SPSTEAMPULSELIVE ANALYTICS
MAXCONTROL

MAXCONTROL Steam metadata

Eierkop-Games | Coming soon | game

Coming Soon

GameSteam Store content

ActionStrategyEarly Access

  • Steam app typegame
  • Steam App ID508460
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperEierkop-Games

MAXCONTROL metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID508460
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperEierkop-Games
  • PublisherEierkop-Games
  • Parent gameNot available

Genres: Action, Strategy, Early Access

Company pages: Developer: Eierkop-GamesPublisher: Eierkop-Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

MAXCONTROL Steam metadata

MAXCONTROL metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/508460/metadata
Steam Communityhttps://steamcommunity.com/app/508460
PCGamingWiki search
IGDB searchSearch IGDB for MAXCONTROL

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • MaxControl DevBlog 9 - 27 February 2018

    Hello Controllers! In the last few weeks, an unfortunate development has emerged: Our main investor sadly doesn't have any capacities left to support MaxControl additionally to their own business. Furthermore, our designer and programmer will have to move to save money. For these reasons, we'll have to reorient ourselves and are searching for an investor again. In spite of our moving preparations, we completed the Headquarters for Global Resource. However, further updates in this area won't be possible in the next few weeks. We apologize for the inconvenience, but this is a big setback for us. First and foremost, we're very thankful for our supporters and fans, because they were who motivated us to not give up through the ups and downs of the last years. We made it this far without a publisher, so we're going to get this phase done too. The development of the game is however connected t…

  • MaxControl DevBlog 9 - 27 February 2018

    Hello Controllers! In the last few weeks, an unfortunate development has emerged: Our main investor sadly doesn't have any capacities left to support MaxControl additionally to their own business. Furthermore, our designer and programmer will have to move to save money. For these reasons, we'll have to reorient ourselves and are searching for an investor again. In spite of our moving preparations, we completed the Headquarters for Global Resource. However, further updates in this area won't be possible in the next few weeks. We apologize for the inconvenience, but this is a big setback for us. First and foremost, we're very thankful for our supporters and fans, because they were who motivated us to not give up through the ups and downs of the last years. We made it this far without a publisher, so we're going to get this phase done too. The development of the game is however connected t…

  • MaxControl DevBlog 9 - 27 February 2018

    Hallo Controllers! In den letzten Wochen hat es sich leider ergeben das sich unser Haupt Investor,um sein eigenes laufendes Geschäft voranzubringen keine Kapazitäten hat um Maxcontrol noch mit zu unterstützen, hinzukommt das unser Designer und unser Programmierer um Kosten zu sparen umziehen müssen. Aus diesen Gründen werden wir uns nun neu orientieren müssen und sind nun wieder auf der Suche nach Investoren. Trotz unserer Umzugs Vorbereitungen ist das Headquarter für Global Ressource fertiggestellt jedoch werden in den nächsten Wochen in diesem Bereich keine Updates erfolgen können.Wir bitten um euer Verständnis da dieser Moment auch für uns erstmal einen Rückschlag bedeutet.Vor allem sind wir dankbar für unsere Unterstützer und Fans,denn sie waren es, die uns in den Höhen und Tiefen der letzten Jahre motiviert haben nicht aufzugeben.Wir haben es bis hier auch ohne Publisher geschafft…

  • MaxControl DevBlog 9 - 27 February 2018

    Hallo Controllers! In den letzten Wochen hat es sich leider ergeben das sich unser Haupt Investor,um sein eigenes laufendes Geschäft voranzubringen keine Kapazitäten hat um Maxcontrol noch mit zu unterstützen, hinzukommt das unser Designer und unser Programmierer um Kosten zu sparen umziehen müssen. Aus diesen Gründen werden wir uns nun neu orientieren müssen und sind nun wieder auf der Suche nach Investoren. Trotz unserer Umzugs Vorbereitungen ist das Headquarter für Global Ressource fertiggestellt jedoch werden in den nächsten Wochen in diesem Bereich keine Updates erfolgen können.Wir bitten um euer Verständnis da dieser Moment auch für uns erstmal einen Rückschlag bedeutet.Vor allem sind wir dankbar für unsere Unterstützer und Fans,denn sie waren es, die uns in den Höhen und Tiefen der letzten Jahre motiviert haben nicht aufzugeben.Wir haben es bis hier auch ohne Publisher geschafft…

  • MaxControl Devblog 8 - 26 January 2018

    Hey everbody! Currently we're still working on the headquarter for Global Resource. Our programmer is now in Bavaria for the next weeks to clarify all further aspects for the new company and expanding our network in different ways. Next to the work on the headquarter we're also doing a bit sidework on the new defense tower for Global Resource and here is the new concept. In the future you can build the tower and you will have the possibility to simply change the kind of defense between anti infantry, rocket launcher and the flak. Every change will need a short amount of time. And here is a small surprise for you. The tower and anti infantry is already done! The rocket launcher and flak will come in the near future. We wish you all a sweet weekend and ''see'' you next time! Support the development of MaxControl MaxControl on Facebook MaxControl Discord

  • MaxControl Devblog 8 - 26 January 2018

    Hey everbody! Currently we're still working on the headquarter for Global Resource. Our programmer is now in Bavaria for the next weeks to clarify all further aspects for the new company and expanding our network in different ways. Next to the work on the headquarter we're also doing a bit sidework on the new defense tower for Global Resource and here is the new concept. In the future you can build the tower and you will have the possibility to simply change the kind of defense between anti infantry, rocket launcher and the flak. Every change will need a short amount of time. And here is a small surprise for you. The tower and anti infantry is already done! The rocket launcher and flak will come in the near future. We wish you all a sweet weekend and ''see'' you next time! Support the development of MaxControl MaxControl on Facebook MaxControl Discord

  • MaxControl Devblog 7 - 12 January 2018

    Hey Folks! Our first devblog in this year.. heureka! In the last couple of days we've finished the Global Resource engineer house. Thisone will give you access to the barracks to produce infantry units and also to the vehicle factory. Its a really important building cause the faster you have it the faster you can start fights. Our programmer is currently working on the new main menu which really needs time. Last but not least we have a rough concept for you. It's for the most important and complex building, the headquarter. It's just a first impression so don't worry :) We're also busy founding our new company and bringing all the sheeps to a dry place. Thank's for reading and have a great weekend.

  • MaxControl Devblog 7 - 12 January 2018

    Hey Folks! Our first devblog in this year.. heureka! In the last couple of days we've finished the Global Resource engineer house. Thisone will give you access to the barracks to produce infantry units and also to the vehicle factory. Its a really important building cause the faster you have it the faster you can start fights. Our programmer is currently working on the new main menu which really needs time. Last but not least we have a rough concept for you. It's for the most important and complex building, the headquarter. It's just a first impression so don't worry :) We're also busy founding our new company and bringing all the sheeps to a dry place. Thank's for reading and have a great weekend.

  • MaxControl Devblog 6 - 23 December 2017

    Ho ho ho! Last week, we had our first meeting with our future investor. It was a short but very productive meeting and we want to express our gratitude for the warm reception again. Among other things, we talked about our future team configuration. We decided to employ two more people in programming, whom we've already found! Furthermore, we came up with a plan that outlines which gameplay-related requirements are necessary from our point of view to facilitate a successful launch for Early Access. Firstly, we'll implement a simple matchmaking system for multiplayer. Moreover, we want to expand multiplayer to at least 2vs2. To make a faster game flow possible, we'll shrink down the resource system and fuse together build mode and commando mode. "Team Deathmatch" will be our first game mode. For the Early Access launch, we'll create a new map. Its size will be primarily set up for 2vs2. T…

  • MaxControl Devblog 6 - 23 December 2017

    Ho ho ho! Last week, we had our first meeting with our future investor. It was a short but very productive meeting and we want to express our gratitude for the warm reception again. Among other things, we talked about our future team configuration. We decided to employ two more people in programming, whom we've already found! Furthermore, we came up with a plan that outlines which gameplay-related requirements are necessary from our point of view to facilitate a successful launch for Early Access. Firstly, we'll implement a simple matchmaking system for multiplayer. Moreover, we want to expand multiplayer to at least 2vs2. To make a faster game flow possible, we'll shrink down the resource system and fuse together build mode and commando mode. "Team Deathmatch" will be our first game mode. For the Early Access launch, we'll create a new map. Its size will be primarily set up for 2vs2. T…

  • MaxControl devblog 5 - 8 December 2017

    This week we've implemented the next building for Stabil & Gut. Its the engineer civil house which you have to build to get access to further buildings. Our programmer is currently working on the the new main menue. Furthermore we also have a little new concept art for you. Its the Global Resource professor civil house, the last kind of workers you will need to get access to buldings like the research laboratory. At the end of the next week we have a meeting with our investor so we'll announce the next devblog at 22 of december. Stay tuned!

  • MaxControl devblog 5 - 8 December 2017

    This week we've implemented the next building for Stabil & Gut. Its the engineer civil house which you have to build to get access to further buildings. Our programmer is currently working on the the new main menue. Furthermore we also have a little new concept art for you. Its the Global Resource professor civil house, the last kind of workers you will need to get access to buldings like the research laboratory. At the end of the next week we have a meeting with our investor so we'll announce the next devblog at 22 of december. Stay tuned!

  • MaxControl devblog 4 - 1 December 2017

    Hi Controllers! First of all the devblog cover voting is over and you have decided! Our devblog will now have an ingame shot every week as a cover picture. Thanks for your vote! As you can imagine, the switch into CryEngine V is a hard and time consuming process. Currently our programmer is working on the implementation of character function's and our artists are diligent on creating new buildings. At this point we want to thank everyone of you who pledged/backed us at our website. That is so important for the further development and every support and donation means the world to us! BIG THANKS Have a nice weekend and ''see'' you guys next week! The Max team MaxControl on Facebook Join our Discord MaxControl website

  • MaxControl devblog 4 - 1 December 2017

    Hi Controllers! First of all the devblog cover voting is over and you have decided! Our devblog will now have an ingame shot every week as a cover picture. Thanks for your vote! As you can imagine, the switch into CryEngine V is a hard and time consuming process. Currently our programmer is working on the implementation of character function's and our artists are diligent on creating new buildings. At this point we want to thank everyone of you who pledged/backed us at our website. That is so important for the further development and every support and donation means the world to us! BIG THANKS Have a nice weekend and ''see'' you guys next week! The Max team MaxControl on Facebook Join our Discord MaxControl website

  • Gameplay Programmer wanted - 26 November 2017

    Hi folks, we are Eierkop Games and currently we're looking for an experienced gameplay programmer to support our development team for MaxControl. For more than two and a half years we're working on our first big project and now we switched into CRY V. ------------------------------------------------------------------------------- Now we're looking for someone with much experience in programming (C++, C#) and specially in CRYENGINE. Gameplay and code implementation is a main part for this position. You will work closely with the team and specially with our programmer Ben, which is one of the founder of MaxControl. Requirements: - A passion for RTS games would be nice but it isn't a must. - Professional experience as a programmer. - Professional experience with the CRYENGINE. - Participate actively in the development by providing recommendations and proposals for the improvement of the pr…

  • Gameplay Programmer wanted - 26 November 2017

    Hi folks, we are Eierkop Games and currently we're looking for an experienced gameplay programmer to support our development team for MaxControl. For more than two and a half years we're working on our first big project and now we switched into CRY V. ------------------------------------------------------------------------------- Now we're looking for someone with much experience in programming (C++, C#) and specially in CRYENGINE. Gameplay and code implementation is a main part for this position. You will work closely with the team and specially with our programmer Ben, which is one of the founder of MaxControl. Requirements: - A passion for RTS games would be nice but it isn't a must. - Professional experience as a programmer. - Professional experience with the CRYENGINE. - Participate actively in the development by providing recommendations and proposals for the improvement of the pr…

  • MaxControl devblog 3 - 24 November 2017

    Hey everybody, this week we started with the new CryEngine 5. Around 40 % of our first map ''Islamudo'' has already switched. Vegetation's, mountain's and texture's are also already in. We now have the target to implement all assets in our new database and start's with create/ implement all necessary function's into the code. Furthermore we've implemented all user-interfaces in the new Engine. For the next week's and month's our goal is to complete ''Islamudo'' and than starting as fast as possible with all function's we looking for. Here is a ruff overview for the further development: Short and middle term time management for the switch into Cry V: - fps/ tps - asset integration into the new database - adjust source code with C++ / C# / Schematyc - integration of the playable character's for Global Resource and Stabil & Gut - function's / Character's - fírst person view - third person…

  • MaxControl devblog 3 - 24 November 2017

    Hey everybody, this week we started with the new CryEngine 5. Around 40 % of our first map ''Islamudo'' has already switched. Vegetation's, mountain's and texture's are also already in. We now have the target to implement all assets in our new database and start's with create/ implement all necessary function's into the code. Furthermore we've implemented all user-interfaces in the new Engine. For the next week's and month's our goal is to complete ''Islamudo'' and than starting as fast as possible with all function's we looking for. Here is a ruff overview for the further development: Short and middle term time management for the switch into Cry V: - fps/ tps - asset integration into the new database - adjust source code with C++ / C# / Schematyc - integration of the playable character's for Global Resource and Stabil & Gut - function's / Character's - fírst person view - third person…

  • MaxControl devblog 2 - 17 November 2017

    This week we had a big meeting with the whole team and met a few new people. After this brainstorming week we decided to take the time to switch into CRYENGINE V. This means we have to create a plan for time management because it will takes a longer time to implement all core features of MaxControl into CRYENGINE V. The switch will offer us a lot of new possibilities for example new opportunities in programming, more detailed ways for debugging, a new particle system, new templates/plugins for multiplayer, Steam integration and machtmaking to name a few. Get MaxControl into CRYENGINE V is a cost intensive plan because we have to expand the team specially in the part of programming. Every coin counts and your support will help us to realize this goal. You can easily get instant access to the tech alpha or just donate MaxControl via PayPal here: Support MaxControl via Paypal By the way, c…

  • MaxControl devblog 2 - 17 November 2017

    This week we had a big meeting with the whole team and met a few new people. After this brainstorming week we decided to take the time to switch into CRYENGINE V. This means we have to create a plan for time management because it will takes a longer time to implement all core features of MaxControl into CRYENGINE V. The switch will offer us a lot of new possibilities for example new opportunities in programming, more detailed ways for debugging, a new particle system, new templates/plugins for multiplayer, Steam integration and machtmaking to name a few. Get MaxControl into CRYENGINE V is a cost intensive plan because we have to expand the team specially in the part of programming. Every coin counts and your support will help us to realize this goal. You can easily get instant access to the tech alpha or just donate MaxControl via PayPal here: Support MaxControl via Paypal By the way, c…

Patch notes and updates

S.noRelease datePatch nameGID number
126 January 2018MaxControl Devblog 84249665521686633428
212 January 2018MaxControl Devblog 74249665521686633535
323 December 2017MaxControl Devblog 64249665521686633641
48 December 2017MaxControl devblog 54249665521686633740
51 December 2017MaxControl devblog 44249665521686633856
626 November 2017Gameplay Programmer wanted4249665521686633964
724 November 2017MaxControl devblog 34249665521686634058
817 November 2017MaxControl devblog 24249665521686634166
910 November 2017MaxControl devblog 14249665521686634267
1030 October 2017Support MaxControl now via Paypal!4249665521686634381
1130 September 2017OUR KICKSTARTER IS NOW LIVE4249665521686634482
124 September 2017SOMETHING SPECIAL!4249665521686634585
1330 August 2017GET READY FOR KICKSTARTER4249665521686634694
1417 July 2017Spotlight MaxControl4249665521686634797
1511 June 2017What we will implement in the next weeks and months4249665521686634910
162 May 2017MaxControl Controller Contest Week 1 - GIVEAWAY4249665521686635018
1725 April 2017GIVEAWAY ANNOUNCEMENT - MaxControl Contest4249665521686635124
1825 April 2017First Gameplay Livestream is up on YouTube4249665521686635234
194 April 2017MaxControl goes KICKSTARTER this Spring 2017!4249665521686635344
2029 March 2017JOIN OUR SUNDAY LIVESTREAM 02 APRIL at 8:15 PM (CET)4249665521686635456

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID508460
Live current players0
SteamPulse tracked peak7
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperEierkop-Games
PublisherEierkop-Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

MaxControl, the very first Cryengine-game combining FPS and RTS elements to one explosive mix! Similar to inspirations like C&C Renegade: Whether on the battlefield in first/third person, commanding armies from above or expanding your base: Here you have maximum control.

About this game

Support the further development of MaxControl right here: Welcome to the world of MaxControl. The first base-building, RTS, Shooter hybrid in Cryengine. Here you are in the year 2034, shortly after the Great Depression, followed by seven years of global war. The two largest companies in the world (Global Resource and Stabil & Gut) wrestle for supremacy. Born as a mercenary, you are fighting against everything ... as long as the price is right. In MaxControl we’re focusing the player on a strategic shooter hybrid from various fascinating perspectives. Each playable perspective offers you new possibilities, either fighting alone against the AI or against other players. Build your base without limits, produce and sell all kinds of resources to develop new technologies and explore an open world to save vital resources.Occupy both individual villages and entire regions to be faster, better and more efficient than your opponent ... .. if you want to survive. KEY FEATURES ALREADY IN THE GAME Special Skills Utilize a new form of real-time strategy within the teams. While in first Person campaigns you plan together within the team, you have also the possibility to split Logistics and military structures. Therefore, MaxControl offers the possiblity, to switch between the FPS, the base builder, the troops General or the constructor. Either position can be taken on by anyone, so they are no fixed positions in the game. Realtime-Map Every player has access to a real-time map, in which your overview is influenced by the day and night cycle. Resources and Goods Produce all kinds of resources like for example water, energy, oil, steel or hardware parts. Earn gold, equip your armies and construct your bases. In addition to that, you can sell and buy all wares at a global marketplace to generate profit for your team. Airstrikes Airstrikes are tactically targeted attacks with devastating power. Choose from different airstrikes and win your supremacy! Equipment From handguns over submachine guns and shotguns to heavy artillery, there’s a fitting tool for every attack. You will be able to equip your weapons with a plethora of different attachments to get the advantage in battle…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: Free
  • Highest observed: Free

MAXCONTROL's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

MAXCONTROL's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records MAXCONTROL at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-24FreeFreeNo discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.