Gods and Nemesis: of Ghosts from Dragons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score60% positive
- Total reviews45
- Release dateApr 1, 2017
- DeveloperChad Meffert
- PublisherChad Meffert
Genres: Action, Adventure, Free To Play, Indie, RPG
Company pages: Developer: Chad MeffertPublisher: Chad Meffert
Gods and Nemesis: of Ghosts from Dragons Steam news
Gods and Nemesis: of Ghosts from Dragons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Moving every year is my Nemesis - 28 July 2023
When relocating to a new assignment from my main job (yet again) we ran into some issues which delayed getting back into finishing this project. It should have been rather quick to ship our stuff to Prince of Wales Island but it took 2 months. In addition, they had lost approximately 20 boxes that still have not been recovered. Well, I finally came to the conclusion that what is lost is lost and rebought monitors, keyboards, speakers, cords, mice, etc. I am thankful that the main computer was not lost because it is a pain getting all of the programs reinstalled so that work can continue. However, it has been nice to get a break. I had a great time playing Unturned. This helped me understand that fun is above all else in game design. I was even able to use an old laptop that I luckily kept and really focused on what makes the game so addicting at times. Games are supposed to provide an e…
- Moving to a new Location - 20 April 2023
I am excited about moving to the southern part of Alaska this week! Although it will take a few weeks to get the set up again, this will not deter my progress. I want to make available the continued tracking of the updates and progress. This will make it easier for those interested to give some ideas or suggestions. While I was 30 miles from the Artic Circle I was able to get a unique viewpoint of survival. I was able to record some amazing wind sounds and I was inspired to add more realistic auroras along with some rare light pillars. I feel this really adds to the feel of the alien surface. Also, as my skills get better I am able to finally transcribe some of the more complicated concepts for the life cycles of animals and plants. Instead of monsters, they are creatures with purpose and hopefully soon driven by environmental change. Thank you for taking the time to read this. Take Car…
- I am feeling good about the new G&N version! - 11 March 2023
It's finally starting to happen! I can see the light at the end of the tunnel! As you know I created this game in an amazing engine for the time called Torque. Unfortunately, it does not have the needed updates to keep up with the endlessly changing technology. This resulted in prohibiting the advancement of the universe to the planned scale needed, and there is an unbelievable amount of work that needs to be done. This game is different. The game starts off with a storyline that gradually gets the user involved. As a result, it is not for everyone. Regardless, it has the intent of providing an escape and artistic experience that is truly unique and genuine -- unlike anything else. The goal is to attract creative minds with a willingness to be open to exploring new ideas. This is why everything had to be made from scratch and with that comes huge learning curves. Unity has been an amazi…
- Gods and Nemesis - 20 June 2020
It has been an amazing journey creating Chapter 2! There is a lot of content for everyone to enjoy and I can't wait to see who comes across some of the notable secrets first. Now, as promised I will be transitioning the game over to the newer version of Torque which is more stable and has some extras that I am excited to test out. For the first time, I actually requested something specifically for my birthday. I had to have an Oculus Rift. I now have the developer version to get an understanding of how to get VR functioning in general. The new engine has a good starting point for this and so it will open up a whole new world for the development of this project. Thank you for your ongoing support! I will continue streaming the progress for Gods and Nemesis every Wednesday. Please feel free to comment and make suggestions but most of all have fun with this evergrowing universe. https://ww…
- Update 2.5 - 11 December 2019
I am excited about completing the last sidequest for Chapter 2! I need to make some final adjustments and it should be out in a few weeks. After Chapter 2 is released I will be focusing my attention to transitioning over to a new engine version which will be much better overall. I also can't wait to dive into some of the new systems such as VR! I have navigated over to a new sound device which should improve performance. As you know I learned everything about game design on my own which includes everything from the 3D models, textures, music to the AI, storytelling system, and sound effects. It has been an amazing ride to learn about all of these things, but as you can tell there have been issues with keeping it going in a timely manner. This is why my next goal will be to get the game on an updated Torque engine. They are doing amazing things in that community, so if you are into game…
- Update 2.0 - 13 March 2019
I am very happy to announce the newest advancement to Gods and Nemesis! There are so many changes and additions that it would be impossible to list them all so I am listing only the most notable. Thank you for your patience as this is a passion project. I love working on it when I can but it has been a crazy but wonderful year. I am searching for ways to grant more time which should include making a streamlined system for updates and communication overall. 1): The alpha survival mode is running well and I am adding to its side quest! There is a lot of lore and bizarre concepts that you have come to expect from this game’s universe. 2): Added to the Sentience project that will allow a door to be opened for modders so they can begin making their own story lines. I feel that this game needs to be open to the community. It is also in alignment to a major project that I am now planning out t…
- Update patch 1.0 - 18 May 2017
I have made several patches to address bugs and to enhance the smoothness of the game's overall performance. Issue 1): Game crashes on some systems randomly. The engine was defaulting to OpenAL which would cause certain systems to crash immediately or at random while playing. The game should now default on all systems to Direct Sound Issue 2): Game would become buggy or crash on entering a new Scene Level. Sometimes the AI in the past level were still running and needed to have a double check when deleted. I have created an array manager that tracks all commands and ensures they are cancelled when entering a new Scene Level. Issue 3): The game would lock up or crash during load up. It has been found that the video card must have dedicated memory. The requirements have been changed on the store page. Additionally, an old profile from the computer used to design the game was being uploade…
- Update patch 1.0 - 18 May 2017
I have made several patches to address bugs and to enhance the smoothness of the game's overall performance. Issue 1): Game crashes on some systems randomly. The engine was defaulting to OpenAL which would cause certain systems to crash immediately or at random while playing. The game should now default on all systems to Direct Sound Issue 2): Game would become buggy or crash on entering a new Scene Level. Sometimes the AI in the past level were still running and needed to have a double check when deleted. I have created an array manager that tracks all commands and ensures they are cancelled when entering a new Scene Level. Issue 3): The game would lock up or crash during load up. It has been found that the video card must have dedicated memory. The requirements have been changed on the store page. Additionally, an old profile from the computer used to design the game was being uploade…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 December 2019 | Update 2.5 | 2610330338692882689 |
| 2 | 18 May 2017 | Update patch 1.0 | 4249665521686640296 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
