SPSTEAMPULSELIVE ANALYTICS
Punch Bomb

Punch Bomb Steam metadata

Chris Folea | Dec 13, 2016 | game

Released

0players observed · 23 September 2026 - 01:17:04 UTC

ActionIndieEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)745
  • Revenue (VGI)$3,507
  • Review score100% positive

Punch Bomb metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)745
  • Revenue (VGI)$3,507
  • Review score100% positive
  • Total reviews36
  • Release dateDec 13, 2016
  • DeveloperChris Folea
  • PublisherChris Folea

Genres: Action, Indie, Early Access

Company pages: Developer: Chris FoleaPublisher: Chris Folea

Top Steam chartsTop 100 gamesGame directorySteam Store page

Punch Bomb Steam metadata

Punch Bomb metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/510060/metadata
Steam Storehttps://store.steampowered.com/app/510060/
Steam Communityhttps://steamcommunity.com/app/510060
PCGamingWiki search
IGDB searchSearch IGDB for Punch Bomb

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 36 positive, 0 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Only, Steam Leaderboards, Family Sharing

Achievements

10

Platform releases
  • Steam 13 December 2016

Latest Steam announcements

  • Punch Bomb 2020 Update - 30 April 2020

    Hey everyone! I want to apologize for the complete lack of communication. I was just going to reply in the forums, but figured this was worth an actual news update. The question seems to be, “What’s the status of development on Punch Bomb?” and “When will it be updated?” And the answer is...complicated. And it’s a long story. If you’re reading this post just to find out whether the project is dead or not - rest assured that it’s not dead. It’s just been on hold in my life for a while. I have no intention of officially killing the project or never working on it again. If you want the whole story, I guess I’ll start at the beginning. None of this is an excuse. It’s just how it is. Punch Bomb, originally, was supposed to be my first experiment with game development. It is, was, and always will be an experimental game. My specialty (and career) is visual effects and computer graphics, and I…

  • 2018/06/06 - Not the update I wanted to give - 7 June 2018

    No, I'm not abandoning the game - I just don't have anything to show yet. However, this is an important update concerning the pace for development for a while. I was hoping and planning to spend all of Memorial Day weekend and the next week working on the game, but sometimes life intervenes. I had started having 101 fevers every night for the week leading up to Memorial Day, and the doctor heard a heart murmur, so he took a blood culture. The culture came back positive, so I was immediately sent to the hospital. Turns out I had Infective Endocarditis on my aortic heart valve. Fortunately, this explains a lot of the medical issues I've been going through this year. Unfortunately, the bacteria did a fantastic job destroying my valve, so I had to undergo open heart surgery to replace it a few days ago. I survived the surgery - I'm okay - I'm currently recovering. I just wanted to let every…

  • 2018/05/20 - Not much to talk about - 4.19 Beta is now Main Branch - 21 May 2018

    Hey Everyone! Last time I posted, I said I'd post a progress report every two weeks whether or not I had anything. It keeps me accountable. Unfortunately, I don't have a lot to talk about this week - I've been mostly at work or in bed getting over being sick for the past two weeks - it's been really rough. That being said, I went ahead and made the 4.19 beta branch the main branch. You can view all of those changes/updates in the previous post! I should have more to show in a couple weeks - the current goal is to focus on more varied enemy design for the Descend game mode and fleshing out the boss battle for the next month or two. If you have any suggestions for Descend, as always, feel free to leave them in the discussion forum! Until next time - hope you all have a great evening!

  • 2018/05/06 - New Beta Branch and Progress Report! - 7 May 2018

    Hey Everyone! It's been a while, and it's been a rough year. Between getting the flu, mono, and a busted up foot (one hindrance after the other), I've been pretty slow-moving. I'm really sorry for being quiet, and I take full responsibility for that - that's not cool of me. The goal from here on out is to post a progress report at least every other week whether I have a new build or not. I AM working on the game, and I am posting progress pictures and videos on Instagram (@oraclefish) fairly frequently as well as live streaming on YouTube (chrisfolea) when I can if you always want the latest! ---In terms of new builds--- I was waiting until I had a bit more done, but there were compatibility issues with Windows Mixed Reality and Unreal Engine 4.18 - so I updated the game to Unreal 4.19 and added it as a beta branch titled "publicbeta" (not public beta as in "free" for people who don't o…

  • No new build, but I've been busy at work on the game - here's what I've been up to! - 3 February 2018

    Hey everyone! I know it's been a while, but I'm still hard at work on the game - things just take time when you're working alone in addition to freelance and a full time job! No new build quite yet - I'm waiting until I get the boss for Descend done before I push the next build. I promise I haven't gone anywhere! So what have I been working on, and what do you have to look forward to? Zone 3 artwork! If you're on my instagram, you might have seen some art - well I've got the Zone 3 artwork in place! Making a destroyed section of the map was a really fun challenge! I've also been working on new enemy segments - there are some new laser patterns in the mix (among other things)! And I've also been working on getting the boss robot in place: He's huge, and he'll be the first enemy in the game to punch back! I'm really looking forward to getting him finished up. Speaking of which - to keep m…

  • No new build, but I've been busy at work on the game - here's what I've been up to! - 3 February 2018

    Hey everyone! I know it's been a while, but I'm still hard at work on the game - things just take time when you're working alone in addition to freelance and a full time job! No new build quite yet - I'm waiting until I get the boss for Descend done before I push the next build. I promise I haven't gone anywhere! So what have I been working on, and what do you have to look forward to? Zone 3 artwork! If you're on my instagram, you might have seen some art - well I've got the Zone 3 artwork in place! Making a destroyed section of the map was a really fun challenge! I've also been working on new enemy segments - there are some new laser patterns in the mix (among other things)! And I've also been working on getting the boss robot in place: He's huge, and he'll be the first enemy in the game to punch back! I'm really looking forward to getting him finished up. Speaking of which - to keep m…

  • It's been a while! Here's a new build! - 30 October 2017

    Hey everyone! It's been a while, and MAN have I been BUSY! (I promise I haven't gone anywhere or abandoned the game!) The new build focuses primarily on "Descend" - and there's still a LOT to do, but I'm proud of the progress! So here we go! I'm going to split it up into sections. ---Art--- 1. New art! I was told the old art was ugly, so I replaced it - unfortunately, nice art takes time. I have zone 1 and 2 art in place - now just Zone 3 to do - and then more variety. Here are some screenshots of the new art: 2. New art = better performance (for a number of reasons): All map pieces are now instanced static meshes! On the old art, each piece was 8 tiles - 8 tiles * 80 map pieces = a TON of draw calls. Now each TYPE of piece is a draw call - so 6-ish types of pieces * 80 map pieces = 6 draw calls. (It's more complex than that, but that's the basics) - should perform MUCH better now The m…

  • It's been a while! Here's a new build! - 30 October 2017

    Hey everyone! It's been a while, and MAN have I been BUSY! (I promise I haven't gone anywhere or abandoned the game!) The new build focuses primarily on "Descend" - and there's still a LOT to do, but I'm proud of the progress! So here we go! I'm going to split it up into sections. ---Art--- 1. New art! I was told the old art was ugly, so I replaced it - unfortunately, nice art takes time. I have zone 1 and 2 art in place - now just Zone 3 to do - and then more variety. Here are some screenshots of the new art: 2. New art = better performance (for a number of reasons): All map pieces are now instanced static meshes! On the old art, each piece was 8 tiles - 8 tiles * 80 map pieces = a TON of draw calls. Now each TYPE of piece is a draw call - so 6-ish types of pieces * 80 map pieces = 6 draw calls. (It's more complex than that, but that's the basics) - should perform MUCH better now The m…

  • Hotfix build is live! - 25 August 2017

    Hey everyone! The hotfix build I promised is live! Notes: The game now uses Unreal Engine 4.17 Fixed an issue where the game's performance would tank if the SteamAPI/Leaderboards weren't found Fixed an issue where sometimes one fist would punch multi-punch bombs twice PLEASE let me know if you run into any issues or if either of these issues persist in the forums or on this post, and I'll get on them ASAP! Now I'll get back to adding content and features to the game! Hope you all have fantastic evening, and stay tuned for future updates!

  • Hotfix build is live! - 25 August 2017

    Hey everyone! The hotfix build I promised is live! Notes: The game now uses Unreal Engine 4.17 Fixed an issue where the game's performance would tank if the SteamAPI/Leaderboards weren't found Fixed an issue where sometimes one fist would punch multi-punch bombs twice PLEASE let me know if you run into any issues or if either of these issues persist in the forums or on this post, and I'll get on them ASAP! Now I'll get back to adding content and features to the game! Hope you all have fantastic evening, and stay tuned for future updates!

  • An Update Concerning Where I've Been - 20 August 2017

    Hey everyone! It's been a while since I've updated you on what's going on. There's no new build quite yet (and I apologize for that) - I just wanted to let you all know that I absolutely HAVE NOT abandoned the game and give you an update on what's going on. I haven't gone anywhere, and I'm still actively paying attention to the store page and forums on a daily basis. If you ever have any questions or issues, don't hesitate to bring them up. SO - what have I been up to? A couple weeks ago, I was in LA for Siggraph (a gigantic technology and CG conference my day job sends me to), and the few months leading up to that, I was focused on getting marketing materials (website, shirts, stickers, etc) and a new, better trailer together (it's live on the store page now!) This, embarrassingly, took much longer than anticipated. The unfortunate truth of being a solo dev is that you just can't focus…

  • An Update Concerning Where I've Been - 20 August 2017

    Hey everyone! It's been a while since I've updated you on what's going on. There's no new build quite yet (and I apologize for that) - I just wanted to let you all know that I absolutely HAVE NOT abandoned the game and give you an update on what's going on. I haven't gone anywhere, and I'm still actively paying attention to the store page and forums on a daily basis. If you ever have any questions or issues, don't hesitate to bring them up. SO - what have I been up to? A couple weeks ago, I was in LA for Siggraph (a gigantic technology and CG conference my day job sends me to), and the few months leading up to that, I was focused on getting marketing materials (website, shirts, stickers, etc) and a new, better trailer together (it's live on the store page now!) This, embarrassingly, took much longer than anticipated. The unfortunate truth of being a solo dev is that you just can't focus…

  • 2017/05/21 - The Fitness Update! - 22 May 2017

    Hey everyone! It's been over a month, but I've got some things to show (and a new build)! 1. The new FITNESS mode! The first implementation of the new Fitness Mode is in the game! Check it out, and let me know what you think! Fitness Mode is like an "endless punch" mode in Classic with some options. You can turn lasers and red bombs on/off: You can set the angle to either 360 or 180: AND You can change the speed at which the bombs spawn to customize your workout! (HIIT, anyone?): ALSO Notice how you have a "workout timer" instead of a score! There's no score in this mode, and you can't die. Instead, just hold both triggers to end the game! 2. Fist Framework Update! Fists can now be animated or have physics on them! Here's a demo video of that! The bomb fists are also now animated a little bit (and explode/retract when you punch bombs!) 3. Two New Unlockable Fists! First and foremost, yo…

  • 2017/05/21 - The Fitness Update! - 22 May 2017

    Hey everyone! It's been over a month, but I've got some things to show (and a new build)! 1. The new FITNESS mode! The first implementation of the new Fitness Mode is in the game! Check it out, and let me know what you think! Fitness Mode is like an "endless punch" mode in Classic with some options. You can turn lasers and red bombs on/off: You can set the angle to either 360 or 180: AND You can change the speed at which the bombs spawn to customize your workout! (HIIT, anyone?): ALSO Notice how you have a "workout timer" instead of a score! There's no score in this mode, and you can't die. Instead, just hold both triggers to end the game! 2. Fist Framework Update! Fists can now be animated or have physics on them! Here's a demo video of that! The bomb fists are also now animated a little bit (and explode/retract when you punch bombs!) 3. Two New Unlockable Fists! First and foremost, yo…

  • 2017/04/17 Update! Behind the Scenes Work, and Descend Progress! - 18 April 2017

    Hey everyone! It's been a while since an update - so here are some things I've been working on (and a new build)! 1. Oculus Compatibility! I went ahead and tweaked some things Oculus users suggested, but there were no major issues overall in testing! Going to mark the game as Oculus Compatible officially this week! 2. Demo Switch! For the Oculus compatibility, I had to update the demo build - they WERE seprate branches, which would have been a pain. To get around this, I went ahead and implemented a "switch" in the engine, so I can easily swap between demo and regular builds in the future. This one took a long time, and was a good amount of work...BUT now demo players can help test the new mode in development as well (will get more voices involved to create the best possible game mode) 3. Quit Confirmation! Now when you hit "quit," it asks if you're sure. This was to prevent exiting the…

  • 2017/04/17 Update! Behind the Scenes Work, and Descend Progress! - 18 April 2017

    Hey everyone! It's been a while since an update - so here are some things I've been working on (and a new build)! 1. Oculus Compatibility! I went ahead and tweaked some things Oculus users suggested, but there were no major issues overall in testing! Going to mark the game as Oculus Compatible officially this week! 2. Demo Switch! For the Oculus compatibility, I had to update the demo build - they WERE seprate branches, which would have been a pain. To get around this, I went ahead and implemented a "switch" in the engine, so I can easily swap between demo and regular builds in the future. This one took a long time, and was a good amount of work...BUT now demo players can help test the new mode in development as well (will get more voices involved to create the best possible game mode) 3. Quit Confirmation! Now when you hit "quit," it asks if you're sure. This was to prevent exiting the…

  • 2017/03/26 - New Build - Initial Oculus Support, Scoring Update, and Descend Progress - 27 March 2017

    Hey everyone! Sorry for the silence! I was traveling and then sick for a week. Got back to work, though! Tonight I have a few announcements. Number 1! Initial Oculus Rift support is in! I hate to discriminate, so this was pretty important for me! It works pretty well for me! I'm going to get several Oculus users to test it out before officially marking the game as Oculus Compatible though. This was much more involved than originally anticipated, so thanks for being patient! Number 2! Scoring refactor! I've reworked the combo system to implement a combo cap (as suggested). The cap is currently set at a max combo of 50 before it loops. HOWEVER! You'll notice every time you reach 50, it adds an exclamation point after the combo - this shows that you're still in the same combo string! The amount of exclamation points shows how many times you've reached a combo of 50 in the same string. Ever…

  • 2017/03/26 - New Build - Initial Oculus Support, Scoring Update, and Descend Progress - 27 March 2017

    Hey everyone! Sorry for the silence! I was traveling and then sick for a week. Got back to work, though! Tonight I have a few announcements. Number 1! Initial Oculus Rift support is in! I hate to discriminate, so this was pretty important for me! It works pretty well for me! I'm going to get several Oculus users to test it out before officially marking the game as Oculus Compatible though. This was much more involved than originally anticipated, so thanks for being patient! Number 2! Scoring refactor! I've reworked the combo system to implement a combo cap (as suggested). The cap is currently set at a max combo of 50 before it loops. HOWEVER! You'll notice every time you reach 50, it adds an exclamation point after the combo - this shows that you're still in the same combo string! The amount of exclamation points shows how many times you've reached a combo of 50 in the same string. Ever…

  • 2017/03/01 - New Bomb type and Music option! - 2 March 2017

    Hey everyone! I was trying to get this build out in February, but I think one day over deadline isn't too bad. In tonight's build: New bomb type! These are half-and-half bombs that require you to uppercut or hammer punch, so pay attention! (I'd also love feedback on balancing these!) There's also a nice tips screen to go along with them to help you all out! In addition to the new bomb type, there's also a new "Music On/Off" button under "Quality Settings" - as requested by you all - this will turn music on or off in the game (if you prefer to play the modes without music) That's it for now! Hope you all enjoy the new features, and stay tuned for more updates throughout March!

  • 2017/03/01 - New Bomb type and Music option! - 2 March 2017

    Hey everyone! I was trying to get this build out in February, but I think one day over deadline isn't too bad. In tonight's build: New bomb type! These are half-and-half bombs that require you to uppercut or hammer punch, so pay attention! (I'd also love feedback on balancing these!) There's also a nice tips screen to go along with them to help you all out! In addition to the new bomb type, there's also a new "Music On/Off" button under "Quality Settings" - as requested by you all - this will turn music on or off in the game (if you prefer to play the modes without music) That's it for now! Hope you all enjoy the new features, and stay tuned for more updates throughout March!

Patch notes and updates

S.noRelease datePatch nameGID number
125 August 2017Hotfix build is live!4249665521686646266
225 August 2017Hotfix build is live!2094592080069347358
319 December 2016Early Access Update 2016/12/184249665521686647244

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID510060
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateDec 13, 2016
DeveloperChris Folea
PublisherChris Folea
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typePositive
Positive review percent100%
Positive reviews36
Negative reviews0
Total reviews36
Steam recommendationsNot available
Achievements10
Average playtime forever322 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/510060/

Short description

DO YOU LIKE TO PUNCH THINGS?!Punch Bomb is a virtual reality arcade game where you punch things! Two fully playable game modes with more coming during Early Access!

About this game

DO YOU LIKE TO PUNCH THINGS?! Punch Bomb is a virtual reality arcade game where you punch things! Wield the HTC Vive motion controllers as fists, and punch the bombs away from you before they explode in classic mode! Or don't let the bomb past you as it keeps coming back, dodge obstacles, and fight bosses in Grav Bomb! Complete challenges to unlock new fists with unique particle effects! Mix and match fists, and punch things your way! Utilize powerups and rack up large combos to maximize your score, dominate your friends, and show everyone who's the best at punching things on the global leaderboards. And, above all, have fun and PUNCH SOME THINGS!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
54VR Only
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Punch Bomb's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Punch Bomb's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Punch Bomb at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$6.99$6.99No discountSteam Store

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Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Marvel Rivals89,20223 September 2026 - 02:27:57 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
HELLDIVERS™ 269,11523 September 2026 - 02:18:53 UTC458,2081,150,310Arrowhead Game Studios
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero60,80622 September 2026 - 23:54:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Rust54,01423 September 2026 - 01:12:57 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine52,41123 September 2026 - 02:02:58 UTC150,2711,008,495Wallpaper Engine Team
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Stardew Valley38,83823 September 2026 - 01:35:48 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 254,77323 September 2026 - 01:57:03 UTC574,638199,438Mega Crit
Palworld52,32123 September 2026 - 02:05:31 UTC2,101,535451,088Pocketpair
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Project Zomboid45,38323 September 2026 - 02:23:18 UTC122,811467,999The Indie Stone
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds27,23723 September 2026 - 02:35:56 UTC39,10324,686Jagex Ltd
The Isle15,55522 September 2026 - 21:55:48 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended15,23223 September 2026 - 01:38:10 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.14,05823 September 2026 - 02:06:15 UTC266,908420,693semiwork
Schedule I11,11323 September 2026 - 02:37:45 UTC455,652297,022TVGS

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