- v 1.1.0.0 Experimental - 3 March 2021
A lot of time has passed since the last update. Unfortunately, I ran into some difficulties, and there was no time left to finalize the game. But now most of the problems are over, and again it's time for patches and new bugs. In the current patch, the game has been upgraded to a newer version of the game engine. This should improve fps, get rid of some annoying limitations, and add a few new bugs. With the latter, I would need help. The new patch is available as a beta version, to switch to it you need to right-click on the game in the Steam library, select the property item, then the beta version and then the open test. I will be grateful for bug reports on any new bugs, as well as long-forgotten old ones. I highly recommend making a backup of your save files before running this version. You can find them here: Win+R and enter %LocalAppData%\\CrossWorldsEscape\\Saved\\SaveGames And no…
- Hunt for lags - 17 May 2020
A beta version of the game has been added to the beta brunches section. To activate it, you need to right-click on the game in the Steam library -> properties -> Beta versions-> Opentest At the moment, her only purpose is to find out if I managed to fix a bug with constant freezes. Если во время игры у вас постоянно появляются фризы, и вы желаете помочь мне избавится от них, то пожалуйста активируйте эту версию игры и сообщите на форуме ( https://steamcommunity.com/app/511430/discussions/3/1753520281132529207/ ), пропали они или всё осталось по прежнему или даже стало хуже. ATTENTION! There are several visual bugs in this branch, and maybe more significant. For the test, create a new save, otherwise you risk losing progress in your main game.
- Patch notes v1.0.1.0 - 21 April 2020
Added translation into French. For this we would like to thank Nicolas Chedru Added support for the Ansel plugin from NVIDIA. Using the keyboard shortcut alt + f2, you can take advanced screenshots with various effects and filters, including pan and stereoscopic. To do this, you just need to have an NVIDIA graphics card with the latest drivers. Some systems are affected by weather on Venus and Mars, which makes this feature unavailable NPCs will try to get ashore if they are in the water and will not attack from the water Reduced the distance at which the NPCs will pursue their goal Now waving a torch, you can with some chance scare wild animals that you did not attack Now in order to activate the bed you need to hold the action button for several seconds Fixed erroneous tooltips about building destruction instead of picking it up Now cages for animals can be built on the second floor F…
- CrossWorlds: Escape — release - 20 March 2020
Today, after three years of development, we decided to release the game. We would like to thank all those who supported us, played our full of bugs game and helped make it better. Release of the game does not mean that work on the game stops. At the moment, only the first chapter of history has been completed. Its continuation, as well as further development of the game, will be available a little later and will be released as a DLC. Everyone who bought the game during early access, will get this DLС for free. The online game is still in test mode, and is not a high priority for now. We hope for your further support and assistance in creating not just a game, but a place where every traveler will find his home.
- Patch notes v0.4.0.3 - 15 March 2020
Now animals can't move under water The recipe for the pot has been changed, it's easier to create it early in the game. Increased number of slots in kettle and stove The work of the sawmill has been changed - the speed of wood processing has been significantly increased, it no longer works as a container. The changes will only affect the new sawmills, the work of the already installed has not changed. Some items have been renamed Added quests to create spear, backpack and sawmill In abandoned houses you can now sleep on the bed. Several small changes in the balance Fixed some tooltips Temporarily, some spiders in abandoned homes have decided that people not tasty, and won't attack the player
- Patch notes v0.4.0.2 - 8 February 2020
reduced range of attack npc fixed bug with endless endurance now the snakes won't kick so hard and so often fixed loot from serpents and scorpions the maximum number of items in the queue for production has been increased to 10 you can now queue for production up 5 items at once, using a combination of shift+right click the resurrection statue from the quest will now be active for two hours now when you fill a flask in the rain, you will receive purified water now hides and fur can be stored in a stuck of up to 5 pieces
- Patch notes v0.4.0.0-0.4.0.1 - 16 January 2020
Several storyline quests have been added to complete the first chapter. AI changed and improved (probably) Now goblins take into account the target's speed when shooting. This will increase their accuracy, but to compensate, the speed of the arrows has been reduced Added new type of bow Reduced crossbow shooting rate Now it's easier to build a palisade The system for saving information about open areas has been changed. This will increase performance in the network game Blueprints of some items have been changed When the glider falls into water, the damage is reduced. I'm sure I changed something else, but unfortunately I've already forgotten what exactly. Let it be a surprise.
- A little news - 13 January 2020
I had some problems that caused such a delay in releasing the patch. The next patch will be released tomorrow or the day after tomorrow. As you may know, previously the game was developed by 2 people, but due to lack of time the second developer decided to leave the team. Since we have the same copyright for the game, but different opinions about its further development, we came to the next decision: 1. In the near future I will bring the storyline to an important transition point, where the first chapter will be completed, and the game will be released and out of the early access status. 2. Further development of the game will continue in the form of dlc. This dlc will be free for those who buy and activate the game before leaving the early access status. 3) Simultaneously with the release the price of the game will be reduced in order to compensate the cost of dlc. A little bit about…
- Patch notes v0.3.6.3 - 30 July 2019
The network game was optimized The game performance was optimized The maximum number of players in the cooperative is increased to 4. Expect more bugs Added the possibility to build a well Added resource gathering multiplier Fixed bug with slight deviation of NPС location on client and server Fixed bug with absence of some sounds when playing in a cooperative Increased time after which the arrows disappear from the ground Increased feeder range Fixed bug with strange tree color in winter Fixed bug with tree size v0.3.6.3a The bug with the damage of saves added in the last version was fixed.
- Patch notes v0.3.6.2 - 14 July 2019
The work on optimizing the game was carried out, fps was significantly increased at the minimum settings.
- Patch notes v0.3.6.1/0.3.6.1a - 9 July 2019
Significantly increased tree drawing range v0.3.6.0: https://steamcommunity.com/sharedfiles/filedetails/?id=1797828692 v0.3.6.1: https://steamcommunity.com/sharedfiles/filedetails/?id=1797828752 Reduced deterioration when using a glider Fixed a bug with a quest to find water source Fixed a bug with fishing Fixed bug with iron axe production The bait making section has been changed — now it's in the "tools" section Again one unit of raw mushrooms is enough to fry mushrooms Fixed bug with fast burning of the last unit of firewood Fixed a bug with too light a night Fixed bug with display of some types of herbs
- Hotfix v0.3.6.0a/v0.3.6.0b - 26 June 2019
Fixed bug with wrong determination of place for crafting. Fixed bug with missing items created in previous versions of the game.
- Patch Notes v0.3.6.0 - 25 June 2019
Improved network performance Added new type of resources and new tools. To mine new ore, you have to get to the depths of the volcano. The instruments have been rebalanced. Now, as the quality of the tool increases, the amount of resources produced increases significantly Fixed bug with incorrect display of vegetation on the client The size of some animals has been changed. Changed initial settings for different difficulty levels Fixed spring day bug in the middle of autumn Fixed bug with incorrect display of days until the end of the season Now, no fuel is consumed when a bonfire is kindled. Now the fuel consumption in the bonfire is slower Added ability to swim underwater Removed speed reduction during crafting The number of mushrooms has been increased, and they have slightly increased in size Fixed a bug with the construction of a doorway near the overhang Added visual effects to de…
- Patch Notes v0.3.5.0a - 2 April 2019
Fixed a bug with bugged items with a question mark icon. If you have not moved these items, they will be fixed. Fixed incorrect icons. Now you can create one backup save. If necessary, you can load it from the main menu–>Load–>Backup
- Patch Notes v0.3.5.0 - 29 March 2019
Added the ability to fish For fishing any sufficiently deep pond is suitable. Stand as close to the water as possible, apply bait to the fish-rod and start fishing. The farther you throw the float, the faster the fish will bite. The frequency of biting depends on many different factors - time of day, weather, location, availability of bait. After the fish swallows the bait, try to pull fish out. To do this, pull it towards you (left mouse button) in those moments when it floats in your direction. If you try to pull up the fish when it swims away from you, then the likelihood of breaking the fishing line is high. In addition, the line may break if the fish swim too far or swim over the obstacle. Better fishing rod has greater strength of the fishing line and allows you to pull the fish faster. After the fish is caught, carve it (right click on the fish in the inventory). At the moment, f…
- Patch Notes v0.3.4.4 - 9 December 2018
Now some buildings and furniture can be picked up after installation. Added new item - tracker. It will show the place of your death if you have it at the time of death. Increased time to the disappearance of items left after death Added hotkey for auto running Fixed a bug in the description of hotkeys to skills Now on the wind direction indicator also shown it strength. Now, attack of NPC will miss you less often Fixed a bug with missing arrows at goblins Added sounds to some actions Small changes in balance Control settings were reset to default
- Patch Notes v0.3.4.2 - 2 November 2018
Now traps do full damage to the player. Now the quests are saved when playing on the client in cooperative mode. Fixed ax animation Control has been changed to be compatible with the Linux client. Due to this, the control settings have been reset.
- Patch Notes v0.3.4.0 - 29 October 2018
The base speed of the animals was slightly increased, but now it decreases when injured. Changed the algorithm for pathfinding NPC Now the NPC will be less likely to pretend to be submarines and walk along the bottom of reservoirs. Now, enemies which decide to escape, return to the battle only after recovering at least 80% of health NPC's health regeneration was reduced Changed the respawn algorithm for some resources and vegetation. Most plants will grow up again next spring. Clay is also restored annually. Changed plant growth algorithm. Now plant growth occurs daily, with the exception of winter. Reduced the number of extracted resources with wrong tool. Profile stone/iron tools produce 40/80% more resources than wrong tools. The flight of the glider is now influenced by the wind, the number of filled cells in the inventory, the time of year, some of the objects you fly over, the tim…
- Patch Notes v0.3.2.0 - 15 August 2018
Fixed bug with closing doors Now, additional fuel is not required to ignite the fire Fixed bug with cauldron building Now the network management window (default tab) is more noticeable In the prologue the next dialog item is now activated by the key, not by the timer Fixed a bug where the bosses did not drop loot At minimum difficulty in clear weather, the map shows your position (similar to the action of the sextant) The algorithm for determining the temperature in enclosed spaces is improved The status window (by default "O") now shows how many days until next season Fixed a bug with the construction of triangular wall, scaffolding and sloping roof Now the tooltip shows the weapon damage taking into account the wear and the maximum possible Fixed a bug with the ability to drag recipes Added repair kit for repairing weapons and tools Now when moving a repair / sewing kit, items that ca…
- Patch Notes v0.3.1.0 - 8 July 2018
The initial part of the plot is added. Currently available prologue and a little more information Redesigned map: - Now using the mouse wheel you can use a smooth zooming of the map - Number of labels unlimited - You can find maps in some houses and settlements that will show you the neighborhoods - Added 2 types of sextant. When they are equipped, the map shows your current location, but one of them functions only in clear weather Now to summon the bosses you need to build a special building Fires, smelters and other similar buildings are now smoke Added chimneys, which can be attached to the smelter, furnace, fireplace and stove The stove is added. Its functionality is similar to a cauldron, but in addition to it you can attach a pipe that removes smoke The tutorial is reactivated Fixed bugs with the construction of sloping walls and roofs The efficiency of the thermal insulation of w…