- V 1.0.5 Point Defense Fix - 28 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26813297%2F6a1d5976877968a8f42152a7b4713668bc005c91.png Fixed game breaking bug that would cause your game to crash if you died with the Point Defense Drone equiped twice in a row. Fixed a bug that caused the video line overlay to stutter along the x-axis when it should only be scrolling along the y axis. Workaround for the 'black screen on Stage 9' bug has been implemented. Check the Bugs & Glitches forum thread if you are having this problem.
- V 1.0.4 Power Spanner / Gamepad Tutorial / Balancing - 26 March 2018
This update is again aimed at gamepad users. Players will now receive gamepad specific instructions from NPCs in the QC Labs tutorial stages. I've also got a tasty new weapon for everyone, it's called the Power Spanner and it's an ultra-heavy melee weapon that slows enemies on hit! Expect high resource costs and a slow rate of fire. There has been another solid round of balancing changes intended to reduce the difficulty, especially for the later stages. A and S ranks should be much easier to obtain, so go grab those items you missed! V 1.0.4 Major Changes: New Melee Weapon: WrenchIt Power Spanner - big damage, big cost, slows enemies Buffed: JLP Crossbow Bolt Storm had it's Energy costs reduced and fire rate increased Buffed: Healing pads heal player for much more at lower levels Nerfed: Enemy Spawners leveling up speed increased (takes longer for Spawners to pump out heavies like Slic…
- V 1.0.4 Power Spanner / Gamepad Tutorial / Balancing - 26 March 2018
This update is again aimed at gamepad users. Players will now receive gamepad specific instructions from NPCs in the QC Labs tutorial stages. I've also got a tasty new weapon for everyone, it's called the Power Spanner and it's an ultra-heavy melee weapon that slows enemies on hit! Expect high resource costs and a slow rate of fire. There has been another solid round of balancing changes intended to reduce the difficulty, especially for the later stages. A and S ranks should be much easier to obtain, so go grab those items you missed! V 1.0.4 Major Changes: New Melee Weapon: WrenchIt Power Spanner - big damage, big cost, slows enemies Buffed: JLP Crossbow Bolt Storm had it's Energy costs reduced and fire rate increased Buffed: Healing pads heal player for much more at lower levels Nerfed: Enemy Spawners leveling up speed increased (takes longer for Spawners to pump out heavies like Slic…
- V 1.0.3 Joystick Aim & Balance Patch - 15 March 2018
Great news for gamepad users! Aiming with the joystick should be a much simpler task now that it is angle-based. Your targeting reticle will remain at a fixed distance away from Mags, and it will smoothly rotate to whatever direction your stick is pointing. Additionally, overall game difficulty has been reduced through a plethora of subtle but effective changes. Read on for details! Version 1.0.3 Full Release: Gatbot: base Stamina and Armor reduced Medbot: Healing reduced Crushbot: Armor Scaling increased JLP Xbow: increased Bolt Storm damage and Ammo cost, decreased main fire Energy cost Turrets: Health scaling drastically reduced Spawners: time between spawning increased Gamepad: joystick aiming has been improved! You will now smoothly aim in the direction you point the stick and the reticle will remain at a fixed distance from the player. Added a multitude of healing pads to several…
- V 1.0.3 Joystick Aim & Balance Patch - 15 March 2018
Great news for gamepad users! Aiming with the joystick should be a much simpler task now that it is angle-based. Your targeting reticle will remain at a fixed distance away from Mags, and it will smoothly rotate to whatever direction your stick is pointing. Additionally, overall game difficulty has been reduced through a plethora of subtle but effective changes. Read on for details! Version 1.0.3 Full Release: Gatbot: base Stamina and Armor reduced Medbot: Healing reduced Crushbot: Armor Scaling increased JLP Xbow: increased Bolt Storm damage and Ammo cost, decreased main fire Energy cost Turrets: Health scaling drastically reduced Spawners: time between spawning increased Gamepad: joystick aiming has been improved! You will now smoothly aim in the direction you point the stick and the reticle will remain at a fixed distance from the player. Added a multitude of healing pads to several…
- Small Patch 1.0.2 - 13 March 2018
Had to get a fix out for a game breaking bug resulting from choosing the 'Proxy Max' skill. Pushed a few balance changes (favoring the player) at the same time. Lots more in the works including new achievements and weapons! Kite Update 1.0.2 Crushbot: hitbox increased Pingbot, Crabot, Chargebot, Droid: health and armor reduced Dakabot: health reduced, time between phases increased, healing from scrap reduced Spawners: spawning cooldown increased, but spawners produce enemies faster the fewer current enemies exist Pllayer: starting Energy increased from 500 to 600 Fixed: 'Proxy Max' Skill was causing players to lose stats during battle
- Small Patch 1.0.2 - 13 March 2018
Had to get a fix out for a game breaking bug resulting from choosing the 'Proxy Max' skill. Pushed a few balance changes (favoring the player) at the same time. Lots more in the works including new achievements and weapons! Kite Update 1.0.2 Crushbot: hitbox increased Pingbot, Crabot, Chargebot, Droid: health and armor reduced Dakabot: health reduced, time between phases increased, healing from scrap reduced Spawners: spawning cooldown increased, but spawners produce enemies faster the fewer current enemies exist Pllayer: starting Energy increased from 500 to 600 Fixed: 'Proxy Max' Skill was causing players to lose stats during battle
- Kite 1.0 Full Version Has Landed! - 7 March 2018
Kite has crawled it’s way out of the Early Access cocoon, emerging a full release! Version 1.0 has all the goodies - Kite ships with Hardcore Mode, Achievements, plot twists, new characters, cinematics, a final boss and gamepad support! With the week long 20% launch discount, now's a great time to share Kite with friends - get them aboard the run and gun train! Bellow is a list of major changes and additions. New Enemy: Pingbot Pingbots come in threes and wind up sniper shots. They are pretty easy to predict and have an extremely slow attack, but left alone they can ping targets down. New Enemy: Medbot The ultimate companion, this self sufficient side piece will heal itself and whatever it’s guarding. Players may unlock Medbot in the Workshop for themselves, but they will also face off against enemy Medbots who can turn any unit into a damage soaking beast! New Enemy: Gatbot With a slow…
- Kite 1.0 Full Version Has Landed! - 7 March 2018
Kite has crawled it’s way out of the Early Access cocoon, emerging a full release! Version 1.0 has all the goodies - Kite ships with Hardcore Mode, Achievements, plot twists, new characters, cinematics, a final boss and gamepad support! With the week long 20% launch discount, now's a great time to share Kite with friends - get them aboard the run and gun train! Bellow is a list of major changes and additions. New Enemy: Pingbot Pingbots come in threes and wind up sniper shots. They are pretty easy to predict and have an extremely slow attack, but left alone they can ping targets down. New Enemy: Medbot The ultimate companion, this self sufficient side piece will heal itself and whatever it’s guarding. Players may unlock Medbot in the Workshop for themselves, but they will also face off against enemy Medbots who can turn any unit into a damage soaking beast! New Enemy: Gatbot With a slow…
- Last Early Access Patch 0.9.6 Before Release - 28 February 2018
Prepare for launch!! Ahead of Kite's full version release next week I've uploaded the final Early Access patch. It's now a complete game and you won't want to miss the finale! Unless you hate enormous beam weapons. I'm counting on some of you Early Access players to shoot feedback my way and report any bugs you might encounter. I'm so excited to reveal the story, characters, new enemies and stages to everyone, please enjoy!
- Last Early Access Patch 0.9.6 Before Release - 28 February 2018
Prepare for launch!! Ahead of Kite's full version release next week I've uploaded the final Early Access patch. It's now a complete game and you won't want to miss the finale! Unless you hate enormous beam weapons. I'm counting on some of you Early Access players to shoot feedback my way and report any bugs you might encounter. I'm so excited to reveal the story, characters, new enemies and stages to everyone, please enjoy!
- Mother of All Patches - Beta 0.7.0 - 6 January 2018
It's here! The biggest Kite update ever is finally available for your enjoyment! We've got controller support, we've got unlockables, we've got new stages, new enemies, new items, weapons, hazards, HUD indicators, and of course new art including a total refresh for our stout protagonist, Mags! Dig in to this chunky update and let me know what you think! I'm especially looking for feedback on the gamepad option, it plays pretty well on a pad but I still can't perform as well as I do with a mouse and it takes some getting use to. I'm sorry to say that I had to reset everyone's save files to be compatible with the newest version. Controller Support Enabled! New Stage: The Pit will push you to surpass your limits New Enemy: Gatbot has multiple weapons to counter your build & healbot support New Unlocks: Ranks B&C grant you extra scrap while an A gets you a bonus skill point and an S Rank un…
- Mother of All Patches - Beta 0.7.0 - 6 January 2018
It's here! The biggest Kite update ever is finally available for your enjoyment! We've got controller support, we've got unlockables, we've got new stages, new enemies, new items, weapons, hazards, HUD indicators, and of course new art including a total refresh for our stout protagonist, Mags! Dig in to this chunky update and let me know what you think! I'm especially looking for feedback on the gamepad option, it plays pretty well on a pad but I still can't perform as well as I do with a mouse and it takes some getting use to. I'm sorry to say that I had to reset everyone's save files to be compatible with the newest version. Controller Support Enabled! New Stage: The Pit will push you to surpass your limits New Enemy: Gatbot has multiple weapons to counter your build & healbot support New Unlocks: Ranks B&C grant you extra scrap while an A gets you a bonus skill point and an S Rank un…
- Entering Prime Development Phase Before Launch - 22 June 2017
Wanted to let everyone know what's coming for Kite! I've completed many of the cutscene assets and as you can see we've got Mags looking fab on the new cover artwork. The final levels and enemies are next on the workbench and I've got new tilesets to reveal next patch. Should be worth the wait :]
- Entering Prime Development Phase Before Launch - 22 June 2017
Wanted to let everyone know what's coming for Kite! I've completed many of the cutscene assets and as you can see we've got Mags looking fab on the new cover artwork. The final levels and enemies are next on the workbench and I've got new tilesets to reveal next patch. Should be worth the wait :]
- Monday's Patch Preview! - 28 January 2017
Hey all! I wanted to quickly take you through some of the changes with Monday's update - it's not a huge one but there are quite a few changes. Kite Beta 0.2.2 New Tips: In the briefing room players are encouraged to preview the stage goals and objectives, and now there is a little display which provides hints and tips about the game. Any feedback on this implementation is welcome! Syphon Laser System New Ultimate: Syphon Laser System - fires a 360 degree wave of seeking lasers every second for three seconds and Mags' Energy Leach is boosted by 20% for the duration. With a 30 second cooldown, it regenerates twice as fast as the Satellite Beam. It's meant to be a perfect fit for builds that rely mostly on Energy and don't require much extra Ammo. Central Office Central Office Updated: One of the first stages I designed, it was suffering from a very bland tileset and bad contrast. It's be…
- Monday's Patch Preview! - 28 January 2017
Hey all! I wanted to quickly take you through some of the changes with Monday's update - it's not a huge one but there are quite a few changes. Kite Beta 0.2.2 New Tips: In the briefing room players are encouraged to preview the stage goals and objectives, and now there is a little display which provides hints and tips about the game. Any feedback on this implementation is welcome! Syphon Laser System New Ultimate: Syphon Laser System - fires a 360 degree wave of seeking lasers every second for three seconds and Mags' Energy Leach is boosted by 20% for the duration. With a 30 second cooldown, it regenerates twice as fast as the Satellite Beam. It's meant to be a perfect fit for builds that rely mostly on Energy and don't require much extra Ammo. Central Office Central Office Updated: One of the first stages I designed, it was suffering from a very bland tileset and bad contrast. It's be…
- Deeps & Questie: The Interview - 31 December 2016
Great interview I did with OkayQuest! We talk retro gaming, World of Warcraft, Indie biz and the like! Check it out. Kite – Early Access Done Right 80'S, ACCESS, AESTHETIC, AWESOME, CAT, CYBERPUNK, EARLY, GAME, GAMES, KITE, LAB, MUSIC, OKAY, OLD, PIXEL, QUEST, SCHOOL, SHOOTER, STICK, TWIN Kite is a cyberpunk, twin-stick shooter, bullet hell, Zombies Ate My Neighbors-lite, Soldier of Fortune-lite and early 90’s camp all wrapped into one 16-bit gaming package. The game honestly feels like it is right out of the 90’s. The one-man studio, Lab Cat Games have completely captured the vibe and feel of games from this era. If I went into this game blind and somehow miraculously played it on a SNES cartridge with a SNES controller I would not of blinked an eye. Now, the game sure does a good job of capturing that vibe but what it also does well is modernizing the game play, mechanics and aestheti…
- Deeps & Questie: The Interview - 31 December 2016
Great interview I did with OkayQuest! We talk retro gaming, World of Warcraft, Indie biz and the like! Check it out. Kite – Early Access Done Right 80'S, ACCESS, AESTHETIC, AWESOME, CAT, CYBERPUNK, EARLY, GAME, GAMES, KITE, LAB, MUSIC, OKAY, OLD, PIXEL, QUEST, SCHOOL, SHOOTER, STICK, TWIN Kite is a cyberpunk, twin-stick shooter, bullet hell, Zombies Ate My Neighbors-lite, Soldier of Fortune-lite and early 90’s camp all wrapped into one 16-bit gaming package. The game honestly feels like it is right out of the 90’s. The one-man studio, Lab Cat Games have completely captured the vibe and feel of games from this era. If I went into this game blind and somehow miraculously played it on a SNES cartridge with a SNES controller I would not of blinked an eye. Now, the game sure does a good job of capturing that vibe but what it also does well is modernizing the game play, mechanics and aestheti…
- Game Content Update 0.2.1 - 19 December 2016
Beta 0.2.1 Major Changes Check out the two brand new stages! Launch Plateau (Stage 6), The Docks (Stage 11). After completing Biotech H.Q.,Tutorial Part 2 unlocks for some new learnings. Both Tutorial stages are now ranked! All saved ranks have been reset. Players who completed through stage 5 will need to replay stage 5 to unlock 6, etc. All other progress data (unlocks, crafting, skills, levels) will be retained. Ranks have been tweaked to give a larger spread, making C, B, and A rank a little easier. Players aren't forced to stop and talk with NPCs when replaying a stage. The number of 'poppers' (points where enemies ambush the player, not on spawners) has been reduced game-wide. Late and end-game items have been reworked and a brand new set of 6 end-game items has been added: Arm: Buddha Palm Absorber Reactor: Sustained Plasma Prism Comms: Ultralink 8T Repeater Chassis: Internal Ban…