, dividing block/race/troll roles, etc). However, since we don't have a big player base at the moment, we…
- Play 1v1 2v1 2v2 2v3! - 15 August 2017
Hi all. Here's the first update after the Early Access launch, including playing online with less than 6 players, the opportunity to receive Steam keys for two of your buddies, daily events and some bugfixes! While we're very happy with the fact that Team Racing League is now available on Steam Early Access, the launch didn't go as well as we hoped for. The player numbers aren't high so finding a match at this moment isn't easy. No worries! We're doing all we can to improve player numbers and make the game more appealing to play, both for people who already own the game as for new potential players. START MATCHES WITH LESS THAN 6 PLAYERS We designed the game to be played with two teams of 3 players. This formation gives the most dynamic and teamplay options (connecting with teammates, dividing block/race/troll roles, etc). However, since we don't have a big player base at the moment, we…
- Team Racing League OUT NOW - 11 August 2017
We're happy to announce that Team Racing League is finally available on Steam Early Access! We can't wait for players to try it out themselves. While we are quite happy with the stuff that's currently in the game, we have big plans to expand on it. Next week we'll share our rough ideas and vision on the further development of the game. In the mean time, please enjoy the game. Still hesitant to buy the game? Try out the free demo first. It doesn't contain the online multiplayer, but you can at least experience the gameplay and neat racing physics. We hope many of you will join the race and help us create the perfect team racing game! Gamious
- Team Racing League OUT NOW - 11 August 2017
We're happy to announce that Team Racing League is finally available on Steam Early Access! We can't wait for players to try it out themselves. While we are quite happy with the stuff that's currently in the game, we have big plans to expand on it. Next week we'll share our rough ideas and vision on the further development of the game. In the mean time, please enjoy the game. Still hesitant to buy the game? Try out the free demo first. It doesn't contain the online multiplayer, but you can at least experience the gameplay and neat racing physics. We hope many of you will join the race and help us create the perfect team racing game! Gamious
- RELEASE AUGUST 11 - 2 August 2017
It's official! Team Racing League will rev onto Early Access on August 11. Mark your calendars!
- RELEASE AUGUST 11 - 2 August 2017
It's official! Team Racing League will rev onto Early Access on August 11. Mark your calendars!
- Alpha Update #4 - 21 July 2017
Hey there! Exciting news: there will be a big EU Beta test tonight at 8pm CEST. Join in to experience Team Racing League the right way, hopefully with lots of other players! Don't have access yet? Sign up on teamracingleague.net. Also, there are multiple keys up for grabs at different websites that are helping us out with the test tonight. In preparation of this Beta test, the game got several updates and tweaks: New Player Stats – Live stats on the number of players and games. UI – Improvements for the joining/hosting process. Backend - various optimisation in both code and art to smoothen your race. Trophies – Earn Trophies for everything you do, every race. (still in development!) A bit further down the road: We're working on various cool features for the game, like Teams (a guild/clan system), Twitch integration (vote on your favourite team or player) and improving the Trophy system…
- Alpha Update #4 - 21 July 2017
Hey there! Exciting news: there will be a big EU Beta test tonight at 8pm CEST. Join in to experience Team Racing League the right way, hopefully with lots of other players! Don't have access yet? Sign up on teamracingleague.net. Also, there are multiple keys up for grabs at different websites that are helping us out with the test tonight. In preparation of this Beta test, the game got several updates and tweaks: New Player Stats – Live stats on the number of players and games. UI – Improvements for the joining/hosting process. Backend - various optimisation in both code and art to smoothen your race. Trophies – Earn Trophies for everything you do, every race. (still in development!) A bit further down the road: We're working on various cool features for the game, like Teams (a guild/clan system), Twitch integration (vote on your favourite team or player) and improving the Trophy system…