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The Last Weekend

The Last Weekend Steam news

KEXBOY | Mar 3, 2017 | game

Released

0players observed · 25 September 2026 - 18:53:57 UTC

NudityAdventureCasualFree To PlayIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive

The Last Weekend news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews400
  • Release dateMar 3, 2017
  • DeveloperKEXBOY
  • PublisherKEXBOY

Genres: Nudity, Adventure, Casual, Free To Play, Indie

Company pages: Developer: KEXBOYPublisher: KEXBOY

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Last Weekend Steam news

The Last Weekend news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • update v 1.17426 - 26 April 2017

    bugs fixed

  • update v 1.17426 - 26 April 2017

    bugs fixed

  • update v 1.1743 - 3 April 2017

    add Achievements

  • update v 1.1743 - 3 April 2017

    add Achievements

  • update v 1.1742 - 2 April 2017

    add SteamOS + Linux bugs fixed

  • update v 1.1742 - 2 April 2017

    add SteamOS + Linux bugs fixed

  • update v 1.1735 - 6 March 2017

    bugs fixed

  • update v 1.1735 - 6 March 2017

    bugs fixed

  • Schedule Released. - 27 January 2017

    https://cdn3.patreon.com/1/patreon.posts/8663832452513183345.png?v=coZm65oT26UU6TKHS8OxzzvvjxS8ATyhSdYQUddkajM%3D Schedule Released for my patrons (uncen) $ 100 — 14/02/2017 $ 70 — 15/02/2017 $ 50 — 16/02/2017 $ 30 — 17/02/2017 $ 20 — 18/02/2017 $ 15 — 19/02/2017 $ 10 — 20/02/2017 $ 5 — 21/02/2017 $ 3 — 22/02/2017 $ 1 — 23/02/2017 Public Released - 28/02/2017 (censored) https://www.patreon.com/kexboy

  • Schedule Released. - 27 January 2017

    https://cdn3.patreon.com/1/patreon.posts/8663832452513183345.png?v=coZm65oT26UU6TKHS8OxzzvvjxS8ATyhSdYQUddkajM%3D Schedule Released for my patrons (uncen) $ 100 — 14/02/2017 $ 70 — 15/02/2017 $ 50 — 16/02/2017 $ 30 — 17/02/2017 $ 20 — 18/02/2017 $ 15 — 19/02/2017 $ 10 — 20/02/2017 $ 5 — 21/02/2017 $ 3 — 22/02/2017 $ 1 — 23/02/2017 Public Released - 28/02/2017 (censored) https://www.patreon.com/kexboy

  • Done. - 10 January 2017

    http://kexboy.com/files/storage/43st.jpg The Last Weekend already done. Next step check the bugs and go to translate. Public release - feb/28/2017 All my patrons get early access to the game (uncen). patreon.com/kexboy Thank you for support!

  • Done. - 10 January 2017

    http://kexboy.com/files/storage/43st.jpg The Last Weekend already done. Next step check the bugs and go to translate. Public release - feb/28/2017 All my patrons get early access to the game (uncen). patreon.com/kexboy Thank you for support!

  • Alice's Panties. - 8 December 2016

    https://cdn3.patreon.com/1/patreon.posts/7539363991282032225.png?v=76u1WRaaPwwu_jLb0uMUVGlaQEaDpUChG-BLHiC9jZQ%3D" Why she go to the attic? -) the game is ready for 85% Speed up the development! https://www.patreon.com/kexboy

  • Alice's Panties. - 8 December 2016

    https://cdn3.patreon.com/1/patreon.posts/7539363991282032225.png?v=76u1WRaaPwwu_jLb0uMUVGlaQEaDpUChG-BLHiC9jZQ%3D" Why she go to the attic? -) the game is ready for 85% Speed up the development! https://www.patreon.com/kexboy

  • And how it could end... - 23 November 2016

    https://cdn3.patreon.com/1/patreon.posts/12273515339542849761.jpg?v=8uqrR2k3tOcQiLci1N8jyr-lmx8pL3Qj23ZR6gHXwaY%3D We have already told you that you can play the game as different player in various ways. That’s quite obvious because different people always act differently. We decided to go further and made multiple storylines for every leading character. For instance, if you can't complete any of the tasks another character can do it for you, so as a result the course of events goes the other way round. Of course, the main story stays the same, the mini-games can’t affect it much, but the ending completely depends on your actions. Guess how many endings we got for you! 10! Exactly! Ten endings. One good and one bad for each of the four players and one ending for each couple. The endings will also be different depending on a number of survivors. There’s one interesting twist about that –…

  • And how it could end... - 23 November 2016

    https://cdn3.patreon.com/1/patreon.posts/12273515339542849761.jpg?v=8uqrR2k3tOcQiLci1N8jyr-lmx8pL3Qj23ZR6gHXwaY%3D We have already told you that you can play the game as different player in various ways. That’s quite obvious because different people always act differently. We decided to go further and made multiple storylines for every leading character. For instance, if you can't complete any of the tasks another character can do it for you, so as a result the course of events goes the other way round. Of course, the main story stays the same, the mini-games can’t affect it much, but the ending completely depends on your actions. Guess how many endings we got for you! 10! Exactly! Ten endings. One good and one bad for each of the four players and one ending for each couple. The endings will also be different depending on a number of survivors. There’s one interesting twist about that –…

  • Where does the work start? - 17 November 2016

    https://cdn3.patreon.com/1/patreon.posts/9698548696916696477.jpg?v=v2Plfz_UZHJftKtSsKxFI7QDqjsvBQbepa0DAEoyCQs%3D Today we are going to have a little talk about our working process. We have already told you about the way that idea can travel before it turns into reality. Today we tell you about the very beginning of the work at it. How do you think the games like this are made? Where does it all begin? No, not with the summary but with the idea. We say something like that: let it be a quest horror game. Only after that we think of setting and characters, then we discuss an approximate plot. After that the writer starts his work. The scenario is not often written from the beginning to the end at once. It is just inefficient. It takes much time to create the story as you write it. And if other members of the team do not like it – you would have to rewrite a lot. We usually work this way:…

  • Where does the work start? - 17 November 2016

    https://cdn3.patreon.com/1/patreon.posts/9698548696916696477.jpg?v=v2Plfz_UZHJftKtSsKxFI7QDqjsvBQbepa0DAEoyCQs%3D Today we are going to have a little talk about our working process. We have already told you about the way that idea can travel before it turns into reality. Today we tell you about the very beginning of the work at it. How do you think the games like this are made? Where does it all begin? No, not with the summary but with the idea. We say something like that: let it be a quest horror game. Only after that we think of setting and characters, then we discuss an approximate plot. After that the writer starts his work. The scenario is not often written from the beginning to the end at once. It is just inefficient. It takes much time to create the story as you write it. And if other members of the team do not like it – you would have to rewrite a lot. We usually work this way:…

  • We wanted one thing, ended up with another - 10 November 2016

    Last time we were talking about how much work the writer does. Today we unveil one more secret to you: on the way from the beginning of the work with the scenario to its end the leading characters may change completely. Don't be surprised. It doesn't mean that the writer never knows his own mind and acts by touch. No. The thing is that you can completely grasp the nature of the character and bring it out only during the description of its actions. So it happens that you think of one character and you get another one in the end. That is what happened to Anthony. According to the plot, he goes into sports, he is a powerful young man. It would seem logical that he should act using his physical skills and solve all the problems radically. But the further we went with his storyline the more we knew that he was a totally different character. In spite of his physical strength he doesn’t want t…

  • We wanted one thing, ended up with another - 10 November 2016

    Last time we were talking about how much work the writer does. Today we unveil one more secret to you: on the way from the beginning of the work with the scenario to its end the leading characters may change completely. Don't be surprised. It doesn't mean that the writer never knows his own mind and acts by touch. No. The thing is that you can completely grasp the nature of the character and bring it out only during the description of its actions. So it happens that you think of one character and you get another one in the end. That is what happened to Anthony. According to the plot, he goes into sports, he is a powerful young man. It would seem logical that he should act using his physical skills and solve all the problems radically. But the further we went with his storyline the more we knew that he was a totally different character. In spite of his physical strength he doesn’t want t…

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