- PostCollapse 1.17 update - 10 July 2018
Postcollapse update 1.17 is now available. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26503019%2F0a71ba68d72508b993ebb2b52b70bf809b06f972.jpg This update adds a few graphics and performance improvements, and bug fixes. Here are the details: Bloom The game now uses a Bloom effect to render the world, making it look quite a bit nicer. You can disable this effect in the settings dialog. This screenshot shows the game with and without the effect: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26503019%2F426fc83c06e01f75e23e5a9cd08f040b47a816b8.jpg It's subtle, but improves the graphics quite a bit. Performance improvements Performance of the prodedural world generation has been improved a bit, resulting in faster loading times. Fixed a problem causing the game to stutter when switching between windowed and fullscreen mode sometimes. Fixed a few proble…
- PostCollapse 1.16: End of Early Access - 12 January 2018
Postcollapse update 1.16 is now available. This update takes the game out of "Early Access". After more than 15 early access updates and a lot of constructive feedback from the players, PostCollapse has changed significantly since the first release on Steam. See this screenshot comparison for example: The left shows the first released version of PostCollapse, and the right one how it looks now: The world is much more detailled, has better graphics and much more content. The game has evolved quite a lot during the early access phase. The game now has reached a state where it feels like how it was supposed to be: You get the right feeling of solitude, and that you are alone and have to work for your survival. Also, although everything is still 100% procedurally generated, it doesn't feel that much articifial anymore, thanks to the feedback of all the players. The major features introduced…
- PostCollapse 1.16: End of Early Access - 12 January 2018
Postcollapse update 1.16 is now available. This update takes the game out of "Early Access". After more than 15 early access updates and a lot of constructive feedback from the players, PostCollapse has changed significantly since the first release on Steam. See this screenshot comparison for example: The left shows the first released version of PostCollapse, and the right one how it looks now: The world is much more detailled, has better graphics and much more content. The game has evolved quite a lot during the early access phase. The game now has reached a state where it feels like how it was supposed to be: You get the right feeling of solitude, and that you are alone and have to work for your survival. Also, although everything is still 100% procedurally generated, it doesn't feel that much articifial anymore, thanks to the feedback of all the players. The major features introduced…
- PostCollapse 1.15 update - 1 December 2017
Postcollapse update 1.15 is now available. This update adds some new gameplay features and a few minor improvements, here are the details: New camp fire features Additionally to the existing features (a warmer place to sleep and light), camp fires now have two new additional functionalities: You can now add wood into an existing camp fire (just click onto the wood in the camp fire to open the dialog) and make it burn longer. Works for hard wood, soft wood and paper. You can now cook meat with a camp fire. Just click onto the wood in the camp fire, and add raw meat which you can get from hunted animals, and the meat will be cooked. See below for details. New Item: Cooked Meat You can create cooked meat now with the new feature mentioned above. In the game, this is easier to digest than raw meat, so you will get more calories from cooked meat. So cooking your hunted meat now makes sense n…
- PostCollapse 1.15 update - 1 December 2017
Postcollapse update 1.15 is now available. This update adds some new gameplay features and a few minor improvements, here are the details: New camp fire features Additionally to the existing features (a warmer place to sleep and light), camp fires now have two new additional functionalities: You can now add wood into an existing camp fire (just click onto the wood in the camp fire to open the dialog) and make it burn longer. Works for hard wood, soft wood and paper. You can now cook meat with a camp fire. Just click onto the wood in the camp fire, and add raw meat which you can get from hunted animals, and the meat will be cooked. See below for details. New Item: Cooked Meat You can create cooked meat now with the new feature mentioned above. In the game, this is easier to digest than raw meat, so you will get more calories from cooked meat. So cooking your hunted meat now makes sense n…
- PostCollapse 1.14 update - 2 October 2017
Postcollapse update 1.14 is now available. This update adds a single new gameplay feature and a few minor improvements, here are the details: Possibility to create own buildings The most requested feature since the last update was the possibility to create own buildings from scratch, so that you don't have to use an existing building and modify it. This is now possible. It was quite an undertaking to make this work together with the procedural generated world and the other buildings. It works like this: Right-click, select "construct" -> "facilities", and there are now three new entries, for creating various sized platforms for new buildings. Then you can select a place where to build the building. The game engine wasn't designed initially to support a feature like this, so there are constraints where you can place new buildings. The game will show red markers when you try to build the…
- PostCollapse 1.14 update - 2 October 2017
Postcollapse update 1.14 is now available. This update adds a single new gameplay feature and a few minor improvements, here are the details: Possibility to create own buildings The most requested feature since the last update was the possibility to create own buildings from scratch, so that you don't have to use an existing building and modify it. This is now possible. It was quite an undertaking to make this work together with the procedural generated world and the other buildings. It works like this: Right-click, select "construct" -> "facilities", and there are now three new entries, for creating various sized platforms for new buildings. Then you can select a place where to build the building. The game engine wasn't designed initially to support a feature like this, so there are constraints where you can place new buildings. The game will show red markers when you try to build the…
- PostCollapse 1.13 update - 21 August 2017
Postcollapse update 1.13 is now available. This update adds a few gameplay and technical changes, here are the details: Nicer environment Improved vegetation drawing, for example bushes now look a bit more interesting and less blurry Watering indicator The game now better displays which tiles you have watered with the watering can: you can now actually see the water sinking into the ground. The tiles which have been watered are now drawn a bit darker directly after watering them, and fade back quickly. Software audio mixing Audio output is now done in software by default, which should reduce issues some people have reported with their sound hardware Stability improvements For some systems, where unlocked achievements sometimes could cause crashes, a few stability improvements have been implemented Hope you'll like this, feedback is welcome as always!
- PostCollapse 1.13 update - 21 August 2017
Postcollapse update 1.13 is now available. This update adds a few gameplay and technical changes, here are the details: Nicer environment Improved vegetation drawing, for example bushes now look a bit more interesting and less blurry Watering indicator The game now better displays which tiles you have watered with the watering can: you can now actually see the water sinking into the ground. The tiles which have been watered are now drawn a bit darker directly after watering them, and fade back quickly. Software audio mixing Audio output is now done in software by default, which should reduce issues some people have reported with their sound hardware Stability improvements For some systems, where unlocked achievements sometimes could cause crashes, a few stability improvements have been implemented Hope you'll like this, feedback is welcome as always!
- PostCollapse 1.12 update - 17 July 2017
PostCollapse update 1.12 is now available. This update adds a few gameplay and usability changes, here are the details: Fences It is now possible to construct fences. Two types of fences are available: A small one for fencing in your garden and protecting your plants, and a bigger one for your house. Destroying facilities You can now always destroy created cupboards and fences (right-click onto them, choose 'destroy') Safe DIY cupboards Constructed cupboards in your headquarter now behave the same as pre-existing cupboards and other containers: Putting items into them will guarantee that you won't loose them. They will stay inside always. Note that this only applies to contructed containtainers inside your head quarter. Adjusted Tiredness in Hardcore mode You don't get tired that fast anymore in hardcore mode, so you can be awake a bit longer. Spanish There is now a fourth in-game langu…
- PostCollapse 1.12 update - 17 July 2017
PostCollapse update 1.12 is now available. This update adds a few gameplay and usability changes, here are the details: Fences It is now possible to construct fences. Two types of fences are available: A small one for fencing in your garden and protecting your plants, and a bigger one for your house. Destroying facilities You can now always destroy created cupboards and fences (right-click onto them, choose 'destroy') Safe DIY cupboards Constructed cupboards in your headquarter now behave the same as pre-existing cupboards and other containers: Putting items into them will guarantee that you won't loose them. They will stay inside always. Note that this only applies to contructed containtainers inside your head quarter. Adjusted Tiredness in Hardcore mode You don't get tired that fast anymore in hardcore mode, so you can be awake a bit longer. Spanish There is now a fourth in-game langu…
- PostCollapse 1.10 update - 9 June 2017
Postcollapse update 1.10 is now available. This update adds a few gameplay and usability changes, here are the details: Minimap There is now a minimap which you can switch on to view while playing. You can enable it with the new checkbox which appears under the map which you can open with the 'M' shortcut. Construct Torches It is now possible to construct torches from piece softwood and hardwood. It might be a bit easier now to do useful things during the night. Zoomable map There are now zoom buttons on the map which you can open with the 'M' shortcut. This allows for example to zoom out and look for other cities to discover. Finalized Hardcore mode The 'hardcore' game mode is now out of beta. A few minor values were adjusted here and there, but apart from that it is now as it was from version 1.09. But feedback is of course still welcome. Performance improvements Performance of the re…
- PostCollapse 1.10 update - 9 June 2017
Postcollapse update 1.10 is now available. This update adds a few gameplay and usability changes, here are the details: Minimap There is now a minimap which you can switch on to view while playing. You can enable it with the new checkbox which appears under the map which you can open with the 'M' shortcut. Construct Torches It is now possible to construct torches from piece softwood and hardwood. It might be a bit easier now to do useful things during the night. Zoomable map There are now zoom buttons on the map which you can open with the 'M' shortcut. This allows for example to zoom out and look for other cities to discover. Finalized Hardcore mode The 'hardcore' game mode is now out of beta. A few minor values were adjusted here and there, but apart from that it is now as it was from version 1.09. But feedback is of course still welcome. Performance improvements Performance of the re…
- PostCollapse 1.09 update - 1 May 2017
Postcollapse update 1.09 is now available. There is only one big cosmetic change in this update: The game engine now is able to draw realtime shadows. The game graphics look a bit more interesting because of this. The performance impact should not be too high, since the technique used isn't very demanding. There is also a new setting for this in the options. It is set to 'automatic' and can be manually switched on/off. If you have a slow PC, it is recommended to turn this feature off. To implement this, big parts of the graphics pipeline needed to be rewritten, and this took quite a lot of time, also in order to make it compatible with old hardware. Gameplay updates and changes are planned for the next update. Hope you'll like this update anyway. Feedback is welcome as always!
- PostCollapse 1.09 update - 1 May 2017
Postcollapse update 1.09 is now available. There is only one big cosmetic change in this update: The game engine now is able to draw realtime shadows. The game graphics look a bit more interesting because of this. The performance impact should not be too high, since the technique used isn't very demanding. There is also a new setting for this in the options. It is set to 'automatic' and can be manually switched on/off. If you have a slow PC, it is recommended to turn this feature off. To implement this, big parts of the graphics pipeline needed to be rewritten, and this took quite a lot of time, also in order to make it compatible with old hardware. Gameplay updates and changes are planned for the next update. Hope you'll like this update anyway. Feedback is welcome as always!
- PostCollapse 1.08 update - 7 April 2017
Postcollapse update 1.08 is now available. This update adds a few cosmetic changes, but also includes some minor gameplay adjustments wished by the community: Damage of arrows is a bit higher now, so it is much easier to go hunting Fridges now rarely contain things which are not to eat or to drink Boars are now not as aggressive and are not attacking the player from an area far away Much nicer looking trees The starting point for a new game will from now on no longer be next to an impact zone Various performance improvements Captions of message boxes are now a bit easier to read New axe model Fixed a bug causing mouse control not to return sometimes when closing a message box with 'escape' On slow systems, the frame rate dropped when there where many animals in the vicinity, this has been improved now. The game now should run very fast even on those systems. If the game wasn't able to s…
- PostCollapse 1.08 update - 7 April 2017
Postcollapse update 1.08 is now available. This update adds a few cosmetic changes, but also includes some minor gameplay adjustments wished by the community: Damage of arrows is a bit higher now, so it is much easier to go hunting Fridges now rarely contain things which are not to eat or to drink Boars are now not as aggressive and are not attacking the player from an area far away Much nicer looking trees The starting point for a new game will from now on no longer be next to an impact zone Various performance improvements Captions of message boxes are now a bit easier to read New axe model Fixed a bug causing mouse control not to return sometimes when closing a message box with 'escape' On slow systems, the frame rate dropped when there where many animals in the vicinity, this has been improved now. The game now should run very fast even on those systems. If the game wasn't able to s…
- PostCollapse 1.06 update - 3 March 2017
Postcollapse update 1.06 is now available. This content update adds some major new features wished by the community: You can now choose between two game modes: Standard and Hardcore. Standard is how the game worked until now. In the new Hardcore mode, everything runs a bit slower: Days last longer, injuries are more serious, winters are harder and similar. This mode is for players which have more time to play than casual players, and want to spend more time in the game. The mode is beta, values in this mode are already roughly balanced, but feedback is still much appreciated! There is now a new type of building to explore: Churches are now scattered accross the country and cities. The houses are no longer only filled with rectangular cupboards but more interesting furniture like kitchens, lockers, sofas, etc. The game now has fall damage: When you climb onto the roof of a building and j…
- PostCollapse 1.06 update - 3 March 2017
Postcollapse update 1.06 is now available. This content update adds some major new features wished by the community: You can now choose between two game modes: Standard and Hardcore. Standard is how the game worked until now. In the new Hardcore mode, everything runs a bit slower: Days last longer, injuries are more serious, winters are harder and similar. This mode is for players which have more time to play than casual players, and want to spend more time in the game. The mode is beta, values in this mode are already roughly balanced, but feedback is still much appreciated! There is now a new type of building to explore: Churches are now scattered accross the country and cities. The houses are no longer only filled with rectangular cupboards but more interesting furniture like kitchens, lockers, sofas, etc. The game now has fall damage: When you climb onto the roof of a building and j…
- PostCollapse 1.05 update - 13 January 2017
Postcollapse update 1.05 is now available. This update improves the performance of the game and adds lots of cosmetic changes, but also includes some minor new features wished by the community: There are some changes which make the world a bit more interestingly looking. Some of them already made it into an unannounced minor update a few weeks before, so you might have seen this already if you updated recently: - Some houses and special areas are now surrounded by fences - There are now flowers fields - The grass now looks a bit nicer - Buildings placed on hills are no longer placed at unrealistic heights The game now supports Steam Trading cards Added support for Y inverted mouse input (see Settings -> Input) Lots of performance improvements. For example when lots of chained fences come into the view some systems slowed down significantly. This is no longer the case. Also the game slow…