- 0.96.10 - New Animation Blend, Exploration UI, and Crash Fixes - 30 March 2022
0.96.10 Finally an update after months of hiatus. Just to knock some rust off, so this patch is not really big. Didn't test much, so expect bugs and crashes. Important Older sessions save are not compatible due to changes in the save code. Major - Combat Animation Blending Improvement (For Player, NPC, and major Aetherel) - Added Attack Cooldown animation. - Added Miss Cooldown animation. - Run animation is now blended with weapon stance animation. - Smoothen Turn animation - Exploration UI Rearrange and Improvement. Separating most of the buttons from Main Menu. - Camp-related function was moved to Game Lobby UI. - Can now drop items and share an item from Stash UI. - Quick Slot can be configured in Stash UI. - Shared items can now be shared back or with other party members. - Abandoning Objective (party wipe or retreat) now increases the progress multiplier and reduces the enemy spawn…
- 0.96.02 - Alternate/Balance Wield Style, and crash fix - 25 November 2021
TD/DR: Added alternate wield style for shield and hybrid wield style, balanced some wield style, couple UI update, and some crash fix. Important This build is now set to the main branch and the old version (the Roguelite style) can be reverted by using the beta branch instead, in case you wanna see how far the game had gone. Old Session may crash when loading in this version, but you should be able to retire. Major Added Alternate Wield Style to Shield and Hybrid. Minor Added Wield about attack speed and movement slowdown information to Weapon Infocard. Change the player stats Infocard in HUD to the new one. Character Infocard now display modified stats during the main menu. AI should stop spam Healing Weave. (Stop poor Weaver to KO all the time) Objective Orb now moves closer to a player instead of randomly when timed out. Balance Pole wield style attack range bonus: 0.20 -> 0.25 Two H…
- 0.96.01 - Crash and Small hotfix - 15 November 2021
A small hotfix to include more bugs. Important Session save from 0.96.00 will have Enemy Power, Party Level, Camp Energy, and Wipe Recovery reset. Minor Block Ability no longer toggling off when using other ability. Incapacitate Dizzy Debuff now has a particle effect. Adjustment to Enemy Power, Party Level, Camp Energy, and Wipe Recovery code internally to prevent save and loading the wrong value. (Might cause more bugs though) Slightly improves Character Infocard to include buff from Perks during the exploration phase. Bugfixes Block code rewritten which should no longer crash and cause memory corruption. Movement Speed showing higher than it should. Infocard being stuck if hovering on the object then moves the cursors to the sky. Current Game Settings did not load correctly. Cannot play the Training Stage. Cannot use Camp Energy if the current Camp Energy is the same as the cost. Smal…
- 0.96.00 - Merged game mode and Finalizing the UI - 13 November 2021
Not really a big update but rework how the game is set up by merging Campaign and Arcade mode into one game mode "Xecrystal Hunt" which allows players to customize how the game is generated. In the future, it will be added as a "Scenario" instead which will be included during the generation. Multiplayer-related UI has been removed for now until it is being readded later and thus finalizing the UI change for the moment. Important Old Session Save is not compatible but should be able to retire for rewards. Major Engine updated to 09 November 2021 version. and using Visual Studio 2022. Multiplayer UI removed from Main Menu and Lobby. (Will add as a dedicated UI once Multiplayer is ready again) Merged Campaign and Arcade Mode to Xecrystal Hunt mode allowing to mix and match both game settings. (Also added savable preset for this) With the new merged mode, Multiple Vent-Xecrystal can be allo…
- 0.95.80 - Packed with Information - 7 September 2021
One big addition update focusing on adding the integrated tutorial and more information. This should be the final update before focusing on decoration for the store page and a public re-release. There won't be new content, maybe a couple of adjustments and bug fixes. Major Engine updated to 22 August 2021 version. Added Mouse Over Interactable Infocard as an integrated tutorial. Default On Added Mouse Over Loot. Default On Added Temporal Anti-Alias. Default On Added Objective Direction to Exploration UI. Added Game Contrast settings Added Infocard to most interactable object. Added Ambient sound to weather and stage background. Minor Added Elemental icon to Enemy, Weapon, and Armor infocard. Adjust Weather to last a bit longer. New game box image. Bugfixes Fixed Stage and primary objective disappearing from Arcade mode generation. Fixed the ability to advances time and weather during St…
- 0.95.60 Pre-re-release is out - 16 August 2021
Another update before public release, a short one. Haven't been playtested but should be fine. I guess? Changelog New Addition Training Mode. Allows to use and change to any ability/perk in the training stage. Conjure Shrine. Menu Hint. Donation Menu. Minor Some text is now loaded from XML which allows for translation. (Not all, just some) Balance Beam ability is less effective for Critical Damage Amount. Bugfixes Yep. Some more bugfixed. This build is now publically available by joining Discord (If you didn't own the Steam version, you can request a game code there.) but not yet publically for Steam. I'll focus on improving the Steam store page, a better gameplay video, screenshot, and game box before re-releasing on Steam again. Discord: https://discord.gg/UaZxxFyr9y
- 0.95.40 (Private) is out - 29 July 2021
It has been half a year now since the last announcement. It is slower than I would like but having to work, play and code the game while keeping myself sane enough under pressure is something. Anyways here is the update for the private version of the game. Overall Changes: (0.95.20 included) Major: Save & Load functionality, both profile and mid-game saving. A better Infocard UI with on-hover description in some UI. More time-saving features like Quick Shrine, Quick Loot, Auto-unlocker, and Loot directly during Exploration. A better item and ability searching. A lot of improvement to AI, using less CPU-cycle and most bug fixed. Armor and Accessory Model with Remodel function. Vastly improved the visual in both texture and other shenanigans. Shrine Reworked for more impact. Destroying Xecryst reward is more impact. Esenthel Engine updated to July (Released) build. Minor: Elemental Weakne…
- 0.95.0 (Private) Released - 9 January 2021
A bit late than it should be, but watching AGDQ (Awesome Games Done Quick 2021) and a couple of late-night sleep are always worth it. Anyways, so here is the new game trailer. I also launched Patreon, Discord, Reddit if you would like to join. Check the links below. And I'll drop a post on Subreddit /r/Games and /r/PCGaming, hopefully, it will not get negative downvotes, I'll post them later in the comment. As for the 0.95.0 private version, it is now available to download on Discord (Patreon required) and on Steam beta section (Password required). If you already have a Steam Donator DLC and want to try it, please message me. This version will have a few features disabled, namely the Research system and Save & Loading (Work-In-Progress), but will have some crash-prone and the newest ability to try. The game currently uses DrDump crash reports, if the game crash then please do allows a c…
- Road Map and Plans - 4 January 2021
Happy New Year 2021, how's your new year's celebration going? Mine is just like an ordinary day, eating instant ramen and light soda. Working on the game, playing Game Pass and Zero-K but with occasional music from a nearby house. Not that I complain because of how messy 2020 was. Anyway here is the Road Map of the game. These are merely guidelines and not set in stone, some might be postponed or move around. But will definitely get added eventually. Version 0.95 will be available soon on the Discord channel, once I finish the new Game Play trailer, Reddit, Discord, Patreon and, other pages. It will be required at least Tier 1 Patreon ($1) to download it. This is made to prevent troll and individual that hatred toward new early access game and work solely to demoralize them. As seen on my first Early Access Steam Launch. The private version (0.95-0.99) is for test purposes only, it will…
- Progress Update, December 2020 - 8 December 2020
Yeah, I was once said to drop the project due to the in-real-life stuff, stress, burnout, and whatnot, though I still working slowly but surely less than what I used to. But now things are rather settled and I have been working on the game for months, gathering feedback the constructive part from the Forum and Steam Review, planning the Roadmap, and redesign some stuff to make my obscured features more stand out and not to get compared to a certain game too much. Current playble build will gone soon I will be pulling back the public download version next week and move the game to private only until the next update because much has changed, the save file is not compatible yet, multiplayer removed, and some base code is being rewritten. Also, the old patch is rather rough and will probably give the already bad impression even more. Moving to Patreon Only Donation And as I mentioned before…
- Donator DLC will be discontinued in favor of Patreon next update - 24 June 2019
I'm making a change on how the game is funding, instead of relying on this DLC (which currently made 0$, mind you), I'll use the Patreon instead to gauge the interest as well as a proper fund instead. Right now, I'm about to start working on the game, leisurely, because of no income I had to do something else and I have less time to work with the game itself, but with enough Patreon, I can put more time into it. This also means I'll pull the Donator DLC from the Store and will not be available anymore, but if you already bought it, it will still give you the kickstart unlock, +5% unlocker/currency loot rate, and the icon next patch, but be sure to open the game with the DLC once. Speaking of Patreon, I'm considering the Tier incentive, no idea about it yet, I could add the +5% bonus thing to one of the Tier. If anyone has the idea suggests to me. Now back to the game, I'm thinking about…
- 0.94.1 A Some Changes / June Check in - 6 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34503131%2Fa17abb7ea2bf535470b48fca598837ba6bace4d9.jpg Fixes Multiplayer joining Crash and cannot join via encrypted Steam ID Projectiles go through the barrier Cascade Attack not working properly Item Details does not display correctly Area alphabet does not display correctly Reckless Attack (Art Ability) not working with Ranged Attack Boss auto-rage on spawn Enemy drawing Weapon and Armor on (0,0) world center pos Trader GUI have WGT column Shared Item GUI and mouse visible/stuck glitch Boss on-hit effect gives 'Unknown Buff' Critical Chance and Critical Damage did not display properly in the infocard Balance 'Abstract Overflow' time event now also gains +50 Abstract Rating Cache now gives more currency but less shard Recombine Shrine now gives same or better tier instead (still random) Conjure Shrine now gives a lot be…
- Released 0.94.0 - 26 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34503131%2F98b785d9b4b690713edb254a1e339824895ba615.jpg Rework Rework Boss Mechanic with multiple boss type instead of a single boss Reservation Xecryst now spawn 1 random Boss Rework Item Weight Mechanic to Inventory Space Removed Weapon Remodel Restriction Rework Damage Over Time defense rating formula Basic Difficulty and have 3 colors and shapes to improve the variety Barrier Shape and Color now random instead of fixed on the difficulty Rework Host GUI to reduce confusion about Steam and Standard connection (should prevent confusion between Global IP and Steam IP) New Content Add More Enemy Model across multiple species Added Weapon Motion Value Customization Added Wayshrine Added 5 Shrine Added 2 Anomaly and 2 regions specified Anomaly Added Parry Mod that refreshes on success but has less activate angle and time Adde…
- 0.94.0 BETA now Available - 19 May 2019
0.94.0 update is close, but I have not tested it much yet, some fix or small adjustment can be made. Patch note is coming soon, but there will be a new mechanic in this version, namely Anomaly and Shrine. To try the Beta, you have to go into your Steam properties for the game, and select it under the Betas tab. Note that Beta disabled Saving. (can load old profile) and Hot Code, crash and unexpected thing can happen I'll update to the public version in a couple of days, not sure if I should work on the new trailer and game description first. This patch should come in early May but delayed because, well, stress and among the thing. (If you stalked me enough will see what I played recently a lot)
- Game State of the Emerald May - 3 May 2019
Emerald is a birthstone of a May, and this is the monthly of the dev and the game state, yeah I need a better headline. Still a wall of text, sorry for not being graphical nor provide the popular roadmap. (I rarely promise, so no roadmap from me, but I showed so here is the state) Chatty Chi-Chat Hi everyone. Things are going slow during April due to a lot of things, I have a burned out effect for weeks, from not getting a rest and a game reception, also an undesirable seasonal working environment with a 35-40+ Celsius room temperature and a lot of everyday distraction and an external pressure are not cool to work with at all. So, first... the next patch (0.94.0) has been postponed and will come on the later but a beta version will come soon if things go as planned because I decided to go All-In, adding things more than the scope for this patch. Secondly, I'll also do a bit of marketing…
- 0.93.10 Crash On Travel fixed - 19 April 2019
Additional crash fix patch before 0.94.0 (May) patch! This should fix all the crash during traveling between the area by now. Fixed Crash during Start Mission or Traveling to an area with the water when Render Quality is Medium. Improve Render coding a bit to improve FPS. Separate Engine Data from the executable to reduce the total game size. Remove logging from the last patch. You can check the game version when playing windowed mode, latest build version is 58172, online mode required the same build version.
- 0.93.9 Vault Item Fix - 10 April 2019
Fixed vaulted item being hidden after moved back to the vault. (This should also unhide all the current vaulted items) Basic Difficulty now have all objective type available, but the first area will always be Capture mission type. Cahce, Locket and Booster Stone now show an icon when available. Fix Dampen Clip permanently reduce user stats instead of the enemy. This should be the last patch before the May patch unless I messed up again. There's still potential crash during menu (but not yet to occur to me again) but even it is crash it shouldn't cause any loss. You can check the game version when playing windowed mode, latest build version is 58171, online mode required the same build version.
- April, Dev Check in - 1 April 2019
Hi everyone, this is my first check in to keep you in check about what am I doing and among the thing. Last Month Summary 5 patches in that month alone for a mostly small fix about the crash and DirectX 11 problem for some player solved. It was a wild ride but I'm quite happy to be able to solve all that and make the game a lot less crashing, although Steam Connection is wonky for some player the traditional IP connection works well (minus the port forward nonsense) however, with the new Steam Connection being released while ago this might change. Talky Talky I'm disappointed with a number of players, low forum activity, and the minimal donation pack sale, even though I decide to make it Free to Play because I'm the new guy, solo, and released the game so late, so I want more exposure by going free with optional purchase. (which doesn't seem to work that well. Happy with all the feedbac…
- 0.93.8 Minor Fix - 21 March 2019
Fix Salvage Crash. Changing Player Character no longer swap with Mercenary Vault and Borrow Item now display Cannot be Sold Fix Can't Travel once the game is finish Profile now save more often Exit game no longer salvage the items Added DirectX 9 version Borrowed Item Glitch Borrowed Item now have 0 weight (it will display normal weight, but won't count in weight calculate) Stash/Vault capacity did not update when upgraded You can check the game version when playing windowed mode, latest build version is 58170, online mode required the same build version. You can always rollback to last older version via Steam Properties.
- 0.93.7 Crash on Start Fixed - 14 March 2019
A bit of loading screen improvement. Steam Connection should be a bit more stable Improved Music code to reduce potential crash Reduce Character name-tag scaling on distance. AI now change equipment during combat only Fixed crash on start for some user (due to DirectX) Another update to fix most of the crash and Steam connection. Especially Crash on start that some user is having and some other improvement. You can check the game version when playing windowed mode, latest build version is 58169, online mode required the same build version. You can always rollback to last older version via Steam Properties. Notice If this patch is stable enough, I'll hold the game for a month or so for a big patch. During this game, if you have a suggestion please do so. Whatever it's a new ability or other content (I'm working on Summoning Ability right now), also check the forum for some brainstorming…