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SVRVIVE: The Deus Helix

SVRVIVE: The Deus Helix Steam news

Antler Interactive | Nov 17, 2016 | game

Released

0players observed · 25 September 2026 - 15:07:30 UTC

AdventureIndieVRPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

SVRVIVE: The Deus Helix news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews94
  • Release dateNov 17, 2016
  • DeveloperAntler Interactive
  • PublisherAntler Interactive

Genres: Adventure, Indie

Company pages: Developer: Antler InteractivePublisher: Antler Interactive

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SVRVIVE: The Deus Helix Steam news

SVRVIVE: The Deus Helix news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Arcade owner? Look here! - 18 September 2018

    You can now try out our games on two VR Arcade systems! Available for Arcades on SpringboardVR Also available for SynthesisVR Arcades

  • Patch notes 2.0 - 12 May 2017

    Welcome back Agents! Today we are rolling out the long awaited Oculus Touch controller patch. Make sure to set your Steam VR floor calibration correctly for your Oculus Touch controllers (and HTC Vive) via SteamVR. We are super grateful for your patience and we hope to see more videos from your adventures! Below you'll find a list of what we fixed in "SVRVIVE: The Deus Helix": Stay classy Agents

  • Patch notes 2.0 - 12 May 2017

    Welcome back Agents! Today we are rolling out the long awaited Oculus Touch controller patch. Make sure to set your Steam VR floor calibration correctly for your Oculus Touch controllers (and HTC Vive) via SteamVR. We are super grateful for your patience and we hope to see more videos from your adventures! Below you'll find a list of what we fixed in "SVRVIVE: The Deus Helix": Stay classy Agents

  • Patch notes 1.9 - 16 February 2017

    Long time no see Agents! We’ve got a major fix for you... *drumroll* mission THREE will NOT load for a lifetime before you can play it anymore! Thank you for your patience, and sorry if we were a little slow for this update - We're working on Oculus support (SteamVR). AND let’s just say that we’ve been busy working on a top secret... classified... hush hush... something something... Completely new game! As usual, thanks for your feedback and support, means the world to us!

  • Patch notes 1.9 - 16 February 2017

    Long time no see Agents! We’ve got a major fix for you... *drumroll* mission THREE will NOT load for a lifetime before you can play it anymore! Thank you for your patience, and sorry if we were a little slow for this update - We're working on Oculus support (SteamVR). AND let’s just say that we’ve been busy working on a top secret... classified... hush hush... something something... Completely new game! As usual, thanks for your feedback and support, means the world to us!

  • Patch notes 1.8 - 10 January 2017

    Welcome to patch 1.8 Agents! We’ve noticed that our Christmas DLC has caused the loading time for mission 3 to be a bit… exaggerated. We’ll look into this problem as soon a possible, but it should be a little shorter with this new patch at least. Anyways, additional updates are: Minor: - Added interaction with trigger button in menu. - Fixed so that candle lights can be lit by other candle lights in mission 1. - Fixed bug with ambience sounds being out of place and to low in mission 2. - Fixed bug with river in mission 2, causing it to glitch. - Improved door in mission 2 to open when close by. - Decreased mission 3 loading time a little bit (we are looking into the problem). - Fixed problem with players using teleportation shortcuts in mission 4. - Fixed bug with cannon causing players to skip part of one puzzle in mission 4. - Fixed bug on monocular that caused it to glitch inside oth…

  • Patch notes 1.8 - 10 January 2017

    Welcome to patch 1.8 Agents! We’ve noticed that our Christmas DLC has caused the loading time for mission 3 to be a bit… exaggerated. We’ll look into this problem as soon a possible, but it should be a little shorter with this new patch at least. Anyways, additional updates are: Minor: - Added interaction with trigger button in menu. - Fixed so that candle lights can be lit by other candle lights in mission 1. - Fixed bug with ambience sounds being out of place and to low in mission 2. - Fixed bug with river in mission 2, causing it to glitch. - Improved door in mission 2 to open when close by. - Decreased mission 3 loading time a little bit (we are looking into the problem). - Fixed problem with players using teleportation shortcuts in mission 4. - Fixed bug with cannon causing players to skip part of one puzzle in mission 4. - Fixed bug on monocular that caused it to glitch inside oth…

  • Patch notes 1.7 - 29 December 2016

    Hohohoho Agents! Hope you’ve had time to explore Nidum's winter wonderland and Mr Lewis' creepy Christmas basement. This time we’ve got another patch with additional bug fixes and polish for you! Major: Decreased file size of the Christmas DLC with a 1000000 %! (No seriously, we did the math). Minor: Added interaction to all Christmas ornaments in mission 1. Fixed lighting and collision on Christmas tree in mission 1. Fixed reflection probes that caused yellow snow in mission 3 (don't eat the yellow snow!) Fixed collisions in mission 3. Fixed interaction bug on broken object in mission 3. Added interaction to some Christmas ornaments in mission 3. Fixed teleportation to some icy areas related to key objects in mission 3. Fixed floor height in mission 3. Fixed snow positioning in mission 3. Fixed key bug in mission 4.

  • Patch notes 1.7 - 29 December 2016

    Hohohoho Agents! Hope you’ve had time to explore Nidum's winter wonderland and Mr Lewis' creepy Christmas basement. This time we’ve got another patch with additional bug fixes and polish for you! Major: Decreased file size of the Christmas DLC with a 1000000 %! (No seriously, we did the math). Minor: Added interaction to all Christmas ornaments in mission 1. Fixed lighting and collision on Christmas tree in mission 1. Fixed reflection probes that caused yellow snow in mission 3 (don't eat the yellow snow!) Fixed collisions in mission 3. Fixed interaction bug on broken object in mission 3. Added interaction to some Christmas ornaments in mission 3. Fixed teleportation to some icy areas related to key objects in mission 3. Fixed floor height in mission 3. Fixed snow positioning in mission 3. Fixed key bug in mission 4.

  • Patch notes 1.6 - 22 December 2016

    Merry Christmas Agents! We’ve got a special holiday treat for you! Mission 1 and 3 are reworked with a cosy snowy christmassy vibe. The Susurri sure seem to enjoy a little holiday spirit - just look at how they have decorated the Temples of Nidum! Also, we wanted to make sure you get this DLC before Christmas, and we will be making it muuuuch lighter over the next few days. Major: Winter DLC released with mission 1 and 3 being covered in Christmas spirit. Minor: Fixed light bug in mission 2. Fixed sound bug in mission 2. Fixed bug that created small collider inside urns in mission 3. Fixed bug that caused grass to float above water in mission 3. Fixed out of place objects in mission 4. Fixed unnecessary respawn of some misc items in mission 4. Improved light in mission 4. Improved physics on some items in mission 4. Fixed bug that caused some items to not be affected by light in mission…

  • Patch notes 1.6 - 22 December 2016

    Merry Christmas Agents! We’ve got a special holiday treat for you! Mission 1 and 3 are reworked with a cosy snowy christmassy vibe. The Susurri sure seem to enjoy a little holiday spirit - just look at how they have decorated the Temples of Nidum! Also, we wanted to make sure you get this DLC before Christmas, and we will be making it muuuuch lighter over the next few days. Major: Winter DLC released with mission 1 and 3 being covered in Christmas spirit. Minor: Fixed light bug in mission 2. Fixed sound bug in mission 2. Fixed bug that created small collider inside urns in mission 3. Fixed bug that caused grass to float above water in mission 3. Fixed out of place objects in mission 4. Fixed unnecessary respawn of some misc items in mission 4. Improved light in mission 4. Improved physics on some items in mission 4. Fixed bug that caused some items to not be affected by light in mission…

  • Patch notes 1.5 - 9 December 2016

    Agent Null... You may be wondering what’s new. We’ve been watching over your mission progress and we’ve been able to locate some bugs in your core code. Don’t worry, we’re looking into the matter at hand and hopefully we’ll soon be operating without anymore of those pesky annoyances. Minor fixes: - Lowered volume on teleport in all scenes. - Fixed controller animations on mission 1,2,4 and removed controller animation sound. - Removed respawn of unimportant objects. - New threshold for sticky gripping. - Improved sound emitters to not spam on continuous interaction. - Fixed bug with transmission in tutorial. - Removed out of place sounds in mission 1. - Small level design improvements in mission 1. - Fixed ambience sound levels in mission 1. - Improved lighting in mission 2. - Improved puzzle in mission 2. - Fixed puzzle bug in mission 2. - Improved puzzle feedback in mission 3. - Impro…

  • Patch notes 1.5 - 9 December 2016

    Agent Null... You may be wondering what’s new. We’ve been watching over your mission progress and we’ve been able to locate some bugs in your core code. Don’t worry, we’re looking into the matter at hand and hopefully we’ll soon be operating without anymore of those pesky annoyances. Minor fixes: - Lowered volume on teleport in all scenes. - Fixed controller animations on mission 1,2,4 and removed controller animation sound. - Removed respawn of unimportant objects. - New threshold for sticky gripping. - Improved sound emitters to not spam on continuous interaction. - Fixed bug with transmission in tutorial. - Removed out of place sounds in mission 1. - Small level design improvements in mission 1. - Fixed ambience sound levels in mission 1. - Improved lighting in mission 2. - Improved puzzle in mission 2. - Fixed puzzle bug in mission 2. - Improved puzzle feedback in mission 3. - Impro…

  • Patch notes 1.4 - 29 November 2016

    Hey lovely agents! Another patch with fixes coming up! Minor: -Fixed clipping sounds. -Fixed bad sound triggers. -Added additional sounds. -Added FX in mission 2. -Fixed timing on event in mission 5. -Puzzle fix in mission 4. -Particle effect fix in mission 5.

  • Patch notes 1.4 - 29 November 2016

    Hey lovely agents! Another patch with fixes coming up! Minor: -Fixed clipping sounds. -Fixed bad sound triggers. -Added additional sounds. -Added FX in mission 2. -Fixed timing on event in mission 5. -Puzzle fix in mission 4. -Particle effect fix in mission 5.

  • Patch notes 1.3 - 22 November 2016

    Afternoon agents! We're still listening to all of your input, and we're hard at work improving details of the game. Thank you once again for all your amazing feedback! Here are our most recent updates: Major fixes: - Puzzle and environment improvements in mission 4. - Renderscale settings in main menu. Minor fixes: - Ambience restart bug in mission 5. - Puzzle fixes in mission 2. - Ambience fixes in mission 2. - Ambience and soundlevel fixes in mission 3. - Environment improvements in mission 5.

  • Patch notes 1.3 - 22 November 2016

    Afternoon agents! We're still listening to all of your input, and we're hard at work improving details of the game. Thank you once again for all your amazing feedback! Here are our most recent updates: Major fixes: - Puzzle and environment improvements in mission 4. - Renderscale settings in main menu. Minor fixes: - Ambience restart bug in mission 5. - Puzzle fixes in mission 2. - Ambience fixes in mission 2. - Ambience and soundlevel fixes in mission 3. - Environment improvements in mission 5.

  • Patch notes 1.2 - 21 November 2016

    Hey! Thanks again for reporting bugs and sharing your experiences with us! We’ve got another brand new patch for you that should fix both some major and minor things. Hope you like it - and stay classy, agents! :) Major fixes: - Fixed bug where Controllers would disappear after using SteamVR overlay. - Made skippable puzzles in mission 3 unskippable again. - Exposed Anti-Aliasing in graphics setting. Minor fixes: - Improved floor colliders in mission 2. - Sound collision fixes in mission 4. - Fixed colliders in mission 4. - Additional optimization in mission 4. - Fixed flying water monster bug in mission 3. - Additional catapult fixes in mission 3.

  • Patch notes 1.2 - 21 November 2016

    Hey! Thanks again for reporting bugs and sharing your experiences with us! We’ve got another brand new patch for you that should fix both some major and minor things. Hope you like it - and stay classy, agents! :) Major fixes: - Fixed bug where Controllers would disappear after using SteamVR overlay. - Made skippable puzzles in mission 3 unskippable again. - Exposed Anti-Aliasing in graphics setting. Minor fixes: - Improved floor colliders in mission 2. - Sound collision fixes in mission 4. - Fixed colliders in mission 4. - Additional optimization in mission 4. - Fixed flying water monster bug in mission 3. - Additional catapult fixes in mission 3.

  • Patch notes 1.1 - 19 November 2016

    First patch live! We’ve listened to you, our mailman and our cat… and we just implemented toggle! For those who liked it the way it was, don’t worry. The objects will only toggle interact (i.e. ”lock to your hand”) if you click it once. If you hold the object for more than 0,45 seconds, the object will not toggle, and instead act as it did before. Best of both worlds Additional fixes are: Major fixes: - Toggle on interaction when fast clicking objects. - Removed flashlight and integrated light with the controllers instead. Activate controller flashlight by clicking the grip button. - Overall performance optimization. Minor fixes: - Bug causing light in mission 4 to lose interaction. - Added an additional graphical quality setting. - Puzzle fixes in mission 2. - Bug causing players to teleport in hidden area in mission 4. - Replaced teleportation end nodes with meshes instead of lights.…

Patch notes and updates

S.noRelease datePatch nameGID number
112 May 2017Patch notes 2.04249665521686640367
212 May 2017Patch notes 2.02423345440408427210
316 February 2017Patch notes 1.975836429540379568
416 February 2017Patch notes 1.94249665521686640476
510 January 2017Patch notes 1.884839823714931891
610 January 2017Patch notes 1.84249665521686640603
729 December 2016Patch notes 1.791593954417310453
829 December 2016Patch notes 1.74249665521686640727
922 December 2016Patch notes 1.691593954392111055
1022 December 2016Patch notes 1.64249665521686640840
119 December 2016Patch notes 1.591592690494722955
129 December 2016Patch notes 1.54249665521686640966
1329 November 2016Patch notes 1.491591419827734198
1429 November 2016Patch notes 1.44249665521686641074
1522 November 2016Patch notes 1.34249665521686641206
1622 November 2016Patch notes 1.3127619582137664043
1721 November 2016Patch notes 1.24249665521686641339
1821 November 2016Patch notes 1.2127619582134064843
1919 November 2016Patch notes 1.14249665521686641464
2019 November 2016Patch notes 1.1127619582126415248

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