SPSTEAMPULSELIVE ANALYTICS
Cogs and Cowboys

Cogs and Cowboys Steam metadata

MostWanted Game Development | Aug 10, 2016 | game

Released

0players observed · 22 September 2026 - 05:19:58 UTC

ActionAdventureEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,008
  • Revenue (VGI)$3,853
  • Review score56% positive

Cogs and Cowboys metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,008
  • Revenue (VGI)$3,853
  • Review score56% positive
  • Total reviews18
  • Release dateAug 10, 2016
  • DeveloperMostWanted Game Development
  • PublisherMostWanted Game Development

Genres: Action, Adventure, Early Access

Company pages: Developer: MostWanted Game DevelopmentPublisher: MostWanted Game Development

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cogs and Cowboys Steam metadata

Cogs and Cowboys metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/510410/metadata
Steam Storehttps://store.steampowered.com/app/510410/
Steam Communityhttps://steamcommunity.com/app/510410
PCGamingWiki search
IGDB searchSearch IGDB for Cogs and Cowboys

Reviews, pricing, and metadata

Review summary

Mixed

56% positive, 10 positive, 8 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 10 August 2016

Latest Steam announcements

  • Hotfix for 0.4 - 8 June 2018

    Hello everyone! There were some issues with 0.4 not starting and the main menu not working. Those are fixed in this hotfix. Enjoy!

  • UPDATE 0.4! - 6 June 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25902294%2Fe5298f94b57046dc8239fb111c1572074618448d.png Hello everyone! I apologize it has been so long since the last update. I added quite a bit of features under the hood and then got caught up with things outside of development and never pushed the update. That said, I’m now doing it a long with some other things I just added. Here’s the breakdown of this update: Skill tree - Your watch now has a skill tree that you can use to upgrade various stats, such as how fast you can shoot, your reload speed, your health, shield, etc. New loot system - The new loot system uses a lot of math and probability to make loot drops better so you can’t run out of all your ammo and lose. New shot effects - The .gifs don’t show it well, but they have a cool distortion and particle effect that looks awesome in VR. NORMAL/FIRE WEAPONS https…

  • Progress Report - Element Burns and Skills - 2 July 2017

    Hello! Yet another progress report! Today I added a burn effect for when enemies are killed by elemental burns. They essentially scream and disintegrate based on the type of element burning them. In the future I'd like to add actual animations for each element type, but for now this will do. Today I also implemented a basic skill tree. You get skill points with each level up and can increase things like weapon fire rate, reload speed, pistol damage, rifle damage, weapon accuracy, and in the future even more options. At some point I created a bug causing the large enemy to not actually shoot towards you, so once I fix that and finish setting up the basic skill tree I will push this update for you all to try. Thanks, Nick

  • Progress Report - Element Burns and Skills - 2 July 2017

    Hello! Yet another progress report! Today I added a burn effect for when enemies are killed by elemental burns. They essentially scream and disintegrate based on the type of element burning them. In the future I'd like to add actual animations for each element type, but for now this will do. Today I also implemented a basic skill tree. You get skill points with each level up and can increase things like weapon fire rate, reload speed, pistol damage, rifle damage, weapon accuracy, and in the future even more options. At some point I created a bug causing the large enemy to not actually shoot towards you, so once I fix that and finish setting up the basic skill tree I will push this update for you all to try. Thanks, Nick

  • Progress Report Part 2 - New gun in progress - 30 June 2017

    Just did a progress report earlier today but then I started working on this and thought it'd be good to share. This is the Steam-Powered Gatling Gun Glove. Imagine having a gatling gun as your hand, and that's what this will be like when you grab it and put your hand (controller) inside. The canisters on the bottom are water tanks that are used to create steam and make the gun start firing. The things on the sides are train whistles. When you start shooting, it'll spin up to speed and the whistles will blow as it unleashes it's firepower. It sounds like being plowed by a train because that's what it feels like.

  • Progress Report Part 2 - New gun in progress - 30 June 2017

    Just did a progress report earlier today but then I started working on this and thought it'd be good to share. This is the Steam-Powered Gatling Gun Glove. Imagine having a gatling gun as your hand, and that's what this will be like when you grab it and put your hand (controller) inside. The canisters on the bottom are water tanks that are used to create steam and make the gun start firing. The things on the sides are train whistles. When you start shooting, it'll spin up to speed and the whistles will blow as it unleashes it's firepower. It sounds like being plowed by a train because that's what it feels like.

  • Progress Report - Systems and Story Mode - 29 June 2017

    Hello all, Just a quick progress report on what I have been working on. The radar issue (as far as my testing has shown) is now fixed and the radar no longer stops working randomly. The level system is now fixed, xp wasn't caculated correctly between level ups but now is. I have a new map that's roughly half done. I need to finish adding details and collision boundaries and then set up enemy spawns. I have another enemy type I will be adding in the near future as well. I have also been working on setting up systems for the story. I have added a watch to the left hand that can be used to open the Character, Quests, and Pause menus. They aren't fucntional yet though. As far as the story mode goes, I've been working on setting up the opening level and will be recording the dialogue shortly, I think you'll find it pretty funny. From there I will be making more levels and quests and just exp…

  • Progress Report - Systems and Story Mode - 29 June 2017

    Hello all, Just a quick progress report on what I have been working on. The radar issue (as far as my testing has shown) is now fixed and the radar no longer stops working randomly. The level system is now fixed, xp wasn't caculated correctly between level ups but now is. I have a new map that's roughly half done. I need to finish adding details and collision boundaries and then set up enemy spawns. I have another enemy type I will be adding in the near future as well. I have also been working on setting up systems for the story. I have added a watch to the left hand that can be used to open the Character, Quests, and Pause menus. They aren't fucntional yet though. As far as the story mode goes, I've been working on setting up the opening level and will be recording the dialogue shortly, I think you'll find it pretty funny. From there I will be making more levels and quests and just exp…

  • Update .35 - Map expanded, leveling system - 17 June 2017

    Hello! Map Size Increased This update makes the map roughly twice the size. There's still the same amount of enemies, but you are now free to roam the map as you fight them. Level/XP System In addition, I've added the basics to the leveling system, allowing you to earn XP and "Level Up," increasing your health with each level. You'll find this info on your left hand with your radar (tilt it palm up). Slight UI Update I've moved the UI on the left hand with enemy count, wave number, and points to be attached to the radar so it doesn't clutter your view when you don't want it. I've also fixed it incorrectly saying "1 enemies remaining." It now says 1 Enemy Remaining and Area Clear when there are no enemies nearby (look at the picture above).

  • Update .35 - Map expanded, leveling system - 17 June 2017

    Hello! Map Size Increased This update makes the map roughly twice the size. There's still the same amount of enemies, but you are now free to roam the map as you fight them. Level/XP System In addition, I've added the basics to the leveling system, allowing you to earn XP and "Level Up," increasing your health with each level. You'll find this info on your left hand with your radar (tilt it palm up). Slight UI Update I've moved the UI on the left hand with enemy count, wave number, and points to be attached to the radar so it doesn't clutter your view when you don't want it. I've also fixed it incorrectly saying "1 enemies remaining." It now says 1 Enemy Remaining and Area Clear when there are no enemies nearby (look at the picture above).

  • Update 0.3 - Overhaul Weapons, Elements, Damage System, and more - 9 June 2017

    Hello! This update adds many features and fixes many of the things broken with the previous version. Check out the new video on the store page to see this stuff in action! Or, just try it yourself! Weapons Weapons now behave like physical objects. Pick it up, drop it, throw it, holster it, no more clunky menus. Holsters have been brought back on your hips, behind your back, and behind your head. Weapons now have elements and a random chance to be explosive. Elements Weapons drop with a random chance to be elemental. There are four element types: Fire Electricity Acid Plasma Elemental weapons also drop with a random chance of causing an elemental event, causing burn damage over a couple seconds (look at the images above). Damage System The damage system was redone. There are now three types of targets Flesh Armor Shield These respond differently to elemental weapons: Fire = Very effectiv…

  • Update 0.3 - Overhaul Weapons, Elements, Damage System, and more - 9 June 2017

    Hello! This update adds many features and fixes many of the things broken with the previous version. Check out the new video on the store page to see this stuff in action! Or, just try it yourself! Weapons Weapons now behave like physical objects. Pick it up, drop it, throw it, holster it, no more clunky menus. Holsters have been brought back on your hips, behind your back, and behind your head. Weapons now have elements and a random chance to be explosive. Elements Weapons drop with a random chance to be elemental. There are four element types: Fire Electricity Acid Plasma Elemental weapons also drop with a random chance of causing an elemental event, causing burn damage over a couple seconds (look at the images above). Damage System The damage system was redone. There are now three types of targets Flesh Armor Shield These respond differently to elemental weapons: Fire = Very effectiv…

  • BETA UPDATE .3b - 26 May 2017

    Switch to the beta branch to test out: Elemental weapons holsters shields throwable weapons (literally you can throw your guns)

  • BETA UPDATE .3b - 26 May 2017

    Switch to the beta branch to test out: Elemental weapons holsters shields throwable weapons (literally you can throw your guns)

  • Progress Report - Health system revamp - 16 May 2017

    (a little teaser I made for a class project) Hello! I've been able to work full time on this project again (I haven't been able to for months) and progress has ramped up dramatically. The health system has been revamped. This needs testing, but there is now normal health, armor, and shields. These are affected differently by the elemental weapons. Normal health is affected most by fire damage. Armor is affected most by acid damage. Shields are affected most by electrical damage. Plasma damage is just all around better than normal damage. If the other updates haven't tipped it off, Cogs and Cowboys is moving much towards an RPG style game than a sit and shoot waves game. This was my long term goal but I've completely dived in now. Weapons are set up so their traits can be randomized when spawned, in later updates physical attritbutes and names will be randomized as well allowing for many…

  • Progress Report - Health system revamp - 16 May 2017

    (a little teaser I made for a class project) Hello! I've been able to work full time on this project again (I haven't been able to for months) and progress has ramped up dramatically. The health system has been revamped. This needs testing, but there is now normal health, armor, and shields. These are affected differently by the elemental weapons. Normal health is affected most by fire damage. Armor is affected most by acid damage. Shields are affected most by electrical damage. Plasma damage is just all around better than normal damage. If the other updates haven't tipped it off, Cogs and Cowboys is moving much towards an RPG style game than a sit and shoot waves game. This was my long term goal but I've completely dived in now. Weapons are set up so their traits can be randomized when spawned, in later updates physical attritbutes and names will be randomized as well allowing for many…

  • Progress Report - Elemental weapons, loot drops, and more! - 10 May 2017

    Hello everyone! No update pushed yet, but lots of progress has been made! Elemental Weapons I now have elemental weapons working. There are 5 types of damage currently set up in Cogs and Cowboys: normal, plasma, electricity, acid, and fire. In the future, different enemies will respond differently to these. For now it just changes the color of the damage text that flies out from where the enemy was hit. Burn Damage Burn damage is also working now, meaning hitting an enemy with a plasma weapon causes the plasma to stick to the enemy and continue to do plasma damage for a few seconds. Hitting enemies with fire weapons or explosives has the same effect, causing them to recieve fire burn damage for a few seconds. This will also apply to electricity and acid weapons when they are added. Burn damage works against the player too, and getting hit will reduce your health over a few seconds. Loot…

  • Progress Report - Elemental weapons, loot drops, and more! - 10 May 2017

    Hello everyone! No update pushed yet, but lots of progress has been made! Elemental Weapons I now have elemental weapons working. There are 5 types of damage currently set up in Cogs and Cowboys: normal, plasma, electricity, acid, and fire. In the future, different enemies will respond differently to these. For now it just changes the color of the damage text that flies out from where the enemy was hit. Burn Damage Burn damage is also working now, meaning hitting an enemy with a plasma weapon causes the plasma to stick to the enemy and continue to do plasma damage for a few seconds. Hitting enemies with fire weapons or explosives has the same effect, causing them to recieve fire burn damage for a few seconds. This will also apply to electricity and acid weapons when they are added. Burn damage works against the player too, and getting hit will reduce your health over a few seconds. Loot…

  • Progress Report - Becoming a Gunslinger - 19 April 2017

    Hello everyone! I'd like to give you a quick view of what I've been working on this week since the last news post. First things first: Hands Posted about this last week, but they're in and working now. Still have to work on weapon-specific animations, but for pistols they will grip the pistol, when unarmed you can make fists. Guns Weapon code has been COMPLETELY reworked. Weapon are now treated as independent objects. What does that mean? It means you can pick them up, throw them, juggle them, pretty much anything like that. Want to feel awesome when you've run out of ammo in one hand? Throw a gun over your head from your other hand, catch it, and keep shooting. It's great. Right now to hold guns you have to keep the grip pressed. I will most likely add an option to change that to a toggle, but for now I'm leaving as-is it because it makes throwing them much easier. Holsters Holsters no…

  • Progress Report - Becoming a Gunslinger - 19 April 2017

    Hello everyone! I'd like to give you a quick view of what I've been working on this week since the last news post. First things first: Hands Posted about this last week, but they're in and working now. Still have to work on weapon-specific animations, but for pistols they will grip the pistol, when unarmed you can make fists. Guns Weapon code has been COMPLETELY reworked. Weapon are now treated as independent objects. What does that mean? It means you can pick them up, throw them, juggle them, pretty much anything like that. Want to feel awesome when you've run out of ammo in one hand? Throw a gun over your head from your other hand, catch it, and keep shooting. It's great. Right now to hold guns you have to keep the grip pressed. I will most likely add an option to change that to a toggle, but for now I'm leaving as-is it because it makes throwing them much easier. Holsters Holsters no…

Patch notes and updates

S.noRelease datePatch nameGID number
18 June 2018Hotfix for 0.42431262152937763995
29 June 2017Update 0.3 - Overhaul Weapons, Elements, Damage System, and more4249665521686649731
326 May 2017BETA UPDATE .3b4249665521686649913
431 January 2017UPDATE 0.2.44249665521686650740
518 January 2017Beta Update - 0.2.4b - Gameplay Overhaul4249665521686650875
615 December 2016Update 0.2.14249665521686651327
73 November 2016OFFICIAL UPDATE 0.24249665521686651749
82 November 2016Beta Update - Terrain Fix4249665521686651915
930 October 2016Beta Update - Dash Added, Small Updates & Fixes4249665521686652087
1020 October 2016Beta Fixes4249665521686652222
1117 October 2016Beta Update4249665521686652361
1226 August 2016Update 0.1.2 - Weapon Changes4249665521686653675

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID510410
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateAug 10, 2016
DeveloperMostWanted Game Development
PublisherMostWanted Game Development
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent56%
Positive reviews10
Negative reviews8
Total reviews18
Steam recommendationsNot available
AchievementsNot available
Average playtime forever34 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/510410/

Short description

The wild west just got a lot more wild. Fight off steam-powered machines using your arsenal of modified western weapons. Use abilities such as shields and slow motion to get the upper hand and Room-Scale VR to duck, dive, and crawl behind cover.

About this game

The wild west just got a lot more wild. Fight off steam-powered machines literally bent on destroying you. Use your arsenal of modified western weapons to fight back, using abilities such as shields and slow motion to get the upper hand. Use Room-Scale VR to duck and dive behind cover (you may even find yourself rolling and army crawling around to avoid fire). The weapons at your disposal range from scoped revolver snipers to gatling rifles. Current Progress 6 varied weapons - Double Barrel Sawed Off Shotgun, Lever Action Rifle, Gatling Rifle, Scoped Revolver Sniper Rifle, Heavy Pistol, Rapid Fire Pistol 2 Abilities - Wrist Shield (expands when activated, recharges after taking too much damage), Slow Motion (Dodge enemy fire and line up your shots) 2 Enemies - Small Grunt, Large Golem 1 Location - Town Main Street Work in Progress More Weapons - At least 3 more weapons, 1 pistol and two shotguns, as well as throwables like dynamite, knives, and tomahawks More Locations - Moving train (fight off steam-powered bandits), Large cage dome (captured by the machine leader, survive as long as you can. May have VS multiplayer later as well) More Enemies - New enemies for each location More Abilities - Based on locations Revision of Current Assets - Making the weapons and scenery look more steampunk Development/Community Development is sometimes streamed at

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Cogs and Cowboys's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cogs and Cowboys's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cogs and Cowboys at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

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Delta Force47,17822 September 2026 - 04:48:37 UTC246,418192,933Team Jade
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Palworld45,73222 September 2026 - 06:09:52 UTC2,101,535451,088Pocketpair
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced33,15022 September 2026 - 01:14:41 UTC161,805217,159Rockstar North
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Palworld45,73222 September 2026 - 06:09:52 UTC2,101,535451,088Pocketpair
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG

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