- Major Performance Update! - 28 June 2022
In this update I've added new optimizations to allow Sneak Thief to run on more systems at 60 fps. Any system with a modern GPU should now be able to run Sneak Thief at high settings averaging 60 fps. Older GPUs/Systems will now be able to support the game as well. Essentially the performance of the game should no longer be an issue! (So long as you have a modern computer with dedicated graphics) So whats new? -Added Dynamic Resolution -Added Support for Nvidia DLSS -Moved some lights from real-time to baked to decrease gpu overhead - Switched from C# JIT Compiler to IL2CPP, meaning instead of running in the mono VM the game is directly compiled to machine code. Decreasing the size of the game on disk and increasing the performance of the game. I know most of these features should have been available on launch however with the time it took to get 1.0 out I felt pressured to release it.…
- Sneak Thief 1.0 Patches - 10 May 2022
Just sent out a patch for a lot of issues that have been happening with the game Please keep reporting bugs! Thanks for all the help! Whats new - Frame rate improved across all settings - Changed lighting in bank level - Fixed all enemies charging in nuclear - Fixed some too hard to find locations for safe code on home invasion - Fixed wall jumping glitch - Buff to cops with rifles - Fixed ADS - Nerf to cops with pistols - Reduced memory allocation fixing the game for people with 8gb of ram or less - Fixed volumetric related performance problems More coming this week!
- Sneak Thief 1.0 - Hotfix 3 - 9 May 2022
- Fixed ADS speed, aiming should be much smoother - Fixed "bullet sponge" enemies - balanced enemy health reduction with increased accuracy (on cops, not soldiers)
- Sneak Thief 1.0 - Hotfix #2 - 8 May 2022
Thanks for the continued bug reports here is everything that just got fixed The game should be running much better now... I'll still be looking for more ways to improve so it works well on as many systems as possible. Please ensure you have the right graphics settings for your machine when playing (default is high settings) -Added new performance mode -Improved performance via reduction of vRam usage -Removed transparency box projection to save performance across all settings -Fixed performance issues related to vegetation (primarily home invasion) -Reduced shadow map related performance issues -Fixed issue with door on data center
- Sneak Thief 1.0 - Day 1 Hotfixes - 8 May 2022
Thanks for all the help finding issues today! I was able to get most problems fixed. The main issue people were having was performance, the game should be running a lot better now across all performance settings! Please continue to report bugs and I will get the fixed ASAP! -------------------------------------------------------- All Fixes -------------------------------------------------------- - Fixed Graphics Settings no option for low (low settings were corrupted) - Added performance setting for older systems - Removed SSS memory usage (fixes performance across all settings) - Fixed mouse sensitivity saving - Fixed missing mesh issue - Fixed main menu controls section --------------------------------------------------------
- SNEAK THIEF 1.0 RELEASED - 7 May 2022
The time is finally here, early access limbo has been left! Released one day early too ;) First I'd like to thank everyone for the continued support of this project. It was the first big game I had ever made and has completely changed my life. I'm so happy to see it where it is today I hope you all enjoy what I have been working on! With that being said if you would like to still play the legacy version of Sneak Thief it is still included! To play it you can either select it when launching the game or access it through Sneak Thief 1.0's main menu. So whats next? Will there be anymore updates? Yes! There will be. Here is a timeline of whats planned 1) Hot-fixes for this update It's impossible to test this on every single system and for any possible bug. So I'll be releasing patches throughout this next month trying to fix any issues (bugs, performance, or general complaints) that appear…
- Sneak Thief 1.0 Gameplay Trailer + Release Date - 23 April 2022
Release Date: May 8th
- Sneak Thief 1.0 Teaser Trailer - 24 February 2022
It's Finally here! Sorry about the delay school ramped up for me last semester and didn't have much time to work. However this semester is a lot lighter so I've been able to dedicate a ton of time to this update. Expect the release this summer!
- Sneak Thief 1.0 Details - 24 June 2021
I'd like to start off by saying sorry for the lack of information regarding sneak thief, I'm currently the only developer and I'm a junior in college so finding time is not easy. However I have some exciting news to share with you all. So what has been going on with Sneak Thief? I wasn't happy releasing Sneak Thief from early access in its current state, I attempted an overhaul of Sneak Thief's current build a year ago and wasn't happy with the results so I decided to Completely remake the game. I understand everyone is itching for new content but I want this game to be the best it can be and that means I have to put in the time to make it exactly how I wanted Sneak Thief to be at the start. That also means there is a new AI system, better performance from implementing unity jobs and multi-threaded tasks, new weapon system, new character controller, better lighting thanks to unity HDRP,…
- Update Details - 22 July 2020
As promised here are some screenshots of the new update! (Keep in mind the update is NOT released yet, release is still planned for end of August) Performance! Here is the frame rate change on the mansion level after reworked lighting and the new AI system: Although fps will vary by system we can see that the cpu time has been reduced by 10 times as well as the render thread! This is similar across all other levels, meaning you should be able to run the game with the new update on nearly any computer! Graphical Improvements: The screenshots are from home invasion, the mansion, and the collector. In comparison to current Sneak Thief graphics you will noticed improved lighting (more reflections, less weird artifacts, improved lighting interaction with non-static objects), Improved textures (8k resolution photoscans, you will be able to reduce this in graphical settings if you are playing…
- The next update... - 15 July 2020
Where have the updates been? It has been a while hasn't it! I've been getting a lot of questions regarding if the game has been abandoned, if development has stopped etc. Simply put, it hasn't. So why is it taking so long? The game is being updated to a way newer version of the unity engine (2019.2) to be exact, the game was originally developed in unity 5.4. Unity 5.4 for reference was released in 2016, unfortunately there are many systems in that engine that the game heavily relies on that are not longer in 2019.2 (some have been upgraded some completely removed.) So there are a lot of changes to the core systems of the game that had to be made, which (in layman's terms) takes a lot of time because replacing the core systems creates a lot of bugs. In addition the game's graphics and performance are getting a massive overhaul (more on that later). The game initially took 1 year to deve…
- Plans for next sneak thief update! (OVERHAUL) - 21 May 2019
Hey everyone, sorry for the lack of updates recently but I am hard at work getting something really great ready to be released! As we approach the summer I will have a lot more time to get some work done so here is what you can expect for the future: By the end of June I hope to have a graphical overhaul finished, this will update the lighting and textures to more modern standards. The engine sneak thief is running on will also be updated from 5.4 to 2019 (this may take some time as 5.4 is what was available back in 2016) not only will this fix bugs but it will also drastically increase performance by introducing GPU instancing to the game. I am also considering using the HDRP but this may take a big hit to performance. By the end of July I plan to have released 2 more single player levels as well as new multiplayer maps and game modes! At the same time sneak thief should hopefully be c…
- Update 34 - NEW LEVEL! LARGEST AND HARDEST ONE YET! - 27 February 2019
That is right everyone! The newest level to Sneak Thief is finally out, "The Compound"! This is the largest level I have ever made for Sneak Thief containing lots of puzzles and (of course) LOTS of enemies. The new level also boasts new features such as night vision, new obstacles, and revamped AI. The AI in particular now no longer has set patrols rather it will determine its path on its own; making decisions and changing routes constantly (this isn't for all AI only in areas where it will benefit gameplay). The AI also has had its sight revamped fixing several previous AI issues. If any bugs arise please let me know as soon as possible. Thanks and have fun! ~~~~~~~~~~ Whats New? ~~~~~~~~~~ - New Level: The Compound - Fixed AI sight issues - Added Night Vision (currently only available in the new level) - Added randomized AI patrols - Rebalanced Headshots - Rebalanced Enemies - Fixed S…
- Update 33 - LOTS of bug fixes! - 16 February 2019
This update was primarily made to help improve the "playablity" of levels already in the game. Yes the final level is still in the works, it's a big one;) ~~~~~~~~~~ Whats new? ~~~~~~~~~~ -Shotguns now have spread, and have been rebalanced -Fixed the ladder issues for those with remapped controls -Fixed reloading weapons that are full of ammo -Fixed taking weapons from enemies -Fixed invincible enemies -Dropped weapons now have pickup sounds -NPCs now have to open the door to the bank before they walk in -Guards can no longer walk through the players car -Changes to collisions -Melee weapons no longer make bullet holes -The collector switch has been fixed -Melee weapons can no longer be "reloaded" ːsteamfacepalmː -More minor bug fixes Special Thanks to QQHH for the bug reports! Follow me on twitter to see what I'm working on! https://twitter.com/NickRizzoGames
- Update 32 - SNEAK THIEF MULTIPLAYER & ACHIVEMENTS - 7 January 2019
That's right everyone Sneak Thief Multiplayer is officially out! Sneak Thief multiplayer is nowreleased with 1 game mode - Cops and Robbers and 2 brand new maps Bank and Neighborhood (yes these are different from single player). NOTICE! Of the two maps out now bank is the most stable! The original sneak thief co-op is getting the axe and has been removed from the game, don't worry a replacement using the current much better system is on the way. Although Sneak Thief multiplayer is out it's still in early access and will have many bugs and missing features. However I worked to get it into a very playable state where it can be enjoyed without too much interuption. And yes there will be new game modes and maps however these are the current ones I am releasing now just to test the servers, and framework for multiplayer. Regarding the single game mode released it works like this: Thieves wil…
- Sneak Thief Multiplayer Trailer - 23 December 2018
Just thought it would be a good idea to show you guys whats going on with multiplayer! Check it out here: https://www.youtube.com/watch?v=e6_TZBM6HOw For anyone wondering multiplayer will be out soon after New Years! Thanks to the people who helped with the trailer! @Yourhostelite - https://www.youtube.com/channel/UCwKdeJ9-lu8pN1bpaE2q7gQ @Qumquathehedgehog Twitter: @nickrizzogames
- Upcoming Sneak Thief Update: Multiplayer, New Levels, etc - 26 November 2018
Hey everyone, hope you are all doing well! Since this new update is taking some time I would like to let you all know what I am working on and how much progress has been made. So first things first I leaked info on my twitter about a month ago about "The Final Heist" This will be the final level to Sneak Thief and will be largest and most ambitious level so far. That being said this will not mean that there will be no more updates. I will just be changing my focus from adding single player levels to squashing bugs, adding new multiplayer game modes, competitive maps, new features, and co-op maps. I will also probably still add more smaller levels from time to time because lets face it I enjoy it and if I feel like adding more single player levels I'm going to do it ːsteamhappyː So where am I on the development of this new level? The level is completely designed I just need to adjust AI…
- Update 31 - NEW LEVEL: The Stash House - 29 October 2018
Hey everyone! Yep a brand new level! The Stash House is now out along with a bunch more new content. ~~~~~~~~~~ Whats New? ~~~~~~~~~~ - The Stash House (New Level) - Bug Fixes - New Textures - New Models - AI improvements So whats next? I've been working on quite a bit on version 1.0 for a while and it will be out hopefully early December or Late November. Version 1.0 will contain better graphics, better performance, and much more. As well as the last single player level: The Final Heist (More information coming soon!) There most likely will be more Single Player levels coming afterwards (because I have fun making them) but this will be the last level then Sneak Thief will exit early access. Once version 1.0 is out multiplayer will come in the following update. "The stash house" is not the last level, "the final heist" is which will come out with version 1.0 Please report any bugs you f…
- Update 30 - New Level and Controller Support - 25 September 2018
Hey everyone! It's been a little while but I finally have an update ready. Currently a new multiplayer system is in development as well as versions for other platforms so updates regarding the single player portion of the game won't be as frequent as usual untill the new multiplayer system is out. However I am now releasing a brand new (small) level The Jewlery Store as well as partial controller support. ~~~What's New?~~~ -New Level (The Jewlery Store) -Partial Controller Support -Bug Fixes -Performance Increases Please let me know if you run into any new bugs ASAP Thanks guys! Twitter: https://twitter.com/NickRizzoGames
- Update 29 - Tons of bug fixes - 26 August 2018
Thanks to @Qumquathedgehog for his detailed bug report list and everyone else who has reported bugs -AI will still shoot at you if you jump on their head -You can no longer take a gun away from an enemy -Fixed AI patrol issues on mansion -Fixed AI patrol issues on yacht -Fixed AI alert issues on Bank -Fixed floating tree in nuclear -Fixed cheat menu in nuclear -Fixed NPC Door issue on university -Improved performance on Data center -Removed old scripts on data center -Fixed floating SMG This was all done today more will be addressed this week! Have fun!