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One Giant Leap

One Giant Leap Steam news

Sylvan Studios LLC | Jan 8, 2023 | game

Released

0players observed · 25 September 2026 - 19:26:01 UTC

ActionAdventureRacingVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

One Giant Leap news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews17
  • Release dateJan 8, 2023
  • DeveloperSylvan Studios LLC
  • PublisherSylvan Studios LLC

Genres: Action, Adventure, Racing

Company pages: Developer: Sylvan Studios LLCPublisher: Sylvan Studios LLC

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One Giant Leap Steam news

One Giant Leap news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Announcing Moon Motion - 4 January 2019

    One Giant Leap was the beginning of the booster jet locomotion. I've since recreated the locomotion to be totally modular and customizable, as well as open-source. Now anyone can create booster jet games for free... Check out the Moon Motion Toolkit! http://moonmotionproject.com The toolkit includes everything you need to get started with VR development. You'll be flying anywhere you want, in no time! Now that the toolkit is released, you can expect more content in the future!

  • Update 0.3.4 - Quality Improvements and Future Features - 1 December 2016

    Changes: • added inertia dampening • added antipowerups for removing corresponding powerups: rockets powerup, gravity amplifier; these will spawn in place of the rave gun and gravity dampener powerups respectively • added upgrade unlocking audio • landing audio now plays when touching down • grid lighting glitch seemingly fixed • you can now restart the current course after encountering a black hole • reorganized some of the code structure to upintegrate a personal library • testing new accelerator particles I've also been developing: • fractal environment generation and exploration, such as with this Menger cube • the hyperspace/wormhole experience for traveling to other environments (incredibly immersive, procedurally generated, turning tunnel with space particle effects... like going down a waterpark slide... best experienced in virtuality!) • hovership controls, and a new environmen…

  • Update 0.3.4 - Quality Improvements and Future Features - 1 December 2016

    Changes: • added inertia dampening • added antipowerups for removing corresponding powerups: rockets powerup, gravity amplifier; these will spawn in place of the rave gun and gravity dampener powerups respectively • added upgrade unlocking audio • landing audio now plays when touching down • grid lighting glitch seemingly fixed • you can now restart the current course after encountering a black hole • reorganized some of the code structure to upintegrate a personal library • testing new accelerator particles I've also been developing: • fractal environment generation and exploration, such as with this Menger cube • the hyperspace/wormhole experience for traveling to other environments (incredibly immersive, procedurally generated, turning tunnel with space particle effects... like going down a waterpark slide... best experienced in virtuality!) • hovership controls, and a new environmen…

  • Update 0.3.3 - Force Flight 2 - 6 October 2016

    This update introduces another Force Flight mission. Expect to become better acquainted with black holes. Gravity dampeners are advised! (There's a new powerup, too.) In addition, I improved the controllers' lighting – they are now more shiny! Other behind the scenes work for future content too.

  • Update 0.3.3 - Force Flight 2 - 6 October 2016

    This update introduces another Force Flight mission. Expect to become better acquainted with black holes. Gravity dampeners are advised! (There's a new powerup, too.) In addition, I improved the controllers' lighting – they are now more shiny! Other behind the scenes work for future content too.

  • Update 0.3.2 - Hovering is Back! - 1 October 2016

    After receiving feedback, I've decided to have hovering still be a thing! This isn't undoing the improvements to the physics, but rather refining them to mimic the hovering aspect from before. Happy hovering.

  • Update 0.3.2 - Hovering is Back! - 1 October 2016

    After receiving feedback, I've decided to have hovering still be a thing! This isn't undoing the improvements to the physics, but rather refining them to mimic the hovering aspect from before. Happy hovering.

  • Update 0.3.1 - Boost Height Upgrades - 1 October 2016

    You can now unlock two upgrades to your maximum boost height, by completing Courses 3 and 4 within the time designated at the start of each course. Those up to the challenge will be rewarded with permanent upgrade powerups that allow their jets to take them much higher than before.

  • Update 0.3.1 - Boost Height Upgrades - 1 October 2016

    You can now unlock two upgrades to your maximum boost height, by completing Courses 3 and 4 within the time designated at the start of each course. Those up to the challenge will be rewarded with permanent upgrade powerups that allow their jets to take them much higher than before.

  • Updates 0.2.1 to 0.3.0 - May the Force Flight be with You! - 25 September 2016

    Other than bugs and minor polishing, here is the list of features: • new Force Flight course involving accelerators and a black hole! • awesome new atmospheric space tracks from Stellardrone and Eric Matyas! • made flying physics more realistic: no more hovering forever, but greater heights can be reached; adjusted the way max speed works so that your velocity is no longer limited either • using N.A.S.A. assets, I added voiceovers, lunar landers at the start of missions, and a floating skylab, as well as upgraded the booster jets audio • improved liftoff audio • added a credits display and your record height meter to Free Flight • restyled branding – cover art, title, missions, logo/icon • added special powerups to find, in reference to Battlezone and Tribes Ascend... Enjoy, and may the Force Flight be with you!

  • Updates 0.2.1 to 0.3.0 - May the Force Flight be with You! - 25 September 2016

    Other than bugs and minor polishing, here is the list of features: • new Force Flight course involving accelerators and a black hole! • awesome new atmospheric space tracks from Stellardrone and Eric Matyas! • made flying physics more realistic: no more hovering forever, but greater heights can be reached; adjusted the way max speed works so that your velocity is no longer limited either • using N.A.S.A. assets, I added voiceovers, lunar landers at the start of missions, and a floating skylab, as well as upgraded the booster jets audio • improved liftoff audio • added a credits display and your record height meter to Free Flight • restyled branding – cover art, title, missions, logo/icon • added special powerups to find, in reference to Battlezone and Tribes Ascend... Enjoy, and may the Force Flight be with you!

  • Update 0.2.0 - New Course! - 29 August 2016

    This update adds a more challenging figure-eight style course that forces the player to decide which way to go. Fly the infinity symbol but don't take infinitely long!

  • Update 0.2.0 - New Course! - 29 August 2016

    This update adds a more challenging figure-eight style course that forces the player to decide which way to go. Fly the infinity symbol but don't take infinitely long!

  • Update 0.1.9 - 28 August 2016

    This update includes a single quality improvement: Dust particles no longer obscure vision all the time, but rather are emitted for a few seconds whenever landing. Behind the scenes work has also updated the way missions are categorized, in preparation for more mission types.

  • Update 0.1.9 - 28 August 2016

    This update includes a single quality improvement: Dust particles no longer obscure vision all the time, but rather are emitted for a few seconds whenever landing. Behind the scenes work has also updated the way missions are categorized, in preparation for more mission types.

  • Updates 0.1.7 to 0.1.8 - 28 August 2016

    I fixed some more bugs with these two patches, related to the following: • flying • flag placement • timers I also decided to remove the secret moon cheese for the time being. I hope you recovered samples while it lasted.

  • Updates 0.1.7 to 0.1.8 - 28 August 2016

    I fixed some more bugs with these two patches, related to the following: • flying • flag placement • timers I also decided to remove the secret moon cheese for the time being. I hope you recovered samples while it lasted.

  • Update 0.1.6 - 28 August 2016

    This update brings multiple quality improvements: • improved flag texture • colorized flag placement lighting • added more haptic feedback • improved objective details • improved labels • added additional instructions • improved asteroid hunt objective and flag placement highlighting • improved shadows

  • Update 0.1.6 - 28 August 2016

    This update brings multiple quality improvements: • improved flag texture • colorized flag placement lighting • added more haptic feedback • improved objective details • improved labels • added additional instructions • improved asteroid hunt objective and flag placement highlighting • improved shadows

  • Updates 0.1.2 to 0.1.5 - 24 August 2016

    Thanks for the initial feedback! It's really encouraging to see many people enjoying the game and the best part is receiving suggestions on what to improve. Here are the notable changes from these recent patches: • added gate passing sound effect • made flag placement locations more visually obvious • added additional flag placement instruction to first course • removed unnecessary settings launcher • improved flag placement responsiveness • improved takeoff and landing juiciness, including a slight vibration upon landing and additional audio components • improved jet fire lighting • added secret moon cheese

Patch notes and updates

S.noRelease datePatch nameGID number
11 December 2016Update 0.3.4 - Quality Improvements and Future Features4249665521686665790
26 October 2016Update 0.3.3 - Force Flight 24249665521686665893
31 October 2016Update 0.3.2 - Hovering is Back!4249665521686665999
41 October 2016Update 0.3.1 - Boost Height Upgrades4249665521686666111
525 September 2016Updates 0.2.1 to 0.3.0 - May the Force Flight be with You!4249665521686666232
629 August 2016Update 0.2.0 - New Course!4249665521686666346
728 August 2016Update 0.1.94249665521686666472
828 August 2016Updates 0.1.7 to 0.1.84249665521686666617
928 August 2016Update 0.1.64249665521686666730
1024 August 2016Updates 0.1.2 to 0.1.54249665521686666836

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