CasinoXR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews27
- Release dateAug 4, 2016
- Developer8-Bit Development
- Publisher8-Bit Development
Genres: Casual, Indie, Simulation, Sports, Strategy
Company pages: Developer: 8-Bit DevelopmentPublisher: 8-Bit Development
CasinoXR Steam news
CasinoXR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- CrapsVR is now CasinoXR!! - 13 June 2019
It's been a crazy year, but we FINALLY brought the casino update to CrapsVR, and in doing so, CrapsVR became CasinoXR. Blackjack and Roulette are now playable features of the game, and Craps has been updated to play faster and more intuitive with quick bet buttons, added user interface options and voice commands. With voice commands enabled, you can say "Rebet All" to re-place all bets after a table clearing seven (BIG RED) rolls. All bet positions on Craps can be voice activated, as well as all Quick Bet buttons. So saying "Pass Line" to see the bet interface open, then saying "Ten" will place a bet on the Pass line. Voice commands also work on all buttons in Roulette and Blackjack. "Hit Me", "Double Down", and "Stand" allow you to play Blackjack without moving your arms. Roulette requires you to physically place each bet, but that's the fun of Roulette! We hope you enjoy this update,…
- October 10th Update! - 11 October 2016
Good news everyone! We have another update about to be released here tonight! We are very sorry for the delay. We spent the last four weeks fixing unexpected performance issues and migrated everything to a newer version of Unity. We also had a lot going on the side hindering us but we are happy to release this latest update! Keep in mind, there is only two of us working on this. October 10th Patch Notes: *This update was mainly a prelude to getting things ready for multiplayer.* -We have added six positions to the table. We felt this was a good starting point for right now. -You are now able to change your position around the table when dice are in. You can do this by selecting the "Change Location" button. -Updated dice physics once more to give a better feel. This has been an uphill battle for us. We will soon have a way for the player to update the physics to their own liking as well…
- October 10th Update! - 11 October 2016
Good news everyone! We have another update about to be released here tonight! We are very sorry for the delay. We spent the last four weeks fixing unexpected performance issues and migrated everything to a newer version of Unity. We also had a lot going on the side hindering us but we are happy to release this latest update! Keep in mind, there is only two of us working on this. October 10th Patch Notes: *This update was mainly a prelude to getting things ready for multiplayer.* -We have added six positions to the table. We felt this was a good starting point for right now. -You are now able to change your position around the table when dice are in. You can do this by selecting the "Change Location" button. -Updated dice physics once more to give a better feel. This has been an uphill battle for us. We will soon have a way for the player to update the physics to their own liking as well…
- August 28th Update! - 28 August 2016
August 28th Patch Notes (Released some time today!) - Handling dice or other objects no longer cause jitter. - You are able to blow out dice when they are on fire by moving them close to your face. - We added a cigar and a drink to the table for interaction. * If you shoot the ashtray, it will reset their positions. * The cigar can be placed on your face. - Slight adjustment to dice physics. Please look forward to our future updates and let us know how you are enjoying the game!
- August 28th Update! - 28 August 2016
August 28th Patch Notes (Released some time today!) - Handling dice or other objects no longer cause jitter. - You are able to blow out dice when they are on fire by moving them close to your face. - We added a cigar and a drink to the table for interaction. * If you shoot the ashtray, it will reset their positions. * The cigar can be placed on your face. - Slight adjustment to dice physics. Please look forward to our future updates and let us know how you are enjoying the game!
- August 20th Update! - 20 August 2016
August 20th Patch Notes: - Added in detection that will deny the player from putting dice easily over the Throw Dice line. You cheater! - Fixed the glitch of the backwards laser. * Occurred when turning the controller on while the game is running. - Other minor fixes. We are currently working on updated physics and new table positions. Again, please leave us any feedback about the overall feel of the game and what you would like to see added! Thank you!
- August 20th Update! - 20 August 2016
August 20th Patch Notes: - Added in detection that will deny the player from putting dice easily over the Throw Dice line. You cheater! - Fixed the glitch of the backwards laser. * Occurred when turning the controller on while the game is running. - Other minor fixes. We are currently working on updated physics and new table positions. Again, please leave us any feedback about the overall feel of the game and what you would like to see added! Thank you!
- August 15th Update! - 16 August 2016
(Release of patch should happen within a few hours.) With this latest update, we looked into user feedback and added in a new feature for faster flow of the game. We are also excited about the new environment you will be playing in! No more lonely giant room! We worked on the dice physics more so that they should feel better then before. In the next patch to come, we are thinking of providing the user with more options so they can fine tune the experience to their liking. Please let us know how this latest build feels along with options you would like us to add to better your experience. We are open to any and all feedback. We are aware of the big things to still add to the game (Multiplayer and other casino games). Right now we want the Craps experience to get to a good spot. Patch Notes 8/15/2016: - Updated dice physics. * Dice feel a lot better then before and it is a constant work i…
- August 15th Update! - 16 August 2016
(Release of patch should happen within a few hours.) With this latest update, we looked into user feedback and added in a new feature for faster flow of the game. We are also excited about the new environment you will be playing in! No more lonely giant room! We worked on the dice physics more so that they should feel better then before. In the next patch to come, we are thinking of providing the user with more options so they can fine tune the experience to their liking. Please let us know how this latest build feels along with options you would like us to add to better your experience. We are open to any and all feedback. We are aware of the big things to still add to the game (Multiplayer and other casino games). Right now we want the Craps experience to get to a good spot. Patch Notes 8/15/2016: - Updated dice physics. * Dice feel a lot better then before and it is a constant work i…
- Craps VR Update August 6, 2016! - 7 August 2016
(Assuming we properly released the latest build, if not let us know lol) We have updated the game with numerous changes based on feedback from Steam and reddit.com/r/Vive. The patch notes below detail what was changed. We would like to also say that since this is our first time on Steam, we planned for the release of the game as "Early Access". Some how we missed that on the initial release as we were surprised it did not say "Early Access" on the store page. We do care about your experience with our game and will fix/update to get it to a proper release build that is worth the cost. Again, we would like to thank those that have bought the game thus far and those who have left feedback. Here are the following patch notes as of August 6, 2016. - Dice physics have been updated. - Adjusted lighting placement. - Adjusted payouts that give proper amount of winnings. - You are now able to set…
- Craps VR Update August 6, 2016! - 7 August 2016
(Assuming we properly released the latest build, if not let us know lol) We have updated the game with numerous changes based on feedback from Steam and reddit.com/r/Vive. The patch notes below detail what was changed. We would like to also say that since this is our first time on Steam, we planned for the release of the game as "Early Access". Some how we missed that on the initial release as we were surprised it did not say "Early Access" on the store page. We do care about your experience with our game and will fix/update to get it to a proper release build that is worth the cost. Again, we would like to thank those that have bought the game thus far and those who have left feedback. Here are the following patch notes as of August 6, 2016. - Dice physics have been updated. - Adjusted lighting placement. - Adjusted payouts that give proper amount of winnings. - You are now able to set…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 June 2019 | CrapsVR is now CasinoXR!! | 2408777766637972846 |
| 2 | 11 October 2016 | October 10th Update! | 4249665521686634872 |
| 3 | 28 August 2016 | August 28th Update! | 4249665521686634979 |
| 4 | 20 August 2016 | August 20th Update! | 4249665521686635083 |
| 5 | 16 August 2016 | August 15th Update! | 4249665521686635200 |
| 6 | 7 August 2016 | Craps VR Update August 6, 2016! | 4249665521686635316 |
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