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Draconic Order VR

Draconic Order VR Steam news

Seek n Destroy Studios, LLC | Oct 31, 2016 | game

Released

0players observed · 24 September 2026 - 18:17:55 UTC

AdventureIndieRPGEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive

Draconic Order VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score64% positive
  • Total reviews11
  • Release dateOct 31, 2016
  • DeveloperSeek n Destroy Studios, LLC
  • PublisherSeek n Destroy Studios, LLC

Genres: Adventure, Indie, RPG, Early Access

Company pages: Developer: Seek n Destroy Studios, LLCPublisher: Seek n Destroy Studios, LLC

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Draconic Order VR Steam news

Draconic Order VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Draconic Order goes ONLINE! New 'multiplayer' demo build available to test - 2 March 2020

    Hello everyone! A new development cycle has begun and with it comes new things to try. We have a build marked 'Multiplayer', and want to see the limitations of the networking backbone before unveiling much, much more! The build should auto connect to the cheap testing server upon opening the game, where you *should* see others when they connect as well. This build is primarily to test: -player networking/infrastructure/backend load -4 playable races (with male and female counterparts) -Basic Archery -Basic Melee -Inventory We made progress on more for the demo but due to a complete meltdown of our file (Editor wrote null to every character of the active scene, causing many recent hours of lost work), the next set of items were lost due to the project fire and will be implemented next update: -Looting bodies -Vendor menus -Quest menus Thanks all. New website explaining the game's more MM…

  • Day 1 update with some much needed fixes! V1.01 - 1 November 2016

    Yesterday was challenging, so thanks to everyone who recorded their gameplay so it could be picked apart in order to see the weakest areas of the game. I think yesterdays development will be very helpful. General, Helpful Changes: Added a new button in your inventory, called 'Help/Hints', which pulls up a menu of controls, and more info on what things you can do on the island, and how to summon spells and Guardians Rewrote the Tomes notes to be more clear about what two items you must put in your hand at the right portal. Some even break character and say something about "pull the items out in each hand and hold triggers".. which felt kind of bad, but until I find better ways to convey this, it will do. Tuned the Hover ability to have better control and stopping power. This will be a bandaid until the highly requested Trackpad locomotion gets added. Added Day length and Night length opt…

  • Day 1 update with some much needed fixes! V1.01 - 1 November 2016

    Yesterday was challenging, so thanks to everyone who recorded their gameplay so it could be picked apart in order to see the weakest areas of the game. I think yesterdays development will be very helpful. General, Helpful Changes: Added a new button in your inventory, called 'Help/Hints', which pulls up a menu of controls, and more info on what things you can do on the island, and how to summon spells and Guardians Rewrote the Tomes notes to be more clear about what two items you must put in your hand at the right portal. Some even break character and say something about "pull the items out in each hand and hold triggers".. which felt kind of bad, but until I find better ways to convey this, it will do. Tuned the Hover ability to have better control and stopping power. This will be a bandaid until the highly requested Trackpad locomotion gets added. Added Day length and Night length opt…

  • The Big Day! Monday Oct 31, 9am EST! - 26 October 2016

    To my fellow Draconians: As we gear up for the big day, some last minute changes have gone in that I know will add to your initial experience in the game. - New OPTIONS menu, includes Master Vol, Music Vol, SuperSampling, toggling Item GUI Hints, toggling Xtra Chaperone, toggling Music on/off. - New TUTORIAL to quickly learn the controls, how they function, how to equip weapons to each hand and cycle through them, how to equip spells, and how to use Hover and Teleport spells! - 30+ high quality music tracks have been added into the game to really drive immersion depending on where you are - Upgraded any lower quality animal models to higher quality versions. They turned out amazing. This alone is worth bumping the release date as we have, since you only get one first impression! - AI aggro sounds have been added, now all creatures have multiple aggro sounds. Nothing scarier than running…

  • The Big Day! Monday Oct 31, 9am EST! - 26 October 2016

    To my fellow Draconians: As we gear up for the big day, some last minute changes have gone in that I know will add to your initial experience in the game. - New OPTIONS menu, includes Master Vol, Music Vol, SuperSampling, toggling Item GUI Hints, toggling Xtra Chaperone, toggling Music on/off. - New TUTORIAL to quickly learn the controls, how they function, how to equip weapons to each hand and cycle through them, how to equip spells, and how to use Hover and Teleport spells! - 30+ high quality music tracks have been added into the game to really drive immersion depending on where you are - Upgraded any lower quality animal models to higher quality versions. They turned out amazing. This alone is worth bumping the release date as we have, since you only get one first impression! - AI aggro sounds have been added, now all creatures have multiple aggro sounds. Nothing scarier than running…

  • Prelaunch Hype! - 25 October 2016

    Hello everyone, As we gear up for the big day, some last minute changes have gone in that I know will add to your initial experience in the game. - Upgraded the Tree resource system so trees fall upon being full resourced - Upgraded some animal models to higher quality versions - AI aggro sounds fixed up, now all creatures have multiple aggro sounds - Upgraded a number of animal's sounds (attack/gethit/die/aggro/flee) with higher quality audio sfx packs - Added four incredibly badass looking minibosses. I hope they scare the hell out of you! They now drop the epic weapons - Revamped the AI for each creature to make tighter turns, and better pathing over hilly/bumpy terrain - Changed grass to a higher density and rendering distance, which really added a lot to the immersion level. Also decreased the LOD distance for trees to free up resources for higher frame rates - Added craftable Meta…

Patch notes and updates

S.noRelease datePatch nameGID number
11 November 2016Day 1 update with some much needed fixes! V1.014249665521686632241

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