SPSTEAMPULSELIVE ANALYTICS
Airborne Empires

Airborne Empires Steam metadata

Stenkross Studios | game

Released

0players observed · 28 February 2018 - 18:30:00 UTC

IndieStrategyEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Airborne Empires metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateNot available
  • DeveloperStenkross Studios
  • PublisherStenkross Studios

Genres: Indie, Strategy, Early Access

Company pages: Developer: Stenkross StudiosPublisher: Stenkross Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Airborne Empires Steam metadata

Airborne Empires metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/511730/metadata
Steam Communityhttps://steamcommunity.com/app/511730
PCGamingWiki search
IGDB searchSearch IGDB for Airborne Empires

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, Tracked Controller Support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Game name change and update - 15 February 2017

    Hey VR strategy fans, I wanted to update everyone on what is currently going on. The main reason there has been bad communications outwards is because we had so much going on! We recently changed the name of the game, which you might have noticed. The new name is "Airborne Empires", which, except sounding cool as ****, is much more appropriate for the setting. Did not have the time to change icons/banners yet, but it's coming. We have started rebuilding the entire game system, and moved it outside unreal engine. This has several benefits: It is allow us to multithread the game, which in turn will allow us to simulate MANY more units on screen. We have also implemented a lockstep system, which means that if we have too heavy game calculations you will still not lose framerate. This means is that in theory, we will be able to simulate an "unlimited" amount of units with 90 FPS, which is a…

  • Game name change and update - 15 February 2017

    Hey VR strategy fans, I wanted to update everyone on what is currently going on. The main reason there has been bad communications outwards is because we had so much going on! We recently changed the name of the game, which you might have noticed. The new name is "Airborne Empires", which, except sounding cool as ****, is much more appropriate for the setting. Did not have the time to change icons/banners yet, but it's coming. We have started rebuilding the entire game system, and moved it outside unreal engine. This has several benefits: It is allow us to multithread the game, which in turn will allow us to simulate MANY more units on screen. We have also implemented a lockstep system, which means that if we have too heavy game calculations you will still not lose framerate. This means is that in theory, we will be able to simulate an "unlimited" amount of units with 90 FPS, which is a…

  • New build is now live! - 4 November 2016

    Hello everybody! As earlier announced, we will from now on be building the game to a much greater purpose than before. Because of this, we will be trying to do weekly sprints, where we implement new functionality each week and test it. The old version is gone, and we will be building from ground up. First out this week is a basic demo. We have created a new locomotion system, as well as a new map for testing. The combat for melee units have been fine-tuned as well. All of this has been cut out for you guys as a new build. Instructions: - Grip buttons controls the camera. Grip 1 to move. Grip 2 to rotate and zoom. - f on keyboard to reset - alt + f4 to quit (hehe ops) - Objective is killing the red bastards for not being blue #bluemasterrace Been a long week. Time for a beer. Please bring us any feedback. :) //Jimmy + team

  • New build is now live! - 4 November 2016

    Hello everybody! As earlier announced, we will from now on be building the game to a much greater purpose than before. Because of this, we will be trying to do weekly sprints, where we implement new functionality each week and test it. The old version is gone, and we will be building from ground up. First out this week is a basic demo. We have created a new locomotion system, as well as a new map for testing. The combat for melee units have been fine-tuned as well. All of this has been cut out for you guys as a new build. Instructions: - Grip buttons controls the camera. Grip 1 to move. Grip 2 to rotate and zoom. - f on keyboard to reset - alt + f4 to quit (hehe ops) - Objective is killing the red bastards for not being blue #bluemasterrace Been a long week. Time for a beer. Please bring us any feedback. :) //Jimmy + team

  • Status update - We are still alive! - 31 October 2016

    Hello again! So, long time no write, again, this is truly badly done by us and I on behalf of me and the rest of the team apologize for this. It really should be handled better. The last time you guys heard from us we said we would have released the game by now. As you all can see, this is not the case. There is however a good explanation and a good reasoning behind this. And we have not been slacking this past month, rather, we are discussing a lot of changes not only to the game as it is known, but rather to the future of the game and the company. So to start off we have decided as you might have realized to postpone the game. The reasoning to this is that when we started doing the game and developing it during the summer we had the intention of that the game would be yet another VR-tech-demo. To show what is possible to do with VR and what is possible to do within a RTS. Those intent…

  • Status update - We are still alive! - 31 October 2016

    Hello again! So, long time no write, again, this is truly badly done by us and I on behalf of me and the rest of the team apologize for this. It really should be handled better. The last time you guys heard from us we said we would have released the game by now. As you all can see, this is not the case. There is however a good explanation and a good reasoning behind this. And we have not been slacking this past month, rather, we are discussing a lot of changes not only to the game as it is known, but rather to the future of the game and the company. So to start off we have decided as you might have realized to postpone the game. The reasoning to this is that when we started doing the game and developing it during the summer we had the intention of that the game would be yet another VR-tech-demo. To show what is possible to do with VR and what is possible to do within a RTS. Those intent…

  • Beta patch 0.1.1 now live! - 20 September 2016

    Patch 0.1.1 Features Options lever now working! Options for Anti-Aliasing added. Increasing this will lead to pretty much the same effects as SSAA (supersampling), until we can implement options for it. Reducing it to medium or low will increase performance at the cost of visuals. Difficulty levels for AI (normal is the default). Known issues Multiplayer might still not work. Our guess is a steam port forwarding issue, which will be addressed asap. Game still not fully optimized. Known graphical issues will be fixed for next patch. AI sometimes ignore enemy units. Bug Fixes Increased speed of musketeer and sniper walking animation Added weapon to sniper unit Exiting in single player now works Pickup rotation for interactable objects fixed Game framerate improved somewhat. Characters should no longer get stuck when moving.

  • Beta patch 0.1.1 now live! - 20 September 2016

    Patch 0.1.1 Features Options lever now working! Options for Anti-Aliasing added. Increasing this will lead to pretty much the same effects as SSAA (supersampling), until we can implement options for it. Reducing it to medium or low will increase performance at the cost of visuals. Difficulty levels for AI (normal is the default). Known issues Multiplayer might still not work. Our guess is a steam port forwarding issue, which will be addressed asap. Game still not fully optimized. Known graphical issues will be fixed for next patch. AI sometimes ignore enemy units. Bug Fixes Increased speed of musketeer and sniper walking animation Added weapon to sniper unit Exiting in single player now works Pickup rotation for interactable objects fixed Game framerate improved somewhat. Characters should no longer get stuck when moving.

  • New unit sneak peek: The Steam Mech - 5 September 2016

    Daniel just finished the model and is currently working on animations for our new unit: The Steam Mech. http://imgur.com/gallery/NhPJh The unit will be expensive to research and produce, but will act as the juggernaught of the battlefield. With high armor and rate of fire, it will shred lesser units; but watch out for snipers...

  • New unit sneak peek: The Steam Mech - 5 September 2016

    Daniel just finished the model and is currently working on animations for our new unit: The Steam Mech. http://imgur.com/gallery/NhPJh The unit will be expensive to research and produce, but will act as the juggernaught of the battlefield. With high armor and rate of fire, it will shred lesser units; but watch out for snipers...

Patch notes and updates

S.noRelease datePatch nameGID number
14 November 2016New build is now live!4249665521686659380
220 September 2016Beta patch 0.1.1 now live!4249665521686659605

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID511730
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateNot available
DeveloperStenkross Studios
PublisherStenkross Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Tabletop war gaming has come to life as a fully immersive VR experience! As the supreme leader of your own miniature army, you must use all your wits and cunning to outsmart your opponent on the battlefield.

About this game

REQUIRES VR HEADSET & MOTION CONTROLLERS Tabletop war gaming has come to life! As the supreme leader of your own miniature army, you must use all your wits and cunning to outsmart your opponent on the battlefield. With an array of units at your disposal, you have all the tools neccessary to crush your enemies. Set in a Steam Punk world, electricity is a bit of magic. It has been discovered that electrical shocks can bring objects to life. Obviously, the only logical step is to animate your tin soldiers to fight your battles for you. The war for the realm of tables has begun! Cool VR interaction: Built from the ground up as a fully immersive VR experience, Tablemen utilizes the elements of VR to bring the real time strategy genre into the new virtual world. Single Player: Your automatic lawn mower has gone rogue. Commanding its own army of vicious tiny soldiers, General Cutter the lawn mower's ultimate objective is reduced working hours and freedom of speech. You must stop him! Multiplayer steam support: Face off against your friends, or just some random guy or gal. With full steam integration, multiplayer is as easy as can be. See your opponent move around the table in real time! Physics based warfare: Use your artillery to rain down hell on your enemies, or get giant baseballs to roll down the street, all fully physics based! Odds and ends: Exchange your hard earned electricity for Odds and Ends from the Vending Machine, and use them to turn the tides of battle! No returns or exchange policy. Cross platform support: With support for both Vive Controllers & Oculus Touch, as well as Leap Motion, you are able to play regardless of platform. With full cross-platform support, you are even able to face off against opponents on other systems.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
27Cross-Platform Multiplayer
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Airborne Empires's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Airborne Empires's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Airborne Empires at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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