- Build 622402 - 25 March 2020
Hello! This latest patch should improve memory usage, performance, and stability. MoonQuest now uses 40% less memory and should load more quickly. The changelog is below: Fixed some issues with spyglass. Adjusted layout of cutscene text. Game now shows error message if OpenGL 2.1 is not available. Game uses less RAM. Improved performance. Decreased game data size. Enabled /LARGEADDRESSAWARE on windows. Stay safe!
- Stability Patch - 8 March 2020
This update addresses improves stability and includes some minor changes. Build 620700 changelog: You can now hold Shift to target blocks precisely. Improved Compass readability. Added "Succeeded!" tag to load menu. Gold armour no longer rusts. Reduced number of locked doors. Made menu a little clearer. Bloomery is now nonflammable (and a few other objects). Checkpoints no longer consume excess crystals. Game no longer freezes when clicking fast through cutscene. Improved stability when loading and saving. Game is now paused during cutscenes. Disabled spy-glass overlay on macOS for now. Moon no longer jump forwards suddenly when travelling through doors. Fixed some crashes. Other misc issues. Thanks for playing!
- MoonQuest is here! - 25 February 2020
After 8 years of development and 18 months in Steam Early Access I'm happy to say that MoonQuest is now officially out! It's been a long journey and I'm very proud to present the game. Go play it now! If you're new here, MoonQuest is a procedurally-generated adventure game set in an alien world. Each game generates a new world to explore with wild forests, giant mountains and ancient ruins. Harvest resources, find treasure, and forge the weapons that will help you on your journey. This final v1.0 release brings many changes to the game! Compared to the Early Access version, this new release contains many new playable characters, an expanded quest, new creatures and items, a larger world, and now runs on a wider range of computers. A complete list of changes for this version is below. Quest now requires finding 3 moonstones. Many new playable characters. Game is more colourful. Redesigne…
- Build 432400 - 24 August 2018
A minor patch to fix an issue with mining. Beta testing on the macOS build has commenced and I'm starting to work on the volcano region. Changelog: New sprites for marrow hound and white wolf. Ice blocks emit particles. Fix: Couldn't mine stone with shovel.
- Build 431001 - 10 August 2018
This week's update includes: Ragdolls! Humans now fall over when killed (including yourself). It is an experimental feature which you need to enable from the gameplay menu. You also need to be in high graphics mode. Lemon is a new playable character. He doesn't accumulate wounds or drop things on death. He's for players who don't like permadeath and want to spend longer in a single game. UI improvements like a Stack Into button which will stack items from your inventory into matching ones in a target inventory. Full changelog: New Character: Lemon! He doesn't accumulate wounds, and is the first non-permadeath character. He also doesn't drop or lose items. Experimental: Ragdolls. Enable in gameplay menu. New Mob: Snow Sentry. A bigger, slower version of snow menace. Increase hand size when holding items. GUI: Added "Stack Into" button which stacks similar items into target chest. Merchan…
- Premature Evaluation: MoonQuest - 7 August 2018
MoonQuest was definitely lying to me. It assured me that what I was looking at was a horse, but I ve seen a few horses before and I m pretty sure none of them looked like alien llama-giraffe-monsters. The name tag hung there, daring me to question it. OK, I thought, I ll suspend my disbelief. I jumped on the supposed horse, wondering if I might be able to ride it. Instead I gently bounced on its back a couple of times and then tumbled off. It didn t mind. Completely by accident I walloped it with my mallet, and the horse was no more. Picking up the hide from its corpse, I finally realised what the horse really was: more fuel for yet another large and slightly boring crafting system. (more…)
- The daunting aftermath of releasing your dream game, as told by the devs of Stardew Valley, Owlboy, and more - 7 August 2018
Release day for an indie developer sounds like it’d be a celebration. Years of work have finally reached a successful conclusion. They can sit back, relax, and wait for the adulation and money to roll in. But it's not really like that. “I heard a lot of people speculate what this would feel like and I was never really sure what would happen when we finally hit launch,” says Simon Stafsnes Andersen, head of Owlboy maker D-Pad Studio. “The reality was ... conflicting.” The truth is that launch is not an end. It’s the start of something else, and with that fresh start come many struggles that are born in the intensity of game development. This is true for almost all modern game developers, but it's especially dramatic for indies who have spent half a decade or more quietly working on their dream project. After you've put all of yours…
- Build 430300 - 3 August 2018
There are two new features in this build: Keybindings can now be customised. You can do this from the Keyboard Configuration in the menus, or by manually editing the keybindings.json file in your saves directory. Games can now be seeded. Every unique game is generated from a game seed. If you go into the Quest menu within a game, the seed for that game will be copied to your copied. If you go into the Graveyard menu in the main menu then you can copy seeds from failed games. To play a seeded game choose Load From Seed in the Extras menu on the title screen. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33200719%2Ffe9301b9b0c7f6de5401357dc5ddad48abd026b9.gif Full changelog: You can now customise keybindings. NPCs dialogue is a different colour if it's a hint. On death a worn cursed item has an 80% change of being lost. Added "Play From Seed" mode. Start a game from a s…
- Build 422700 - 27 July 2018
This update features gameplay improvements, some new content, and a werewolf only unlockable during a full moon. Werewolf gameplay GIF Added Holy Toolbench (available in Crusader's temple) Added Umbrella. It protects against rusting. Added Chalice. Gamdelf automatically recharges staves. Carl can now craft Ray Gun through recycler. Humans now have a wind-up delay when attacking. "Demons" are now "unformed". Walls don't burn away in underground areas. Elemental is now vegetarian. All attacks cause some knockback. Added secret character. Added bats. Increased breath. Disabled exit walk animation. Crusader always has a salt seller in town. Wood seller in town appears more often. Added enemy health bars (toggle through Gameplay menu). Fix: Reduced cost of some toolbox items. Fix: Optimised fire to increase frame rate. Fix: Can now craft forest set. Fix: Fixed player movement stutter when cl…
- FAQ: Will there be multiplayer? - 18 July 2018
Will there be multiplayer? Probably not. Will there be multiplayer? MoonQuest was designed as a single-player game, and ultimately a lot of decisions I make are centred around that. Will there be multiplayer? There are no plans for multiplayer. There are some great multiplayer games out there that have a similar style and so I encourage you to play them. Will there be multiplayer? Maybe one day. Will there be multiplayer? It's not completely out of the question. I'm not sure what form it would take (couch co-op, online, co-op assist). Will there be multiplayer? Believe me, I'd love to wander around the MoonQuest universe with a friend. But on the flip side, I think I can add much more interesting content and mechanisms if the game is single-player only. Will there be multiplayer? You either get house-legs or multiplayer. Make your choice.
- Build 421700 - 17 July 2018
Fix: Ladder wasn't resetting fall height! Shift + Left-Click in inventory will auto-move items. Added option to put pickups directly into inventory (instead of hotbar). Added option to place tooltip near cursor instead of bottom of screen. Right-stick on controller is rotated 90 degrees under Steam Big Picture. Added temporary menu option to fix it. Added option in settings to disable joystick detection. Fixed default package used if settings.json goes bad.
- MoonQuest is an attractive Terrariabut that just ventured onto early access - 16 July 2018
How many buts is too many buts? MoonQuest is a swell-looking “procedurally-generated adventure game with roguelike and minecraftian gameplay” that’s screaming to be placed in the Terarribut genre, which is itself a subgenre of the Minecraftbut. Which is fine. When I say MoonQuest reminds me of Terraria but with more wizards and weirdness, that’s high praise. I dug how Terarria blended base building with adventuring, luring me into new zones with the promise of game-changing gear and bosses to beat up. A prettier and stranger version of that could be right up my street, though I might wait until it’s taken a few more steps along the early access road. (more…)
- MoonQuest OST is out! - 16 July 2018
The official MoonQuest soundtrack is now out! Go and listen to NoonGuest by Aliceffekt and let the sweet ambience fill your ears. Bonus question: Does Moonman have ears?
- Welcome to MoonQuest! (new build available) - 14 July 2018
Thank you everyone for bravely playing the first public build of MoonQuest! Here's a few tips for getting started: Choose a human character will make enemies easier, give you more resources (like Stone Slugs), and overall be a more pleasant experience. Solomon will tell you your goals if you talk to him. This isn't a sandbox game, and you will eventually die, so move quickly and die quicker. If you're having trouble it might be best just to start a new game. Each world is generated, and some are better than others. Younger players may enjoy the Free Build mode more. And here are the patch notes for build 421400: You no longer explode when climbing ladders Added more stone slugs (to start area and forest)